//! Media as the game takes it: a `.yog`'s yimage handed to the game as PNG
//! (`yog_media::yimage`; the runtime answers).
useyog_data::with::Raw;/// The PNG of a yimage.
#[derive(Debug, Clone, yog_data::Schema)]pubstructPng{#[data(with ="Raw")]pubyimage:Vec<u8>,
}/// A PNG's bytes (none: not a yimage).
#[derive(Debug, Clone, Default, yog_data::Schema)]pubstructPngBytes{#[data(with ="Raw")]pubpng:Vec<u8>,
}