use yog_data::with::Raw;
use yog_ids as ids;
actions! {
SendToPlayer { player: String, channel: String, #[data(with = "Raw")] payload: Vec<u8> } -> bool = ids::service_net::SEND_TO_PLAYER, "actions.YogNetActions.sendToPlayer";
SendToServer { channel: String, #[data(with = "Raw")] payload: Vec<u8> } -> bool = ids::service_net::SEND_TO_SERVER, "YogClient.sendToServer";
}