//! Key bindings mods declare: keys the player sees and rebinds in the
//! game's controls; presses come as `client::input::Binding`.
use Schema;
/// A key binding (the `key_binding/declare` service, declared while the mod registers; the game keeps the key).
/// Every declared key binding, for the host.
/// A declared key binding as the host registers it: under its mod's category.