#[cfg(windows)]
pub fn enable_ansi_support() -> Result<(), u32> {
use std::{ffi::OsStr, iter::once, os::windows::ffi::OsStrExt, ptr::null_mut};
use winapi::um::{
consoleapi::{GetConsoleMode, SetConsoleMode},
errhandlingapi::GetLastError,
fileapi::{CreateFileW, OPEN_EXISTING},
handleapi::INVALID_HANDLE_VALUE,
winnt::{FILE_SHARE_WRITE, GENERIC_READ, GENERIC_WRITE},
};
const ENABLE_VIRTUAL_TERMINAL_PROCESSING: u32 = 0x0004;
unsafe {
let console_out_name: Vec<u16> =
OsStr::new("CONOUT$").encode_wide().chain(once(0)).collect();
let console_handle = CreateFileW(
console_out_name.as_ptr(),
GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_WRITE,
null_mut(),
OPEN_EXISTING,
0,
null_mut(),
);
if console_handle == INVALID_HANDLE_VALUE {
return Err(GetLastError());
}
let mut console_mode: u32 = 0;
if 0 == GetConsoleMode(console_handle, &mut console_mode) {
return Err(GetLastError());
}
if console_mode & ENABLE_VIRTUAL_TERMINAL_PROCESSING == 0 {
if 0 == SetConsoleMode(
console_handle,
console_mode | ENABLE_VIRTUAL_TERMINAL_PROCESSING,
) {
return Err(GetLastError());
}
}
}
return Ok(());
}