//! Records written to the game's log.
useyog_data::Schema;/// A record a mod wrote (`yog_api::info!`…): the runtime puts it in the
/// game's log; anyone else may listen (a debugger's console).
#[derive(Debug, Clone, Schema)]pubstructRecord{/// `yog_logging::Level` as a number.
publevel:u32,
pubmessage: String,
}