#[doc = r" Value read from the register"]
pub struct R {
bits: u32,
}
#[doc = r" Value to write to the register"]
pub struct W {
bits: u32,
}
impl super::DEEN {
#[doc = r" Modifies the contents of the register"]
#[inline]
pub fn modify<F>(&self, f: F)
where
for<'w> F: FnOnce(&R, &'w mut W) -> &'w mut W,
{
let bits = self.register.get();
let r = R { bits: bits };
let mut w = W { bits: bits };
f(&r, &mut w);
self.register.set(w.bits);
}
#[doc = r" Reads the contents of the register"]
#[inline]
pub fn read(&self) -> R {
R {
bits: self.register.get(),
}
}
#[doc = r" Writes to the register"]
#[inline]
pub fn write<F>(&self, f: F)
where
F: FnOnce(&mut W) -> &mut W,
{
let mut w = W::reset_value();
f(&mut w);
self.register.set(w.bits);
}
#[doc = r" Writes the reset value to the register"]
#[inline]
pub fn reset(&self) {
self.write(|w| w)
}
}
#[doc = "Possible values of the field `EDE0`"]
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum EDE0R {
#[doc = "Dimming Engine is disabled; the output dimming level (DLz.DLEV) is reset to 0 when the dimming engine gets disabled"]
VALUE1,
#[doc = "Dimming Engine is enabled"]
VALUE2,
}
impl EDE0R {
#[doc = r" Returns `true` if the bit is clear (0)"]
#[inline]
pub fn bit_is_clear(&self) -> bool {
!self.bit()
}
#[doc = r" Returns `true` if the bit is set (1)"]
#[inline]
pub fn bit_is_set(&self) -> bool {
self.bit()
}
#[doc = r" Value of the field as raw bits"]
#[inline]
pub fn bit(&self) -> bool {
match *self {
EDE0R::VALUE1 => false,
EDE0R::VALUE2 => true,
}
}
#[allow(missing_docs)]
#[doc(hidden)]
#[inline]
pub fn _from(value: bool) -> EDE0R {
match value {
false => EDE0R::VALUE1,
true => EDE0R::VALUE2,
}
}
#[doc = "Checks if the value of the field is `VALUE1`"]
#[inline]
pub fn is_value1(&self) -> bool {
*self == EDE0R::VALUE1
}
#[doc = "Checks if the value of the field is `VALUE2`"]
#[inline]
pub fn is_value2(&self) -> bool {
*self == EDE0R::VALUE2
}
}
#[doc = "Possible values of the field `EDE1`"]
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum EDE1R {
#[doc = "Dimming Engine is disabled; the output dimming level (DLz.DLEV) is reset to 0 when the dimming engine gets disabled"]
VALUE1,
#[doc = "Dimming Engine is enabled"]
VALUE2,
}
impl EDE1R {
#[doc = r" Returns `true` if the bit is clear (0)"]
#[inline]
pub fn bit_is_clear(&self) -> bool {
!self.bit()
}
#[doc = r" Returns `true` if the bit is set (1)"]
#[inline]
pub fn bit_is_set(&self) -> bool {
self.bit()
}
#[doc = r" Value of the field as raw bits"]
#[inline]
pub fn bit(&self) -> bool {
match *self {
EDE1R::VALUE1 => false,
EDE1R::VALUE2 => true,
}
}
#[allow(missing_docs)]
#[doc(hidden)]
#[inline]
pub fn _from(value: bool) -> EDE1R {
match value {
false => EDE1R::VALUE1,
true => EDE1R::VALUE2,
}
}
#[doc = "Checks if the value of the field is `VALUE1`"]
#[inline]
pub fn is_value1(&self) -> bool {
*self == EDE1R::VALUE1
}
#[doc = "Checks if the value of the field is `VALUE2`"]
#[inline]
pub fn is_value2(&self) -> bool {
*self == EDE1R::VALUE2
}
}
#[doc = "Possible values of the field `EDE2`"]
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum EDE2R {
#[doc = "Dimming Engine is disabled; the output dimming level (DLz.DLEV) is reset to 0 when the dimming engine gets disabled"]
VALUE1,
#[doc = "Dimming Engine is enabled"]
VALUE2,
}
impl EDE2R {
#[doc = r" Returns `true` if the bit is clear (0)"]
#[inline]
pub fn bit_is_clear(&self) -> bool {
!self.bit()
}
#[doc = r" Returns `true` if the bit is set (1)"]
#[inline]
pub fn bit_is_set(&self) -> bool {
self.bit()
}
#[doc = r" Value of the field as raw bits"]
#[inline]
pub fn bit(&self) -> bool {
match *self {
EDE2R::VALUE1 => false,
EDE2R::VALUE2 => true,
}
}
#[allow(missing_docs)]
#[doc(hidden)]
#[inline]
pub fn _from(value: bool) -> EDE2R {
match value {
false => EDE2R::VALUE1,
true => EDE2R::VALUE2,
}
}
#[doc = "Checks if the value of the field is `VALUE1`"]
#[inline]
pub fn is_value1(&self) -> bool {
*self == EDE2R::VALUE1
}
#[doc = "Checks if the value of the field is `VALUE2`"]
#[inline]
pub fn is_value2(&self) -> bool {
*self == EDE2R::VALUE2
}
}
#[doc = "Values that can be written to the field `EDE0`"]
pub enum EDE0W {
#[doc = "Dimming Engine is disabled; the output dimming level (DLz.DLEV) is reset to 0 when the dimming engine gets disabled"]
VALUE1,
#[doc = "Dimming Engine is enabled"]
VALUE2,
}
impl EDE0W {
#[allow(missing_docs)]
#[doc(hidden)]
#[inline]
pub fn _bits(&self) -> bool {
match *self {
EDE0W::VALUE1 => false,
EDE0W::VALUE2 => true,
}
}
}
#[doc = r" Proxy"]
pub struct _EDE0W<'a> {
w: &'a mut W,
}
impl<'a> _EDE0W<'a> {
#[doc = r" Writes `variant` to the field"]
#[inline]
pub fn variant(self, variant: EDE0W) -> &'a mut W {
{
self.bit(variant._bits())
}
}
#[doc = "Dimming Engine is disabled; the output dimming level (DLz.DLEV) is reset to 0 when the dimming engine gets disabled"]
#[inline]
pub fn value1(self) -> &'a mut W {
self.variant(EDE0W::VALUE1)
}
#[doc = "Dimming Engine is enabled"]
#[inline]
pub fn value2(self) -> &'a mut W {
self.variant(EDE0W::VALUE2)
}
#[doc = r" Sets the field bit"]
pub fn set_bit(self) -> &'a mut W {
self.bit(true)
}
#[doc = r" Clears the field bit"]
pub fn clear_bit(self) -> &'a mut W {
self.bit(false)
}
#[doc = r" Writes raw bits to the field"]
#[inline]
pub fn bit(self, value: bool) -> &'a mut W {
const MASK: bool = true;
const OFFSET: u8 = 0;
self.w.bits &= !((MASK as u32) << OFFSET);
self.w.bits |= ((value & MASK) as u32) << OFFSET;
self.w
}
}
#[doc = "Values that can be written to the field `EDE1`"]
pub enum EDE1W {
#[doc = "Dimming Engine is disabled; the output dimming level (DLz.DLEV) is reset to 0 when the dimming engine gets disabled"]
VALUE1,
#[doc = "Dimming Engine is enabled"]
VALUE2,
}
impl EDE1W {
#[allow(missing_docs)]
#[doc(hidden)]
#[inline]
pub fn _bits(&self) -> bool {
match *self {
EDE1W::VALUE1 => false,
EDE1W::VALUE2 => true,
}
}
}
#[doc = r" Proxy"]
pub struct _EDE1W<'a> {
w: &'a mut W,
}
impl<'a> _EDE1W<'a> {
#[doc = r" Writes `variant` to the field"]
#[inline]
pub fn variant(self, variant: EDE1W) -> &'a mut W {
{
self.bit(variant._bits())
}
}
#[doc = "Dimming Engine is disabled; the output dimming level (DLz.DLEV) is reset to 0 when the dimming engine gets disabled"]
#[inline]
pub fn value1(self) -> &'a mut W {
self.variant(EDE1W::VALUE1)
}
#[doc = "Dimming Engine is enabled"]
#[inline]
pub fn value2(self) -> &'a mut W {
self.variant(EDE1W::VALUE2)
}
#[doc = r" Sets the field bit"]
pub fn set_bit(self) -> &'a mut W {
self.bit(true)
}
#[doc = r" Clears the field bit"]
pub fn clear_bit(self) -> &'a mut W {
self.bit(false)
}
#[doc = r" Writes raw bits to the field"]
#[inline]
pub fn bit(self, value: bool) -> &'a mut W {
const MASK: bool = true;
const OFFSET: u8 = 1;
self.w.bits &= !((MASK as u32) << OFFSET);
self.w.bits |= ((value & MASK) as u32) << OFFSET;
self.w
}
}
#[doc = "Values that can be written to the field `EDE2`"]
pub enum EDE2W {
#[doc = "Dimming Engine is disabled; the output dimming level (DLz.DLEV) is reset to 0 when the dimming engine gets disabled"]
VALUE1,
#[doc = "Dimming Engine is enabled"]
VALUE2,
}
impl EDE2W {
#[allow(missing_docs)]
#[doc(hidden)]
#[inline]
pub fn _bits(&self) -> bool {
match *self {
EDE2W::VALUE1 => false,
EDE2W::VALUE2 => true,
}
}
}
#[doc = r" Proxy"]
pub struct _EDE2W<'a> {
w: &'a mut W,
}
impl<'a> _EDE2W<'a> {
#[doc = r" Writes `variant` to the field"]
#[inline]
pub fn variant(self, variant: EDE2W) -> &'a mut W {
{
self.bit(variant._bits())
}
}
#[doc = "Dimming Engine is disabled; the output dimming level (DLz.DLEV) is reset to 0 when the dimming engine gets disabled"]
#[inline]
pub fn value1(self) -> &'a mut W {
self.variant(EDE2W::VALUE1)
}
#[doc = "Dimming Engine is enabled"]
#[inline]
pub fn value2(self) -> &'a mut W {
self.variant(EDE2W::VALUE2)
}
#[doc = r" Sets the field bit"]
pub fn set_bit(self) -> &'a mut W {
self.bit(true)
}
#[doc = r" Clears the field bit"]
pub fn clear_bit(self) -> &'a mut W {
self.bit(false)
}
#[doc = r" Writes raw bits to the field"]
#[inline]
pub fn bit(self, value: bool) -> &'a mut W {
const MASK: bool = true;
const OFFSET: u8 = 2;
self.w.bits &= !((MASK as u32) << OFFSET);
self.w.bits |= ((value & MASK) as u32) << OFFSET;
self.w
}
}
impl R {
#[doc = r" Value of the register as raw bits"]
#[inline]
pub fn bits(&self) -> u32 {
self.bits
}
#[doc = "Bit 0 - Dimming Engine 0 Enable"]
#[inline]
pub fn ede0(&self) -> EDE0R {
EDE0R::_from({
const MASK: bool = true;
const OFFSET: u8 = 0;
((self.bits >> OFFSET) & MASK as u32) != 0
})
}
#[doc = "Bit 1 - Dimming Engine 1 Enable"]
#[inline]
pub fn ede1(&self) -> EDE1R {
EDE1R::_from({
const MASK: bool = true;
const OFFSET: u8 = 1;
((self.bits >> OFFSET) & MASK as u32) != 0
})
}
#[doc = "Bit 2 - Dimming Engine 2 Enable"]
#[inline]
pub fn ede2(&self) -> EDE2R {
EDE2R::_from({
const MASK: bool = true;
const OFFSET: u8 = 2;
((self.bits >> OFFSET) & MASK as u32) != 0
})
}
}
impl W {
#[doc = r" Reset value of the register"]
#[inline]
pub fn reset_value() -> W {
W { bits: 0 }
}
#[doc = r" Writes raw bits to the register"]
#[inline]
pub unsafe fn bits(&mut self, bits: u32) -> &mut Self {
self.bits = bits;
self
}
#[doc = "Bit 0 - Dimming Engine 0 Enable"]
#[inline]
pub fn ede0(&mut self) -> _EDE0W {
_EDE0W { w: self }
}
#[doc = "Bit 1 - Dimming Engine 1 Enable"]
#[inline]
pub fn ede1(&mut self) -> _EDE1W {
_EDE1W { w: self }
}
#[doc = "Bit 2 - Dimming Engine 2 Enable"]
#[inline]
pub fn ede2(&mut self) -> _EDE2W {
_EDE2W { w: self }
}
}