#![allow(unused_variables)]
#![allow(dead_code)]
use yew::prelude::*;
const SLOT: &str = "header";
#[derive(Properties, Clone)]
pub struct DrawerHeaderProps {
pub children: Children,
}
pub struct DrawerHeader {
props: DrawerHeaderProps,
}
impl Component for DrawerHeader {
type Message = ();
type Properties = DrawerHeaderProps;
fn create(props: Self::Properties, _: ComponentLink<Self>) -> Self {
Self { props }
}
fn update(&mut self, _msg: Self::Message) -> bool {
false
}
fn change(&mut self, props: Self::Properties) -> bool {
self.props = props;
true
}
fn view(&self) -> Html {
unimplemented!()
}
}