xiv-emote-parser 0.1.8

Parses log messages for emotes from FFXIV into a sequence of message parts
Documentation
1
{"Pagination":{"Page":2,"PageNext":3,"PagePrev":1,"PageTotal":3,"Results":100,"ResultsPerPage":100,"ResultsTotal":250},"Results":[{"LogMessageTargeted":{"ID":182,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a merry step dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>legst<Else\/>legt<\/If> f\u00fcr <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> einen flotten Stepptanz aufs Parkett.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a merry step dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> des claquettes pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30b9\u30c6\u30c3\u30d7\u30c0\u30f3\u30b9\u3092\u8e0a\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":282,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a merry step dance.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>legst<Else\/>legt<\/If> einen flotten Stepptanz aufs Parkett.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a merry step dance.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> des claquettes.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30b9\u30c6\u30c3\u30d7\u30c0\u30f3\u30b9\u3092\u8e0a\u3063\u305f\u3002"},"Name":"Step Dance","TextCommand":{"Alias":"","Alias_de":"\/stepptanz","Alias_en":"","Alias_fr":"\/claquettes","Alias_ja":"","Command":"\/stepdance","Command_de":"\/stepdance","Command_en":"\/stepdance","Command_fr":"\/stepdance","Command_ja":"\/stepdance","Description":"ALIASES:\n\n\u3000\/stepdance, \/sdance\n\nUSAGE:\n\n\u3000\/stepdance [subcommand]\n\n\n\n\u2192Perform a step dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/stepptanz, \/stanz, \/stepdance, \/sdance\n\nVERWENDUNG:\n\n\/stanz [Unterbefehl]\n\n\u2192 Du legst einen Stepptanz aufs Parkett.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/stepdance, \/sdance\n\nUSAGE:\n\n\u3000\/stepdance [subcommand]\n\n\n\n\u2192Perform a step dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/claquettes, \/stepdance\n\nUtilisation: \/claquettes [sous-commande]\n\nFait faire des claquettes.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/stepdance(\/sdance) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30b9\u30c6\u30c3\u30d7\u30c0\u30f3\u30b9\u3092\u8e0a\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":502,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/stanz","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"\/sdance","ShortCommand_de":"\/sdance","ShortCommand_en":"\/sdance","ShortCommand_fr":"\/sdance","ShortCommand_ja":"\/sdance"}},{"LogMessageTargeted":{"ID":183,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a spirited harvest dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> den Tanz der Fruchtbarkeit.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a spirited harvest dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse des moissons pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u8c4a\u7a63\u306e\u821e\u3092\u8e0a\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":283,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a spirited harvest dance.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> tanzt den Tanz der Fruchtbarkeit.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a spirited harvest dance.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse des moissons.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u8c4a\u7a63\u306e\u821e\u3092\u8e0a\u3063\u305f\u3002"},"Name":"Harvest Dance","TextCommand":{"Alias":"","Alias_de":"\/fruchttanz","Alias_en":"","Alias_fr":"\/dansemoissons","Alias_ja":"","Command":"\/harvestdance","Command_de":"\/harvestdance","Command_en":"\/harvestdance","Command_fr":"\/harvestdance","Command_ja":"\/harvestdance","Description":"ALIASES:\n\n\u3000\/harvestdance, \/hdance\n\nUSAGE:\n\n\u3000\/harvestdance [subcommand]\n\n\n\n\u2192Perform a harvest dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/frtanz, \/fruchttanz, \/harvestdance, \/hdance\n\nVERWENDUNG:\n\n\/frtanz [Unterbefehl]\n\n\u2192 Du tanzt den Fruchtbarkeitstanz.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/harvestdance, \/hdance\n\nUSAGE:\n\n\u3000\/harvestdance [subcommand]\n\n\n\n\u2192Perform a harvest dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/dansemoissons, \/dmoissons, \/harvestdance\n\nUtilisation: \/dansemoissons [sous-commande]\n\nEx\u00e9cute la danse des moissons.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/harvestdance(\/hdance) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u8c4a\u7a63\u306e\u821e\u3092\u8e0a\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":503,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/frtanz","ShortAlias_en":"","ShortAlias_fr":"\/dmoissons","ShortAlias_ja":"","ShortCommand":"\/hdance","ShortCommand_de":"\/hdance","ShortCommand_en":"\/hdance","ShortCommand_fr":"\/hdance","ShortCommand_ja":"\/hdance"}},{"LogMessageTargeted":{"ID":184,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a stately ball dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> den Tanz der H\u00f6flinge.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a stately ball dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse de la cour pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u5bae\u5ef7\u306e\u821e\u3092\u8e0a\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":284,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a stately ball dance.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> tanzt den Tanz der H\u00f6flinge.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a stately ball dance.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse de la cour.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u5bae\u5ef7\u306e\u821e\u3092\u8e0a\u3063\u305f\u3002"},"Name":"Ball Dance","TextCommand":{"Alias":"","Alias_de":"\/h\u00f6flingstanz","Alias_en":"","Alias_fr":"\/dansecour","Alias_ja":"","Command":"\/balldance","Command_de":"\/balldance","Command_en":"\/balldance","Command_fr":"\/balldance","Command_ja":"\/balldance","Description":"ALIASES:\n\n\u3000\/balldance, \/bdance\n\nUSAGE:\n\n\u3000\/balldance [subcommand]\n\n\n\n\u2192Perform a ball dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/htanz, \/h\u00f6flingstanz, \/balldance, \/bdance\n\nVERWENDUNG:\n\n\/htanz [Unterbefehl]\n\n\u2192 Du zeigst den Tanz der H\u00f6flinge.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/balldance, \/bdance\n\nUSAGE:\n\n\u3000\/balldance [subcommand]\n\n\n\n\u2192Perform a ball dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/dansecour, \/dcour, \/balldance\n\nUtilisation: \/dansecour [sous-commande]\n\nEx\u00e9cute la danse de la cour.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/balldance(\/bdance) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u5bae\u5ef7\u306e\u821e\u3092\u8e0a\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":504,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/htanz","ShortAlias_en":"","ShortAlias_fr":"\/dcour","ShortAlias_ja":"","ShortCommand":"\/bdance","ShortCommand_de":"\/bdance","ShortCommand_en":"\/bdance","ShortCommand_fr":"\/bdance","ShortCommand_ja":"\/bdance"}},{"LogMessageTargeted":{"ID":185,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the Manderville for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> den Tanz der Chevaliers.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the Manderville for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse du gentilhomme pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u7d33\u58eb\u306e\u821e\u3092\u8e0a\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":285,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the Manderville.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> tanzt den Tanz der Chevaliers.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the Manderville.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse du gentilhomme.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u7d33\u58eb\u306e\u821e\u3092\u8e0a\u3063\u305f\u3002"},"Name":"Manderville Dance","TextCommand":{"Alias":"","Alias_de":"\/chevalierstanz","Alias_en":"","Alias_fr":"\/dansegentilhomme","Alias_ja":"","Command":"\/mandervilledance","Command_de":"\/mandervilledance","Command_en":"\/mandervilledance","Command_fr":"\/mandervilledance","Command_ja":"\/mandervilledance","Description":"ALIASES:\n\n\u3000\/mandervilledance, \/mdance\n\nUSAGE:\n\n\u3000\/mdance [subcommand]\n\n\n\n\u2192Perform the Manderville dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/chtanz, \/chevalierstanz, \/mandervilledance, \/mdance\n\nVERWENDUNG:\n\n\/chtanz [Unterbefehl]\n\n\u2192 Du tanzt den mandervilleschen Chevalierstanz.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/mandervilledance, \/mdance\n\nUSAGE:\n\n\u3000\/mdance [subcommand]\n\n\n\n\u2192Perform the Manderville dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/dansegentilhomme, \/dghomme, \/mandervilledance\n\nUtilisation: \/dansegentilhomme [sous-commande]\n\nEx\u00e9cute la danse du gentilhomme.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/mandervilledance(\/mdance) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u7d33\u58eb\u306e\u821e\u3092\u8e0a\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":505,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/chtanz","ShortAlias_en":"","ShortAlias_fr":"\/dghomme","ShortAlias_ja":"","ShortCommand":"\/mdance","ShortCommand_de":"\/mdance","ShortCommand_en":"\/mdance","ShortCommand_fr":"\/mdance","ShortCommand_ja":"\/mdance"}},{"LogMessageTargeted":{"ID":186,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> gently <If(Equal(ObjectParameter(1),ObjectParameter(2)))>pat<Else\/>pats<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>streichelst<Else\/>streichelt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> sanft.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> gently <If(Equal(ObjectParameter(1),ObjectParameter(2)))>pat<Else\/>pats<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>caressez <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous caresse<Else\/>caresse <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u3092\u306a\u3067\u305f\u3002"},"LogMessageUntargeted":{"ID":286,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>pat<Else\/>pats<\/If> the air.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>streichelst<Else\/>streichelt<\/If> etwas Unsichtbares.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>pat<Else\/>pats<\/If> the air.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>caressez<Else\/>caresse<\/If> le vide.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u306a\u3067\u305f\u3002"},"Name":"Pet","TextCommand":{"Alias":"\/pet","Alias_de":"\/streicheln","Alias_en":"\/pet","Alias_fr":"\/caresser","Alias_ja":"","Command":"\/stroke","Command_de":"\/stroke","Command_en":"\/stroke","Command_fr":"\/stroke","Command_ja":"\/stroke","Description":"USAGE:\n\n\u3000\/pet [subcommand]\n\n\n\n\u2192Take the love within your heart and focus it into your hand.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/streicheln, \/stroke, \/pet\n\n \u2192 Du streichelst dein Gegen\u00fcber.\n\nVERWENDUNG:\n\n\/streicheln [Unterbefehl]\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/pet [subcommand]\n\n\n\n\u2192Take the love within your heart and focus it into your hand.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/caresser, \/caresse, \/stroke\n\nUtilisation: \/caresser [sous-commande]\n\nCaresser.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/stroke \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u306a\u3067\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":506,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/pet","ShortAlias_en":"","ShortAlias_fr":"\/caresse","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":187,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hand over<Else\/>hands over<\/If> something to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00fcberreichst<Else\/>\u00fcberreicht<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> etwas.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hand over<Else\/>hands over<\/If> something to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>donnez quelque chose <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous donne quelque chose<Else\/>donne quelque chose <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u4f55\u304b\u3092\u308f\u305f\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":287,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>extend your<Else\/>extends <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> hand in a giving motion.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bietest<Else\/>bietet<\/If> etwas an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>extend your<Else\/>extends <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> hand in a giving motion.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>donnez<Else\/>donne<\/If> quelque chose.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u4f55\u304b\u3092\u308f\u305f\u3057\u305f\u3002"},"Name":"Hand Over","TextCommand":{"Alias":"","Alias_de":"\/\u00fcbergeben","Alias_en":"","Alias_fr":"\/donner","Alias_ja":"","Command":"\/handover","Command_de":"\/handover","Command_en":"\/handover","Command_fr":"\/handover","Command_ja":"\/handover","Description":"USAGE:\n\n\u3000\/handover [subcommand]\n\n\n\n\u2192Extend your hand in a giving gesture.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/\u00fcbergeben, \/geben, \/handover\n\nVERWENDUNG:\n\n\/geben [Unterbefehl]\n\n\u2192 Du \u00fcbergibst etwas.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/handover [subcommand]\n\n\n\n\u2192Extend your hand in a giving gesture.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/donner, \/donne, \/handover\n\nUtilisation: \/donner [sous-commande]\n\nDonner.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/handover \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u308f\u305f\u3059\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":507,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/geben","ShortAlias_en":"","ShortAlias_fr":"\/donne","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":null,"LogMessageUntargeted":null,"Name":"","TextCommand":null},{"LogMessageTargeted":null,"LogMessageUntargeted":null,"Name":"","TextCommand":null},{"LogMessageTargeted":{"ID":189,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> an elegant bomb dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deinen<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihren<\/Case><Case(2)>seinen<\/Case><\/Switch><Else\/>seinen<\/If><\/If> Feuertanz.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> an elegant bomb dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse du bombo pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30dc\u30e0\u8e0a\u308a\u3092\u8e0a\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":288,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> an elegant bomb dance.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> tanzt den Feuertanz.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> an elegant bomb dance.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse du bombo.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30dc\u30e0\u8e0a\u308a\u3092\u8e0a\u3063\u305f\u3002"},"Name":"Bomb Dance","TextCommand":{"Alias":"","Alias_de":"\/feuertanz","Alias_en":"","Alias_fr":"\/dansebombo","Alias_ja":"","Command":"\/bombdance","Command_de":"\/bombdance","Command_en":"\/bombdance","Command_fr":"\/bombdance","Command_ja":"\/bombdance","Description":"USAGE:\n\n\u3000\/bombdance [subcommand]\n\n\n\n\u2192Perform a bomb dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/feuertanz, \/ftanz, \/bombdance\n\nVERWENDUNG:\n\n\/ftanz [Unterbefehl]\n\n\u2192 Du tanzt den Feuertanz.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/bombdance [subcommand]\n\n\n\n\u2192Perform a bomb dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/dansebombo, \/dbombo, \/bombdance\n\nUtilisation: \/dansebombo [sous-commande]\n\nEx\u00e9cute la danse du bombo.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/bombdance \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30dc\u30e0\u8e0a\u308a\u3092\u8e0a\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":510,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/ftanz","ShortAlias_en":"","ShortAlias_fr":"\/dbombo","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":190,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> a hearty \u201chuzzah\u201d for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> gr\u00fc\u00dft <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit einem Triumphschrei!","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> a hearty \u201chuzzah\u201d for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>lancez un grand hourra <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous lance un grand hourra<Else\/>lance un grand hourra <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>!","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u52dd\u3061\u3069\u304d\u3092\u3042\u3052\u3066\u307f\u305b\u305f\uff01"},"LogMessageUntargeted":{"ID":289,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> a hearty \u201chuzzah.\u201d","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> st\u00f6\u00dft einen Triumphschrei aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> a hearty \u201chuzzah.\u201d","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>lancez<Else\/>lance<\/If> un grand hourra!","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u52dd\u3061\u3069\u304d\u3092\u3042\u3052\u305f\uff01"},"Name":"Huzzah","TextCommand":{"Alias":"\/huzzah","Alias_de":"\/hurra","Alias_en":"\/huzzah","Alias_fr":"\/hourra","Alias_ja":"","Command":"\/hurray","Command_de":"\/hurray","Command_en":"\/hurray","Command_fr":"\/hurray","Command_ja":"\/hurray","Description":"ALIASES:\n\n\u3000\/huzzah, \/hurray\n\nUSAGE:\n\n\u3000\/huzzah [subcommand]\n\n\n\n\u2192Give a hearty cheer.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/hurra, \/hurray\n\nVERWENDUNG:\n\n\/hurra [Unterbefehl]\n\n\u2192 Du st\u00f6\u00dft einen Triumphschrei aus.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/huzzah, \/hurray\n\nUSAGE:\n\n\u3000\/huzzah [subcommand]\n\n\n\n\u2192Give a hearty cheer.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/hourra, \/hurray\n\nUtilisation: \/hourra [sous-commande]\n\nPousse un cri d'acclamation.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/hurray \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u52dd\u3061\u3069\u304d\u3092\u3042\u3052\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":511,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":191,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>slap<Else\/>slaps<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>gibst<Else\/>gibt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> eine Ohrfeige.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>slap<Else\/>slaps<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>donnez une claque <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous donne une claque<Else\/>donne une claque <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>!","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u3092\u5e73\u624b\u6253\u3061\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":290,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>slap<Else\/>slaps<\/If> the air.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>gibst<Else\/>gibt<\/If> jemand Unsichtbarem eine Ohrfeige.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>slap<Else\/>slaps<\/If> the air.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>donnez<Else\/>donne<\/If> une claque dans le vide!","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u5e73\u624b\u6253\u3061\u3057\u305f\u3002"},"Name":"Slap","TextCommand":{"Alias":"","Alias_de":"\/schlag","Alias_en":"","Alias_fr":"\/claque","Alias_ja":"","Command":"\/slap","Command_de":"\/slap","Command_en":"\/slap","Command_fr":"\/slap","Command_ja":"\/slap","Description":"USAGE:\n\n\u3000\/slap [subcommand]\n\n\n\n\u2192Let your hand do the talking.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/schlag, \/slap\n\nVERWENDUNG:\n\n\/schlag [Unterbefehl]\n\n\u2192 Du teilst eine Ohrfeige aus.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/slap [subcommand]\n\n\n\n\u2192Let your hand do the talking.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/claque, \/slap\n\nUtilisation: \/claque [sous-commande]\n\nDonne une claque.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/slap \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u5e73\u624b\u6253\u3061\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":512,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":192,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> a big hug.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>umarmst<Else\/>umarmt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> a big hug.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>donnez une accolade <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous donne une accolade<Else\/>donne une accolade <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u3092\u30cf\u30b0\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":291,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hug<Else\/>hugs<\/If> the air.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>umarmst<Else\/>umarmt<\/If> etwas Unsichtbares.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hug<Else\/>hugs<\/If> the air.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>donnez<Else\/>donne<\/If> une accolade dans le vide.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30cf\u30b0\u3057\u305f\u3002"},"Name":"Hug","TextCommand":{"Alias":"","Alias_de":"\/umarmen","Alias_en":"","Alias_fr":"\/accolade","Alias_ja":"","Command":"\/hug","Command_de":"\/hug","Command_en":"\/hug","Command_fr":"\/hug","Command_ja":"\/hug","Description":"USAGE:\n\n\u3000\/hug [subcommand]\n\n\n\n\u2192Give a warm hug.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/umarmen, \/arm, \/hug\n\nVERWENDUNG:\n\n\/arm [Unterbefehl]\n\n\u2192 Du umarmst dein Gegen\u00fcber.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/hug [subcommand]\n\n\n\n\u2192Give a warm hug.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/accolade, \/hug\n\nUtilisation: \/accolade [sous-commande]\n\nDonne une accolade.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/hug \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30cf\u30b0\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":513,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/arm","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":193,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>embrace<Else\/>embraces<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dr\u00fcckst<Else\/>dr\u00fcckt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> liebevoll ans Herz.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>embrace<Else\/>embraces<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00e9treignez <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If> dans vos bras<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous \u00e9treint dans ses bras<Else\/>\u00e9treint <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If> dans ses bras<\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u611b\u60c5\u3092\u8fbc\u3081\u3066\u3001<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u3092\u62b1\u304d\u3057\u3081\u305f\u3002"},"LogMessageUntargeted":{"ID":292,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>embrace<Else\/>embraces<\/If> nothingness.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dr\u00fcckst<Else\/>dr\u00fcckt<\/If> jemand Unsichtbaren liebevoll ans Herz.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>embrace<Else\/>embraces<\/If> nothingness.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00e9treignez<Else\/>\u00e9treint<\/If> le vide dans <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vos<Else\/>ses<\/If> bras.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u62b1\u304d\u3057\u3081\u305f\u3002"},"Name":"Embrace","TextCommand":{"Alias":"","Alias_de":"\/herz","Alias_en":"","Alias_fr":"\/\u00e9treinte","Alias_ja":"","Command":"\/embrace","Command_de":"\/embrace","Command_en":"\/embrace","Command_fr":"\/embrace","Command_ja":"\/embrace","Description":"USAGE:\n\n\u3000\/embrace [subcommand]\n\n\n\n\u2192Perform a loving embrace.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/herz, \/embrace\n\nVERWENDUNG:\n\n\/herz [Unterbefehl]\n\n\u2192 Du dr\u00fcckst dein Gegen\u00fcber liebevoll an dein Herz.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/embrace [subcommand]\n\n\n\n\u2192Perform a loving embrace.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/\u00e9treinte, \/embrace\n\nUtilisation: \/\u00e9treinte [sous-commande]\n\n\u00c9treindre quelqu'un ou quelque chose.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/embrace \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u62b1\u304d\u5408\u3046\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":514,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":194,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>strike<Else\/>strikes<\/If> a most gentlemanly pose for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>versuchst<Else\/>versucht<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit der anmutigen Pose eines gewissen Kriminologen zu beeindrucken.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>strike<Else\/>strikes<\/If> a most gentlemanly pose for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>prenez<Else\/>prend<\/If> la pose du d\u00e9tective pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u4e8b\u4ef6\u5c4b\u306e\u6c7a\u3081\u30dd\u30fc\u30ba\u3092\u3068\u3063\u305f\u3002"},"LogMessageUntargeted":{"ID":293,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>strike<Else\/>strikes<\/If> a most gentlemanly pose.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vollf\u00fchrst<Else\/>vollf\u00fchrt<\/If> eine h\u00f6chst anmutige Bewegung.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>strike<Else\/>strikes<\/If> a most gentlemanly pose.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>prenez<Else\/>prend<\/If> la pose du d\u00e9tective.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u4e8b\u4ef6\u5c4b\u306e\u6c7a\u3081\u30dd\u30fc\u30ba\u3092\u3068\u3063\u305f\u3002"},"Name":"Most Gentlemanly","TextCommand":{"Alias":"","Alias_de":"\/hildibrand","Alias_en":"","Alias_fr":"","Alias_ja":"","Command":"\/hildibrand","Command_de":"\/hildibrand","Command_en":"\/hildibrand","Command_fr":"\/hildibrand","Command_ja":"\/hildibrand","Description":"ALIASES:\n\n\u3000\/hildibrand, \/hildy\n\nUSAGE:\n\n\u3000\/hildy [subcommand]\n\n\n\n\u2192Flex like a gentleman.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/hildibrand, \/hildi, \/hildy\n\nVERWENDUNG:\n\n\/hildi [Unterbefehl]\n\n\u2192 Du posierst wie ein wahrer Ehrenmann.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt\n\nals auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/hildibrand, \/hildy\n\nUSAGE:\n\n\u3000\/hildy [subcommand]\n\n\n\n\u2192Flex like a gentleman.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/hildibrand, \/hildy\n\nUtilisation: \/hildibrand [sous-commande]\n\nFaire la pose du d\u00e9tective.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/hildibrand(\/hildy) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u4e8b\u4ef6\u5c4b\u306e\u6c7a\u3081\u30dd\u30fc\u30ba\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":515,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/hildi","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"\/hildy","ShortCommand_de":"\/hildy","ShortCommand_en":"\/hildy","ShortCommand_fr":"\/hildy","ShortCommand_ja":"\/hildy"}},{"LogMessageTargeted":{"ID":195,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bump<Else\/>bumps<\/If> fists with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>streckst<Else\/>streckt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> die Faust zur Begr\u00fc\u00dfung entgegen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bump<Else\/>bumps<\/If> fists with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tendez votre<Else\/>tend son<\/If> poing vers <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u62f3\u3092\u5408\u308f\u305b\u308b\u3088\u3046\u306b\u7a81\u304d\u51fa\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":294,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),2,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>thrust your fist out before you<Else\/>thrusts <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her fist out before her<Else\/>his fist out before him<\/If><Else\/><If(PlayerParameter(5))>her fist out before her<Else\/>his fist out before him<\/If><\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>streckst<Else\/>streckt<\/If> die Faust zur Begr\u00fc\u00dfung aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),2,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>thrust your fist out before you<Else\/>thrusts <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her fist out before her<Else\/>his fist out before him<\/If><Else\/><If(PlayerParameter(5))>her fist out before her<Else\/>his fist out before him<\/If><\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tendez votre<Else\/>tend son<\/If> poing dans le vide.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u62f3\u3092\u7a81\u304d\u51fa\u3057\u305f\u3002"},"Name":"Fist Bump","TextCommand":{"Alias":"\/fistbump","Alias_de":"\/faustgru\u00df","Alias_en":"\/fistbump","Alias_fr":"\/salutpoing","Alias_ja":"","Command":"\/fistbump","Command_de":"\/fistbump","Command_en":"\/fistbump","Command_fr":"\/fistbump","Command_ja":"\/fistbump","Description":"ALIASES:\n\n\u3000\/fistbump, \/brofist\n\nUSAGE:\n\n\u3000\/fistbump [subcommand]\n\n\n\n\u2192Attempt a fistbump.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/faustgru\u00df, \/faust, \/fistbump, \/fist\n\nVERWENDUNG:\n\n\/faust [Unterbefehl]\n\n\u2192 Du streckst jemandem die Faust zur Begr\u00fc\u00dfung entgegen.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/fistbump, \/brofist\n\nUSAGE:\n\n\u3000\/fistbump [subcommand]\n\n\n\n\u2192Attempt a fistbump.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/salutpoing, \/fistbump, \/brofist\n\nUtilisation: \/salutpoing [sous-commande]\n\nEx\u00e9cute un salut avec le poing.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/fistbump(\/fist) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u62f3\u3092\u7a81\u304d\u51fa\u3059\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":516,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"\/brofist","ShortAlias_de":"\/faust","ShortAlias_en":"\/brofist","ShortAlias_fr":"\/brofist","ShortAlias_ja":"","ShortCommand":"\/fist","ShortCommand_de":"\/fist","ShortCommand_en":"\/fist","ShortCommand_fr":"\/fist","ShortCommand_ja":"\/fist"}},{"LogMessageTargeted":null,"LogMessageUntargeted":null,"Name":"","TextCommand":null},{"LogMessageTargeted":null,"LogMessageUntargeted":null,"Name":"","TextCommand":null},{"LogMessageTargeted":{"ID":197,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> an exotic Near Eastern dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> den Thavnair-Tanz.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> an exotic Near Eastern dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse thavnairoise pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30b5\u30d9\u30cd\u30a2\u30f3\u30c0\u30f3\u30b9\u3092\u8e0a\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":296,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> an exotic Near Eastern dance.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> tanzt den Thavnair-Tanz.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> an exotic Near Eastern dance.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse thavnairoise.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30b5\u30d9\u30cd\u30a2\u30f3\u30c0\u30f3\u30b9\u3092\u8e0a\u3063\u305f\u3002"},"Name":"Thavnairian Dance","TextCommand":{"Alias":"","Alias_de":"\/thavnairtanz","Alias_en":"","Alias_fr":"\/dansethavnairoise","Alias_ja":"","Command":"\/thavdance","Command_de":"\/thavdance","Command_en":"\/thavdance","Command_fr":"\/thavdance","Command_ja":"\/thavdance","Description":"ALIASES:\n\n\u3000\/thavdance, \/tdance\n\nUSAGE:\n\n\u3000\/tdance [subcommand]\n\n\n\n\u2192Perform a Thavnairian dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/thavnairtanz, \/ttanz, \/thavdance, \/tdance\n\nVERWENDUNG:\n\n\/ttanz [Unterbefehl]\n\n\u2192 Du tanzt den Thavnair-Tanz.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/thavdance, \/tdance\n\nUSAGE:\n\n\u3000\/tdance [subcommand]\n\n\n\n\u2192Perform a Thavnairian dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/dansethavnairoise, \/dthavn, \/thavdance, \/tdanse\n\nUtilisation: \/dansethavnairoise [sous-commande]\n\nEx\u00e9cute la danse thavnairoise.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/thavdance(\/tdance) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30b5\u30d9\u30cd\u30a2\u30f3\u30c0\u30f3\u30b9\u3092\u8e0a\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":519,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/ttanz","ShortAlias_en":"","ShortAlias_fr":"\/dthavn","ShortAlias_ja":"","ShortCommand":"\/tdance","ShortCommand_de":"\/tdance","ShortCommand_en":"\/tdance","ShortCommand_fr":"\/tdance","ShortCommand_ja":"\/tdance"}},{"LogMessageTargeted":{"ID":198,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the Gold dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> den Goldtanz.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the Gold dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse de l'or pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30b4\u30fc\u30eb\u30c7\u30f3\u30c0\u30f3\u30b9\u3092\u8e0a\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":297,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the Gold dance.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> tanzt den Goldtanz.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the Gold dance.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse de l'or.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30b4\u30fc\u30eb\u30c7\u30f3\u30c0\u30f3\u30b9\u3092\u8e0a\u3063\u305f\u3002"},"Name":"Gold Dance","TextCommand":{"Alias":"","Alias_de":"\/goldtanz","Alias_en":"","Alias_fr":"\/dansedelor","Alias_ja":"","Command":"\/golddance","Command_de":"\/golddance","Command_en":"\/golddance","Command_fr":"\/golddance","Command_ja":"\/golddance","Description":"ALIASES:\n\n\u3000\/golddance, \/gdance\n\nUSAGE:\n\n\u3000\/gdance [subcommand]\n\n\n\n\u2192Perform the Gold dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/goldtanz, \/gtanz, \/golddance, \/gdance\n\nVERWENDUNG:\n\n\/gtanz [Unterbefehl]\n\n\u2192 Du tanzt den Goldtanz.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)   F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/golddance, \/gdance\n\nUSAGE:\n\n\u3000\/gdance [subcommand]\n\n\n\n\u2192Perform the Gold dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/dansedelor, \/ddelor, \/golddance, \/gdance\n\nUtilisation: \/dansedelor [sous-commande]\n\nEx\u00e9cute la danse de l'or.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/golddance(\/gdance) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30b4\u30fc\u30eb\u30c7\u30f3\u30c0\u30f3\u30b9\u3092\u8e0a\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":520,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/gtanz","ShortAlias_en":"","ShortAlias_fr":"\/ddelor","ShortAlias_ja":"","ShortCommand":"\/gdance","ShortCommand_de":"\/gdance","ShortCommand_en":"\/gdance","ShortCommand_fr":"\/gdance","ShortCommand_ja":"\/gdance"}},{"LogMessageTargeted":{"ID":199,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the sundrop dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> den Sonnentanz.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the sundrop dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse du soleil pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u592a\u967d\u306e\u821e\u3092\u8e0a\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":298,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the sundrop dance.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> tanzt den Sonnentanz.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the sundrop dance.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse du soleil.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u592a\u967d\u306e\u821e\u3092\u8e0a\u3063\u305f\u3002"},"Name":"Sundrop Dance","TextCommand":{"Alias":"\/sundropdance","Alias_de":"\/sonnentanz","Alias_en":"\/sundropdance","Alias_fr":"\/dansedusoleil","Alias_ja":"","Command":"\/sundance","Command_de":"\/sundance","Command_en":"\/sundance","Command_fr":"\/sundance","Command_ja":"\/sundance","Description":"ALIASES:\n\n\u3000\/sundropdance, \/sundance\n\nUSAGE:\n\n\u3000\/sundance [subcommand]\n\n\n\n\u2192Perform the sundrop dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/sonnentanz, \/sundance\n\nVERWENDUNG:\n\n\/sonnentanz [Unterbefehl]\n\n\u2192 Du tanzt den Sonnentanz.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/sundropdance, \/sundance\n\nUSAGE:\n\n\u3000\/sundance [subcommand]\n\n\n\n\u2192Perform the sundrop dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/dansedusoleil, \/dsoleil, \/sundance\n\nUtilisation: \/dansedusoleil [sous-commande]\n\nEx\u00e9cute la danse du soleil.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/sundance \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u592a\u967d\u306e\u821e\u3092\u8e0a\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":521,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/dsoleil","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":153,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>encourage<Else\/>encourages<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> to ready for battle.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>animierst<Else\/>animiert<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> dazu, sich f\u00fcr den Kampf aufzuw\u00e4rmen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>encourage<Else\/>encourages<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> to ready for battle.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>appelez <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous appelle \u00e0 vous pr\u00e9parer<Else\/>appelle <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If> \u00e0 se pr\u00e9parer<\/If><\/If> au combat.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6226\u3044\u306b\u5099\u3048\u308b\u3088\u3046\u4fc3\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":253,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ready<Else\/>readies<\/If> for battle.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>w\u00e4rmst dich<Else\/>w\u00e4rmt sich<\/If> f\u00fcr den Kampf auf.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ready<Else\/>readies<\/If> for battle.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous pr\u00e9parez<Else\/>se pr\u00e9pare<\/If> au combat.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6226\u3044\u306b\u5099\u3048\u305f\u3002"},"Name":"Battle Stance","TextCommand":{"Alias":"","Alias_de":"\/aufw\u00e4rmen","Alias_en":"","Alias_fr":"\/sepr\u00e9pareraucombat","Alias_ja":"","Command":"\/battlestance","Command_de":"\/battlestance","Command_en":"\/battlestance","Command_fr":"\/battlestance","Command_ja":"\/battlestance","Description":"ALIASES:\n\n\u3000\/battlestance, \/bstance\n\nUSAGE:\n\n\u3000\/bstance [subcommand]\n\n\n\n\u2192Prepare yourself for battle.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/aufw\u00e4rmen, \/battlestance, \/bstance\n\nVERWENDUNG:\n\n\/aufw\u00e4rmen [Unterbefehl]\n\n\u2192 Du w\u00e4rmst dich f\u00fcr einen harten Kampf auf.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/battlestance, \/bstance\n\nUSAGE:\n\n\u3000\/bstance [subcommand]\n\n\n\n\u2192Prepare yourself for battle.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/sepr\u00e9pareraucombat, \/pr\u00e9pcomb, \/battlestance, \/bstance\n\nUtilisation: \/sepr\u00e9pareraucombat [sous-commande]\n\nSe pr\u00e9pare au combat.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/battlestance(\/bstance) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6226\u3044\u306b\u5099\u3048\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":522,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/pr\u00e9pcomb","ShortAlias_ja":"","ShortCommand":"\/bstance","ShortCommand_de":"\/bstance","ShortCommand_en":"\/bstance","ShortCommand_fr":"\/bstance","ShortCommand_ja":"\/bstance"}},{"LogMessageTargeted":{"ID":154,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>celebrate<Else\/>celebrates<\/If> victory with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deine<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihre<\/Case><Case(2)>seine<\/Case><\/Switch><Else\/>seine<\/If><\/If> Freude \u00fcber den Triumph.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>celebrate<Else\/>celebrates<\/If> victory with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous r\u00e9jouissez<Else\/>se r\u00e9jouit<\/If> de la victoire avec <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u52dd\u5229\u306e\u559c\u3073\u3092\u4f1d\u3048\u305f\u3002"},"LogMessageUntargeted":{"ID":254,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>celebrate<Else\/>celebrates<\/If> victory.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>freust dich<Else\/>freut sich<\/If> \u00fcber den Triumph.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>celebrate<Else\/>celebrates<\/If> victory.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous r\u00e9jouissez<Else\/>se r\u00e9jouit<\/If> de la victoire.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u52dd\u5229\u3092\u559c\u3093\u3060\u3002"},"Name":"Victory","TextCommand":{"Alias":"","Alias_de":"\/triumph","Alias_en":"","Alias_fr":"\/ser\u00e9jouirdelavictoire","Alias_ja":"","Command":"\/victorypose","Command_de":"\/victorypose","Command_en":"\/victorypose","Command_fr":"\/victorypose","Command_ja":"\/victorypose","Description":"ALIASES:\n\n\u3000\/victorypose, \/vpose\n\nUSAGE:\n\n\u3000\/vpose [subcommand]\n\n\n\n\u2192Celebrate victory.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/triumph, \/sieg, \/victorypose, \/vpose\n\nVERWENDUNG:\n\n\/sieg [Unterbefehl]\n\n\u2192 Du freust dich \u00fcber den Triumph.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/victorypose, \/vpose\n\nUSAGE:\n\n\u3000\/vpose [subcommand]\n\n\n\n\u2192Celebrate victory.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/ser\u00e9jouirdelavictoire, \/r\u00e9jvict, \/victorypose, \/vpose\n\nUtilisation: \/ser\u00e9jouirdelavictoire [sous-commande]\n\nSe r\u00e9jouit de la victoire.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/victorypose(\/vpose) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u52dd\u5229\u3092\u559c\u3076\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":523,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/sieg","ShortAlias_en":"","ShortAlias_fr":"\/r\u00e9jvict","ShortAlias_ja":"","ShortCommand":"\/vpose","ShortCommand_de":"\/vpose","ShortCommand_en":"\/vpose","ShortCommand_fr":"\/vpose","ShortCommand_ja":"\/vpose"}},{"LogMessageTargeted":{"ID":155,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> a backflip for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>machst<Else\/>macht<\/If> einen R\u00fcckw\u00e4rtssalto vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> a backflip for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>effectuez<Else\/>effectue<\/If> un salto arri\u00e8re pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u5b99\u8fd4\u308a\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":255,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> a backflip.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>machst<Else\/>macht<\/If> einen R\u00fcckw\u00e4rtssalto.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> a backflip.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>effectuez<Else\/>effectue<\/If> un salto arri\u00e8re.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u5b99\u8fd4\u308a\u3057\u305f\u3002"},"Name":"Backflip","TextCommand":{"Alias":"","Alias_de":"\/salto","Alias_en":"","Alias_fr":"\/saltoarri\u00e8re","Alias_ja":"","Command":"\/backflip","Command_de":"\/backflip","Command_en":"\/backflip","Command_fr":"\/backflip","Command_ja":"\/backflip","Description":"ALIASES:\n\n\u3000\/backflip, \/bflip\n\nUSAGE:\n\n\u3000\/bflip [subcommand]\n\n\n\n\u2192Perform a backflip.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/salto, \/backflip, \/bflip\n\nVERWENDUNG:\n\n\/salto [Unterbefehl]\n\n\u2192 Du machst einen R\u00fcckw\u00e4rtssalto.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/backflip, \/bflip\n\nUSAGE:\n\n\u3000\/bflip [subcommand]\n\n\n\n\u2192Perform a backflip.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/saltoarri\u00e8re, \/saltarr, \/backflip, \/bflip\n\nUtilisation: \/saltoarri\u00e8re [sous-commande]\n\nEffectue un salto arri\u00e8re.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/backflip(\/bflip) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u5b99\u8fd4\u308a\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":524,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/saltarr","ShortAlias_ja":"","ShortCommand":"\/bflip","ShortCommand_de":"\/bflip","ShortCommand_en":"\/bflip","ShortCommand_fr":"\/bflip","ShortCommand_ja":"\/bflip"}},{"LogMessageTargeted":{"ID":156,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> an Eastern greeting for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> gr\u00fc\u00dft <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit einem fern\u00f6stlichen Gru\u00df.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> an Eastern greeting for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites un salut oriental <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous fait un salut oriental<Else\/>fait un salut oriental \u00e0 <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u62b1\u62f3\u793c\u3092\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":256,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> an Eastern greeting.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> gr\u00fc\u00dft mit einem fern\u00f6stlichen Gru\u00df.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> an Eastern greeting.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> un salut oriental.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u62b1\u62f3\u793c\u3092\u3057\u305f\u3002"},"Name":"Eastern Greeting","TextCommand":{"Alias":"","Alias_de":"\/fern\u00f6stlichergru\u00df","Alias_en":"","Alias_fr":"\/salutoriental","Alias_ja":"","Command":"\/easterngreeting","Command_de":"\/easterngreeting","Command_en":"\/easterngreeting","Command_fr":"\/easterngreeting","Command_ja":"\/easterngreeting","Description":"ALIASES:\n\n\u3000\/easterngreeting, \/egreeting\n\nUSAGE:\n\n\u3000\/egreeting [subcommand]\n\n\n\n\u2192Perform a greeting common in the Far East.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/fern\u00f6stlichergru\u00df, \/easterngreeting, \/egreeting\n\nVERWENDUNG:\n\n\/fern\u00f6stlichergru\u00df [Unterbefehl]\n\n\u2192 Du gr\u00fc\u00dft nach fern\u00f6stlicher Sitte.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/easterngreeting, \/egreeting\n\nUSAGE:\n\n\u3000\/egreeting [subcommand]\n\n\n\n\u2192Perform a greeting common in the Far East.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/salutoriental, \/salutor, \/easterngreeting, \/egreeting\n\nUtilisation: \/salutoriental [sous-commande]\n\nFait un salut oriental.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/easterngreeting(\/egreeting) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u62b1\u62f3\u793c\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":525,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/salutor","ShortAlias_ja":"","ShortCommand":"\/egreeting","ShortCommand_de":"\/egreeting","ShortCommand_en":"\/egreeting","ShortCommand_fr":"\/egreeting","ShortCommand_ja":"\/egreeting"}},{"LogMessageTargeted":{"ID":157,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>experience<Else\/>experiences<\/If> a brief moment of enlightenment upon seeing <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>siehst<Else\/>sieht<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> an und pl\u00f6tzlich wird <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dir<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihr<\/Case><Case(2)>ihm<\/Case><\/Switch><Else\/>ihm<\/If><\/If> alles klar.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>experience<Else\/>experiences<\/If> a brief moment of enlightenment upon seeing <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>avez<Else\/>a<\/If> un \u00e9clair de g\u00e9nie <If(Equal(ObjectParameter(1),ObjectParameter(3)))>en vous regardant<Else\/>en regardant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u3092\u898b\u3066\u9583\u3044\u305f\u3002"},"LogMessageUntargeted":{"ID":257,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>experience<Else\/>experiences<\/If> a brief moment of enlightenment.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,3,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> wird pl\u00f6tzlich alles klar.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>experience<Else\/>experiences<\/If> a brief moment of enlightenment.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>avez<Else\/>a<\/If> un \u00e9clair de g\u00e9nie.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u9583\u3044\u305f\u3002"},"Name":"Eureka","TextCommand":{"Alias":"","Alias_de":"\/erleuchtung","Alias_en":"","Alias_fr":"\/\u00e9clairdeg\u00e9nie","Alias_ja":"","Command":"\/eureka","Command_de":"\/eureka","Command_en":"\/eureka","Command_fr":"\/eureka","Command_ja":"\/eureka","Description":"USAGE:\n\n\u3000\/eureka [subcommand]\n\n\n\n\u2192Experience a brief moment of enlightenment.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/erleuchtung, \/aha, \/eureka\n\nVERWENDUNG:\n\n\/aha [Unterbefehl]\n\n\u2192 Dir wird pl\u00f6tzlich alles klar.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/eureka [subcommand]\n\n\n\n\u2192Experience a brief moment of enlightenment.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/\u00e9clairdeg\u00e9nie, \/\u00e9clg\u00e9nie, \/eureka\n\nUtilisation: \/\u00e9clairdeg\u00e9nie [sous-commande]\n\nA un \u00e9clair de g\u00e9nie.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/eureka \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u9583\u304f\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":526,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/aha","ShortAlias_en":"","ShortAlias_fr":"\/\u00e9clg\u00e9nie","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8000,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the moogle dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> den Mogry-Tanz.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the moogle dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse mog pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30e2\u30b0\u30e2\u30b0\u30c0\u30f3\u30b9\u3092\u8e0a\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8001,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the moogle dance.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> tanzt den Mogry-Tanz.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the moogle dance.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse mog.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30e2\u30b0\u30e2\u30b0\u30c0\u30f3\u30b9\u3092\u8e0a\u3063\u305f\u3002"},"Name":"Moogle Dance","TextCommand":{"Alias":"","Alias_de":"\/mogrytanz","Alias_en":"","Alias_fr":"\/dansemog","Alias_ja":"","Command":"\/mogdance","Command_de":"\/mogdance","Command_en":"\/mogdance","Command_fr":"\/mogdance","Command_ja":"\/mogdance","Description":"USAGE:\n\n\u3000\/mogdance [subcommand]\n\n\n\n\u2192Perform the moogle dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/mogrytanz, \/mtanz, \/mogdance\n\nVERWENDUNG:\n\n\/mtanz [Unterbefehl]\n\n\u2192 Du tanzt den Mogry-Tanz.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/mogdance [subcommand]\n\n\n\n\u2192Perform the moogle dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/dansemog, \/dmog, \/mogdance\n\nUtilisation: \/dansemog [sous-commande]\n\nEx\u00e9cute la danse mog.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/mogdance \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30e2\u30b0\u30e2\u30b0\u30c0\u30f3\u30b9\u3092\u8e0a\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":527,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/mtanz","ShortAlias_en":"","ShortAlias_fr":"\/dmog","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8002,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>express your<Else\/>expresses <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> fervent approval of <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bekundest<Else\/>bekundet<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dein<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihr<\/Case><Case(2)>sein<\/Case><\/Switch><Else\/>sein<\/If><\/If> Wohlgefallen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>express your<Else\/>expresses <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> fervent approval of <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous motivez<Else\/>se motive<\/If> \u00e0 la mani\u00e8re d'Haurchefant avec <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u300c\u30a4\u30a4\uff01\u300d\u3068\u4f1d\u3048\u305f\u3002"},"LogMessageUntargeted":{"ID":8003,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>express your<Else\/>expresses <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> fervent approval.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bekundest<Else\/>bekundet<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dein<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihr<\/Case><Case(2)>sein<\/Case><\/Switch><Else\/>sein<\/If><\/If> Wohlgefallen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>express your<Else\/>expresses <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> fervent approval.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous motivez<Else\/>se motive<\/If> \u00e0 la mani\u00e8re d'Haurchefant.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u300c\u30a4\u30a4\uff01\u300d\u3068\u793a\u3057\u305f\u3002"},"Name":"Haurchefant","TextCommand":{"Alias":"","Alias_de":"\/haurchefant","Alias_en":"","Alias_fr":"","Alias_ja":"","Command":"\/haurchefant","Command_de":"\/haurchefant","Command_en":"\/haurchefant","Command_fr":"\/haurchefant","Command_ja":"\/haurchefant","Description":"ALIASES:\n\n\u3000\/haurchefant, \/hknight\n\nUSAGE:\n\n\u3000\/haurchefant [subcommand]\n\n\n\n\u2192Express your fervent approval.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/haurchefant, \/hknight\n\nVERWENDUNG:\n\n\/haurchefant [Unterbefehl]\n\n\u2192 Du dr\u00fcckst begeistert dein Gefallen aus, so wie es Haurchefant tun w\u00fcrde.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/haurchefant, \/hknight\n\nUSAGE:\n\n\u3000\/haurchefant [subcommand]\n\n\n\n\u2192Express your fervent approval.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/haurchefant, \/hknight\n\nUtilisation: \/haurchefant [sous-commande]\n\nEx\u00e9cute le geste pr\u00e9f\u00e9r\u00e9 d'Haurchefant.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/haurchefant(\/hknight) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u300c\u30a4\u30a4\uff01\u300d\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":528,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"\/hknight","ShortCommand_de":"\/hknight","ShortCommand_en":"\/hknight","ShortCommand_fr":"\/hknight","ShortCommand_ja":"\/hknight"}},{"LogMessageTargeted":{"ID":8004,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stretch<Else\/>stretches<\/If> before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dehnst die Muskeln<Else\/>dehnt die Muskeln<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stretch<Else\/>stretches<\/If> before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>effectuez<Else\/>effectue<\/If> des \u00e9tirements orientaux devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30a6\u30a9\u30fc\u30e0\u30a2\u30c3\u30d7\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8005,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stretch<Else\/>stretches<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> muscles.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dehnst deine Muskeln<Else\/>dehnt <If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihre<\/Case><Case(2)>seine<\/Case><\/Switch><Else\/>seine<\/If> Muskeln<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stretch<Else\/>stretches<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> muscles.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>effectuez<Else\/>effectue<\/If> des \u00e9tirements orientaux.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30a6\u30a9\u30fc\u30e0\u30a2\u30c3\u30d7\u3057\u305f\u3002"},"Name":"Eastern Stretch","TextCommand":{"Alias":"\/easternstretch","Alias_de":"\/fern\u00f6stlichesstrecken","Alias_en":"\/easternstretch","Alias_fr":"\/\u00e9tirementsorientaux","Alias_ja":"\/warmup","Command":"\/easternstretch","Command_de":"\/easternstretch","Command_en":"\/easternstretch","Command_fr":"\/easternstretch","Command_ja":"\/easternstretch","Description":"ALIASES:\n\n\u3000\/easternstretch, \/estretch\n\nUSAGE:\n\n\u3000\/estretch [subcommand]\n\n\n\n\u2192Stretch your muscles in the Far Eastern fashion.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/fern\u00f6stlichesstrecken, \/fern\u00f6ststreck, \/easternstretch, \/estretch\n\nVERWENDUNG:\n\n\/\u00f6stlichesstrecken [Unterbefehl]\n\n\u2192 Du streckst dich auf fern\u00f6stliche Art.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/easternstretch, \/estretch\n\nUSAGE:\n\n\u3000\/estretch [subcommand]\n\n\n\n\u2192Stretch your muscles in the Far Eastern fashion.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/\u00e9tirementsorientaux, \/\u00e9tirorient, \/easternstretch, \/estretch\n\nUtilisation: \/\u00e9tirementsorientaux [sous-commande]\n\nEffectue des \u00e9tirements orientaux.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/warmup(\/easternstretch,\/estretch) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30a6\u30a9\u30fc\u30e0\u30a2\u30c3\u30d7\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":529,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/fern\u00f6ststreck","ShortAlias_en":"","ShortAlias_fr":"\/\u00e9tirorient","ShortAlias_ja":"","ShortCommand":"\/estretch","ShortCommand_de":"\/estretch","ShortCommand_en":"\/estretch","ShortCommand_fr":"\/estretch","ShortCommand_ja":"\/estretch"}},{"LogMessageTargeted":{"ID":8006,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a Far Eastern dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> tanzt vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> einen fern\u00f6stlichen Tanz.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a Far Eastern dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> une danse orientale pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6771\u65b9\u306e\u4f1d\u7d71\u821e\u8e0a\u3092\u8e0a\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8007,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a Far Eastern dance.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> tanzt einen fern\u00f6stlichen Tanz.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a Far Eastern dance.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> une danse orientale.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6771\u65b9\u306e\u4f1d\u7d71\u821e\u8e0a\u3092\u8e0a\u3063\u305f\u3002"},"Name":"Eastern Dance","TextCommand":{"Alias":"","Alias_de":"\/fern\u00f6stlichertanz","Alias_en":"","Alias_fr":"\/danseorientale","Alias_ja":"","Command":"\/easterndance","Command_de":"\/easterndance","Command_en":"\/easterndance","Command_fr":"\/easterndance","Command_ja":"\/easterndance","Description":"ALIASES:\n\n\u3000\/easterndance, \/edance\n\nUSAGE:\n\n\u3000\/edance [subcommand]\n\n\n\n\u2192Perform a Far Eastern dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/fern\u00f6stlichertanz, \/easterndance, \/edance\n\nVERWENDUNG:\n\n\/fern\u00f6stlichertanz [Unterbefehl]\n\n\u2192 Du tanzt einen fern\u00f6stlichen Tanz.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/easterndance, \/edance\n\nUSAGE:\n\n\u3000\/edance [subcommand]\n\n\n\n\u2192Perform a Far Eastern dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/danseorientale, \/dorientale, \/easterndance, \/edance\n\nUtilisation: \/danseorientale [sous-commande]\n\nEx\u00e9cute une danse orientale.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/easterndance(\/edance) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6771\u65b9\u306e\u4f1d\u7d71\u821e\u8e0a\u3092\u8e0a\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":530,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/dorientale","ShortAlias_ja":"","ShortCommand":"\/edance","ShortCommand_de":"\/edance","ShortCommand_en":"\/edance","ShortCommand_fr":"\/edance","ShortCommand_ja":"\/edance"}},{"LogMessageTargeted":{"ID":8008,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Red Ranger pose for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>f\u00fchrst<Else\/>f\u00fchrt<\/If> die Pose des Roten Bombattanten vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Red Ranger pose for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> les mouvements de Bomboforce rouge pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6226\u58eb\u306e\u6f14\u6b66\uff1a\u58f1\u3092\u6c7a\u3081\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8009,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Red Ranger pose.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>f\u00fchrst<Else\/>f\u00fchrt<\/If> die Pose des Roten Bombattanten aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Red Ranger pose.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> les mouvements de Bomboforce rouge.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6226\u58eb\u306e\u6f14\u6b66\uff1a\u58f1\u3092\u6c7a\u3081\u305f\u3002"},"Name":"Red Ranger Pose A","TextCommand":{"Alias":"\/redrangerposea","Alias_de":"\/roterbombattant1","Alias_en":"\/redrangerposea","Alias_fr":"\/bomboforcerouge","Alias_ja":"\/rangerposered1","Command":"\/rangerpose1r","Command_de":"\/rangerpose1r","Command_en":"\/rangerpose1r","Command_fr":"\/rangerpose1r","Command_ja":"\/rangerpose1r","Description":"ALIASES:\n\n\u3000\/redrangerposea, \/rrpa\n\nUSAGE:\n\n\u3000\/rrpa [subcommand]\n\n\n\n\u2192Do the Red Ranger pose A.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/roterbombattant1, \/rbb1\n\nVERWENDUNG:\n\n\/rbb1 [Unterbefehl]\n\n\u2192 Du f\u00fchrst Pose I des Roten Bombattanten aus.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/redrangerposea, \/rrpa\n\nUSAGE:\n\n\u3000\/rrpa [subcommand]\n\n\n\n\u2192Do the Red Ranger pose A.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/bomboforcerouge, \/bbfrouge, \/rangerpose1r, \/rpose1r\n\nUtilisation: \/bomboforcerouge [sous-commande]\n\nEx\u00e9cute les mouvements de Bomboforce rouge.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/rangerposered1(\/rposered1,\/rangerpose1r,\/rpose1r) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6226\u58eb\u306e\u6f14\u6b66\uff1a\u58f1\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":531,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"\/rrpa","ShortAlias_de":"\/rbb1","ShortAlias_en":"\/rrpa","ShortAlias_fr":"\/bbfrouge","ShortAlias_ja":"\/rposered1","ShortCommand":"\/rpose1r","ShortCommand_de":"\/rpose1r","ShortCommand_en":"\/rpose1r","ShortCommand_fr":"\/rpose1r","ShortCommand_ja":"\/rpose1r"}},{"LogMessageTargeted":{"ID":8010,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Black Ranger pose for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>f\u00fchrst<Else\/>f\u00fchrt<\/If> die Pose der Schwarzen Bombattantin vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Black Ranger pose for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> les mouvements de Bomboforce noire pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6226\u58eb\u306e\u6f14\u6b66\uff1a\u5f10\u3092\u6c7a\u3081\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8011,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Black Ranger pose.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>f\u00fchrst<Else\/>f\u00fchrt<\/If> die Pose der Schwarzen Bombattantin aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Black Ranger pose.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> les mouvements de Bomboforce noire.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6226\u58eb\u306e\u6f14\u6b66\uff1a\u5f10\u3092\u6c7a\u3081\u305f\u3002"},"Name":"Black Ranger Pose A","TextCommand":{"Alias":"\/blackrangerposea","Alias_de":"\/schwarzebombattantin1","Alias_en":"\/blackrangerposea","Alias_fr":"\/bomboforcenoire","Alias_ja":"\/rangerposeblack1","Command":"\/rangerpose2r","Command_de":"\/rangerpose2r","Command_en":"\/rangerpose2r","Command_fr":"\/rangerpose2r","Command_ja":"\/rangerpose2r","Description":"ALIASES:\n\n\u3000\/blackrangerposea, \/brpa\n\nUSAGE:\n\n\u3000\/brpa [subcommand]\n\n\n\n\u2192Do the Black Ranger pose A.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/schwarzebombattantin1, \/sbb1\n\nVERWENDUNG:\n\n\/sbb1 [Unterbefehl]\n\n\u2192 Du f\u00fchrst Pose I der Schwarzen Bombattantin aus.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/blackrangerposea, \/brpa\n\nUSAGE:\n\n\u3000\/brpa [subcommand]\n\n\n\n\u2192Do the Black Ranger pose A.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/bomboforcenoire, \/bbfnoire, \/rangerpose2r, \/rpose2r\n\nUtilisation: \/bomboforcenoire [sous-commande]\n\nEx\u00e9cute les mouvements de Bomboforce noire.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/rangerposeblack1(\/rposeblack1,\/rangerpose2r,\/rpose2r) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6226\u58eb\u306e\u6f14\u6b66\uff1a\u5f10\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":532,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"\/brpa","ShortAlias_de":"\/sbb1","ShortAlias_en":"\/brpa","ShortAlias_fr":"\/bbfnoire","ShortAlias_ja":"\/rposeblack1","ShortCommand":"\/rpose2r","ShortCommand_de":"\/rpose2r","ShortCommand_en":"\/rpose2r","ShortCommand_fr":"\/rpose2r","ShortCommand_ja":"\/rpose2r"}},{"LogMessageTargeted":{"ID":8012,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Yellow Ranger pose for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>f\u00fchrst<Else\/>f\u00fchrt<\/If> die Pose des Gelben Bombattanten vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Yellow Ranger pose for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> les mouvements de Bomboforce jaune pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6226\u58eb\u306e\u6f14\u6b66\uff1a\u53c2\u3092\u6c7a\u3081\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8013,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Yellow Ranger pose.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>f\u00fchrst<Else\/>f\u00fchrt<\/If> die Pose des Gelben Bombattanten aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Yellow Ranger pose.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> les mouvements de Bomboforce jaune.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6226\u58eb\u306e\u6f14\u6b66\uff1a\u53c2\u3092\u6c7a\u3081\u305f\u3002"},"Name":"Yellow Ranger Pose A","TextCommand":{"Alias":"\/yellowrangerposea","Alias_de":"\/gelberbombattant1","Alias_en":"\/yellowrangerposea","Alias_fr":"\/bomboforcejaune","Alias_ja":"\/rangerposeyellow1","Command":"\/rangerpose3r","Command_de":"\/rangerpose3r","Command_en":"\/rangerpose3r","Command_fr":"\/rangerpose3r","Command_ja":"\/rangerpose3r","Description":"ALIASES:\n\n\u3000\/yellowrangerposea, \/yrpa\n\nUSAGE:\n\n\u3000\/yrpa [subcommand]\n\n\n\n\u2192Do the Yellow Ranger pose A.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/gelberbombattant1, \/gbb1\n\nVERWENDUNG:\n\n\/gbb1 [Unterbefehl]\n\n\u2192 Du f\u00fchrst Pose I des Gelben Bombattanten aus.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/yellowrangerposea, \/yrpa\n\nUSAGE:\n\n\u3000\/yrpa [subcommand]\n\n\n\n\u2192Do the Yellow Ranger pose A.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/bomboforcejaune, \/bbfjaune, \/rangerpose3r, \/rpose3r\n\nUtilisation: \/bomboforcejaune [sous-commande]\n\nEx\u00e9cute les mouvements de Bomboforce jaune.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/rangerposeyellow1(\/rposeyellow1,\/rangerpose3r,\/rpose3r) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6226\u58eb\u306e\u6f14\u6b66\uff1a\u53c2\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":533,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"\/yrpa","ShortAlias_de":"\/gbb1","ShortAlias_en":"\/yrpa","ShortAlias_fr":"\/bbfjaune","ShortAlias_ja":"\/rposeyellow1","ShortCommand":"\/rpose3r","ShortCommand_de":"\/rpose3r","ShortCommand_en":"\/rpose3r","ShortCommand_fr":"\/rpose3r","ShortCommand_ja":"\/rpose3r"}},{"LogMessageTargeted":{"ID":8014,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wink<Else\/>winks<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zwinkerst<Else\/>zwinkert<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> zu.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wink<Else\/>winks<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites un clin d'\u0153il <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous fait un clin d'\u0153il<Else\/>fait un clin d'\u0153il <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30a6\u30a3\u30f3\u30af\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8015,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wink<Else\/>winks<\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zwinkerst<Else\/>zwinkert<\/If> jemandem zu.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wink<Else\/>winks<\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> un clin d'\u0153il.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30a6\u30a3\u30f3\u30af\u3057\u305f\u3002"},"Name":"Wink (Right)","TextCommand":{"Alias":"\/rightwink","Alias_de":"\/zwinkerrechts","Alias_en":"\/rightwink","Alias_fr":"\/clindoeildroit","Alias_ja":"\/rightwink","Command":"\/wink","Command_de":"\/wink","Command_en":"\/wink","Command_fr":"\/wink","Command_ja":"\/wink","Description":"ALIASES:\n\n\u3000\/rightwink, \/wink\n\nUSAGE:\n\n\u3000\/rightwink [subcommand]\n\n\n\n\u2192Perform the wink emote with your right eye.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/zwinkerrechts, \/rightwink\n\nVERWENDUNG:\n\n\/zwinkerrechts [Unterbefehl]\n\n\u2192 Du zwinkerst jemandem zu.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.\n\nAchtung, der Befehl \/wink aus der englischen Version ist nicht f\u00fcr das Zwinkern verwendbar, da er bereits mit \u201eWinken\u201c belegt ist.","Description_en":"ALIASES:\n\n\u3000\/rightwink, \/wink\n\nUSAGE:\n\n\u3000\/rightwink [subcommand]\n\n\n\n\u2192Perform the wink emote with your right eye.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/clindoeildroit, \/cloeild, \/wink, \/rightwink\n\nUtilisation: \/clindoeildroit [sous-commande]\n\nFait un clin d'\u0153il droit.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/rightwink(\/wink) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30a6\u30a3\u30f3\u30af\uff08\u53f3\uff09\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":534,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"\/wink","ShortAlias_de":"\/wink","ShortAlias_en":"\/wink","ShortAlias_fr":"\/cloeild","ShortAlias_ja":"\/wink","ShortCommand":"\/rightwink","ShortCommand_de":"\/rightwink","ShortCommand_en":"\/rightwink","ShortCommand_fr":"\/rightwink","ShortCommand_ja":"\/rightwink"}},{"LogMessageTargeted":{"ID":8016,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Red Ranger pose for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>f\u00fchrst<Else\/>f\u00fchrt<\/If> die Pose des Roten Bombattanten vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Red Ranger pose for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> les mouvements de Bomboforce rouge invers\u00e9s pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6226\u58eb\u306e\u6f14\u6b66\uff1a\u58f1\u30ce\u88cf\u3092\u6c7a\u3081\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8017,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Red Ranger pose.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>f\u00fchrst<Else\/>f\u00fchrt<\/If> die Pose des Roten Bombattanten aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Red Ranger pose.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> les mouvements de Bomboforce rouge invers\u00e9s.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6226\u58eb\u306e\u6f14\u6b66\uff1a\u58f1\u30ce\u88cf\u3092\u6c7a\u3081\u305f\u3002"},"Name":"Red Ranger Pose B","TextCommand":{"Alias":"\/redrangerposeb","Alias_de":"\/roterbombattant2","Alias_en":"\/redrangerposeb","Alias_fr":"\/bomboforcerougeinvers\u00e9","Alias_ja":"\/rangerposered2","Command":"\/rangerpose1l","Command_de":"\/rangerpose1l","Command_en":"\/rangerpose1l","Command_fr":"\/rangerpose1l","Command_ja":"\/rangerpose1l","Description":"ALIASES:\n\n\u3000\/redrangerposeb, \/rrpb\n\nUSAGE:\n\n\u3000\/rrpb [subcommand]\n\n\n\n\u2192Do the Red Ranger pose B.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/roterbombattant2, \/rbb2\n\nVERWENDUNG:\n\n\/rbb2 [Unterbefehl]\n\n\u2192 Du f\u00fchrst Pose II des Roten Bombattanten aus.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/redrangerposeb, \/rrpb\n\nUSAGE:\n\n\u3000\/rrpb [subcommand]\n\n\n\n\u2192Do the Red Ranger pose B.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/bomboforcerougeinvers\u00e9, \/bbfrougeinv, \/rangerpose1l, \/rpose1l\n\nUtilisation: \/bomboforcerougeinvers\u00e9 [sous-commande]\n\nEx\u00e9cute les mouvements de Bomboforce rouge invers\u00e9s.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/rangerposered2(\/rposered2,\/rangerpose1l,\/rpose1l) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6226\u58eb\u306e\u6f14\u6b66\uff1a\u58f1\u30ce\u88cf\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":535,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"\/rrpb","ShortAlias_de":"\/rbb2","ShortAlias_en":"\/rrpb","ShortAlias_fr":"\/bbfrougeinv","ShortAlias_ja":"\/rposered2","ShortCommand":"\/rpose1l","ShortCommand_de":"\/rpose1l","ShortCommand_en":"\/rpose1l","ShortCommand_fr":"\/rpose1l","ShortCommand_ja":"\/rpose1l"}},{"LogMessageTargeted":{"ID":8018,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Black Ranger pose for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>f\u00fchrst<Else\/>f\u00fchrt<\/If> die Pose der Schwarzen Bombattantin vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Black Ranger pose for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> les mouvements de Bomboforce noire invers\u00e9s pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6226\u58eb\u306e\u6f14\u6b66\uff1a\u5f10\u30ce\u88cf\u3092\u6c7a\u3081\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8019,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Black Ranger pose.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>f\u00fchrst<Else\/>f\u00fchrt<\/If> die Pose der Schwarzen Bombattantin aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Black Ranger pose.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> les mouvements de Bomboforce noire invers\u00e9s.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6226\u58eb\u306e\u6f14\u6b66\uff1a\u5f10\u30ce\u88cf\u3092\u6c7a\u3081\u305f\u3002"},"Name":"Black Ranger Pose B","TextCommand":{"Alias":"\/blackrangerposeb","Alias_de":"\/schwarzebombattantin2","Alias_en":"\/blackrangerposeb","Alias_fr":"\/bomboforcenoireinvers\u00e9","Alias_ja":"\/rangerposeblack2","Command":"\/rangerpose2l","Command_de":"\/rangerpose2l","Command_en":"\/rangerpose2l","Command_fr":"\/rangerpose2l","Command_ja":"\/rangerpose2l","Description":"ALIASES:\n\n\u3000\/blackrangerposeb, \/brpb\n\nUSAGE:\n\n\u3000\/brpb [subcommand]\n\n\n\n\u2192Do the Black Ranger pose B.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/schwarzebombattantin2, \/sbb2\n\nVERWENDUNG:\n\n\/sbb2 [Unterbefehl]\n\n\u2192 Du f\u00fchrst Pose II der Schwarzen Bombattantin aus.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/blackrangerposeb, \/brpb\n\nUSAGE:\n\n\u3000\/brpb [subcommand]\n\n\n\n\u2192Do the Black Ranger pose B.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/bomboforcenoireinvers\u00e9, \/bbfnoireinv, \/rangerpose2l, \/rpose2l\n\nUtilisation: \/bomboforcenoireinvers\u00e9 [sous-commande]\n\nEx\u00e9cute les mouvements de Bomboforce noire invers\u00e9s.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/rangerposeblack2(\/rposeblack2,\/rangerpose2l,\/rpose2l) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6226\u58eb\u306e\u6f14\u6b66\uff1a\u5f10\u30ce\u88cf\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":536,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"\/brpb","ShortAlias_de":"\/sbb2","ShortAlias_en":"\/brpb","ShortAlias_fr":"\/bbfnoireinv","ShortAlias_ja":"\/rposeblack2","ShortCommand":"\/rpose2l","ShortCommand_de":"\/rpose2l","ShortCommand_en":"\/rpose2l","ShortCommand_fr":"\/rpose2l","ShortCommand_ja":"\/rpose2l"}},{"LogMessageTargeted":{"ID":8020,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Yellow Ranger pose for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>f\u00fchrst<Else\/>f\u00fchrt<\/If> die Pose des Gelben Bombattanten vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Yellow Ranger pose for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> les mouvements de Bomboforce jaune invers\u00e9s pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6226\u58eb\u306e\u6f14\u6b66\uff1a\u53c2\u30ce\u88cf\u3092\u6c7a\u3081\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8021,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Yellow Ranger pose.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>f\u00fchrst<Else\/>f\u00fchrt<\/If> die Pose des Gelben Bombattanten aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the Yellow Ranger pose.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> les mouvements de Bomboforce jaune invers\u00e9s.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6226\u58eb\u306e\u6f14\u6b66\uff1a\u53c2\u30ce\u88cf\u3092\u6c7a\u3081\u305f\u3002"},"Name":"Yellow Ranger Pose B","TextCommand":{"Alias":"\/yellowrangerposeb","Alias_de":"\/gelberbombattant2","Alias_en":"\/yellowrangerposeb","Alias_fr":"\/bomboforcejauneinvers\u00e9","Alias_ja":"\/rangerposeyellow2","Command":"\/rangerpose3l","Command_de":"\/rangerpose3l","Command_en":"\/rangerpose3l","Command_fr":"\/rangerpose3l","Command_ja":"\/rangerpose3l","Description":"ALIASES:\n\n\u3000\/yellowrangerposeb, \/yrpb\n\nUSAGE:\n\n\u3000\/yrpb [subcommand]\n\n\n\n\u2192Do the Yellow Ranger pose B.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/gelberbombattant2, \/gbb2\n\nVERWENDUNG:\n\n\/gbb2 [Unterbefehl]\n\n\u2192 Du f\u00fchrst Pose II des Gelben Bombattanten aus.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/yellowrangerposeb, \/yrpb\n\nUSAGE:\n\n\u3000\/yrpb [subcommand]\n\n\n\n\u2192Do the Yellow Ranger pose B.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/bomboforcejauneinvers\u00e9, \/bbfjauneinv, \/rangerpose3l, \/rpose3l\n\nUtilisation: \/bomboforcejauneinvers\u00e9 [sous-commande]\n\nEx\u00e9cute les mouvements de Bomboforce jaune invers\u00e9s.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/rangerposeyellow2(\/rposeyellow2,\/rangerpose3l,\/rpose3l) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6226\u58eb\u306e\u6f14\u6b66\uff1a\u53c2\u30ce\u88cf\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":537,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"\/yrpb","ShortAlias_de":"\/gbb2","ShortAlias_en":"\/yrpb","ShortAlias_fr":"\/bbfjauneinv","ShortAlias_ja":"\/rposeyellow2","ShortCommand":"\/rpose3l","ShortCommand_de":"\/rpose3l","ShortCommand_en":"\/rpose3l","ShortCommand_fr":"\/rpose3l","ShortCommand_ja":"\/rpose3l"}},{"LogMessageTargeted":{"ID":8022,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>see<Else\/>sees<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> and <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bury your face in disbelief<Else\/>buries <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If> face in disbelief<\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vergr\u00e4bst<Else\/>vergr\u00e4bt<\/If> das Gesicht vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>see<Else\/>sees<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> and <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bury your face in disbelief<Else\/>buries <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If> face in disbelief<\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous prenez<Else\/>se prend<\/If> la t\u00eate \u00e0 deux mains devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u9854\u3092\u8986\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8023,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bury your face in disbelief<Else\/>buries <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If> face in disbelief<\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vergr\u00e4bst<Else\/>vergr\u00e4bt<\/If> das Gesicht.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bury your face in disbelief<Else\/>buries <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If> face in disbelief<\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous prenez<Else\/>se prend<\/If> la t\u00eate \u00e0 deux mains.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u9854\u3092\u8986\u3063\u305f\u3002"},"Name":"Facepalm","TextCommand":{"Alias":"","Alias_de":"\/vergraben","Alias_en":"","Alias_fr":"\/seprendrelat\u00eate","Alias_ja":"","Command":"\/facepalm","Command_de":"\/facepalm","Command_en":"\/facepalm","Command_fr":"\/facepalm","Command_ja":"\/facepalm","Description":"USAGE:\n\n\u3000\/facepalm [subcommand]\n\n\n\n\u2192Bury your head into your hands in frustration.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/vergraben, \/verg\n\nVERWENDUNG:\n\n\/verg [Unterbefehl]\n\n\u2192 Du vergr\u00e4bst dein Gesicht.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/facepalm [subcommand]\n\n\n\n\u2192Bury your head into your hands in frustration.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/seprendrelat\u00eate, \/prent\u00eate, \/facepalm\n\nUtilisation: \/seprendrelat\u00eate [sous-commande]\n\nSe prend la t\u00eate \u00e0 deux mains.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/facepalm \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u9854\u3092\u8986\u3046\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":538,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/verg","ShortAlias_en":"","ShortAlias_fr":"\/prent\u00eate","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8024,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>attempt<Else\/>attempts<\/If> to cleave <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> in two.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zerteilst<Else\/>zerteilt<\/If> die Luft um <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> wie der Dunkle Reiter.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>attempt<Else\/>attempts<\/If> to cleave <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> in two.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tranchez<Else\/>tranche<\/If> l'espace \u00e0 la mani\u00e8re d'Odin devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u7a7a\u9593\u3092\u65ac\u308a\u88c2\u3044\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8025,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>cleave<Else\/>cleaves<\/If> the air.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zerteilst<Else\/>zerteilt<\/If> die Luft wie der Dunkle Reiter.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>cleave<Else\/>cleaves<\/If> the air.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tranchez<Else\/>tranche<\/If> l'espace \u00e0 la mani\u00e8re d'Odin.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u7a7a\u9593\u3092\u65ac\u308a\u88c2\u3044\u305f\u3002"},"Name":"Zantetsuken","TextCommand":{"Alias":"","Alias_de":"\/zantetsuken","Alias_en":"","Alias_fr":"\/zantetsuken","Alias_ja":"","Command":"\/zantetsuken","Command_de":"\/zantetsuken","Command_en":"\/zantetsuken","Command_fr":"\/zantetsuken","Command_ja":"\/zantetsuken","Description":"ALIASES:\n\n\u3000\/zantetsuken, \/ztk\n\nUSAGE:\n\n\u3000\/zantetsuken [subcommand]\n\n\n\n\u2192Perform the Zantetsuken attack.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/zantetsuken, \/zant\n\nVERWENDUNG:\n\n\/zant [Unterbefehl]\n\n\u2192 Du zerschneidest die Luft.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/zantetsuken, \/ztk\n\nUSAGE:\n\n\u3000\/zantetsuken [subcommand]\n\n\n\n\u2192Perform the Zantetsuken attack.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/zantetsuken, \/ztk\n\nUtilisation: \/zantetsuken [sous-commande]\n\nTranche l'espace \u00e0 la mani\u00e8re d'Odin.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/zantetsuken(\/ztk) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u7a7a\u9593\u3092\u65ac\u308a\u88c2\u304f\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":539,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/zant","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"\/ztk","ShortCommand_de":"\/ztk","ShortCommand_en":"\/ztk","ShortCommand_fr":"\/ztk","ShortCommand_ja":"\/ztk"}},{"LogMessageTargeted":{"ID":8026,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>flex your muscles for<Else\/>flexes <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If> muscles for<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> l\u00e4sst f\u00fcr <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> die Muskeln spielen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>flex your muscles for<Else\/>flexes <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If> muscles for<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>contractez vos<Else\/>contracte ses<\/If> muscles pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u8089\u4f53\u7f8e\u3092\u8a87\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8027,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>flex your muscles<Else\/>flexes <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If> muscles<\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> l\u00e4sst die Muskeln spielen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>flex your muscles<Else\/>flexes <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If> muscles<\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>contractez vos<Else\/>contracte ses<\/If> muscles.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u8089\u4f53\u7f8e\u3092\u8a87\u3063\u305f\u3002"},"Name":"Flex","TextCommand":{"Alias":"","Alias_de":"\/muskeln","Alias_en":"","Alias_fr":"\/contractersesmuscles","Alias_ja":"","Command":"\/flex","Command_de":"\/flex","Command_en":"\/flex","Command_fr":"\/flex","Command_ja":"\/flex","Description":"USAGE:\n\n\u3000\/flex [subcommand]\n\n\n\n\u2192Flex your muscles.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/muskeln, \/musk\n\nVERWENDUNG:\n\n\/musk [Unterbefehl]\n\n\u2192 Du l\u00e4sst die Muskeln spielen.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/flex [subcommand]\n\n\n\n\u2192Flex your muscles.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/contractersesmuscles, \/muscles, \/flex\n\nUtilisation: \/contractersesmuscles [sous-commande]\n\nContracte ses muscles.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/flex \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u8089\u4f53\u7f8e\u3092\u8a87\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":540,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/musk","ShortAlias_en":"","ShortAlias_fr":"\/muscles","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8028,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>offer<Else\/>offers<\/If> a moment of silence to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zollst<Else\/>zollt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> Respekt.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>offer<Else\/>offers<\/If> a moment of silence to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous recueillez<Else\/>se recueille<\/If> devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u9ed9\u7977\u3092\u6367\u3052\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8029,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>offer<Else\/>offers<\/If> a moment of silence.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zollst<Else\/>zollt<\/If> Respekt.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>offer<Else\/>offers<\/If> a moment of silence.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous recueillez<Else\/>se recueille<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u9ed9\u7977\u3092\u6367\u3052\u305f\u3002"},"Name":"Pay Respects","TextCommand":{"Alias":"","Alias_de":"\/respekt","Alias_en":"","Alias_fr":"\/serecueillir","Alias_ja":"","Command":"\/respect","Command_de":"\/respect","Command_en":"\/respect","Command_fr":"\/respect","Command_ja":"\/respect","Description":"USAGE:\n\n\u3000\/respect [subcommand]\n\n\n\n\u2192Offer up a silent prayer.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/respekt, \/resp\n\nVERWENDUNG:\n\n\/resp [Unterbefehl]\n\n\u2192 Du zollst Respekt.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/respect [subcommand]\n\n\n\n\u2192Offer up a silent prayer.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/serecueillir, \/respect\n\nUtilisation: \/serecueillir [sous-commande]\n\nSe recueille.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/respect \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u9ed9\u7977\u3092\u6367\u3052\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":541,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/resp","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8030,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sneer<Else\/>sneers<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> ein ver\u00e4chtliches L\u00e4cheln.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sneer<Else\/>sneers<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>affichez<Else\/>affiche<\/If> un sourire vicieux devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u3042\u304f\u3069\u305d\u3046\u306a\u8868\u60c5\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8031,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sneer<Else\/>sneers<\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>l\u00e4chelst<Else\/>l\u00e4chelt<\/If> ver\u00e4chtlich.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sneer<Else\/>sneers<\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>affichez<Else\/>affiche<\/If> un sourire vicieux.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u3042\u304f\u3069\u305d\u3046\u306a\u8868\u60c5\u3092\u3057\u305f\u3002"},"Name":"Sneer","TextCommand":{"Alias":"","Alias_de":"\/ver\u00e4chtlich","Alias_en":"","Alias_fr":"\/vicieux","Alias_ja":"","Command":"\/sneer","Command_de":"\/sneer","Command_en":"\/sneer","Command_fr":"\/sneer","Command_ja":"\/sneer","Description":"USAGE:\n\n\u3000\/sneer [subcommand]\n\n\n\n\u2192Sneer contemptuously.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/ver\u00e4chtlich, \/ver\u00e4\n\nVERWENDUNG:\n\n\/ver\u00e4 [Unterbefehl]\n\n\u2192 Du l\u00e4chelst ver\u00e4chtlich.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/sneer [subcommand]\n\n\n\n\u2192Sneer contemptuously.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/vicieux, \/sneer\n\nUtilisation: \/vicieux [sous-commande]\n\nAffiche un sourire vicieux.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/sneer \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u3042\u304f\u3069\u305d\u3046\u306a\u8868\u60c5\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":542,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/ver\u00e4","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8032,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ask<Else\/>asks<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> pretty please (with sugar on top).","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bittest<Else\/>bittet<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> ganz lieb.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ask<Else\/>asks<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> pretty please (with sugar on top).","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>prenez<Else\/>prend<\/If> un air attendrissant devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u304a\u306d\u3060\u308a\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":8033,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ask<Else\/>asks<\/If> pretty please.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bittest<Else\/>bittet<\/If> ganz lieb.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ask<Else\/>asks<\/If> pretty please.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>prenez<Else\/>prend<\/If> un air attendrissant.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u304a\u306d\u3060\u308a\u3057\u305f\u3002"},"Name":"Pretty Please","TextCommand":{"Alias":"","Alias_de":"\/liebbitten","Alias_en":"","Alias_fr":"\/attendrir","Alias_ja":"","Command":"\/prettyplease","Command_de":"\/prettyplease","Command_en":"\/prettyplease","Command_fr":"\/prettyplease","Command_ja":"\/prettyplease","Description":"ALIASES:\n\n\u3000\/prettyplease, \/pplease\n\nUSAGE:\n\n\u3000\/prettyplease [subcommand]\n\n\n\n\u2192Make a pleading motion.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/liebbitten, \/lieb\n\nVERWENDUNG:\n\n\/lieb [Unterbefehl]\n\n\u2192 Du bittest lieb um einen Gefallen.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/prettyplease, \/pplease\n\nUSAGE:\n\n\u3000\/prettyplease [subcommand]\n\n\n\n\u2192Make a pleading motion.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/attendrir, \/prettyplease, \/pplease\n\nUtilisation: \/attendrir [sous-commande]\n\nPrend un air attendrissant.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/prettyplease(\/pplease) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u304a\u306d\u3060\u308a\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":543,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/lieb","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"\/pplease","ShortCommand_de":"\/pplease","ShortCommand_en":"\/pplease","ShortCommand_fr":"\/pplease","ShortCommand_ja":"\/pplease"}},{"LogMessageTargeted":{"ID":8034,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>play<Else\/>plays<\/If> dead for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stellst dich<Else\/>stellt sich<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> tot.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>play<Else\/>plays<\/If> dead for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>feignez<Else\/>feint<\/If> la mort devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6b7b\u3093\u3060\u3075\u308a\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8035,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>play<Else\/>plays<\/If> dead.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stellst dich<Else\/>stellt sich<\/If> tot.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>play<Else\/>plays<\/If> dead.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>feignez<Else\/>feint<\/If> la mort.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6b7b\u3093\u3060\u3075\u308a\u3092\u3057\u305f\u3002"},"Name":"Play Dead","TextCommand":{"Alias":"","Alias_de":"\/totstellen","Alias_en":"","Alias_fr":"\/feindrelamort","Alias_ja":"","Command":"\/playdead","Command_de":"\/playdead","Command_en":"\/playdead","Command_fr":"\/playdead","Command_ja":"\/playdead","Description":"ALIASES:\n\n\u3000\/playdead, \/pdead\n\nUSAGE:\n\n\u3000\/playdead [subcommand]\n\n\n\n\u2192Feign death.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/totstellen, \/tots\n\nVERWENDUNG:\n\n\/tots [Unterbefehl]\n\n\u2192 Du stellst dich tot.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/playdead, \/pdead\n\nUSAGE:\n\n\u3000\/playdead [subcommand]\n\n\n\n\u2192Feign death.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/feindrelamort, \/feinmort, \/playdead, \/pdead\n\nUtilisation: \/feindrelamort [sous-commande]\n\nFeint la mort.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/playdead(\/pdead) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6b7b\u3093\u3060\u3075\u308a\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":544,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/tots","ShortAlias_en":"","ShortAlias_fr":"\/feinmort","ShortAlias_ja":"","ShortCommand":"\/pdead","ShortCommand_de":"\/pdead","ShortCommand_en":"\/pdead","ShortCommand_fr":"\/pdead","ShortCommand_ja":"\/pdead"}},{"LogMessageTargeted":{"ID":8036,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sparkle<Else\/>sparkles<\/If> like diamond dust for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>erscheinst<Else\/>erscheint<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> auf spektakul\u00e4re Weise aus dem Eis.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sparkle<Else\/>sparkles<\/If> like diamond dust for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00e9mergez<Else\/>\u00e9merge<\/If> de la glace \u00e0 la mani\u00e8re de Shiva devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6c37\u3068\u3068\u3082\u306b\u821e\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8037,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sparkle<Else\/>sparkles<\/If> like diamond dust.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>erscheinst<Else\/>erscheint<\/If> auf spektakul\u00e4re Weise aus dem Eis.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sparkle<Else\/>sparkles<\/If> like diamond dust.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00e9mergez<Else\/>\u00e9merge<\/If> de la glace \u00e0 la mani\u00e8re de Shiva.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6c37\u3068\u3068\u3082\u306b\u821e\u3063\u305f\u3002"},"Name":"Diamond Dust","TextCommand":{"Alias":"","Alias_de":"\/eisherz","Alias_en":"","Alias_fr":"\/illusionsglac\u00e9es","Alias_ja":"","Command":"\/iceheart","Command_de":"\/iceheart","Command_en":"\/iceheart","Command_fr":"\/iceheart","Command_ja":"\/iceheart","Description":"USAGE:\n\n\u3000\/iceheart [subcommand]\n\n\n\n\u2192Envelop yourself in diamond dust.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/eisherz, \/eish, \/iceheart\n\nVERWENDUNG:\n\n\/eish [Unterbefehl]\n\n\u2192 Du erscheinst spektakul\u00e4r aus dem Eis.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/iceheart [subcommand]\n\n\n\n\u2192Envelop yourself in diamond dust.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/illusionsglac\u00e9es, \/shiva, \/iceheart\n\nUtilisation: \/illusionsglac\u00e9es [sous-commande]\n\n\u00c9merge de la glace \u00e0 la mani\u00e8re de Shiva.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/iceheart \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6c37\u3068\u3068\u3082\u306b\u821e\u3046\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":545,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/eish","ShortAlias_en":"","ShortAlias_fr":"\/shiva","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8038,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the moonlift dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>f\u00fchrst<Else\/>f\u00fchrt<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> den Sonne-und-Mond-Tanz auf.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the moonlift dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse du soleil et de la lune pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u592a\u967d\u3068\u6708\u306e\u821e\u3092\u8e0a\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8039,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the moonlift dance.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>f\u00fchrst<Else\/>f\u00fchrt<\/If> den Sonne-und-Mond-Tanz auf.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the moonlift dance.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse du soleil et de la lune.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u592a\u967d\u3068\u6708\u306e\u821e\u3092\u8e0a\u3063\u305f\u3002"},"Name":"Moonlift Dance","TextCommand":{"Alias":"","Alias_de":"\/sonneundmondtanz","Alias_en":"","Alias_fr":"\/dansesoleiletlune","Alias_ja":"","Command":"\/moonlift","Command_de":"\/moonlift","Command_en":"\/moonlift","Command_fr":"\/moonlift","Command_ja":"\/moonlift","Description":"USAGE:\n\n\u3000\/moonlift [subcommand]\n\n\n\n\u2192Perform the moonlift dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/sonneundmondtanz, \/sumtanz, \/moonlift\n\nVERWENDUNG:\n\n\/sonneundmondtanz [Unterbefehl]\n\n\u2192 Du tanzt den Sonne-und-Mond-Tanz der Gundo.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/moonlift [subcommand]\n\n\n\n\u2192Perform the moonlift dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/dansesoleiletlune, \/dsoleillune, \/moonlift\n\nUtilisation: \/dansesoleiletlune [sous-commande]\n\nEx\u00e9cute la danse du soleil et de la lune.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/moonlift \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u592a\u967d\u3068\u6708\u306e\u821e\u3092\u8e0a\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":546,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/sumtanz","ShortAlias_en":"","ShortAlias_fr":"\/dsoleillune","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8040,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dote<Else\/>dotes<\/If> upon <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deckst<Else\/>deckt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit K\u00fcsschen ein.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dote<Else\/>dotes<\/If> upon <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>exprimez votre amour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous exprime son amour<Else\/>exprime son amour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u611b\u3092\u8868\u73fe\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8041,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> cannot contain <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> feelings of affection.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deckst<Else\/>deckt<\/If> alle Umstehenden mit K\u00fcsschen ein.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> cannot contain <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> feelings of affection.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>exprimez votre<Else\/>exprime son<\/If> amour.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u611b\u3092\u8868\u73fe\u3057\u305f\u3002"},"Name":"Dote","TextCommand":{"Alias":"","Alias_de":"\/kussregen","Alias_en":"","Alias_fr":"\/exprimersonamour","Alias_ja":"","Command":"\/dote","Command_de":"\/dote","Command_en":"\/dote","Command_fr":"\/dote","Command_ja":"\/dote","Description":"USAGE:\n\n\u3000\/dote [subcommand]\n\n\n\n\u2192Throw a heartfelt kiss at your beloved.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/kussregen, \/kuss2, \/dote\n\nVERWENDUNG:\n\n\/kussregen [Unterbefehl]\n\n\u2192 Du zeigst, wie verliebt du bist.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/dote [subcommand]\n\n\n\n\u2192Throw a heartfelt kiss at your beloved.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/exprimersonamour, \/expramour, \/dote\n\nUtilisation: \/exprimersonamour [sous-commande]\n\nExprime son amour.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/dote \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u611b\u3092\u8868\u73fe\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":547,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/kuss2","ShortAlias_en":"","ShortAlias_fr":"\/expramour","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8040,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dote<Else\/>dotes<\/If> upon <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deckst<Else\/>deckt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit K\u00fcsschen ein.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dote<Else\/>dotes<\/If> upon <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>exprimez votre amour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous exprime son amour<Else\/>exprime son amour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u611b\u3092\u8868\u73fe\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8041,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> cannot contain <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> feelings of affection.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deckst<Else\/>deckt<\/If> alle Umstehenden mit K\u00fcsschen ein.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> cannot contain <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> feelings of affection.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>exprimez votre<Else\/>exprime son<\/If> amour.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u611b\u3092\u8868\u73fe\u3057\u305f\u3002"},"Name":"Dote","TextCommand":null},{"LogMessageTargeted":{"ID":8042,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>straighten your spectacles for<Else\/>straightens <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If> spectacles for<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>r\u00fcckst vor<Else\/>r\u00fcckt vor<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> die Brillengl\u00e4ser zurecht.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>straighten your spectacles for<Else\/>straightens <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If> spectacles for<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites mine d'ajuster vos<Else\/>fait mine d'ajuster ses<\/If> lunettes devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u773c\u93e1\u306e\u4f4d\u7f6e\u3092\u6b63\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8043,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>straighten your spectacles<Else\/>straightens <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If> spectacles<\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>r\u00fcckst<Else\/>r\u00fcckt<\/If> die Brillengl\u00e4ser zurecht.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>straighten your spectacles<Else\/>straightens <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If> spectacles<\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites mine d'ajuster vos<Else\/>fait mine d'ajuster ses<\/If> lunettes.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u773c\u93e1\u306e\u4f4d\u7f6e\u3092\u6b63\u3057\u305f\u3002"},"Name":"Spectacles","TextCommand":{"Alias":"","Alias_de":"\/brille","Alias_en":"","Alias_fr":"\/ajusterseslunettes","Alias_ja":"","Command":"\/spectacles","Command_de":"\/spectacles","Command_en":"\/spectacles","Command_fr":"\/spectacles","Command_ja":"\/spectacles","Description":"USAGE:\n\n\u3000\/spectacles [subcommand]\n\n\n\n\u2192Adjust your spectacles.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/brille, \/spectacles\n\nVERWENDUNG:\n\n\/brille [Unterbefehl]\n\n\u2192 Du schiebst deine Brille zurecht.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/spectacles [subcommand]\n\n\n\n\u2192Adjust your spectacles.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/ajusterseslunettes, \/ajlunettes, \/spectacles\n\nUtilisation: \/ajusterseslunettes [sous-commande]\n\nAjuste ses lunettes.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/spectacles \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u773c\u93e1\u3092\u6b63\u3059\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":549,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/ajlunettes","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8044,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>strut<Else\/>struts<\/If> like a Songbird for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>f\u00fchrst<Else\/>f\u00fchrt<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> den Tanz der Singdrosseln auf.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>strut<Else\/>struts<\/If> like a Songbird for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous d\u00e9hanchez<Else\/>se d\u00e9hanche<\/If> comme une chanteuse des \u00c9glantines pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6b4c\u59eb\u306e\u771f\u4f3c\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8045,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>strut<Else\/>struts<\/If> like a Songbird.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>f\u00fchrst<Else\/>f\u00fchrt<\/If> den Tanz der Singdrosseln auf.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>strut<Else\/>struts<\/If> like a Songbird.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous d\u00e9hanchez<Else\/>se d\u00e9hanche<\/If> comme une chanteuse des \u00c9glantines.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6b4c\u59eb\u3092\u771f\u4f3c\u305f\u3002"},"Name":"Songbird","TextCommand":{"Alias":"","Alias_de":"\/singdrossel","Alias_en":"","Alias_fr":"\/dansedes\u00e9glantines","Alias_ja":"","Command":"\/songbird","Command_de":"\/songbird","Command_en":"\/songbird","Command_fr":"\/songbird","Command_ja":"\/songbird","Description":"USAGE:\n\n\u3000\/songbird [subcommand]\n\n\n\n\u2192Perform the Songbird's special dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/singdrossel, \/songbird\n\nVERWENDUNG:\n\n\/singdrossel [Unterbefehl]\n\n\u2192 Du tanzt wie die Drei Singdrosseln.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/songbird [subcommand]\n\n\n\n\u2192Perform the Songbird's special dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/dansedes\u00e9glantines, \/d\u00e9glantines, \/songbird\n\nUtilisation: \/dansedes\u00e9glantines [sous-commande]\n\nEx\u00e9cute la danse des \u00c9glantines.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/songbird \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6b4c\u59eb\u3092\u771f\u4f3c\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":550,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/d\u00e9glantines","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":null,"LogMessageUntargeted":null,"Name":"Water Float","TextCommand":{"Alias":"","Alias_de":"\/totermann","Alias_en":"","Alias_fr":"\/flottersurleau","Alias_ja":"","Command":"\/waterfloat","Command_de":"\/waterfloat","Command_en":"\/waterfloat","Command_fr":"\/waterfloat","Command_ja":"\/waterfloat","Description":"USAGE:\n\n\u3000\/waterfloat\n\n\n\n\u2192Perform a back float in water. No system message is displayed with this emote.","Description_de":"\/totermann, \/dahintreiben, \/waterfloat\n\n\u2192 Du l\u00e4sst dich im Wasser treiben. Es wird kein Text zur Bewegung angezeigt.","Description_en":"USAGE:\n\n\u3000\/waterfloat\n\n\n\n\u2192Perform a back float in water. No system message is displayed with this emote.","Description_fr":"\/flottersurleau, \/flotteau, \/waterfloat\n\nSe laisser porter par l'eau.\n\nSeule une animation est ex\u00e9cut\u00e9e.","Description_ja":"\/waterfloat\n\n\u6c34\u9762\u306b\u6d6e\u304f\u3002\n\n\u203b\u3053\u306e\u611f\u60c5\u8868\u73fe\u306f\u3001\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3067\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002","ID":551,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/dahintreiben","ShortAlias_en":"","ShortAlias_fr":"\/flotteau","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":null,"LogMessageUntargeted":null,"Name":"Water Flip","TextCommand":{"Alias":"","Alias_de":"\/unterwasserrolle","Alias_en":"","Alias_fr":"\/saltodansleau","Alias_ja":"","Command":"\/waterflip","Command_de":"\/waterflip","Command_en":"\/waterflip","Command_fr":"\/waterflip","Command_ja":"\/waterflip","Description":"USAGE:\n\n\u3000\/waterflip\n\n\n\n\u2192Perform a somersault underwater. No system message is displayed with this emote.","Description_de":"\/unterwasserrolle, \/waterflip\n\n\u2192 Du machst im Wasser eine Rolle. Es wird kein Text zur Bewegung angezeigt.","Description_en":"USAGE:\n\n\u3000\/waterflip\n\n\n\n\u2192Perform a somersault underwater. No system message is displayed with this emote.","Description_fr":"\/saltodansleau, \/salteau, \/waterflip\n\nEx\u00e9cute un salto arri\u00e8re dans l'eau.\n\nSeule une animation est ex\u00e9cut\u00e9e.","Description_ja":"\/waterflip\n\n\u6c34\u4e2d\u5b99\u8fd4\u308a\u3092\u3059\u308b\u3002\n\n\u203b\u3053\u306e\u611f\u60c5\u8868\u73fe\u306f\u3001\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3067\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002","ID":552,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/salteau","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8046,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>pucker<Else\/>puckers<\/If> up for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>kr\u00e4uselst<Else\/>kr\u00e4uselt<\/If> den Mund vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>pucker<Else\/>puckers<\/If> up for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> la bouche en c\u0153ur pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u53e3\u3092\u3059\u307c\u3081\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8047,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>pucker<Else\/>puckers<\/If> up.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>kr\u00e4uselst<Else\/>kr\u00e4uselt<\/If> den Mund.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>pucker<Else\/>puckers<\/If> up.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> la bouche en c\u0153ur.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u53e3\u3092\u3059\u307c\u3081\u305f\u3002"},"Name":"Pucker Up","TextCommand":{"Alias":"","Alias_de":"\/mundkr\u00e4useln","Alias_en":"","Alias_fr":"\/tendrelesl\u00e8vres","Alias_ja":"","Command":"\/puckerup","Command_de":"\/puckerup","Command_en":"\/puckerup","Command_fr":"\/puckerup","Command_ja":"\/puckerup","Description":"USAGE:\n\n\u3000\/puckerup [subcommand]\n\n\n\n\u2192Close your eyes and pucker your lips.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/mundkr\u00e4useln, \/puckerup\n\nVERWENDUNG:\n\n\/mundkr\u00e4useln [Unterbefehl]\n\n\u2192 Du verziehst missbilligend den Mund.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/puckerup [subcommand]\n\n\n\n\u2192Close your eyes and pucker your lips.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/tendrelesl\u00e8vres, \/tl\u00e8vres, \/puckerup\n\nUtilisation: \/tendrelesl\u00e8vres [sous-commande]\n\nFerme les yeux et tend les l\u00e8vres.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/puckerup \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u53e3\u3092\u3059\u307c\u3081\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":553,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/tl\u00e8vres","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8048,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>channel<Else\/>channels<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> inner strength before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sammelst<Else\/>sammelt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deine<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihre<\/Case><Case(2)>seine<\/Case><\/Switch><Else\/>seine<\/If><\/If> innere Kraft vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>channel<Else\/>channels<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> inner strength before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>concentrez vos<Else\/>concentre ses<\/If> forces devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u529b\u3092\u9ad8\u3081\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8049,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>channel<Else\/>channels<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> inner strength.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sammelst<Else\/>sammelt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deine<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihre<\/Case><Case(2)>seine<\/Case><\/Switch><Else\/>seine<\/If><\/If> innere Kraft.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>channel<Else\/>channels<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> inner strength.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>concentrez vos<Else\/>concentre ses<\/If> forces.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u529b\u3092\u9ad8\u3081\u305f\u3002"},"Name":"Power Up","TextCommand":{"Alias":"","Alias_de":"\/kraft","Alias_en":"","Alias_fr":"\/concentrersesforces","Alias_ja":"","Command":"\/powerup","Command_de":"\/powerup","Command_en":"\/powerup","Command_fr":"\/powerup","Command_ja":"\/powerup","Description":"USAGE:\n\n\u3000\/powerup [subcommand]\n\n\n\n\u2192Put your true strength on display.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/kraft, \/powerup\n\nVERWENDUNG:\n\n\/kraft [Unterbefehl]\n\n\u2192 Du sammelst deine innere Kraft.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/powerup [subcommand]\n\n\n\n\u2192Put your true strength on display.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/concentrersesforces, \/powerup\n\nUtilisation: \/concentrersesforces [sous-commande]\n\nFait concentrer ses forces.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/powerup \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u529b\u3092\u9ad8\u3081\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":554,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8050,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> an Eastern bow before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>f\u00fchrst<Else\/>f\u00fchrt<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> eine f\u00f6rmliche Verbeugung des Fernen Ostens aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> an Eastern bow before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> une r\u00e9v\u00e9rence orientale pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6771\u65b9\u98a8\u306e\u304a\u8f9e\u5100\u3092\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":8051,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> an Eastern bow.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>f\u00fchrst<Else\/>f\u00fchrt<\/If> eine f\u00f6rmliche Verbeugung des Fernen Ostens aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> an Eastern bow.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> une r\u00e9v\u00e9rence orientale.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6771\u65b9\u98a8\u306e\u304a\u8f9e\u5100\u3092\u3057\u305f\u3002"},"Name":"Eastern Bow","TextCommand":{"Alias":"","Alias_de":"\/fern\u00f6stlicheverbeugung","Alias_en":"","Alias_fr":"\/r\u00e9v\u00e9renceorientale","Alias_ja":"","Command":"\/easternbow","Command_de":"\/easternbow","Command_en":"\/easternbow","Command_fr":"\/easternbow","Command_ja":"\/easternbow","Description":"USAGE:\n\n\u3000\/easternbow [subcommand]\n\n\n\n\u2192Perform a bow in the Far Eastern fashion.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/fern\u00f6stlicheverbeugung, \/easternbow, \/ebow\n\nVERWENDUNG:\n\n\/fern\u00f6stlicheverbeugung [Unterbefehl]\n\n\u2192 Du verbeugst dich nach fern\u00f6stlicher Sitte.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/easternbow [subcommand]\n\n\n\n\u2192Perform a bow in the Far Eastern fashion.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/r\u00e9v\u00e9renceorientale, \/r\u00e9vorientale, \/easternbow, \/ebow\n\nUtilisation: \/r\u00e9v\u00e9renceorientale [sous-commande]\n\nEx\u00e9cute une r\u00e9v\u00e9rence orientale.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/easternbow(\/ebow) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6771\u65b9\u98a8\u306e\u304a\u8f9e\u5100\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":555,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/r\u00e9vorientale","ShortAlias_ja":"","ShortCommand":"\/ebow","ShortCommand_de":"\/ebow","ShortCommand_en":"\/ebow","ShortCommand_fr":"\/ebow","ShortCommand_ja":"\/ebow"}},{"LogMessageTargeted":{"ID":8052,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>feel the burn<Else\/>feels the burn<\/If> before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> ein paar schwungvolle Kniebeugen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>feel the burn<Else\/>feels the burn<\/If> before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>effectuez<Else\/>effectue<\/If> des flexions de jambes pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30b9\u30af\u30ef\u30c3\u30c8\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8053,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>begin<Else\/>begins<\/If> a set of squats.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vollf\u00fchrst<Else\/>vollf\u00fchrt<\/If> ein paar schwungvolle Kniebeugen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>begin<Else\/>begins<\/If> a set of squats.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>effectuez<Else\/>effectue<\/If> des flexions de jambes.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30b9\u30af\u30ef\u30c3\u30c8\u3057\u305f\u3002"},"Name":"Squats","TextCommand":{"Alias":"","Alias_de":"\/kniebeugen","Alias_en":"","Alias_fr":"\/flexionsjambes","Alias_ja":"","Command":"\/squats","Command_de":"\/squats","Command_en":"\/squats","Command_fr":"\/squats","Command_ja":"\/squats","Description":"USAGE:\n\n\u3000\/squats [subcommand]\n\n\n\n\u2192Do a set of squats.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/kniebeugen, \/squats\n\nVERWENDUNG:\n\n\/kniebeugen [Unterbefehl]\n\n\u2192 Du machst Kniebeugen.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/squats [subcommand]\n\n\n\n\u2192Do a set of squats.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/flexionsjambes, \/squats\n\nUtilisation: \/flexionsjambes [sous-commande]\n\nEffectue des flexions de jambes.\n\n>> Sous-commande:\n\nanimation (motion)  Ex\u00e9cute uniquement l'animation.\n\n* Si aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/squats \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30b9\u30af\u30ef\u30c3\u30c8\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":556,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8054,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> push-ups for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> ein paar l\u00e4ssige Liegest\u00fctze.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> push-ups for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>effectuez<Else\/>effectue<\/If> des pompes pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u8155\u7acb\u3066\u4f0f\u305b\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8055,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>begin<Else\/>begins<\/If> a set of push-ups.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> l\u00e4sst <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dich<Else\/>sich<\/If> zu ein paar l\u00e4ssigen Liegest\u00fctzen hinrei\u00dfen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>begin<Else\/>begins<\/If> a set of push-ups.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>effectuez<Else\/>effectue<\/If> des pompes.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u8155\u7acb\u3066\u4f0f\u305b\u3092\u3057\u305f\u3002"},"Name":"Push-ups","TextCommand":{"Alias":"","Alias_de":"\/liegest\u00fctze","Alias_en":"","Alias_fr":"\/pompes","Alias_ja":"","Command":"\/pushups","Command_de":"\/pushups","Command_en":"\/pushups","Command_fr":"\/pushups","Command_ja":"\/pushups","Description":"USAGE:\n\n\u3000\/pushups [subcommand]\n\n\n\n\u2192Do a set of push-ups.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/liegest\u00fctze, \/pushups\n\nVERWENDUNG:\n\n\/liegest\u00fctze [Unterbefehl]\n\n\u2192 Du machst Liegest\u00fctze.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/pushups [subcommand]\n\n\n\n\u2192Do a set of push-ups.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/pompes, \/pushups\n\nUtilisation: \/pompes [sous-commande]\n\nEffectue des pompes.\n\n>> Sous-commande:\n\nanimation (motion)  Ex\u00e9cute uniquement l'animation.\n\n* Si aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/pushups \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u8155\u7acb\u3066\u4f0f\u305b\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":557,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8056,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> sit-ups for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>beeindruckst<Else\/>beeindruckt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deinem<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihrem<\/Case><Case(2)>seinem<\/Case><\/Switch><Else\/>seinem<\/If><\/If> Waschbrettbauch.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> sit-ups for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>effectuez<Else\/>effectue<\/If> des abdos pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u8179\u7b4b\u904b\u52d5\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8057,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>begin<Else\/>begins<\/If> a set of sit-ups.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bringst<Else\/>bringt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deine<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihre<\/Case><Case(2)>seine<\/Case><\/Switch><Else\/>seine<\/If><\/If> Bauchmuskeln zum Gl\u00fchen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>begin<Else\/>begins<\/If> a set of sit-ups.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>effectuez<Else\/>effectue<\/If> des abdos.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u8179\u7b4b\u904b\u52d5\u3092\u3057\u305f\u3002"},"Name":"Sit-ups","TextCommand":{"Alias":"","Alias_de":"","Alias_en":"","Alias_fr":"\/abdos","Alias_ja":"","Command":"\/situps","Command_de":"\/situps","Command_en":"\/situps","Command_fr":"\/situps","Command_ja":"\/situps","Description":"USAGE:\n\n\u3000\/situps [subcommand]\n\n\n\n\u2192Do a set of sit-ups.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/situps\n\nVERWENDUNG:\n\n\/situps [Unterbefehl]\n\n\u2192 Du machst Sit-ups.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/situps [subcommand]\n\n\n\n\u2192Do a set of sit-ups.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/abdos, \/situps\n\nUtilisation: \/abdos [sous-commande]\n\nEffectue des abdos.\n\n>> Sous-commande:\n\nanimation (motion)  Ex\u00e9cute uniquement l'animation.\n\n* Si aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/situps \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u8179\u7b4b\u904b\u52d5\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":558,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8058,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>show<Else\/>shows<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> sophisticated breath control exercises.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>atmest<Else\/>atmet<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> tief und kontrolliert durch.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>show<Else\/>shows<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> sophisticated breath control exercises.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>respirez<Else\/>respire<\/If> profond\u00e9ment devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6df1\u547c\u5438\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8059,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>control<Else\/>controls<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> breathing.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>atmest<Else\/>atmet<\/If> tief und kontrolliert.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>control<Else\/>controls<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> breathing.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>respirez<Else\/>respire<\/If> profond\u00e9ment.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6df1\u547c\u5438\u3057\u305f\u3002"},"Name":"Breath Control","TextCommand":{"Alias":"","Alias_de":"\/atem\u00fcbung","Alias_en":"","Alias_fr":"\/respirationprofonde","Alias_ja":"","Command":"\/breathcontrol","Command_de":"\/breathcontrol","Command_en":"\/breathcontrol","Command_fr":"\/breathcontrol","Command_ja":"\/breathcontrol","Description":"USAGE:\n\n\u3000\/breathcontrol [subcommand]\n\n\n\n\u2192Take a breath and relax.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/atem\u00fcbung, \/breathcontrol\n\nVERWENDUNG:\n\n\/atem\u00fcbung [Unterbefehl]\n\n\u2192 Du machst konzentrierte Atem-\u00dcbungen.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/breathcontrol [subcommand]\n\n\n\n\u2192Take a breath and relax.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/respirationprofonde, \/respiprof, \/breathcontrol\n\nUtilisation: \/respirationprofonde [sous-commande]\n\nRespire profond\u00e9ment.\n\n>> Sous-commande:\n\nanimation (motion)  Ex\u00e9cute uniquement l'animation.\n\n* Si aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/breathcontrol \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6df1\u547c\u5438\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":559,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/respiprof","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8060,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>chat<Else\/>chats<\/If> with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>gibst<Else\/>gibt<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> ein paar <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deiner<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihrer<\/Case><Case(2)>seiner<\/Case><\/Switch><Else\/>seiner<\/If><\/If> Abenteuer zum Besten.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>chat<Else\/>chats<\/If> with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>parlez <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous parle<Else\/>parle <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u8a71\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":8061,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>begin<Else\/>begins<\/If> speaking to no one in particular.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sprichst<Else\/>spricht<\/If> mit <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dir<Else\/>sich<\/If> selbst.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>begin<Else\/>begins<\/If> speaking to no one in particular.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>parlez<Else\/>parle<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u8a71\u3057\u305f\u3002"},"Name":"Converse","TextCommand":{"Alias":"","Alias_de":"\/erz\u00e4hlen","Alias_en":"","Alias_fr":"\/parler","Alias_ja":"","Command":"\/converse","Command_de":"\/converse","Command_en":"\/converse","Command_fr":"\/converse","Command_ja":"\/converse","Description":"USAGE:\n\n\u3000\/converse [subcommand]\n\n\n\n\u2192Strike up a conversation.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/erz\u00e4hlen, \/converse\n\nVERWENDUNG:\n\n\/erz\u00e4hlen [Unterbefehl]\n\n\u2192 Du f\u00fchrst ein Gespr\u00e4ch.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/converse [subcommand]\n\n\n\n\u2192Strike up a conversation.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/parler, \/converse\n\nUtilisation: \/parler [sous-commande]\n\nParle.\n\n>> Sous-commande:\n\nanimation (motion)  Ex\u00e9cute uniquement l'animation.\n\n* Si aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/converse \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u8a71\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":560,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8062,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>concentrate<Else\/>concentrates<\/If> on <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>blickst<Else\/>blickt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit zusammengekniffenen Brauen an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>concentrate<Else\/>concentrates<\/If> on <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>prenez<Else\/>prend<\/If> un air s\u00e9rieux <If(Equal(ObjectParameter(1),ObjectParameter(2)))>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>face \u00e0 vous<Else\/>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u771f\u5263\u306a\u8868\u60c5\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8063,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>try<Else\/>tries<\/If> hard to concentrate.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>machst<Else\/>macht<\/If> klar, dass es <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dir<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihr<\/Case><Case(2)>ihm<\/Case><\/Switch><Else\/>ihm<\/If><\/If> verdammt ernst ist... worum auch immer es geht.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>try<Else\/>tries<\/If> hard to concentrate.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>prenez<Else\/>prend<\/If> un air s\u00e9rieux.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u771f\u5263\u306a\u8868\u60c5\u306b\u306a\u3063\u305f\u3002"},"Name":"Concentrate","TextCommand":{"Alias":"","Alias_de":"\/ernst","Alias_en":"","Alias_fr":"\/s\u00e9rieux","Alias_ja":"","Command":"\/concentrate","Command_de":"\/concentrate","Command_en":"\/concentrate","Command_fr":"\/concentrate","Command_ja":"\/concentrate","Description":"USAGE:\n\n\u3000\/concentrate [subcommand]\n\n\n\n\u2192Knit your brows in thought.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/ernst, \/concentrate\n\nVERWENDUNG:\n\n\/ernst [Unterbefehl]\n\n\u2192 Du blickst ernst.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/concentrate [subcommand]\n\n\n\n\u2192Knit your brows in thought.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/s\u00e9rieux, \/concentrate\n\nUtilisation: \/s\u00e9rieux [sous-commande]\n\nPrend un air s\u00e9rieux.\n\n>> Sous-commande:\n\nanimation (motion)  Ex\u00e9cute uniquement l'animation.\n\n* Si aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/concentrate \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u771f\u5263\u306a\u8868\u60c5\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":561,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8064,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(3)))>confuse<Else\/>confuses<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>blickst<Else\/>blickt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> an, als laste das Leid der ganzen Welt auf <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dir<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihr<\/Case><Case(2)>ihm<\/Case><\/Switch><Else\/>ihm<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(3)))>confuse<Else\/>confuses<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>prenez<Else\/>prend<\/If> un air perplexe <If(Equal(ObjectParameter(1),ObjectParameter(2)))>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>face \u00e0 vous<Else\/>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u56f0\u60d1\u3057\u305f\u8868\u60c5\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8065,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> utterly confounded.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>machst<Else\/>macht<\/If> ein betr\u00fcbtes Gesicht.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> utterly confounded.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>prenez<Else\/>prend<\/If> un air perplexe.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u56f0\u60d1\u3057\u305f\u8868\u60c5\u306b\u306a\u3063\u305f\u3002"},"Name":"Confused","TextCommand":{"Alias":"","Alias_de":"\/betr\u00fcbt","Alias_en":"","Alias_fr":"\/perplexe","Alias_ja":"","Command":"\/disturbed","Command_de":"\/disturbed","Command_en":"\/disturbed","Command_fr":"\/disturbed","Command_ja":"\/disturbed","Description":"USAGE:\n\n\u3000\/disturbed [subcommand]\n\n\n\n\u2192Twist your face in confusion.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/betr\u00fcbt, \/disturbed\n\nVERWENDUNG:\n\n\/betr\u00fcbt [Unterbefehl]\n\n\u2192 Du blickst betr\u00fcbt.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/disturbed [subcommand]\n\n\n\n\u2192Twist your face in confusion.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/perplexe, \/disturbed\n\nUtilisation: \/perplexe [sous-commande]\n\nPrend un air perplexe.\n\n>> Sous-commande:\n\nanimation (motion)  Ex\u00e9cute uniquement l'animation.\n\n* Si aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/disturbed \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u56f0\u60d1\u3057\u305f\u8868\u60c5\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":562,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8066,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>smile<Else\/>smiles<\/If> weakly at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>l\u00e4chelst<Else\/>l\u00e4chelt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> freundlich zu.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>smile<Else\/>smiles<\/If> weakly at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>souriez tendrement <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous sourit tendrement<Else\/>sourit tendrement <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u67d4\u548c\u306b\u5fae\u7b11\u3093\u3067\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8067,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>smile<Else\/>smiles<\/If> weakly.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>setzt<Else\/>setzt<\/If> ein freundliches L\u00e4cheln auf.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>smile<Else\/>smiles<\/If> weakly.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>souriez<Else\/>sourit<\/If> tendrement.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u67d4\u548c\u306b\u5fae\u7b11\u3093\u3060\u3002"},"Name":"Simper","TextCommand":{"Alias":"","Alias_de":"\/sanftm\u00fctig","Alias_en":"","Alias_fr":"\/souriretendre","Alias_ja":"","Command":"\/simper","Command_de":"\/simper","Command_en":"\/simper","Command_fr":"\/simper","Command_ja":"\/simper","Description":"USAGE:\n\n\u3000\/simper [subcommand]\n\n\n\n\u2192Give a lazy smile.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/sanftm\u00fctig, \/simper\n\nVERWENDUNG:\n\n\/sanftm\u00fctig [Unterbefehl]\n\n\u2192 Du setzt ein mildes L\u00e4cheln auf.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/simper [subcommand]\n\n\n\n\u2192Give a lazy smile.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/souriretendre, \/simper\n\nUtilisation: \/souriretendre [sous-commande]\n\nSourit tendrement.\n\n>> Sous-commande:\n\nanimation (motion)  Ex\u00e9cute uniquement l'animation.\n\n* Si aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/simper \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u67d4\u548c\u306b\u5fae\u7b11\u3080\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":563,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8068,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>beam<Else\/>beams<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>gibst<Else\/>gibt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> zu verstehen, dass alles zu <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deiner<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihrer<\/Case><Case(2)>seiner<\/Case><\/Switch><Else\/>seiner<\/If><\/If> vollsten Zufriedenheit l\u00e4uft.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>beam<Else\/>beams<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>prenez<Else\/>prend<\/If> un air satisfait <If(Equal(ObjectParameter(1),ObjectParameter(2)))>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>face \u00e0 vous<Else\/>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6e80\u3061\u8db3\u308a\u305f\u8868\u60c5\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8069,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> positively beaming.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> l\u00e4sst keine Zweifel daran, dass <If(Equal(ObjectParameter(1),ObjectParameter(2)))>du<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>sie<\/Case><Case(2)>es<\/Case><\/Switch><Else\/>er<\/If><\/If> mit der Welt im Reinen <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bist<Else\/>ist<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> positively beaming.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>prenez<Else\/>prend<\/If> un air satisfait.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6e80\u3061\u8db3\u308a\u305f\u8868\u60c5\u3092\u3057\u305f\u3002"},"Name":"Beam","TextCommand":{"Alias":"","Alias_de":"\/zufrieden","Alias_en":"","Alias_fr":"\/satisfait","Alias_ja":"","Command":"\/beam","Command_de":"\/beam","Command_en":"\/beam","Command_fr":"\/beam","Command_ja":"\/beam","Description":"USAGE:\n\n\u3000\/beam [subcommand]\n\n\n\n\u2192Grin from ear to ear.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/zufrieden, \/beam\n\nVERWENDUNG:\n\n\/zufrieden [Unterbefehl]\n\n\u2192 Du l\u00e4sst keine Zweifel daran, dass du mit der Welt im Reinen bist.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/beam [subcommand]\n\n\n\n\u2192Grin from ear to ear.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/satisfait, \/beam\n\nUtilisation: \/satisfait [sous-commande]\n\nPrend un air satisfait.\n\n>> Sous-commande:\n\nanimation (motion)  Ex\u00e9cute uniquement l'animation.\n\n* Si aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/beam \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6e80\u3061\u8db3\u308a\u305f\u8868\u60c5\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":564,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8070,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stand<Else\/>stands<\/If> at attention before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>gibst<Else\/>gibt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> zu verstehen, dass <If(Equal(ObjectParameter(1),ObjectParameter(2)))>du<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>sie<\/Case><Case(2)>es<\/Case><\/Switch><Else\/>er<\/If><\/If> absolut wachsam und zu allem bereit <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bist<Else\/>ist<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stand<Else\/>stands<\/If> at attention before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> le garde-\u00e0-vous <If(Equal(ObjectParameter(1),ObjectParameter(2)))>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>face \u00e0 vous<Else\/>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6c17\u3092\u3064\u3051\u306e\u59ff\u52e2\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8071,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stand<Else\/>stands<\/If> at attention.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>signalisierst<Else\/>signalisiert<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deiner<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihrer<\/Case><Case(2)>seiner<\/Case><\/Switch><Else\/>seiner<\/If><\/If> Umwelt Bereitschaft und Wachsamkeit.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stand<Else\/>stands<\/If> at attention.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> le garde-\u00e0-vous.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6c17\u3092\u3064\u3051\u306e\u59ff\u52e2\u3092\u3057\u305f\u3002"},"Name":"Attention","TextCommand":{"Alias":"","Alias_de":"\/habacht","Alias_en":"","Alias_fr":"\/garde\u00e0vous","Alias_ja":"","Command":"\/attention","Command_de":"\/attention","Command_en":"\/attention","Command_fr":"\/attention","Command_ja":"\/attention","Description":"USAGE:\n\n\u3000\/attention [subcommand]\n\n\n\n\u2192Stand at attention.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/habacht, \/attention\n\nVERWENDUNG:\n\n\/habacht [Unterbefehl]\n\n\u2192 Du nimmst eine milit\u00e4risch stramme Haltung ein.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/attention [subcommand]\n\n\n\n\u2192Stand at attention.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/garde\u00e0vous, \/g\u00e0v, \/attention\n\nUtilisation: \/garde\u00e0vous [sous-commande]\n\nFait le garde-\u00e0-vous.\n\n>> Sous-commande:\n\nanimation (motion)  Ex\u00e9cute uniquement l'animation.\n\n* Si aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/attention \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6c17\u3092\u3064\u3051\u306e\u59ff\u52e2\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":565,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/g\u00e0v","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8072,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>relax<Else\/>relaxes<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> pose before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>machst<Else\/>macht<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dich<Else\/>sich<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> so locker, wie <If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>eine Soldatin<\/Case><Case(2)>ein Soldat<\/Case><\/Switch><Else\/>ein Soldat<\/If> es kann.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>relax<Else\/>relaxes<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> pose before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous mettez<Else\/>se met<\/If> au repos <If(Equal(ObjectParameter(1),ObjectParameter(2)))>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>face \u00e0 vous<Else\/>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u4f11\u3081\u306e\u59ff\u52e2\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8073,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>relax<Else\/>relaxes<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> pose.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>nimmst<Else\/>nimmt<\/If> eine lockere milit\u00e4rische Pose ein.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>relax<Else\/>relaxes<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> pose.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous mettez<Else\/>se met<\/If> au repos.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u4f11\u3081\u306e\u59ff\u52e2\u3092\u3057\u305f\u3002"},"Name":"At Ease","TextCommand":{"Alias":"","Alias_de":"\/r\u00fchren","Alias_en":"","Alias_fr":"\/repos","Alias_ja":"","Command":"\/atease","Command_de":"\/atease","Command_en":"\/atease","Command_fr":"\/atease","Command_ja":"\/atease","Description":"USAGE:\n\n\u3000\/atease [subcommand]\n\n\n\n\u2192Stand relaxed with your feet apart.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/r\u00fchren, \/atease\n\nVERWENDUNG:\n\n\/r\u00fchren [Unterbefehl]\n\n\u2192 Du stehst milit\u00e4risch locker.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/atease [subcommand]\n\n\n\n\u2192Stand relaxed with your feet apart.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/repos, \/atease\n\nUtilisation: \/repos [sous-commande]\n\nSe met au repos.\n\n>> Sous-commande:\n\nanimation (motion)  Ex\u00e9cute uniquement l'animation.\n\n* Si aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/atease \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u4f11\u3081\u306e\u59ff\u52e2\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":566,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8074,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>spar<Else\/>spars<\/If> with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>versuchst<Else\/>versucht<\/If>, <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit ein paar Schwingern und Haken zu beeindrucken.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>spar<Else\/>spars<\/If> with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>boxez<Else\/>boxe<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>face \u00e0 vous<Else\/>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u683c\u95d8\u8a13\u7df4\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8075,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>begin<Else\/>begins<\/If> shadowboxing.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>lehrst<Else\/>lehrt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deinen<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihren<\/Case><Case(2)>seinen<\/Case><\/Switch><Else\/>seinen<\/If><\/If> Schatten das F\u00fcrchten.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>begin<Else\/>begins<\/If> shadowboxing.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>boxez<Else\/>boxe<\/If> dans le vide.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u683c\u95d8\u8a13\u7df4\u3092\u3057\u305f\u3002"},"Name":"Box","TextCommand":{"Alias":"","Alias_de":"\/boxen","Alias_en":"","Alias_fr":"\/boxe","Alias_ja":"","Command":"\/box","Command_de":"\/box","Command_en":"\/box","Command_fr":"\/box","Command_ja":"\/box","Description":"USAGE:\n\n\u3000\/box [subcommand]\n\n\n\n\u2192Put up your dukes.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/boxen, \/box\n\nVERWENDUNG:\n\n\/boxen [Unterbefehl]\n\n\u2192 Du machst ein paar Schwinger und Haken zur \u00dcbung.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/box [subcommand]\n\n\n\n\u2192Put up your dukes.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/boxe, \/box\n\nUtilisation: \/boxe [sous-commande]\n\nDonne des coups de poing.\n\n>> Sous-commande:\n\nanimation (motion)  Ex\u00e9cute uniquement l'animation.\n\n* Si aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/box \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u683c\u95d8\u8a13\u7df4\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":567,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8076,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a ritual prayer for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"Abrakadabra! <Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>beschw\u00f6rst<Else\/>beschw\u00f6rt<\/If> kosmische Energie vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a ritual prayer for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>effectuez<Else\/>effectue<\/If> une pri\u00e8re rituelle <If(Equal(ObjectParameter(1),ObjectParameter(2)))>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>face \u00e0 vous<Else\/>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u304a\u307e\u3058\u306a\u3044\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8077,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a ritual prayer.","Text_de":"Simsalabim! <Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>beschw\u00f6rst<Else\/>beschw\u00f6rt<\/If> kosmische Energie herauf - und vielleicht auch den ein oder anderen Geist.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> a ritual prayer.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>effectuez<Else\/>effectue<\/If> une pri\u00e8re rituelle.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u304a\u307e\u3058\u306a\u3044\u3092\u3057\u305f\u3002"},"Name":"Ritual Prayer","TextCommand":{"Alias":"","Alias_de":"\/beschw\u00f6ren","Alias_en":"","Alias_fr":"\/pri\u00e8rerituelle","Alias_ja":"","Command":"\/ritualprayer","Command_de":"\/ritualprayer","Command_en":"\/ritualprayer","Command_fr":"\/ritualprayer","Command_ja":"\/ritualprayer","Description":"USAGE:\n\n\u3000\/ritualprayer [subcommand]\n\n\n\n\u2192Offer a prayer to the gods.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/beschw\u00f6ren, \/ritualprayer\n\nVERWENDUNG:\n\n\/beschw\u00f6ren [Unterbefehl]\n\n\u2192 Du beschw\u00f6rst kosmische Energie.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/ritualprayer [subcommand]\n\n\n\n\u2192Offer a prayer to the gods.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/pri\u00e8rerituelle, \/prituelle, \/ritualprayer\n\nUtilisation: \/pri\u00e8rerituelle [sous-commande]\n\nEffectue une pri\u00e8re rituelle.\n\n>> Sous-commande:\n\nanimation (motion)  Ex\u00e9cute uniquement l'animation.\n\n* Si aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/ritualprayer \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u304a\u307e\u3058\u306a\u3044\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":568,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/prituelle","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":null,"LogMessageUntargeted":null,"Name":"","TextCommand":null},{"LogMessageTargeted":{"ID":8098,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tremble<Else\/>trembles<\/If> before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zitterst<Else\/>zittert<\/If> aus lauter Angst vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tremble<Else\/>trembles<\/If> before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tremblez<Else\/>tremble<\/If> de peur <If(Equal(ObjectParameter(1),ObjectParameter(2)))>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>face \u00e0 vous<Else\/>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u602f\u3048\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8099,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tremble<Else\/>trembles<\/If> in fright.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zitterst<Else\/>zittert<\/If> aus lauter Angst.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tremble<Else\/>trembles<\/If> in fright.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tremblez<Else\/>tremble<\/If> de peur.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u602f\u3048\u305f\u3002"},"Name":"Tremble","TextCommand":{"Alias":"","Alias_de":"\/zittern","Alias_en":"","Alias_fr":"\/tremblerdepeur","Alias_ja":"","Command":"\/tremble","Command_de":"\/tremble","Command_en":"\/tremble","Command_fr":"\/tremble","Command_ja":"\/tremble","Description":"USAGE:\n\n\u3000\/tremble [subcommand]\n\n\n\n\u2192Tremble with fear.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/zittern, \/tremble\n\nVERWENDUNG:\n\n\/zittern [Unterbefehl]\n\n\u2192 Du zitterst aus lauter Angst.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/tremble [subcommand]\n\n\n\n\u2192Tremble with fear.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/tremblerdepeur, \/tremble\n\nUtilisation: \/tremblerdepeur [sous-commande]\n\nTremble de peur.\n\n>> Sous-commande:\n\nanimation (motion)  Ex\u00e9cute uniquement l'animation.\n\n* Si aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/tremble \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u602f\u3048\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":570,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8100,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>drop<Else\/>drops<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> knee winded before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>gehst<Else\/>geht<\/If> vollkommen ersch\u00f6pft vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> in die Knie.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>drop<Else\/>drops<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> knee winded before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>posez<Else\/>pose<\/If> un genou \u00e0 terre devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u819d\u3092\u7a81\u3044\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8101,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>drop<Else\/>drops<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> knee winded.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>gehst<Else\/>geht<\/If> vollkommen ersch\u00f6pft in die Knie.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>drop<Else\/>drops<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> knee winded.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>posez<Else\/>pose<\/If> un genou \u00e0 terre.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u819d\u3092\u7a81\u3044\u305f\u3002"},"Name":"Winded","TextCommand":{"Alias":"","Alias_de":"\/au\u00dferatem","Alias_en":"","Alias_fr":"\/genou\u00e0terre","Alias_ja":"","Command":"\/winded","Command_de":"\/winded","Command_en":"\/winded","Command_fr":"\/winded","Command_ja":"\/winded","Description":"USAGE:\n\n\u3000\/winded [subcommand]\n\n\n\n\u2192Fall to one knee, exhausted.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/au\u00dferatem, \/winded\n\nVERWENDUNG:\n\n\/au\u00dferatem [Unterbefehl]\n\n\u2192 Du gehst vollkommen ersch\u00f6pft in die Knie.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/winded [subcommand]\n\n\n\n\u2192Fall to one knee, exhausted.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/genou\u00e0terre, \/winded\n\nUtilisation: \/genou\u00e0terre [sous-commande]\n\nPose un genou \u00e0 terre.\n\n>> Sous-commande:\n\nanimation (motion)  Ex\u00e9cute uniquement l'animation.\n\n* Si aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/winded \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u819d\u3092\u7a81\u304f\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":571,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8102,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> taken aback by <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(3)))>bringst<Else\/>bringt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dich<Else\/><If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If><\/If> v\u00f6llig aus der Fassung.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> taken aback by <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tombez<Else\/>tombe<\/If> des nues devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u4ef0\u5929\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8103,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> taken aback.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bist<Else\/>ist<\/If> v\u00f6llig aus der Fassung.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> taken aback.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tombez<Else\/>tombe<\/If> des nues.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u4ef0\u5929\u3057\u305f\u3002"},"Name":"Aback","TextCommand":{"Alias":"","Alias_de":"\/huch","Alias_en":"","Alias_fr":"\/stup\u00e9faction","Alias_ja":"","Command":"\/aback","Command_de":"\/aback","Command_en":"\/aback","Command_fr":"\/aback","Command_ja":"\/aback","Description":"USAGE:\n\n\u3000\/aback [subcommand]\n\n\n\n\u2192Act taken aback.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/huch, \/aback\n\nVERWENDUNG:\n\n\/huch [Unterbefehl]\n\n\u2192 Du bist v\u00f6llig aus der Fassung.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/aback [subcommand]\n\n\n\n\u2192Act taken aback.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/stup\u00e9faction, \/aback\n\nUtilisation: \/stup\u00e9faction [sous-commande]\n\nTombe des nues.\n\n>> Sous-commande:\n\nanimation (motion)  Ex\u00e9cute uniquement l'animation.\n\n* Si aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/aback \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u4ef0\u5929\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":572,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8104,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>offer<Else\/>offers<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> a humble greeting.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>gr\u00fc\u00dft<Else\/>gr\u00fc\u00dft<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> auf saloppe Art.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>offer<Else\/>offers<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> a humble greeting.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>saluez <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous salue<Else\/>salue <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If> de fa\u00e7on d\u00e9contract\u00e9e.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6328\u62f6\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":8105,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>raise<Else\/>raises<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> hand in greeting.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hebst<Else\/>hebt<\/If> salopp die Hand zum Gru\u00dfe.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>raise<Else\/>raises<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> hand in greeting.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>saluez<Else\/>salue<\/If> de fa\u00e7on d\u00e9contract\u00e9e.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6328\u62f6\u3057\u305f\u3002"},"Name":"Greeting","TextCommand":{"Alias":"","Alias_de":"\/salopp","Alias_en":"","Alias_fr":"\/salutd\u00e9contract\u00e9","Alias_ja":"","Command":"\/greet","Command_de":"\/greet","Command_en":"\/greet","Command_fr":"\/greet","Command_ja":"\/greet","Description":"USAGE:\n\n\u3000\/greet [subcommand]\n\n\n\n\u2192Wave your hand in greeting.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/salopp, \/greet\n\nVERWENDUNG:\n\n\/salopp [Unterbefehl]\n\n\u2192 Du hebst salopp die Hand zum Gru\u00dfe.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/greet [subcommand]\n\n\n\n\u2192Wave your hand in greeting.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/salutd\u00e9contract\u00e9, \/greet\n\nUtilisation: \/salutd\u00e9contract\u00e9 [sous-commande]\n\nSalue de fa\u00e7on d\u00e9contract\u00e9e.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/greet \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6328\u62f6\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":573,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8106,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the box step before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> ein paar Tanzgrundschritte.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the box step before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>montrez quelques pas de base <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous montre quelques pas de base<Else\/>montre quelques pas de base <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30dc\u30c3\u30af\u30b9\u30b9\u30c6\u30c3\u30d7\u3092\u8e0f\u3093\u3067\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8107,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the box step.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> ein paar Tanzgrundschritte.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the box step.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> quelques pas de base.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30dc\u30c3\u30af\u30b9\u30b9\u30c6\u30c3\u30d7\u3092\u8e0f\u3093\u3060\u3002"},"Name":"Box Step","TextCommand":{"Alias":"","Alias_de":"\/tanzgrundschritt","Alias_en":"","Alias_fr":"\/pasdebase","Alias_ja":"","Command":"\/boxstep","Command_de":"\/boxstep","Command_en":"\/boxstep","Command_fr":"\/boxstep","Command_ja":"\/boxstep","Description":"USAGE:\n\n\u3000\/boxstep [subcommand]\n\n\n\n\u2192Perform a box step dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/tanzgrundschritt, \/grundschritt, \/boxstep\n\nVERWENDUNG:\n\n\/tanzgrundschritt [Unterbefehl]\n\n\u2192 Du zeigst ein paar Tanzgrundschritte.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/boxstep [subcommand]\n\n\n\n\u2192Perform a box step dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/pasdebase, \/boxstep\n\nUtilisation: \/pasdebase [sous-commande]\n\nEx\u00e9cute un pas de danse de base.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/boxstep \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30dc\u30c3\u30af\u30b9\u30b9\u30c6\u30c3\u30d7\u3092\u8e0f\u3080\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":574,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"\/2legit","ShortAlias_de":"\/grundschritt","ShortAlias_en":"\/2legit","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8108,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the side step before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> ein paar Seitw\u00e4rtsschritte.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the side step before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> quelques pas de c\u00f4t\u00e9 devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30b5\u30a4\u30c9\u30b9\u30c6\u30c3\u30d7\u3092\u8e0f\u3093\u3067\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8109,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the side step.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> ein paar Seitw\u00e4rtsschritte.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the side step.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> quelques pas de c\u00f4t\u00e9.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30b5\u30a4\u30c9\u30b9\u30c6\u30c3\u30d7\u3092\u8e0f\u3093\u3060\u3002"},"Name":"Side Step","TextCommand":{"Alias":"","Alias_de":"\/seitw\u00e4rtsschritt","Alias_en":"","Alias_fr":"\/pasdec\u00f4t\u00e9","Alias_ja":"","Command":"\/sidestep","Command_de":"\/sidestep","Command_en":"\/sidestep","Command_fr":"\/sidestep","Command_ja":"\/sidestep","Description":"USAGE:\n\n\u3000\/sidestep [subcommand]\n\n\n\n\u2192Perform a side step dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/seitw\u00e4rtsschritt, \/seitschritt, \/sidestep\n\nVERWENDUNG:\n\n\/seitw\u00e4rtsschritt [Unterbefehl]\n\n\u2192 Du zeigst ein paar Seitw\u00e4rtsschritte.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/sidestep [subcommand]\n\n\n\n\u2192Perform a side step dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/pasdec\u00f4t\u00e9, \/sidestep\n\nUtilisation: \/pasdec\u00f4t\u00e9 [sous-commande]\n\nEx\u00e9cute un pas de danse de c\u00f4t\u00e9.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/sidestep \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30b5\u30a4\u30c9\u30b9\u30c6\u30c3\u30d7\u3092\u8e0f\u3080\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":575,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/seitschritt","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8110,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ready<Else\/>readies<\/If> Ultima on <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>. Nothing happens.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>badest<Else\/>badet<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> im strahlenden Glanz von Ultima.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ready<Else\/>readies<\/If> Ultima on <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>. Nothing happens.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> une d\u00e9monstration du sort Ultima pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30a2\u30eb\u30c6\u30de\u306e\u5982\u304d\u5149\u3092\u653e\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8111,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ready<Else\/>readies<\/If> Ultima. Nothing happens.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>badest<Else\/>badet<\/If> die Umgebung im strahlenden Glanz von Ultima.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ready<Else\/>readies<\/If> Ultima. Nothing happens.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> une d\u00e9monstration du sort Ultima.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30a2\u30eb\u30c6\u30de\u306e\u5982\u304d\u5149\u3092\u653e\u3063\u305f\u3002"},"Name":"Ultima","TextCommand":{"Alias":"","Alias_de":"","Alias_en":"","Alias_fr":"\/ultima","Alias_ja":"","Command":"\/ultima","Command_de":"\/ultima","Command_en":"\/ultima","Command_fr":"\/ultima","Command_ja":"\/ultima","Description":"USAGE:\n\n\u3000\/ultima [subcommand]\n\n\n\n\u2192Unleash the savage might of Ultima!\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/ultima\n\nVERWENDUNG:\n\n\/ultima [Unterbefehl]\n\n\u2192 Du entfesselst Ultimas zerst\u00f6rerische Kraft.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/ultima [subcommand]\n\n\n\n\u2192Unleash the savage might of Ultima!\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/ultima\n\nUtilisation: \/ultima [sous-commande]\n\nFait une d\u00e9monstration du sort Ultima.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/ultima \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30a2\u30eb\u30c6\u30de\u306e\u5982\u304d\u5149\u3092\u653e\u3064\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":576,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8112,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the yol dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>f\u00fchrst<Else\/>f\u00fchrt<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> einen Yol-Tanz auf.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the yol dance for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse des yols pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30e8\u30eb\u30c0\u30f3\u30b9\u3092\u8e0a\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8113,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the yol dance.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> tanzt den Yol-Tanz.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the yol dance.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse des yols.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30e8\u30eb\u30c0\u30f3\u30b9\u3092\u8e0a\u3063\u305f\u3002"},"Name":"Yol Dance","TextCommand":{"Alias":"","Alias_de":"\/yoltanz","Alias_en":"","Alias_fr":"\/dansedesyols","Alias_ja":"","Command":"\/yoldance","Command_de":"\/yoldance","Command_en":"\/yoldance","Command_fr":"\/yoldance","Command_ja":"\/yoldance","Description":"USAGE:\n\n\u3000\/yoldance [subcommand]\n\n\n\n\u2192Perform the yol dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/yoltanz, \/yoldance\n\nVERWENDUNG:\n\n\/yoltanz [Unterbefehl]\n\n\u2192 Du tanzt den Yol-Tanz.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/yoldance [subcommand]\n\n\n\n\u2192Perform the yol dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/dansedesyols, \/yoldance\n\nUtilisation: \/dansedesyols [sous-commande]\n\nEx\u00e9cute la danse des yols.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/yoldance \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30e8\u30eb\u30c0\u30f3\u30b9\u3092\u8e0a\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":577,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":null,"LogMessageUntargeted":null,"Name":"","TextCommand":null},{"LogMessageTargeted":{"ID":8114,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> playfully <If(Equal(ObjectParameter(1),ObjectParameter(2)))>splash<Else\/>splashes<\/If> water on <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> bespritzt <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit Wasser.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> playfully <If(Equal(ObjectParameter(1),ObjectParameter(2)))>splash<Else\/>splashes<\/If> water on <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>jetez<Else\/>jette<\/If> de l'eau sur <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6c34\u3092\u304b\u3051\u305f\u3002"},"LogMessageUntargeted":{"ID":8115,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> playfully <If(Equal(ObjectParameter(1),ObjectParameter(2)))>splash<Else\/>splashes<\/If> in the water.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> spritzt mit Wasser um <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dich<Else\/>sich<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> playfully <If(Equal(ObjectParameter(1),ObjectParameter(2)))>splash<Else\/>splashes<\/If> in the water.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>jetez<Else\/>jette<\/If> de l'eau au hasard.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6c34\u3092\u304b\u3051\u305f\u3002"},"Name":"Splash","TextCommand":{"Alias":"","Alias_de":"\/wasserschlacht","Alias_en":"","Alias_fr":"\/\u00e9clabousser","Alias_ja":"","Command":"\/splash","Command_de":"\/splash","Command_en":"\/splash","Command_fr":"\/splash","Command_ja":"\/splash","Description":"USAGE:\n\n\u3000\/splash [subcommand]\n\n\n\n\u2192Splash playfully when in water.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/wasserschlacht, \/splash\n\nVERWENDUNG:\n\n\/wasserschlacht [Unterbefehl]\n\n\u2192 Du spritzt mit Wasser. Daf\u00fcr musst du dich im Wasser befinden.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/splash [subcommand]\n\n\n\n\u2192Splash playfully when in water.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/\u00e9clabousser, \/splash\n\nUtilisation: \/\u00e9clabousser [sous-commande]\n\nFait semblant d'asperger avec de l'eau.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/splash \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6c34\u3092\u304b\u3051\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":579,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8114,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> playfully <If(Equal(ObjectParameter(1),ObjectParameter(2)))>splash<Else\/>splashes<\/If> water on <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> bespritzt <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit Wasser.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> playfully <If(Equal(ObjectParameter(1),ObjectParameter(2)))>splash<Else\/>splashes<\/If> water on <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>jetez<Else\/>jette<\/If> de l'eau sur <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6c34\u3092\u304b\u3051\u305f\u3002"},"LogMessageUntargeted":{"ID":8115,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> playfully <If(Equal(ObjectParameter(1),ObjectParameter(2)))>splash<Else\/>splashes<\/If> in the water.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> spritzt mit Wasser um <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dich<Else\/>sich<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> playfully <If(Equal(ObjectParameter(1),ObjectParameter(2)))>splash<Else\/>splashes<\/If> in the water.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>jetez<Else\/>jette<\/If> de l'eau au hasard.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6c34\u3092\u304b\u3051\u305f\u3002"},"Name":"","TextCommand":null},{"LogMessageTargeted":{"ID":8116,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wipe<Else\/>wipes<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> brow before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>, dass <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dir<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihr<\/Case><Case(2)>ihm<\/Case><\/Switch><Else\/>ihm<\/If><\/If> hei\u00df ist.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wipe<Else\/>wipes<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> brow before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>montrez <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If> combien vous avez chaud<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous montre combien <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>elle a<Else\/>il a<\/If><Else\/><If(PlayerParameter(5))>elle a<Else\/>il a<\/If><\/If> chaud<Else\/>montre <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If> combien <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>elle a<Else\/>il a<\/If><Else\/><If(PlayerParameter(5))>elle a<Else\/>il a<\/If><\/If> chaud<\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6691\u304c\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8117,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wipe<Else\/>wipes<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> brow.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If>, dass <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dir<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihr<\/Case><Case(2)>ihm<\/Case><\/Switch><Else\/>ihm<\/If><\/If> hei\u00df ist.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wipe<Else\/>wipes<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> brow.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>montrez combien vous avez chaud<Else\/>montre combien <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>elle a<Else\/>il a<\/If><Else\/><If(PlayerParameter(5))>elle a<Else\/>il a<\/If><\/If> chaud<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6691\u304c\u3063\u305f\u3002"},"Name":"Sweat","TextCommand":{"Alias":"","Alias_de":"\/hei\u00df","Alias_en":"","Alias_fr":"\/transpirer","Alias_ja":"","Command":"\/sweat","Command_de":"\/sweat","Command_en":"\/sweat","Command_fr":"\/sweat","Command_ja":"\/sweat","Description":"USAGE:\n\n\u3000\/sweat [subcommand]\n\n\n\n\u2192Wipe the sweat from your brow.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/hei\u00df, \/sweat\n\nVERWENDUNG:\n\n\/hei\u00df [Unterbefehl]\n\n\u2192 Du wischst dir den Schwei\u00df von der Stirn.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/sweat [subcommand]\n\n\n\n\u2192Wipe the sweat from your brow.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/transpirer, \/sweat\n\nUtilisation: \/transpirer [sous-commande]\n\nS'essuie le front.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/sweat \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6691\u304c\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":581,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"\/tillyoubleed","ShortAlias_de":"","ShortAlias_en":"\/tillyoubleed","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8118,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>shiver<Else\/>shivers<\/If> at the sight of <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>, dass <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dir<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihr<\/Case><Case(2)>ihm<\/Case><\/Switch><Else\/>ihm<\/If><\/If> kalt ist.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>shiver<Else\/>shivers<\/If> at the sight of <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>grelottez<Else\/>grelotte<\/If> devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u5bd2\u304c\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8119,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>begin<Else\/>begins<\/If> to shiver.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If>, dass <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dir<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihr<\/Case><Case(2)>ihm<\/Case><\/Switch><Else\/>ihm<\/If><\/If> kalt ist.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>begin<Else\/>begins<\/If> to shiver.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>grelottez<Else\/>grelotte<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u5bd2\u304c\u3063\u305f\u3002"},"Name":"Shiver","TextCommand":{"Alias":"","Alias_de":"\/kalt","Alias_en":"","Alias_fr":"\/grelotter","Alias_ja":"","Command":"\/shiver","Command_de":"\/shiver","Command_en":"\/shiver","Command_fr":"\/shiver","Command_ja":"\/shiver","Description":"USAGE:\n\n\u3000\/shiver [subcommand]\n\n\n\n\u2192Tremble from the cold.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/kalt, \/shiver\n\nVERWENDUNG:\n\n\/kalt [Unterbefehl]\n\n\u2192 Du zitterst vor K\u00e4lte.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/shiver [subcommand]\n\n\n\n\u2192Tremble from the cold.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/grelotter, \/shiver\n\nUtilisation: \/grelotter [sous-commande]\n\nTremble de froid.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/shiver \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u5bd2\u304c\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":582,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8120,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>explain<Else\/>explains<\/If> everything to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>erkl\u00e4rst<Else\/>erkl\u00e4rt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>, wie die Dinge laufen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>explain<Else\/>explains<\/If> everything to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous lancez<Else\/>se lance<\/If> dans des explications pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u8aac\u660e\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8121,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>begin<Else\/>begins<\/If> explaining.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wei\u00dft<Else\/>wei\u00df<\/If>, wie die Dinge laufen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>begin<Else\/>begins<\/If> explaining.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous lancez<Else\/>se lance<\/If> dans des explications.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u8aac\u660e\u3057\u305f\u3002"},"Name":"Elucidate","TextCommand":{"Alias":"","Alias_de":"\/erkl\u00e4ren","Alias_en":"","Alias_fr":"\/\u00e9lucider","Alias_ja":"","Command":"\/elucidate","Command_de":"\/elucidate","Command_en":"\/elucidate","Command_fr":"\/elucidate","Command_ja":"\/elucidate","Description":"USAGE:\n\n\u3000\/elucidate [subcommand]\n\n\n\n\u2192Explain yourself to any who will listen.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/erkl\u00e4ren, \/erkl\u00e4r, \/elucidate\n\nVERWENDUNG:\n\n\/erkl\u00e4ren [Unterbefehl]\n\n\u2192 Du erkl\u00e4rst etwas mit Nachdruck.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/elucidate [subcommand]\n\n\n\n\u2192Explain yourself to any who will listen.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/\u00e9lucider, \/elucidate\n\nUtilisation: \/\u00e9lucider [sous-commande]\n\nSe lance dans des explications.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/elucidate \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u8aac\u660e\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":583,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/erkl\u00e4r","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8122,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ponder<Else\/>ponders<\/If> over <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>machst<Else\/>macht<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> ein ahnungsloses Gesicht.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ponder<Else\/>ponders<\/If> over <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> dans la lune devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u7a7a\u60f3\u3059\u308b\u3088\u3046\u306a\u8868\u60c5\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8123,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> deep in thought.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>machst<Else\/>macht<\/If> ein ahnungsloses Gesicht.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> deep in thought.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> dans la lune.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u7a7a\u60f3\u3059\u308b\u3088\u3046\u306a\u8868\u60c5\u3092\u3057\u305f\u3002"},"Name":"Ponder","TextCommand":{"Alias":"","Alias_de":"\/ahnungslos","Alias_en":"","Alias_fr":"\/songeur","Alias_ja":"","Command":"\/ponder","Command_de":"\/ponder","Command_en":"\/ponder","Command_fr":"\/ponder","Command_ja":"\/ponder","Description":"USAGE:\n\n\u3000\/ponder [subcommand]\n\n\n\n\u2192Lose yourself in thought.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/ahnungslos, \/ponder\n\nVERWENDUNG:\n\n\/ahnungslos [Unterbefehl]\n\n\u2192 Du dr\u00fcckst dein Unwissen aus.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus.\n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/ponder [subcommand]\n\n\n\n\u2192Lose yourself in thought.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/songeur, \/ponder\n\nUtilisation: \/songeur [sous-commande]\n\nEst perdu dans ses pens\u00e9es.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/ponder \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u7a7a\u60f3\u3059\u308b\u3088\u3046\u306a\u8868\u60c5\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":584,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"\/makeyougohmmm","ShortAlias_de":"","ShortAlias_en":"\/makeyougohmmm","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8124,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wink<Else\/>winks<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zwinkerst<Else\/>zwinkert<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> zu.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wink<Else\/>winks<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites un clin d'\u0153il <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous fait un clin d'\u0153il<Else\/>fait un clin d'\u0153il <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30a6\u30a3\u30f3\u30af\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8125,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wink<Else\/>winks<\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zwinkerst<Else\/>zwinkert<\/If> jemandem zu.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wink<Else\/>winks<\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> un clin d'\u0153il.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30a6\u30a3\u30f3\u30af\u3057\u305f\u3002"},"Name":"Wink (Left)","TextCommand":{"Alias":"","Alias_de":"\/zwinkerlinks","Alias_en":"","Alias_fr":"\/clindoeilgauche","Alias_ja":"","Command":"\/leftwink","Command_de":"\/leftwink","Command_en":"\/leftwink","Command_fr":"\/leftwink","Command_ja":"\/leftwink","Description":"USAGE:\n\n\u3000\/leftwink [subcommand]\n\n\n\n\u2192Perform the wink emote with your left eye.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/zwinkerlinks, \/leftwink\n\nVERWENDUNG:\n\n\/zwinkerlinks [Unterbefehl]\n\n\u2192 Du zwinkerst jemandem zu.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/leftwink [subcommand]\n\n\n\n\u2192Perform the wink emote with your left eye.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/clindoeilgauche, \/cloeilg, \/leftwink\n\nUtilisation: \/clindoeilgauche [sous-commande]\n\nFait un clin d'\u0153il gauche.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/leftwink \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30a6\u30a3\u30f3\u30af\uff08\u5de6\uff09\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":585,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/cloeilg","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8126,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the \u201cget fantasy\u201d before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> tanzt den Funky-Fantasy-Tanz vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the \u201cget fantasy\u201d before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse \u201cFantaisie urbaine\u201d pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30b2\u30c3\u30c8\u30d5\u30a1\u30f3\u30bf\u30b8\u30fc\u3092\u8e0a\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8127,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the \u201cget fantasy.\u201d","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> tanzt den Funky-Fantasy-Tanz.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the \u201cget fantasy.\u201d","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse \u201cFantaisie urbaine\u201d.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30b2\u30c3\u30c8\u30d5\u30a1\u30f3\u30bf\u30b8\u30fc\u3092\u8e0a\u3063\u305f\u3002"},"Name":"Get Fantasy","TextCommand":{"Alias":"","Alias_de":"\/funkyfantasy","Alias_en":"","Alias_fr":"\/fantaisieurbaine","Alias_ja":"","Command":"\/getfantasy","Command_de":"\/getfantasy","Command_en":"\/getfantasy","Command_fr":"\/getfantasy","Command_ja":"\/getfantasy","Description":"USAGE:\n\n\u3000\/getfantasy [subcommand]\n\n\n\n\u2192Perform the Get Fantasy dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/funkyfantasy, \/funky\n\nVERWENDUNG:\n\n\/funkyfantasy [Unterbefehl]\n\n\u2192 Du tanzt den Funky-Fantasy-Tanz.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/getfantasy [subcommand]\n\n\n\n\u2192Perform the Get Fantasy dance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/fantaisieurbaine, \/getfantasy\n\nUtilisation: \/fantaisieurbaine [sous-commande]\n\nEx\u00e9cute la danse \"Fantaisie urbaine\".\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/getfantasy \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30b2\u30c3\u30c8\u30d5\u30a1\u30f3\u30bf\u30b8\u30fc\u3092\u8e0a\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":586,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/funky","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8128,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the popoto step before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> tanzt den Toffel-Tanz vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the popoto step before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse \u201cPopping popoto\u201d pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30dd\u30dd\u30c8\u30b9\u30c6\u30c3\u30d7\u3092\u8e0f\u3093\u3067\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8129,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the popoto step.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> tanzt den Toffel-Tanz.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the popoto step.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> la danse \u201cPopping popoto\u201d.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30dd\u30dd\u30c8\u30b9\u30c6\u30c3\u30d7\u3092\u8e0f\u3093\u3060\u3002"},"Name":"Popoto Step","TextCommand":{"Alias":"","Alias_de":"\/toffeltanz","Alias_en":"","Alias_fr":"\/poppingpopoto","Alias_ja":"","Command":"\/popotostep","Command_de":"\/popotostep","Command_en":"\/popotostep","Command_fr":"\/popotostep","Command_ja":"\/popotostep","Description":"USAGE:\n\n\u3000\/popotostep [subcommand]\n\n\n\n\u2192Perform the popoto step.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/toffeltanz, \/toffel, \/popotostep\n\nVERWENDUNG:\n\n\/toffeltanz [Unterbefehl]\n\n\u2192 Du tanzt den Toffel-Tanz.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/popotostep [subcommand]\n\n\n\n\u2192Perform the popoto step.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/poppingpopoto, \/popotostep\n\nUtilisation: \/poppingpopoto [sous-commande]\n\nEx\u00e9cute la danse \"Popping popoto\".\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/popotostep \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30dd\u30dd\u30c8\u30b9\u30c6\u30c3\u30d7\u3092\u8e0f\u3080\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":587,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/toffel","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8130,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hum<Else\/>hums<\/If> a playful tune for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>summst<Else\/>summt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> eine fr\u00f6hliche Melodie vor.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hum<Else\/>hums<\/If> a playful tune for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>fredonnez<Else\/>fredonne<\/If> gaiement devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u9f3b\u6b4c\u3092\u6b4c\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8131,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hum<Else\/>hums<\/If> playfully.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>summst<Else\/>summt<\/If> eine fr\u00f6hliche Melodie.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hum<Else\/>hums<\/If> playfully.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>fredonnez<Else\/>fredonne<\/If> gaiement.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u9f3b\u6b4c\u3092\u6b4c\u3063\u305f\u3002"},"Name":"Hum","TextCommand":{"Alias":"","Alias_de":"\/summen","Alias_en":"","Alias_fr":"\/fredonner","Alias_ja":"","Command":"\/hum","Command_de":"\/hum","Command_en":"\/hum","Command_fr":"\/hum","Command_ja":"\/hum","Description":"USAGE:\n\n\u3000\/hum [subcommand]\n\n\n\n\u2192Swing your arms and hum a merry tune.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/summen, \/hum\n\nVERWENDUNG:\n\n\/summen [Unterbefehl]\n\n\u2192 Du summst eine fr\u00f6hliche Melodie.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/hum [subcommand]\n\n\n\n\u2192Swing your arms and hum a merry tune.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/fredonner, \/hum\n\nUtilisation: \/fredonner [sous-commande]\n\nFredonne gaiement.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/hum \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u9f3b\u6b4c\u3092\u6b4c\u3046\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":588,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8132,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>confirm<Else\/>confirms<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))>your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>'s<\/If> identity.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vergewisserst<Else\/>vergewissert<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dich<Else\/>sich<\/If>, dass <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> auch <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))>bist<Else\/>ist<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>confirm<Else\/>confirms<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))>your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>'s<\/If> identity.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>confirmez<Else\/>confirme<\/If> une information \u00e0 propos <If(Equal(ObjectParameter(1),ObjectParameter(3)))>de <Else\/><\/If><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,9,PlayerParameter(8),1,1)\/><Else\/><If(Equal(9,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(9,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,9,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,9,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u78ba\u8a8d\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8133,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>confirm<Else\/>confirms<\/If> something of great import.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vergewisserst<Else\/>vergewissert<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dich<Else\/>sich<\/If> einer ungemein wichtigen Sache.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>confirm<Else\/>confirms<\/If> something of great import.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>confirmez<Else\/>confirme<\/If> une information.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u78ba\u8a8d\u3057\u305f\u3002"},"Name":"Confirm","TextCommand":{"Alias":"","Alias_de":"\/vergewissern","Alias_en":"","Alias_fr":"\/confirmer","Alias_ja":"","Command":"\/confirm","Command_de":"\/confirm","Command_en":"\/confirm","Command_fr":"\/confirm","Command_ja":"\/confirm","Description":"USAGE:\n\n\u3000\/confirm [subcommand]\n\n\n\n\u2192Make sure that all is as it should be.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/vergewissern, \/confirm\n\nVERWENDUNG:\n\n\/vergewissern [Unterbefehl]\n\n\u2192 Du vergewisserst dich einer ungemein wichtigen Sache.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/confirm [subcommand]\n\n\n\n\u2192Make sure that all is as it should be.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/confirmer, \/confirm\n\nUtilisation: \/confirmer [sous-commande]\n\nConfirme une information.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/confirm \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u78ba\u8a8d\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":589,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8134,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>weave<Else\/>weaves<\/If> an intricate web of deceit for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>erl\u00e4uterst<Else\/>erl\u00e4utert<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> den Plan.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>weave<Else\/>weaves<\/If> an intricate web of deceit for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>expliquez votre plan <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous explique son plan<Else\/>explique son plan <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u4f01\u307f\u3092\u8a71\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":8135,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>weave<Else\/>weaves<\/If> an intricate web of deceit.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>erl\u00e4uterst<Else\/>erl\u00e4utert<\/If> den Plan.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>weave<Else\/>weaves<\/If> an intricate web of deceit.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>expliquez votre plan<Else\/>explique son plan<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u4f01\u307f\u3092\u8a71\u3057\u305f\u3002"},"Name":"Scheme","TextCommand":{"Alias":"","Alias_de":"\/plan","Alias_en":"","Alias_fr":"\/expliquerplan","Alias_ja":"","Command":"\/scheme","Command_de":"\/scheme","Command_en":"\/scheme","Command_fr":"\/scheme","Command_ja":"\/scheme","Description":"USAGE:\n\n\u3000\/scheme [subcommand]\n\n\n\n\u2192Spin a web of lies and deceit.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/plan, \/scheme\n\nVERWENDUNG:\n\n\/plan [Unterbefehl]\n\n\u2192 Du erkl\u00e4rst deinen Plan.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/scheme [subcommand]\n\n\n\n\u2192Spin a web of lies and deceit.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/expliquerplan, \/scheme\n\nUtilisation: \/expliquerplan [sous-commande]\n\nExplique son plan.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/scheme \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u4f01\u307f\u3092\u8a71\u3059\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":590,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8136,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>endure<Else\/>endures<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))>your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>'s<\/If> onslaught.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>h\u00e4ltst<Else\/>h\u00e4lt<\/If> dem Ansturm von <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> stand.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>endure<Else\/>endures<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))>your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>'s<\/If> onslaught.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>prenez<Else\/>prend<\/If> un air crisp\u00e9 <If(Equal(ObjectParameter(1),ObjectParameter(2)))>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>face \u00e0 vous<Else\/>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u5fcd\u8010\u3059\u308b\u3088\u3046\u306a\u8868\u60c5\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8137,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> silently <If(Equal(ObjectParameter(1),ObjectParameter(2)))>endure<Else\/>endures<\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> bei\u00dft tapfer die Z\u00e4hne zusammen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> silently <If(Equal(ObjectParameter(1),ObjectParameter(2)))>endure<Else\/>endures<\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>prenez<Else\/>prend<\/If> un air crisp\u00e9.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u5fcd\u8010\u3059\u308b\u3088\u3046\u306a\u8868\u60c5\u3092\u3057\u305f\u3002"},"Name":"Endure","TextCommand":{"Alias":"","Alias_de":"\/tapfer","Alias_en":"","Alias_fr":"\/crisp\u00e9","Alias_ja":"","Command":"\/endure","Command_de":"\/endure","Command_en":"\/endure","Command_fr":"\/endure","Command_ja":"\/endure","Description":"USAGE:\n\n\u3000\/endure [subcommand]\n\n\n\n\u2192Grit your teeth and bear all that comes your way.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/tapfer, \/z\u00e4hne, \/endure\n\nVERWENDUNG:\n\n\/tapfer [Unterbefehl]\n\n\u2192 Du bei\u00dft tapfer die Z\u00e4hne zusammen.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/endure [subcommand]\n\n\n\n\u2192Grit your teeth and bear all that comes your way.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/crisp\u00e9, \/endure\n\nUtilisation: \/crisp\u00e9 [sous-commande]\n\nPrend un air crisp\u00e9.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/endure \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u5fcd\u8010\u3059\u308b\u3088\u3046\u306a\u8868\u60c5\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":591,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/z\u00e4hne","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8138,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>swipe<Else\/>swipes<\/If> excitedly at <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> tomestone before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>. Nothing happens.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wischst<Else\/>wischt<\/If> \u00fcber <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deinen<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihren<\/Case><Case(2)>seinen<\/Case><\/Switch><Else\/>seinen<\/If><\/If> Allagischen Stein der Kommunikation und <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ignorierst<Else\/>ignoriert<\/If> dabei <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>swipe<Else\/>swipes<\/If> excitedly at <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> tomestone before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>. Nothing happens.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>utilisez votre<Else\/>utilise son<\/If> m\u00e9moquartz devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30c8\u30fc\u30e0\u30b9\u30c8\u30fc\u30f3\u3092\u611b\u3067\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8139,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>swipe<Else\/>swipes<\/If> excitedly at <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> tomestone. Nothing happens.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wischst<Else\/>wischt<\/If> \u00fcber <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deinen<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihren<\/Case><Case(2)>seinen<\/Case><\/Switch><Else\/>seinen<\/If><\/If> Allagischen Stein der Kommunikation und <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ignorierst<Else\/>ignoriert<\/If> dabei <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deine<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihre<\/Case><Case(2)>seine<\/Case><\/Switch><Else\/>seine<\/If><\/If> Umwelt.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>swipe<Else\/>swipes<\/If> excitedly at <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> tomestone. Nothing happens.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>utilisez votre<Else\/>utilise son<\/If> m\u00e9moquartz.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30c8\u30fc\u30e0\u30b9\u30c8\u30fc\u30f3\u3092\u611b\u3067\u305f\u3002"},"Name":"Tomestone","TextCommand":{"Alias":"","Alias_de":"\/allagischerstein","Alias_en":"","Alias_fr":"\/m\u00e9moquartz","Alias_ja":"","Command":"\/tomestone","Command_de":"\/tomestone","Command_en":"\/tomestone","Command_fr":"\/tomestone","Command_ja":"\/tomestone","Description":"USAGE:\n\n\u3000\/tomestone [subcommand]\n\n\n\n\u2192Lovingly tap your tomestone.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/allagischerstein, \/stein, \/tomestone\n\nVERWENDUNG:\n\n\/allagischerstein [Unterbefehl]\n\n\u2192 Du liebkost deinen Allagischen Stein.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/tomestone [subcommand]\n\n\n\n\u2192Lovingly tap your tomestone.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/m\u00e9moquartz, \/tomestone\n\nUtilisation: \/m\u00e9moquartz [sous-commande]\n\nUtilise son m\u00e9moquartz.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/tomestone \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30c8\u30fc\u30e0\u30b9\u30c8\u30fc\u30f3\u3092\u611b\u3067\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":592,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/stein","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8140,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the heel toe before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>legst<Else\/>legt<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> einen flotten Salontanz aufs Parkett.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the heel toe before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> quelques pas d'une danse sautillante devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30d2\u30fc\u30eb\u30c8\u30fc\u3092\u8e0f\u3093\u3067\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8141,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the heel toe.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>legst<Else\/>legt<\/If> einen flotten Salontanz aufs Parkett.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>do<Else\/>does<\/If> the heel toe.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> quelques pas d'une danse sautillante.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30d2\u30fc\u30eb\u30c8\u30fc\u3092\u8e0f\u3093\u3060\u3002"},"Name":"Heel Toe","TextCommand":{"Alias":"","Alias_de":"\/salontanz","Alias_en":"","Alias_fr":"\/dansesautillante","Alias_ja":"","Command":"\/heeltoe","Command_de":"\/heeltoe","Command_en":"\/heeltoe","Command_fr":"\/heeltoe","Command_ja":"\/heeltoe","Description":"USAGE:\n\n\u3000\/heeltoe [subcommand]\n\n\n\n\u2192Perform a slick heel toe dance step.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/salontanz, \/heeltoe\n\nVERWENDUNG:\n\n\/salontanz [Unterbefehl]\n\n\u2192 Du legst einen flotten Salontanz aufs Parkett.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/heeltoe [subcommand]\n\n\n\n\u2192Perform a slick heel toe dance step.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/dansesautillante, \/heeltoe\n\nUtilisation: \/dansesautillante [sous-commande]\n\nEx\u00e9cute un pas de danse sautillante.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/heeltoe \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30d2\u30fc\u30eb\u30c8\u30fc\u3092\u8e0f\u3080\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":593,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8142,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dance<Else\/>dances<\/If> the \u201cgoobbue do\u201d before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>rockst<Else\/>rockt<\/If> den Goobbue-Poplock f\u00fcr <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dance<Else\/>dances<\/If> the \u201cgoobbue do\u201d before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> quelques pas de la danse festive du goobbue devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30b0\u30a5\u30fc\u30d6\u30fc\u30fb\u30c9\u30a5\u3092\u8e0a\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8143,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dance<Else\/>dances<\/If> the \u201cgoobbue do.\u201d","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>rockst<Else\/>rockt<\/If> den Goobbue-Poplock.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dance<Else\/>dances<\/If> the \u201cgoobbue do.\u201d","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> quelques pas de la danse festive du goobbue.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30b0\u30a5\u30fc\u30d6\u30fc\u30fb\u30c9\u30a5\u3092\u8e0a\u3063\u305f\u3002"},"Name":"Goobbue Do","TextCommand":{"Alias":"","Alias_de":"\/goobbuepoplock","Alias_en":"","Alias_fr":"\/dansegoobbue","Alias_ja":"","Command":"\/goobbuedo","Command_de":"\/goobbuedo","Command_en":"\/goobbuedo","Command_fr":"\/goobbuedo","Command_ja":"\/goobbuedo","Description":"USAGE:\n\n\u3000\/goobbuedo [subcommand]\n\n\n\n\u2192Perform the realm-famous \"goobbue do\" dance step.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/goobbuepoplock, \/goobbuedo\n\nVERWENDUNG:\n\n\/goobbuepoplock [Unterbefehl]\n\n\u2192 Du rockst den den Goobbue-Poplock.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/goobbuedo [subcommand]\n\n\n\n\u2192Perform the realm-famous \"goobbue do\" dance step.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/dansegoobbue, \/goobbuedo\n\nUtilisation: \/dansegoobbue [sous-commande]\n\nEx\u00e9cute la danse festive du goobbue.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/goobbuedo \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30b0\u30a5\u30fc\u30d6\u30fc\u30fb\u30c9\u30a5\u3092\u8e0a\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":594,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"\/mysterymachine","ShortAlias_de":"","ShortAlias_en":"\/mysterymachine","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8144,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>shower<Else\/>showers<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> with gold and riches.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>l\u00e4sst<Else\/>l\u00e4sst<\/If> M\u00fcnzen \u00fcber <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> regnen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>shower<Else\/>showers<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> with gold and riches.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> pleuvoir de l'argent sur <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u5fc3\u3065\u3051\u3092\u3070\u3089\u307e\u3044\u305f\u3002"},"LogMessageUntargeted":{"ID":8145,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>scatter<Else\/>scatters<\/If> coins about the area.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>l\u00e4sst<Else\/>l\u00e4sst<\/If> M\u00fcnzen regnen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>scatter<Else\/>scatters<\/If> coins about the area.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> pleuvoir de l'argent.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u5fc3\u3065\u3051\u3092\u3070\u3089\u307e\u3044\u305f\u3002"},"Name":"Gratuity","TextCommand":{"Alias":"","Alias_de":"\/spendierhose","Alias_en":"","Alias_fr":"\/charit\u00e9chafouine","Alias_ja":"","Command":"\/gratuity","Command_de":"\/gratuity","Command_en":"\/gratuity","Command_fr":"\/gratuity","Command_ja":"\/gratuity","Description":"USAGE:\n\n\u3000\/gratuity [subcommand]\n\n\n\n\u2192Humbly scatter gold coins at the feet of your admirers.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/spendierhose, \/gratuity\n\nVERWENDUNG:\n\n\/spendierhose [Unterbefehl]\n\n\u2192 Du l\u00e4sst M\u00fcnzen regnen.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/gratuity [subcommand]\n\n\n\n\u2192Humbly scatter gold coins at the feet of your admirers.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/charit\u00e9chafouine, \/gratuity\n\nUtilisation: \/charit\u00e9chafouine [sous-commande]\n\nLance de l'argent en l'air.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/gratuity \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u5fc3\u3065\u3051\u3092\u3070\u3089\u307e\u304f\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":595,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"\/makeithail","ShortAlias_de":"","ShortAlias_en":"\/makeithail","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8146,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>pump<Else\/>pumps<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> fist emphatically before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>, wer hier der Gewinner ist.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>pump<Else\/>pumps<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> fist emphatically before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>levez<Else\/>l\u00e8ve<\/If> un poing en l'air pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30ac\u30c3\u30c4\u30dd\u30fc\u30ba\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8147,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>pump<Else\/>pumps<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> fist emphatically.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If>, wer hier der Gewinner ist.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>pump<Else\/>pumps<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> fist emphatically.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>levez<Else\/>l\u00e8ve<\/If> un poing en l'air.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30ac\u30c3\u30c4\u30dd\u30fc\u30ba\u3092\u3057\u305f\u3002"},"Name":"Fist Pump","TextCommand":{"Alias":"","Alias_de":"\/gewinnerpose","Alias_en":"","Alias_fr":"\/poingair","Alias_ja":"","Command":"\/fistpump","Command_de":"\/fistpump","Command_en":"\/fistpump","Command_fr":"\/fistpump","Command_ja":"\/fistpump","Description":"USAGE:\n\n\u3000\/fistpump [subcommand]\n\n\n\n\u2192Express an unbridled satisfaction at the crushing defeat of your enemies via a swift pumping motion of your arms.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/gewinnerpose, \/fistpump\n\nVERWENDUNG:\n\n\/gewinnerpose [Unterbefehl]\n\n\u2192 Du zeigst, wer der Gewinner ist.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/fistpump [subcommand]\n\n\n\n\u2192Express an unbridled satisfaction at the crushing defeat of your enemies via a swift pumping motion of your arms.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/poingair, \/fistpump\n\nUtilisation: \/poingair [sous-commande]\n\nExprime sa joie avec une pose victorieuse.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/fistpump \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30ac\u30c3\u30c4\u30dd\u30fc\u30ba\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":596,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8148,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>reprimand<Else\/>reprimands<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>weist<Else\/>weist<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> zurecht.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>reprimand<Else\/>reprimands<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>r\u00e9primandez <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous r\u00e9primande<Else\/>r\u00e9primande <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6ce8\u610f\u3092\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":8149,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> visibly upset.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>weist<Else\/>weist<\/If> irgendjemanden zurecht.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> visibly upset.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>lancez<Else\/>lance<\/If> des r\u00e9primandes.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6ce8\u610f\u3092\u3057\u305f\u3002"},"Name":"Reprimand","TextCommand":{"Alias":"","Alias_de":"\/ermahnen","Alias_en":"","Alias_fr":"\/r\u00e9primander","Alias_ja":"","Command":"\/reprimand","Command_de":"\/reprimand","Command_en":"\/reprimand","Command_fr":"\/reprimand","Command_ja":"\/reprimand","Description":"USAGE:\n\n\u3000\/reprimand [subcommand]\n\n\n\n\u2192Let that special someone know what's for.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/ermahnen, \/reprimand\n\nVERWENDUNG:\n\n\/ermahnen [Unterbefehl]\n\n\u2192 Du weist jemanden zurecht.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/reprimand [subcommand]\n\n\n\n\u2192Let that special someone know what's for.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/r\u00e9primander, \/reprimand\n\nUtilisation: \/r\u00e9primander [sous-commande]\n\nExprime son m\u00e9contentement tout en gardant son sang-froid.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/reprimand \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6ce8\u610f\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":597,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"\/youknowyourname","ShortAlias_de":"","ShortAlias_en":"\/youknowyourname","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8150,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>pose<Else\/>poses<\/If> like Senor Sabotender for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ahmst<Else\/>ahmt<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> Se\u00f1or Kaktor nach.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>pose<Else\/>poses<\/If> like Senor Sabotender for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> quelques pas de pampa devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30b5\u30dc\u30c6\u30f3\u30c0\u30fc\u30dd\u30fc\u30ba\u3092\u6c7a\u3081\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8151,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>pose<Else\/>poses<\/If> like Senor Sabotender.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ahmst<Else\/>ahmt<\/If> Se\u00f1or Kaktor nach.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>pose<Else\/>poses<\/If> like Senor Sabotender.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> quelques pas de pampa.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30b5\u30dc\u30c6\u30f3\u30c0\u30fc\u30dd\u30fc\u30ba\u3092\u6c7a\u3081\u305f\u3002"},"Name":"Senor Sabotender","TextCommand":{"Alias":"","Alias_de":"\/kaktor","Alias_en":"","Alias_fr":"\/pasdepampa","Alias_ja":"","Command":"\/sabotender","Command_de":"\/sabotender","Command_en":"\/sabotender","Command_fr":"\/sabotender","Command_ja":"\/sabotender","Description":"USAGE:\n\n\u3000\/sabotender [subcommand]\n\n\n\n\u2192Do your finest impression of the Manderville Gold Saucer's mascot Senor Sabotender.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/kaktor, \/sabotender\n\nVERWENDUNG:\n\n\/kaktor [Unterbefehl]\n\n\u2192 Du ahmst Se\u00f1or Kaktor nach.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/sabotender [subcommand]\n\n\n\n\u2192Do your finest impression of the Manderville Gold Saucer's mascot Senor Sabotender.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/pasdepampa, \/sabotender\n\nUtilisation: \/pasdepampa [sous-commande]\n\nImite les c\u00e9l\u00e8bres pas effectu\u00e9s par des pampas.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/sabotender \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30b5\u30dc\u30c6\u30f3\u30c0\u30fc\u30dd\u30fc\u30ba\u3092\u6c7a\u3081\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":598,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8152,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the Manderville Mambo for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tanzt<Else\/>tanzt<\/If> den Manderville-Mambo vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the Manderville Mambo for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> quelques pas du mambo du gentilhomme devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u4e8b\u4ef6\u5c4b\u306e\u30de\u30f3\u30dc\u3092\u8e0a\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8153,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the Manderville Mambo.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tanzt<Else\/>tanzt<\/If> den Manderville-Mambo.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the Manderville Mambo.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> quelques pas du mambo du gentilhomme.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u4e8b\u4ef6\u5c4b\u306e\u30de\u30f3\u30dc\u3092\u8e0a\u3063\u305f\u3002"},"Name":"Manderville Mambo","TextCommand":{"Alias":"","Alias_de":"","Alias_en":"","Alias_fr":"\/mambogentilhomme","Alias_ja":"","Command":"\/mandervillemambo","Command_de":"\/mandervillemambo","Command_en":"\/mandervillemambo","Command_fr":"\/mandervillemambo","Command_ja":"\/mandervillemambo","Description":"ALIASES:\n\n\u3000\/mandervillemambo, \/mmambo\n\nUSAGE:\n\n\u3000\/mmambo [subcommand]\n\n\n\n\u2192Perform the Manderville Mambo.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/mandervillemambo, \/mmambo\n\nVERWENDUNG:\n\n\/mmambo [Unterbefehl]\n\n\u2192 Du tanzt den Manderville-Mambo.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/mandervillemambo, \/mmambo\n\nUSAGE:\n\n\u3000\/mmambo [subcommand]\n\n\n\n\u2192Perform the Manderville Mambo.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/mambogentilhomme, \/mmambo, \/mandervillemambo\n\nUtilisation: \/mambogentilhomme [sous-commande]\n\nEx\u00e9cute le mambo du gentilhomme.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/mandervillemambo(\/mmambo) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u4e8b\u4ef6\u5c4b\u306e\u30de\u30f3\u30dc\u3092\u8e0a\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":599,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"\/mmambo","ShortCommand_de":"\/mmambo","ShortCommand_en":"\/mmambo","ShortCommand_fr":"\/mmambo","ShortCommand_ja":"\/mmambo"}},{"LogMessageTargeted":{"ID":8154,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> an enthusiastic \u201cLali-ho!\u201d to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> gr\u00fc\u00dft <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit einem herzlichen Holladrio.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> an enthusiastic \u201cLali-ho!\u201d to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>criez<Else\/>crie<\/If> lali-ho devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30e9\u30ea\u30db\u30fc\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8155,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> an enthusiastic \u201cLali-ho!\u201d","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>schmetterst<Else\/>schmettert<\/If> ein herzliches Holladrio in die Runde.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> an enthusiastic \u201cLali-ho!\u201d","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>criez<Else\/>crie<\/If> lali-ho.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30e9\u30ea\u30db\u30fc\u3092\u3057\u305f\u3002"},"Name":"Lali-ho","TextCommand":{"Alias":"","Alias_de":"\/holladrio","Alias_en":"","Alias_fr":"\/laliho","Alias_ja":"","Command":"\/laliho","Command_de":"\/laliho","Command_en":"\/laliho","Command_fr":"\/laliho","Command_ja":"\/laliho","Description":"USAGE:\n\n\u3000\/laliho [subcommand]\n\n\n\n\u2192Perform a traditional dwarven greeting.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/holladrio, \/laliho\n\nVERWENDUNG:\n\n\/holladrio [Unterbefehl]\n\n\u2192 Du gr\u00fc\u00dft mit einem fr\u00f6hlichen Holladrio.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/laliho [subcommand]\n\n\n\n\u2192Perform a traditional dwarven greeting.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/laliho\n\nUtilisation: \/laliho [sous-commande]\n\nEx\u00e9cute un lali-ho nain.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/laliho \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30e9\u30ea\u30db\u30fc\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":600,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8156,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>synthesize<Else\/>synthesizes<\/If> a shimmering sword before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>demonstrierst<Else\/>demonstriert<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>, wie die Omega-M-Pose aussieht. Beeindruckend...","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>synthesize<Else\/>synthesizes<\/If> a shimmering sword before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous <Else\/><\/If>fait<\/If> une d\u00e9monstration de la simulation M<If(Equal(ObjectParameter(1),ObjectParameter(3)))>.<Else\/> <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.<\/If>","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30aa\u30e1\u30acM\u306e\u69cb\u3048\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8157,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>synthesize<Else\/>synthesizes<\/If> a shimmering sword.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>demonstrierst<Else\/>demonstriert<\/If>, wie die Omega-M-Pose aussieht. Beeindruckend...","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>synthesize<Else\/>synthesizes<\/If> a shimmering sword.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> une d\u00e9monstration de la simulation M.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30aa\u30e1\u30acM\u306e\u69cb\u3048\u3092\u3057\u305f\u3002"},"Name":"Simulation M","TextCommand":{"Alias":"","Alias_de":"\/omegam","Alias_en":"","Alias_fr":"\/simulationm","Alias_ja":"","Command":"\/simulationm","Command_de":"\/simulationm","Command_en":"\/simulationm","Command_fr":"\/simulationm","Command_ja":"\/simulationm","Description":"USAGE:\n\n\u3000\/simulationm [subcommand]\n\n\n\n\u2192Synthesize a shimmering sword.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/omegam, \/simulationm\n\nVERWENDUNG:\n\n\/omegam [Unterbefehl]\n\n\u2192 Du demonstrierst die Omega-M-Pose\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/simulationm [subcommand]\n\n\n\n\u2192Synthesize a shimmering sword.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/simulationm\n\nUtilisation: \/simulationm [sous-commande]\n\nFait une d\u00e9monstration de la simulation M.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/simulationm \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30aa\u30e1\u30acM\u306e\u69cb\u3048\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":601,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}}]}