use yew::prelude::*;
#[derive(Clone, Debug, Properties, PartialEq)]
pub struct LevelProps {
#[prop_or_default]
pub children: Children,
#[prop_or_default]
pub classes: Classes,
#[prop_or_else(|| "nav".into())]
pub tag: String,
}
#[function_component(Level)]
pub fn level(props: &LevelProps) -> Html {
let class = classes!("level", props.classes.clone());
html! {
<@{props.tag.clone()} {class}>
{props.children.clone()}
</@>
}
}
#[derive(Clone, Debug, Properties, PartialEq)]
pub struct LevelLeftProps {
#[prop_or_default]
pub children: Children,
#[prop_or_default]
pub classes: Classes,
#[prop_or_else(|| "div".into())]
pub tag: String,
}
#[function_component(LevelLeft)]
pub fn level_left(props: &LevelLeftProps) -> Html {
let class = classes!("level-left", props.classes.clone());
html! {
<@{props.tag.clone()} {class}>
{props.children.clone()}
</@>
}
}
#[derive(Clone, Debug, Properties, PartialEq)]
pub struct LevelRightProps {
#[prop_or_default]
pub children: Children,
#[prop_or_default]
pub classes: Classes,
#[prop_or_else(|| "div".into())]
pub tag: String,
}
#[function_component(LevelRight)]
pub fn level_right(props: &LevelRightProps) -> Html {
let class = classes!("level-right", props.classes.clone());
html! {
<@{props.tag.clone()} {class}>
{props.children.clone()}
</@>
}
}
#[derive(Clone, Debug, Properties, PartialEq)]
pub struct LevelItemProps {
#[prop_or_default]
pub children: Children,
#[prop_or_default]
pub classes: Classes,
#[prop_or_else(|| "div".into())]
pub tag: String,
}
#[function_component(LevelItem)]
pub fn level_item(props: &LevelItemProps) -> Html {
let class = classes!("level-item", props.classes.clone());
html! {
<@{props.tag.clone()} {class}>
{props.children.clone()}
</@>
}
}