xiv-emote-parser 0.1.8

Parses log messages for emotes from FFXIV into a sequence of message parts
Documentation
{"Pagination":{"Page":1,"PageNext":2,"PagePrev":null,"PageTotal":3,"Results":100,"ResultsPerPage":100,"ResultsTotal":250},"Results":[{"LogMessageTargeted":{"ID":100,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>look<Else\/>looks<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> in surprise.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>siehst<Else\/>sieht<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> \u00fcberrascht an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>look<Else\/>looks<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> in surprise.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>regardez <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous regarde<Else\/>regarde <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If> avec surprise.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u304a\u3069\u308d\u3044\u305f\u3002"},"LogMessageUntargeted":{"ID":200,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>look<Else\/>looks<\/If> surprised!","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bist<Else\/>ist<\/If> \u00fcberrascht.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>look<Else\/>looks<\/If> surprised!","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>surprise<Else\/>surpris<\/If><Else\/><If(PlayerParameter(5))>surprise<Else\/>surpris<\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u304a\u3069\u308d\u3044\u305f\u3002"},"Name":"Surprised","TextCommand":{"Alias":"","Alias_de":"\/\u00fcberrascht","Alias_en":"","Alias_fr":"\/surprise","Alias_ja":"","Command":"\/surprised","Command_de":"\/surprised","Command_en":"\/surprised","Command_fr":"\/surprised","Command_ja":"\/surprised","Description":"USAGE:\n\n\u3000\/surprised [subcommand]\n\n\n\n\u2192Act surprised.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/\u00fcberrascht, \/\u00fc, \/surprised\n\nVERWENDUNG:\n\n\/\u00fc [Unterbefehl]\n\n\u2192 Du bist \u00fcberrascht.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/surprised [subcommand]\n\n\n\n\u2192Act surprised.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/surprise, \/surprised\n\nUtilisation: \/surprise [sous-commande]\n\nS'\u00e9tonner.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/surprised \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u304a\u3069\u308d\u304f\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":402,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/\u00fc","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":101,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> frustrated with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bist<Else\/>ist<\/If> ver\u00e4rgert \u00fcber <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> frustrated with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> en col\u00e8re contre <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u4e0d\u6e80\u3092\u8868\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":201,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> frustrated.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>schaust<Else\/>schaut<\/If> sehr ver\u00e4rgert.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> frustrated.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> en col\u00e8re.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u4e0d\u6e80\u3092\u8868\u3057\u305f\u3002"},"Name":"Angry","TextCommand":{"Alias":"","Alias_de":"\/\u00e4rger","Alias_en":"","Alias_fr":"\/f\u00e2ch\u00e9","Alias_ja":"","Command":"\/angry","Command_de":"\/angry","Command_en":"\/angry","Command_fr":"\/angry","Command_ja":"\/angry","Description":"USAGE:\n\n\u3000\/angry [subcommand]\n\n\n\n\u2192Be angry.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/\u00e4rger, \/\u00e4, \/angry\n\nVERWENDUNG:\n\n\/\u00e4 [Unterbefehl]\n\n\u2192 Du dr\u00fcckst deinen \u00c4rger aus.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/angry [subcommand]\n\n\n\n\u2192Be angry.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/f\u00e2ch\u00e9, \/col\u00e8re, \/angry\n\nUtilisation: \/f\u00e2ch\u00e9 [sous-commande]\n\nSe f\u00e2cher.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/angry \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u4e0d\u6e80\u3092\u8868\u3059\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":403,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/\u00e4","ShortAlias_en":"","ShortAlias_fr":"\/col\u00e8re","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":102,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>motion<Else\/>motions<\/If> angrily at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>beschimpfst<Else\/>beschimpft<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> w\u00fctend.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>motion<Else\/>motions<\/If> angrily at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>furieuse<Else\/>furieux<\/If><Else\/><If(PlayerParameter(5))>furieuse<Else\/>furieux<\/If><\/If> contre <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6012\u3063\u305f\u3002"},"LogMessageUntargeted":{"ID":202,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>look<Else\/>looks<\/If> very angry.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>schnaubst<Else\/>schnaubt<\/If> w\u00fctend.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>look<Else\/>looks<\/If> very angry.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>furieuse<Else\/>furieux<\/If><Else\/><If(PlayerParameter(5))>furieuse<Else\/>furieux<\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6012\u3063\u305f\u3002"},"Name":"Furious","TextCommand":{"Alias":"","Alias_de":"\/zorn","Alias_en":"","Alias_fr":"\/furieux","Alias_ja":"","Command":"\/furious","Command_de":"\/furious","Command_en":"\/furious","Command_fr":"\/furious","Command_ja":"\/furious","Description":"USAGE:\n\n\u3000\/furious [subcommand]\n\n\n\n\u2192Be furious.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/zorn, \/furious\n\nVERWENDUNG:\n\n\/zorn [Unterbefehl]\n\n\u2192 Du wirst w\u00fctend.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/furious [subcommand]\n\n\n\n\u2192Be furious.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/furieux, \/rage, \/furious\n\nUtilisation: \/furieux [sous-commande]\n\nEnrager.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/furious \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6012\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":404,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/rage","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":103,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>see<Else\/>sees<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> and <If(Equal(ObjectParameter(1),ObjectParameter(2)))>blush<Else\/>blushes<\/If> with embarrassment.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bist<Else\/>ist<\/If> verlegen und <If(Equal(ObjectParameter(1),ObjectParameter(2)))>err\u00f6test<Else\/>err\u00f6tet<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>see<Else\/>sees<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> and <If(Equal(ObjectParameter(1),ObjectParameter(2)))>blush<Else\/>blushes<\/If> with embarrassment.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>regardez <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous regarde<Else\/>regarde <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If> et <If(Equal(ObjectParameter(1),ObjectParameter(2)))>rougissez<Else\/>rougit<\/If> d'embarras.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u7167\u308c\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":203,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>blush<Else\/>blushes<\/If> with embarrassment.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bist verlegen<Else\/>ist verlegen<\/If> und <If(Equal(ObjectParameter(1),ObjectParameter(2)))>err\u00f6test<Else\/>err\u00f6tet<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>blush<Else\/>blushes<\/If> with embarrassment.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>rougissez<Else\/>rougit<\/If> d'embarras.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u7167\u308c\u305f\u3002"},"Name":"Blush","TextCommand":{"Alias":"","Alias_de":"\/rot","Alias_en":"","Alias_fr":"\/rougir","Alias_ja":"","Command":"\/blush","Command_de":"\/blush","Command_en":"\/blush","Command_fr":"\/blush","Command_ja":"\/blush","Description":"USAGE:\n\n\u3000\/blush [subcommand]\n\n\n\n\u2192Blush with embarrassment.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/rot, \/blush\n\nVERWENDUNG:\n\n\/rot [Unterbefehl]\n\n\u2192 Du err\u00f6test verlegen.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/blush [subcommand]\n\n\n\n\u2192Blush with embarrassment.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/rougir, \/rougit, \/blush\n\nUtilisation: \/rougir [sous-commande]\n\nRougir d'embarras.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/blush \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u7167\u308c\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":405,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/rougit","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":104,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bow<Else\/>bows<\/If> courteously to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>verbeugst dich<Else\/>verbeugt sich<\/If> hochachtungsvoll vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bow<Else\/>bows<\/If> courteously to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous inclinez<Else\/>s'incline<\/If> devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u304a\u8f9e\u5100\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":204,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bow<Else\/>bows<\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>verbeugst dich<Else\/>verbeugt sich<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bow<Else\/>bows<\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous inclinez<Else\/>s'incline<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u304a\u8f9e\u5100\u3057\u305f\u3002"},"Name":"Bow","TextCommand":{"Alias":"","Alias_de":"\/verbeug","Alias_en":"","Alias_fr":"\/r\u00e9v\u00e9rence","Alias_ja":"","Command":"\/bow","Command_de":"\/bow","Command_en":"\/bow","Command_fr":"\/bow","Command_ja":"\/bow","Description":"USAGE:\n\n\u3000\/bow [subcommand]\n\n\n\n\u2192Perform a bow.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/verbeug, \/verb, \/bow\n\nVERWENDUNG:\n\n\/verb [Unterbefehl]\n\n\u2192 Du verbeugst dich.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/bow [subcommand]\n\n\n\n\u2192Perform a bow.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/r\u00e9v\u00e9rence, \/sincliner, \/bow\n\nUtilisation: \/r\u00e9v\u00e9rence [sous-commande]\n\nS'incliner.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/bow \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u304a\u8f9e\u5100\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":406,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/verb","ShortAlias_en":"","ShortAlias_fr":"\/sincliner","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":105,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>cheer<Else\/>cheers<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> on!","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>feuerst<Else\/>feuert<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>cheer<Else\/>cheers<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> on!","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>encouragez <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous encourage<Else\/>encourage <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u3092\u5fdc\u63f4\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":205,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>let<Else\/>lets<\/If> out a cheer.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> st\u00f6\u00dft einen Anfeuerungsschrei aus!","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>let<Else\/>lets<\/If> out a cheer.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>poussez<Else\/>pousse<\/If> des cris d'encouragement.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u5fdc\u63f4\u3057\u305f\u3002"},"Name":"Cheer","TextCommand":{"Alias":"","Alias_de":"\/feuer","Alias_en":"","Alias_fr":"\/encourager","Alias_ja":"","Command":"\/cheer","Command_de":"\/cheer","Command_en":"\/cheer","Command_fr":"\/cheer","Command_ja":"\/cheer","Description":"USAGE:\n\n\u3000\/cheer [subcommand]\n\n\n\n\u2192Cheer enthusiastically.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/feuer, \/cheer\n\nVERWENDUNG:\n\n\/jubel [Unterbefehl]\n\n\u2192 Du feuerst jemanden an.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/cheer [subcommand]\n\n\n\n\u2192Cheer enthusiastically.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/encourager, \/cheer\n\nUtilisation: \/encourager [sous-commande]\n\nEncourager.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/cheer \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u5fdc\u63f4\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":407,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":106,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>clap<Else\/>claps<\/If> for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>klatschst<Else\/>klatscht<\/If> begeistert Beifall f\u00fcr <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>clap<Else\/>claps<\/If> for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>applaudissez <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous applaudit<Else\/>applaudit <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u62cd\u624b\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":206,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>clap<Else\/>claps<\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>klatschst<Else\/>klatscht<\/If> begeistert Beifall.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>clap<Else\/>claps<\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>applaudissez<Else\/>applaudit<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u62cd\u624b\u3057\u305f\u3002"},"Name":"Clap","TextCommand":{"Alias":"","Alias_de":"\/klatsch","Alias_en":"","Alias_fr":"\/applaudir","Alias_ja":"","Command":"\/clap","Command_de":"\/clap","Command_en":"\/clap","Command_fr":"\/clap","Command_ja":"\/clap","Description":"USAGE:\n\n\u3000\/clap [subcommand]\n\n\n\n\u2192Applaud.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/klatsch, \/clap\n\nVERWENDUNG:\n\n\/klatsch [Unterbefehl]\n\n\u2192 Du applaudierst.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>) F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/clap [subcommand]\n\n\n\n\u2192Applaud.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/applaudir, \/clap\n\nUtilisation: \/applaudir [sous-commande]\n\nApplaudir.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/clap \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u62cd\u624b\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":408,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":107,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>beckon<Else\/>beckons<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>winkst<Else\/>winkt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> heran.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>beckon<Else\/>beckons<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites signe <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous fait signe<Else\/>fait signe <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If> de venir.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u624b\u307e\u306d\u304d\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":207,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>beckon<Else\/>beckons<\/If> to no one in particular.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>winkst<Else\/>winkt<\/If> einladend in die Runde.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>beckon<Else\/>beckons<\/If> to no one in particular.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> signe de venir.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u624b\u307e\u306d\u304d\u3057\u305f\u3002"},"Name":"Beckon","TextCommand":{"Alias":"","Alias_de":"\/herbei","Alias_en":"","Alias_fr":"\/viens","Alias_ja":"","Command":"\/beckon","Command_de":"\/beckon","Command_en":"\/beckon","Command_fr":"\/beckon","Command_ja":"\/beckon","Description":"USAGE:\n\n\u3000\/beckon [subcommand]\n\n\n\n\u2192Make a beckoning motion.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/herbei, \/beckon\n\nVERWENDUNG:\n\n\/herbei [Unterbefehl]\n\n\u2192 Du winkst jemanden herbei.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/beckon [subcommand]\n\n\n\n\u2192Make a beckoning motion.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/viens, \/beckon\n\nUtilisation: \/viens [sous-commande]\n\nFaire signe de venir.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/beckon \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u624b\u307e\u306d\u304d\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":409,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":108,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>console<Else\/>consoles<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>klopfst<Else\/>klopft<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> tr\u00f6stend auf die Schulter.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>console<Else\/>consoles<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>r\u00e9confortez <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous r\u00e9conforte<Else\/>r\u00e9conforte <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If> d'une tape amicale.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u3092\u306a\u3050\u3055\u3081\u305f\u3002"},"LogMessageUntargeted":{"ID":208,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>make<Else\/>makes<\/If> a consoling gesture.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>suchst<Else\/>sucht<\/If> nach jemandem zum Tr\u00f6sten.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>make<Else\/>makes<\/If> a consoling gesture.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> un geste r\u00e9confortant.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u306a\u3050\u3055\u3081\u305f\u3002"},"Name":"Comfort","TextCommand":{"Alias":"","Alias_de":"\/trost","Alias_en":"","Alias_fr":"\/consoler","Alias_ja":"","Command":"\/comfort","Command_de":"\/comfort","Command_en":"\/comfort","Command_fr":"\/comfort","Command_ja":"\/comfort","Description":"USAGE:\n\n\u3000\/comfort [subcommand]\n\n\n\n\u2192Make a consoling gesture.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/trost, \/comfort\n\nVERWENDUNG:\n\n\/trost [Unterbefehl]\n\n\u2192 Du tr\u00f6stest jemanden.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/comfort [subcommand]\n\n\n\n\u2192Make a consoling gesture.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/consoler, \/comfort\n\nUtilisation: \/consoler [sous-commande]\n\nConsoler.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/comfort \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u306a\u3050\u3055\u3081\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":410,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":109,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>weep<Else\/>weeps<\/If> in sorrow before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>weinst<Else\/>weint<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>weep<Else\/>weeps<\/If> in sorrow before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>pleurez<Else\/>pleure<\/If> devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6ce3\u3044\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":209,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>'s<\/If>)\/> eyes brim over with tears.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>kannst<Else\/>kann<\/If> die Tr\u00e4nen nicht zur\u00fcckhalten.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>'s<\/If>)\/> eyes brim over with tears.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>pleurez<Else\/>pleure<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6ce3\u3044\u305f\u3002"},"Name":"Cry","TextCommand":{"Alias":"","Alias_de":"\/weinen","Alias_en":"","Alias_fr":"\/pleurer","Alias_ja":"","Command":"\/cry","Command_de":"\/cry","Command_en":"\/cry","Command_fr":"\/cry","Command_ja":"\/cry","Description":"USAGE:\n\n\u3000\/cry [subcommand]\n\n\n\n\u2192Break into tears.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/weinen, \/cry\n\nVERWENDUNG:\n\n\/weinen [Unterbefehl]\n\n\u2192 Du weinst.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/cry [subcommand]\n\n\n\n\u2192Break into tears.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/pleurer, \/cry\n\nUtilisation: \/pleurer [sous-commande]\n\nPleurer.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/cry \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6ce3\u304f\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":411,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":110,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dance<Else\/>dances<\/If> sprightly for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> einen fr\u00f6hlichen Tanz.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dance<Else\/>dances<\/If> sprightly for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dansez<Else\/>danse<\/If> pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u8e0a\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":210,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dance<Else\/>dances<\/If> happily.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> tanzt fr\u00f6hlich.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dance<Else\/>dances<\/If> happily.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dansez<Else\/>danse<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u8e0a\u3063\u305f\u3002"},"Name":"Dance","TextCommand":{"Alias":"","Alias_de":"\/tanz","Alias_en":"","Alias_fr":"\/danser","Alias_ja":"","Command":"\/dance","Command_de":"\/dance","Command_en":"\/dance","Command_fr":"\/dance","Command_ja":"\/dance","Description":"USAGE:\n\n\u3000\/dance [subcommand]\n\n\n\n\u2192Start dancing.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/tanz, \/dance\n\nVERWENDUNG:\n\n\/tanz [Unterbefehl]\n\n\u2192 Du f\u00e4ngst an zu tanzen.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/dance [subcommand]\n\n\n\n\u2192Start dancing.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/danser, \/dance\n\nUtilisation: \/danser [sous-commande]\n\nDanser.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/dance \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u8e0a\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":412,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":111,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>question<Else\/>questions<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>beschuldigst<Else\/>beschuldigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>question<Else\/>questions<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>questionnez <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous questionne<Else\/>questionne <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u3092\u554f\u3044\u8a70\u3081\u305f\u3002"},"LogMessageUntargeted":{"ID":211,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>look<Else\/>looks<\/If> doubtful.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stellst<Else\/>stellt<\/If> den Schuldigen geistig zur Rede.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>look<Else\/>looks<\/If> doubtful.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>questionnez votre interlocuteur<Else\/>questionne son interlocuteur<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u554f\u3044\u8a70\u3081\u305f\u3002"},"Name":"Doubt","TextCommand":{"Alias":"","Alias_de":"\/schuld","Alias_en":"","Alias_fr":"\/questionner","Alias_ja":"","Command":"\/doubt","Command_de":"\/doubt","Command_en":"\/doubt","Command_fr":"\/doubt","Command_ja":"\/doubt","Description":"USAGE:\n\n\u3000\/doubt [subcommand]\n\n\n\n\u2192Appear doubtful.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/schuld, \/doubt\n\nVERWENDUNG:\n\n\/schuld [Unterbefehl]\n\n\u2192 Du widersprichst oder beschuldigst jemanden.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/doubt [subcommand]\n\n\n\n\u2192Appear doubtful.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/questionner, \/douter, \/doubt\n\nUtilisation: \/questionner [sous-commande]\n\nRemettre en question, douter.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/doubt \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u554f\u3044\u8a70\u3081\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":413,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/douter","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":112,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>fall<Else\/>falls<\/If> asleep beside <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>kannst dich<Else\/>kann sich<\/If> neben <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> vor M\u00fcdigkeit kaum auf den Beinen halten.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>fall<Else\/>falls<\/If> asleep beside <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>somnolez<Else\/>somnole<\/If> pr\u00e8s <If(Equal(ObjectParameter(1),ObjectParameter(3)))>de <Else\/><\/If><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,9,PlayerParameter(8),1,1)\/><Else\/><If(Equal(9,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(9,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,9,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,9,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u5c45\u7720\u308a\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":212,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>doze<Else\/>dozes<\/If> off quietly.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>kannst dich<Else\/>kann sich<\/If> vor M\u00fcdigkeit kaum auf den Beinen halten.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>doze<Else\/>dozes<\/If> off quietly.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>somnolez<Else\/>somnole<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u5c45\u7720\u308a\u3057\u305f\u3002"},"Name":"Doze","TextCommand":{"Alias":"","Alias_de":"\/m\u00fcde","Alias_en":"","Alias_fr":"\/somnoler","Alias_ja":"","Command":"\/doze","Command_de":"\/doze","Command_en":"\/doze","Command_fr":"\/doze","Command_ja":"\/doze","Description":"USAGE:\n\n\u3000\/doze [subcommand]\n\n\n\n\u2192Start dozing off. If a bed is nearby, your character will sleep in it.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/m\u00fcde, \/doze\n\nVERWENDUNG:\n\n\/m\u00fcde [Unterbefehl]\n\n\u2192 Du hast einen Anfall von M\u00fcdigkeit.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/doze [subcommand]\n\n\n\n\u2192Start dozing off. If a bed is nearby, your character will sleep in it.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/somnoler, \/doze\n\nUtilisation: \/somnoler [sous-commande]\n\nSomnoler. Cette commande peut \u00e9galement \u00eatre utilis\u00e9e \u00e0 proximit\u00e9 d'un lit pour s'y coucher.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/doze \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u5c45\u7720\u308a\u3059\u308b\u3002\u30d9\u30c3\u30c9\u304c\u8fd1\u304f\u306b\u3042\u308b\u5834\u5408\u306f\u3001\u30d9\u30c3\u30c9\u3067\u5bdd\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":414,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":113,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>express<Else\/>expresses<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> annoyance with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bist<Else\/>ist<\/If> echt frustriert wegen <If(Equal(ObjectParameter(1),ObjectParameter(3)))>dir<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(2)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,2,1)\/><Else\/>ObjectParameter(3)<\/If><\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>express<Else\/>expresses<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> annoyance with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites part <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If> de votre d\u00e9pit<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous fait part de son d\u00e9pit<Else\/>fait part <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If> de son d\u00e9pit<\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6094\u3057\u304c\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":213,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>curse<Else\/>curses<\/If> the Twelve.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bist<Else\/>ist<\/If> echt frustriert.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>curse<Else\/>curses<\/If> the Twelve.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>d\u00e9pit\u00e9e<Else\/>d\u00e9pit\u00e9<\/If><Else\/><If(PlayerParameter(5))>d\u00e9pit\u00e9e<Else\/>d\u00e9pit\u00e9<\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6094\u3057\u304c\u3063\u305f\u3002"},"Name":"Fume","TextCommand":{"Alias":"","Alias_de":"\/frust","Alias_en":"","Alias_fr":"\/d\u00e9pit","Alias_ja":"","Command":"\/fume","Command_de":"\/fume","Command_en":"\/fume","Command_fr":"\/fume","Command_ja":"\/fume","Description":"USAGE:\n\n\u3000\/fume [subcommand]\n\n\n\n\u2192Express annoyance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/frust, \/fume\n\nVERWENDUNG:\n\n\/frust [Unterbefehl]\n\n\u2192 Du bist frustriert und entt\u00e4uscht.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/fume [subcommand]\n\n\n\n\u2192Express annoyance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/d\u00e9pit, \/fume\n\nUtilisation: \/d\u00e9pit [sous-commande]\n\nSe d\u00e9piter, fulminer.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/fume \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6094\u3057\u304c\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":415,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":114,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bid<Else\/>bids<\/If> farewell to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>winkst<Else\/>winkt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> zum Abschied zu.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bid<Else\/>bids<\/If> farewell to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites vos adieux <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous fait ses adieux<Else\/>fait ses adieux <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u5225\u308c\u306e\u6328\u62f6\u3092\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":214,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bid<Else\/>bids<\/If> farewell.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>winkst<Else\/>winkt<\/If> zum Abschied.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bid<Else\/>bids<\/If> farewell.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites vos<Else\/>fait ses<\/If> adieux.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u5225\u308c\u306e\u6328\u62f6\u3092\u3057\u305f\u3002"},"Name":"Goodbye","TextCommand":{"Alias":"","Alias_de":"\/tsch\u00fcs","Alias_en":"","Alias_fr":"\/aurevoir","Alias_ja":"","Command":"\/goodbye","Command_de":"\/goodbye","Command_en":"\/goodbye","Command_fr":"\/goodbye","Command_ja":"\/goodbye","Description":"USAGE:\n\n\u3000\/goodbye [subcommand]\n\n\n\n\u2192Bid farewell.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/tsch\u00fcs, \/goodbye\n\nVERWENDUNG:\n\n\/tsch\u00fcs [Unterbefehl]\n\n\u2192 Du winkst zum Abschied.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/goodbye [subcommand]\n\n\n\n\u2192Bid farewell.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/bye, \/aurevoir, \/goodbye\n\nUtilisation: \/aurevoir [sous-commande]\n\nFaire un signe d'au revoir.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/goodbye \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u3055\u3088\u3046\u306a\u3089\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":416,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/bye","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":115,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wave<Else\/>waves<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>winkst<Else\/>winkt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> zu.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wave<Else\/>waves<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites signe de la main <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous fait signe de la main<Else\/>fait signe de la main <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u624b\u3092\u632f\u3063\u305f\u3002"},"LogMessageUntargeted":{"ID":215,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wave<Else\/>waves<\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>winkst<Else\/>winkt<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wave<Else\/>waves<\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> signe de la main.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u624b\u3092\u632f\u3063\u305f\u3002"},"Name":"Wave","TextCommand":{"Alias":"","Alias_de":"\/wink","Alias_en":"","Alias_fr":"\/coucou","Alias_ja":"","Command":"\/wave","Command_de":"\/wave","Command_en":"\/wave","Command_fr":"\/wave","Command_ja":"\/wave","Description":"USAGE:\n\n\u3000\/wave [subcommand]\n\n\n\n\u2192Wave your hand.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/wink, \/wave\n\nVERWENDUNG:\n\n\/wink [Unterbefehl]\n\n\u2192 Du winkst mit der Hand.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/wave [subcommand]\n\n\n\n\u2192Wave your hand.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/coucou, \/wave\n\nUtilisation: \/coucou [sous-commande]\n\nFaire un signe de la main.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/wave \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u624b\u3092\u632f\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":417,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":116,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>fail<Else\/>fails<\/If> to understand <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zuckst<Else\/>zuckt<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit den Schultern.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>fail<Else\/>fails<\/If> to understand <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>constern\u00e9e<Else\/>constern\u00e9<\/If><Else\/><If(PlayerParameter(5))>constern\u00e9e<Else\/>constern\u00e9<\/If><\/If> par <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u5446\u308c\u305f\u3002"},"LogMessageUntargeted":{"ID":216,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>look<Else\/>looks<\/If> stumped.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>siehst<Else\/>sieht<\/If> \u00fcberfragt aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>look<Else\/>looks<\/If> stumped.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>constern\u00e9e<Else\/>constern\u00e9<\/If><Else\/><If(PlayerParameter(5))>constern\u00e9e<Else\/>constern\u00e9<\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u5446\u308c\u305f\u3002"},"Name":"Huh","TextCommand":{"Alias":"","Alias_de":"\/tja","Alias_en":"","Alias_fr":"\/consterner","Alias_ja":"","Command":"\/huh","Command_de":"\/huh","Command_en":"\/huh","Command_fr":"\/huh","Command_ja":"\/huh","Description":"USAGE:\n\n\u3000\/huh [subcommand]\n\n\n\n\u2192Act bemused.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/tja, \/huh\n\nVERWENDUNG:\n\n\/tja [Unterbefehl]\n\n\u2192 Das ist dir ziemlich egal.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/huh [subcommand]\n\n\n\n\u2192Act bemused.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/consterner, \/bah, \/huh\n\nUtilisation: \/consterner [sous-commande]\n\nMontrer sa consternation.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/huh \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u5446\u308c\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":418,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/bah","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":117,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>motion<Else\/>motions<\/If> joyfully to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dr\u00fcckst<Else\/>dr\u00fcckt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> gegen\u00fcber freudige Entz\u00fcckung aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>motion<Else\/>motions<\/If> joyfully to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>montrez votre joie <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous montre sa joie<Else\/>montre sa joie <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u559c\u3093\u3067\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":217,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>motion<Else\/>motions<\/If> joyfully.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bist<Else\/>ist<\/If> gl\u00fccklich.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>motion<Else\/>motions<\/If> joyfully.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous r\u00e9jouissez<Else\/>se r\u00e9jouit<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u559c\u3093\u3060\u3002"},"Name":"Joy","TextCommand":{"Alias":"","Alias_de":"\/froh","Alias_en":"","Alias_fr":"\/joie","Alias_ja":"","Command":"\/joy","Command_de":"\/joy","Command_en":"\/joy","Command_fr":"\/joy","Command_ja":"\/joy","Description":"USAGE:\n\n\u3000\/joy [subcommand]\n\n\n\n\u2192Express joy.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/froh, \/joy\n\nVERWENDUNG:\n\n\/froh [Unterbefehl]\n\n\u2192 Du bist gl\u00fccklich.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/joy [subcommand]\n\n\n\n\u2192Express joy.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/joie, \/r\u00e9jouir, \/joy\n\nUtilisation: \/joie [sous-commande]\n\nSe r\u00e9jouir.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/joy \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u559c\u3076\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":419,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/r\u00e9jouir","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":118,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>kneel<Else\/>kneels<\/If> before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>kniest<Else\/>kniet<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> nieder.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>kneel<Else\/>kneels<\/If> before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous agenouillez<Else\/>s'agenouille<\/If> respectueusement devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306e\u524d\u306b\u3072\u3056\u307e\u305a\u3044\u305f\u3002"},"LogMessageUntargeted":{"ID":218,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>kneel<Else\/>kneels<\/If> respectfully.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>kniest<Else\/>kniet<\/If> respektvoll nieder.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>kneel<Else\/>kneels<\/If> respectfully.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous agenouillez<Else\/>s'agenouille<\/If> respectueusement.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u3072\u3056\u307e\u305a\u3044\u305f\u3002"},"Name":"Kneel","TextCommand":{"Alias":"","Alias_de":"\/knie","Alias_en":"","Alias_fr":"\/\u00e0genoux","Alias_ja":"","Command":"\/kneel","Command_de":"\/kneel","Command_en":"\/kneel","Command_fr":"\/kneel","Command_ja":"\/kneel","Description":"USAGE:\n\n\u3000\/kneel [subcommand]\n\n\n\n\u2192Kneel in respect.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/knie, \/kneel\n\nVERWENDUNG:\n\n\/knie [Unterbefehl]\n\n\u2192 Du kniest respektvoll nieder.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/kneel [subcommand]\n\n\n\n\u2192Kneel in respect.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/\u00e0genoux, \/sagenouiller, \/kneel\n\nUtilisation: \/\u00e0genoux [sous-commande]\n\nS'agenouiller en signe de respect.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/kneel \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u3072\u3056\u307e\u305a\u304f\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":420,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/sagenouiller","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":119,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>laugh<Else\/>laughs<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>lachst<Else\/>lacht<\/If> herzlich mit <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>laugh<Else\/>laughs<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>riez<Else\/>rit<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))>de <Else\/><\/If><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,9,PlayerParameter(8),1,1)\/><Else\/><If(Equal(9,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(9,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,9,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,9,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u3092\u7b11\u3063\u305f\u3002"},"LogMessageUntargeted":{"ID":219,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>laugh<Else\/>laughs<\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>lachst<Else\/>lacht<\/If> herzlich.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>laugh<Else\/>laughs<\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>riez<Else\/>rit<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u7b11\u3063\u305f\u3002"},"Name":"Chuckle","TextCommand":{"Alias":"","Alias_de":"\/lach","Alias_en":"","Alias_fr":"\/rire","Alias_ja":"","Command":"\/chuckle","Command_de":"\/chuckle","Command_en":"\/chuckle","Command_fr":"\/chuckle","Command_ja":"\/chuckle","Description":"USAGE:\n\n\u3000\/chuckle [subcommand]\n\n\n\n\u2192Chuckle in amusement.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/lach, \/chuckle\n\nVERWENDUNG:\n\n\/lach [Unterbefehl]\n\n\u2192 Du lachst am\u00fcsiert.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/chuckle [subcommand]\n\n\n\n\u2192Chuckle in amusement.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/rire, \/rigoler, \/chuckle\n\nUtilisation: \/rire [sous-commande]\n\nRire.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/chuckle \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u7b11\u3046\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":421,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/rigoler","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":120,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>burst<Else\/>bursts<\/If> out laughing at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>brichst<Else\/>bricht<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> in Gel\u00e4chter aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>burst<Else\/>bursts<\/If> out laughing at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous esclaffez<Else\/>s'esclaffe<\/If> devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306e\u3053\u3068\u3092\u5927\u7b11\u3044\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":220,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>burst<Else\/>bursts<\/If> out laughing.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sch\u00fcttelst dich<Else\/>sch\u00fcttelt sich<\/If> vor Lachen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>burst<Else\/>bursts<\/If> out laughing.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous esclaffez<Else\/>s'esclaffe<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u5927\u7b11\u3044\u3057\u305f\u3002"},"Name":"Laugh","TextCommand":{"Alias":"","Alias_de":"\/totlach","Alias_en":"","Alias_fr":"\/sesclaffer","Alias_ja":"","Command":"\/laugh","Command_de":"\/laugh","Command_en":"\/laugh","Command_fr":"\/laugh","Command_ja":"\/laugh","Description":"USAGE:\n\n\u3000\/laugh [subcommand]\n\n\n\n\u2192Burst out laughing.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/totlach, \/tlach, \/laugh\n\nVERWENDUNG:\n\n\/totlach [Unterbefehl]\n\n\u2192 Du brichst in Gel\u00e4chter aus.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/laugh [subcommand]\n\n\n\n\u2192Burst out laughing.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/sesclaffer, \/mdr, \/laugh\n\nUtilisation: \/sesclaffer [sous-commande]\n\nS'esclaffer.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/laugh \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u5927\u7b11\u3044\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":422,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/tlach","ShortAlias_en":"","ShortAlias_fr":"\/mdr","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":121,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>scan<Else\/>scans<\/If> the area around <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>siehst dir<Else\/>sieht sich<\/If> das Gebiet um <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> herum genau an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>scan<Else\/>scans<\/If> the area around <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>regardez<Else\/>regarde<\/If> autour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>de <Else\/><\/If><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,9,PlayerParameter(8),1,1)\/><Else\/><If(Equal(9,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(9,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,9,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,9,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u3092\u63a2\u3059\u3088\u3046\u306b\u8fba\u308a\u3092\u898b\u308f\u305f\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":221,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>look<Else\/>looks<\/If> around.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>siehst dir deine<Else\/>sieht sich <If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihre<\/Case><Case(2)>seine<\/Case><\/Switch><Else\/>seine<\/If><\/If> Umgebung ganz genau an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>look<Else\/>looks<\/If> around.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>regardez<Else\/>regarde<\/If> les alentours.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u8fba\u308a\u3092\u898b\u308f\u305f\u3057\u305f\u3002"},"Name":"Lookout","TextCommand":{"Alias":"","Alias_de":"\/sp\u00e4h","Alias_en":"","Alias_fr":"\/scruter","Alias_ja":"","Command":"\/lookout","Command_de":"\/lookout","Command_en":"\/lookout","Command_fr":"\/lookout","Command_ja":"\/lookout","Description":"USAGE:\n\n\u3000\/lookout [subcommand]\n\n\n\n\u2192Scan the area.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/sp\u00e4h, \/lookout\n\nVERWENDUNG:\n\n\/sp\u00e4h [Unterbefehl]\n\n\u2192 Du schaust dich um.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/lookout [subcommand]\n\n\n\n\u2192Scan the area.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/scruter, \/lookout\n\nUtilisation: \/scruter [sous-commande]\n\nScruter les environs.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/lookout \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u898b\u308f\u305f\u3059\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":423,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":122,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>motion<Else\/>motions<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(2)))>yourself<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>herself<Else\/>himself<\/If><Else\/><If(PlayerParameter(5))>herself<Else\/>himself<\/If><\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst auf dich selbst<Else\/>zeigt auf sich selbst<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>motion<Else\/>motions<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(2)))>yourself<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>herself<Else\/>himself<\/If><Else\/><If(PlayerParameter(5))>herself<Else\/>himself<\/If><\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous montrez<Else\/>se montre<\/If> du doigt devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30a2\u30d4\u30fc\u30eb\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":222,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>motion<Else\/>motions<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(2)))>yourself<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>herself<Else\/>himself<\/If><Else\/><If(PlayerParameter(5))>herself<Else\/>himself<\/If><\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst auf dich selbst<Else\/>zeigt auf sich selbst<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>motion<Else\/>motions<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(2)))>yourself<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>herself<Else\/>himself<\/If><Else\/><If(PlayerParameter(5))>herself<Else\/>himself<\/If><\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous montrez<Else\/>se montre<\/If> du doigt.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30a2\u30d4\u30fc\u30eb\u3057\u3066\u307f\u305b\u305f\u3002"},"Name":"Me","TextCommand":{"Alias":"","Alias_de":"\/ich","Alias_en":"","Alias_fr":"\/moi","Alias_ja":"","Command":"\/me","Command_de":"\/me","Command_en":"\/me","Command_fr":"\/me","Command_ja":"\/me","Description":"USAGE:\n\n\u3000\/me [subcommand]\n\n\n\n\u2192Motion to yourself.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/ich, \/me\n\nVERWENDUNG:\n\n\/ich [Unterbefehl]\n\n\u2192 Du machst auf dich aufmerksam.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/me [subcommand]\n\n\n\n\u2192Motion to yourself.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/moi, \/me\n\nUtilisation: \/moi [sous-commande]\n\nAttirer l'attention sur soi.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/me \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30a2\u30d4\u30fc\u30eb\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":424,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":123,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>disagree<Else\/>disagrees<\/If> with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stimmst<Else\/>stimmt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> nicht zu.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>disagree<Else\/>disagrees<\/If> with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dites non <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous dit non<Else\/>dit non <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u9996\u3092\u6a2a\u306b\u632f\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":223,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>disagree<Else\/>disagrees<\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sch\u00fcttelst<Else\/>sch\u00fcttelt<\/If> den Kopf.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>disagree<Else\/>disagrees<\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dites<Else\/>dit<\/If> non.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u9996\u3092\u6a2a\u306b\u632f\u3063\u305f\u3002"},"Name":"No","TextCommand":{"Alias":"","Alias_de":"\/nein","Alias_en":"","Alias_fr":"\/non","Alias_ja":"","Command":"\/no","Command_de":"\/no","Command_en":"\/no","Command_fr":"\/no","Command_ja":"\/no","Description":"USAGE:\n\n\u3000\/no [subcommand]\n\n\n\n\u2192Disagree.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/nein, \/no\n\nVERWENDUNG:\n\n\/nein [Unterbefehl]\n\n\u2192 Du verneinst.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/no [subcommand]\n\n\n\n\u2192Disagree.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/non, \/no\n\nUtilisation: \/non [sous-commande]\n\nRefuser d'un signe de t\u00eate.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/no \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u9996\u3092\u6a2a\u306b\u632f\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":425,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":124,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>disagree<Else\/>disagrees<\/If> vehemently with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stimmst<Else\/>stimmt<\/If> mit <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> \u00fcberhaupt nicht \u00fcberein.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>disagree<Else\/>disagrees<\/If> vehemently with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> n'<If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> pas d'accord avec <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u5426\u5b9a\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":224,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>disagree<Else\/>disagrees<\/If> vehemently.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>verneinst<Else\/>verneint<\/If> vehement.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>disagree<Else\/>disagrees<\/If> vehemently.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> n'<If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> pas d'accord.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u5426\u5b9a\u3057\u305f\u3002"},"Name":"Deny","TextCommand":{"Alias":"","Alias_de":"\/niemals","Alias_en":"","Alias_fr":"\/refuser","Alias_ja":"","Command":"\/deny","Command_de":"\/deny","Command_en":"\/deny","Command_fr":"\/deny","Command_ja":"\/deny","Description":"USAGE:\n\n\u3000\/deny [subcommand]\n\n\n\n\u2192Strongly disagree.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/niemals, \/nie, \/deny\n\nVERWENDUNG:\n\n\/nie [Unterbefehl]\n\n\u2192 Du dr\u00fcckst deine Ablehnung aus.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/deny [subcommand]\n\n\n\n\u2192Strongly disagree.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/refuser, \/deny\n\nUtilisation: \/refuser [sous-commande]\n\nRefuser ou nier \u00e9nergiquement.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/deny \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u5426\u5b9a\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":426,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/nie","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":125,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>look<Else\/>looks<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> and <If(Equal(ObjectParameter(1),ObjectParameter(2)))>panic<Else\/>panics<\/If>!","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>siehst<Else\/>sieht<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> und <If(Equal(ObjectParameter(1),ObjectParameter(2)))>brichst<Else\/>bricht<\/If> in Panik aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>look<Else\/>looks<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> and <If(Equal(ObjectParameter(1),ObjectParameter(2)))>panic<Else\/>panics<\/If>!","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>regardez <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous regarde<Else\/>regarde <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If> et <If(Equal(ObjectParameter(1),ObjectParameter(2)))>paniquez<Else\/>panique<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u614c\u3066\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":225,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>panic<Else\/>panics<\/If>!","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>brichst<Else\/>bricht<\/If> in Panik aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>panic<Else\/>panics<\/If>!","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>paniquez<Else\/>panique<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u614c\u3066\u305f\u3002"},"Name":"Panic","TextCommand":{"Alias":"","Alias_de":"\/panik","Alias_en":"","Alias_fr":"\/paniquer","Alias_ja":"","Command":"\/panic","Command_de":"\/panic","Command_en":"\/panic","Command_fr":"\/panic","Command_ja":"\/panic","Description":"USAGE:\n\n\u3000\/panic [subcommand]\n\n\n\n\u2192Start to panic.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/panik, \/panic\n\nVERWENDUNG:\n\n\/panik [Unterbefehl]\n\n\u2192 Du brichst in Panik aus.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/panic [subcommand]\n\n\n\n\u2192Start to panic.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/paniquer, \/panic\n\nUtilisation: \/paniquer [sous-commande]\n\nPaniquer.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/panic \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u614c\u3066\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":427,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":126,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>point<Else\/>points<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> auf <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>point<Else\/>points<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>montrez <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous montre<Else\/>montre <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If> du doigt.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u3092\u6307\u3055\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":226,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>point<Else\/>points<\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> in die Ferne.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>point<Else\/>points<\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>montrez<Else\/>montre<\/If> du doigt.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6307\u3055\u3057\u305f\u3002"},"Name":"Point","TextCommand":{"Alias":"","Alias_de":"\/zeig","Alias_en":"","Alias_fr":"\/montrer","Alias_ja":"","Command":"\/point","Command_de":"\/point","Command_en":"\/point","Command_fr":"\/point","Command_ja":"\/point","Description":"USAGE:\n\n\u3000\/point [subcommand]\n\n\n\n\u2192Point at something.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/zeig, \/point\n\nVERWENDUNG:\n\n\/zeig [Unterbefehl]\n\n\u2192 Du zeigst auf ein Ziel. Wenn kein Ziel ausgew\u00e4hlt ist, wird eine Richtung angezeigt.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/point [subcommand]\n\n\n\n\u2192Point at something.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/montrer, \/point\n\nUtilisation: \/montrer [sous-commande]\n\nMontrer du doigt.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/point \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6307\u3055\u3059\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":428,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":127,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>poke<Else\/>pokes<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> stupst <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>poke<Else\/>pokes<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>touchez l\u00e9g\u00e8rement <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous touche l\u00e9g\u00e8rement<Else\/>touche l\u00e9g\u00e8rement <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If> du doigt.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u3092\u3064\u3064\u3044\u305f\u3002"},"LogMessageUntargeted":{"ID":227,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>make<Else\/>makes<\/If> a poking gesture.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> stupst in die Luft.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>make<Else\/>makes<\/If> a poking gesture.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>touchez<Else\/>touche<\/If> l\u00e9g\u00e8rement du doigt.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u3064\u3064\u3044\u305f\u3002"},"Name":"Poke","TextCommand":{"Alias":"","Alias_de":"\/stups","Alias_en":"","Alias_fr":"\/toucher","Alias_ja":"","Command":"\/poke","Command_de":"\/poke","Command_en":"\/poke","Command_fr":"\/poke","Command_ja":"\/poke","Description":"USAGE:\n\n\u3000\/poke [subcommand]\n\n\n\n\u2192Make a poking gesture.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/stups, \/poke\n\nVERWENDUNG:\n\n\/stups [Unterbefehl]\n\n\u2192 Du stupst jemanden an.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/poke [subcommand]\n\n\n\n\u2192Make a poking gesture.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/toucher, \/poke\n\nUtilisation: \/toucher [sous-commande]\n\nTitiller, toucher du doigt.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/poke \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u3064\u3064\u304f\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":429,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":128,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>congratulate<Else\/>congratulates<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>lobst<Else\/>lobt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> in den h\u00f6chsten T\u00f6nen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>congratulate<Else\/>congratulates<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>f\u00e9licitez <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous f\u00e9licite<Else\/>f\u00e9licite <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u3092\u79f0\u8cdb\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":228,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>offer<Else\/>offers<\/If> congratulations.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>applaudierst<Else\/>applaudiert<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>offer<Else\/>offers<\/If> congratulations.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>offrez vos<Else\/>offre ses<\/If> f\u00e9licitations.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u79f0\u8cdb\u3057\u305f\u3002"},"Name":"Congratulate","TextCommand":{"Alias":"","Alias_de":"\/super","Alias_en":"","Alias_fr":"\/f\u00e9liciter","Alias_ja":"","Command":"\/congratulate","Command_de":"\/congratulate","Command_en":"\/congratulate","Command_fr":"\/congratulate","Command_ja":"\/congratulate","Description":"USAGE:\n\n\u3000\/congratulate [subcommand]\n\n\n\n\u2192Offer congratulations.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/super, \/congratulate\n\nVERWENDUNG:\n\n\/super [Unterbefehl]\n\n\u2192 Du dr\u00fcckst deine Anerkennung aus.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/congratulate [subcommand]\n\n\n\n\u2192Offer congratulations.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/f\u00e9liciter, \/bravo, \/congratulate\n\nUtilisation: \/f\u00e9liciter [sous-commande]\n\nF\u00e9liciter chaleureusement.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/congratulate \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u79f0\u8cdb\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":430,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/bravo","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":129,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>psych yourself<Else\/>psychs <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>herself<Else\/>himself<\/If><Else\/><If(PlayerParameter(5))>herself<Else\/>himself<\/If><\/If><\/If> up alongside <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>!","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>willst<Else\/>will<\/If> wahren Kampfgeist in <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> entfachen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>psych yourself<Else\/>psychs <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>herself<Else\/>himself<\/If><Else\/><If(PlayerParameter(5))>herself<Else\/>himself<\/If><\/If><\/If> up alongside <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>!","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous motivez<Else\/>se motive<\/If> devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6d3b\u3092\u5165\u308c\u305f\u3002"},"LogMessageUntargeted":{"ID":229,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>psych yourself<Else\/>psychs <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>herself<Else\/>himself<\/If><Else\/><If(PlayerParameter(5))>herself<Else\/>himself<\/If><\/If><\/If> up!","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>demonstrierst<Else\/>demonstriert<\/If> vollste Entschlossenheit.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>psych yourself<Else\/>psychs <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>herself<Else\/>himself<\/If><Else\/><If(PlayerParameter(5))>herself<Else\/>himself<\/If><\/If><\/If> up!","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous motivez<Else\/>se motive<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6d3b\u3092\u5165\u308c\u305f\u3002"},"Name":"Psych","TextCommand":{"Alias":"","Alias_de":"\/aufgehts","Alias_en":"","Alias_fr":"\/motivation","Alias_ja":"","Command":"\/psych","Command_de":"\/psych","Command_en":"\/psych","Command_fr":"\/psych","Command_ja":"\/psych","Description":"USAGE:\n\n\u3000\/psych [subcommand]\n\n\n\n\u2192Psych yourself up.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/aufgehts, \/auf, \/psych\n\nVERWENDUNG:\n\n\/aufgehts [Unterbefehl]\n\n\u2192 Du demonstrierst volle Entschlossenheit.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/psych [subcommand]\n\n\n\n\u2192Psych yourself up.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/motivation, \/moral, \/psych\n\nUtilisation: \/motivation [sous-commande]\n\nSe motiver.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/psych \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6d3b\u3092\u5165\u308c\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":431,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/auf","ShortAlias_en":"","ShortAlias_fr":"\/moral","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":130,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>salute<Else\/>salutes<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>salutierst<Else\/>salutiert<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>salute<Else\/>salutes<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>saluez <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous salue<Else\/>salue <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u656c\u793c\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":230,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>salute<Else\/>salutes<\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>salutierst<Else\/>salutiert<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>salute<Else\/>salutes<\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>saluez<Else\/>salue<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u656c\u793c\u3057\u305f\u3002"},"Name":"Salute","TextCommand":{"Alias":"","Alias_de":"\/salut","Alias_en":"","Alias_fr":"\/saluer","Alias_ja":"","Command":"\/salute","Command_de":"\/salute","Command_en":"\/salute","Command_fr":"\/salute","Command_ja":"\/salute","Description":"USAGE:\n\n\u3000\/salute [subcommand]\n\n\n\n\u2192Perform a salute.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/salut, \/salute\n\nVERWENDUNG:\n\n\/salut [Unterbefehl]\n\n\u2192 Du salutierst nach Manier deiner Nation.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>) F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/salute [subcommand]\n\n\n\n\u2192Perform a salute.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/saluer, \/salute\n\nUtilisation: \/saluer [sous-commande]\n\nSaluer solennellement.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/salute \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u656c\u793c\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":432,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":131,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>look<Else\/>looks<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> in shock!","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>siehst<Else\/>sieht<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> schockiert an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>look<Else\/>looks<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> in shock!","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>choqu\u00e9e<Else\/>choqu\u00e9<\/If><Else\/><If(PlayerParameter(5))>choqu\u00e9e<Else\/>choqu\u00e9<\/If><\/If> par <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u52d5\u8ee2\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":231,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>look<Else\/>looks<\/If> shocked.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>siehst<Else\/>sieht<\/If> schockiert aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>look<Else\/>looks<\/If> shocked.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>choqu\u00e9e<Else\/>choqu\u00e9<\/If><Else\/><If(PlayerParameter(5))>choqu\u00e9e<Else\/>choqu\u00e9<\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u52d5\u8ee2\u3057\u305f\u3002"},"Name":"Shocked","TextCommand":{"Alias":"","Alias_de":"\/schock","Alias_en":"","Alias_fr":"\/choc","Alias_ja":"","Command":"\/shocked","Command_de":"\/shocked","Command_en":"\/shocked","Command_fr":"\/shocked","Command_ja":"\/shocked","Description":"USAGE:\n\n\u3000\/shocked [subcommand]\n\n\n\n\u2192Act shocked.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/schock, \/shocked\n\nVERWENDUNG:\n\n\/schock [Unterbefehl]\n\n\u2192 Du bist schockiert.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>) F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/shocked [subcommand]\n\n\n\n\u2192Act shocked.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/choc, \/shocked\n\nUtilisation: \/choc [sous-commande]\n\nSe montrer choqu\u00e9.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/shocked \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u52d5\u8ee2\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":433,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":132,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>shrug<Else\/>shrugs<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zuckst<Else\/>zuckt<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> ratlos mit den Schultern.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>shrug<Else\/>shrugs<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>haussez<Else\/>hausse<\/If> les \u00e9paules devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u80a9\u3092\u3059\u304f\u3081\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":232,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>shrug<Else\/>shrugs<\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zuckst<Else\/>zuckt<\/If> mit den Achseln.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>shrug<Else\/>shrugs<\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>haussez<Else\/>hausse<\/If> les \u00e9paules.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u80a9\u3092\u3059\u304f\u3081\u305f\u3002"},"Name":"Shrug","TextCommand":{"Alias":"","Alias_de":"\/schulter","Alias_en":"","Alias_fr":"\/\u00e9paules","Alias_ja":"","Command":"\/shrug","Command_de":"\/shrug","Command_en":"\/shrug","Command_fr":"\/shrug","Command_ja":"\/shrug","Description":"USAGE:\n\n\u3000\/shrug [subcommand]\n\n\n\n\u2192Shrug.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/schulter, \/shrug\n\nVERWENDUNG:\n\n\/schulter [Unterbefehl]\n\n\u2192 Du zuckst die Schultern.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>) F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/shrug [subcommand]\n\n\n\n\u2192Shrug.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/\u00e9paules, \/bof, \/shrug\n\nUtilisation: \/\u00e9paules [sous-commande]\n\nHausser les \u00e9paules.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/shrug \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u80a9\u3092\u3059\u304f\u3081\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":434,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/bof","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":133,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>try<Else\/>tries<\/If> to cheer <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> up.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>munterst<Else\/>muntert<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> auf.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>try<Else\/>tries<\/If> to cheer <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> up.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>essayez de stimuler <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>essaie de vous stimuler<Else\/>essaie de stimuler <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u3092\u52b1\u307e\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":233,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>engage<Else\/>engages<\/If> in general japery.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>machst dir<Else\/>macht sich<\/If> selbst Mut.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>engage<Else\/>engages<\/If> in general japery.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> un geste stimulant.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u52b1\u307e\u3057\u305f\u3002"},"Name":"Rally","TextCommand":{"Alias":"","Alias_de":"\/aufmunter","Alias_en":"","Alias_fr":"\/stimuler","Alias_ja":"","Command":"\/rally","Command_de":"\/rally","Command_en":"\/rally","Command_fr":"\/rally","Command_ja":"\/rally","Description":"USAGE:\n\n\u3000\/rally [subcommand]\n\n\n\n\u2192Give encouragement.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/aufmunter, \/munt, \/rally\n\nVERWENDUNG:\n\n\/aufmunter [Unterbefehl]\n\n\u2192 Du munterst jemanden auf.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/rally [subcommand]\n\n\n\n\u2192Give encouragement.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/stimuler, \/rally\n\nUtilisation: \/stimuler [sous-commande]\n\nFaire un geste stimulant.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/rally \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u52b1\u307e\u3059\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":435,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/munt","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":134,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>try<Else\/>tries<\/If> to comfort <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>versuchst<Else\/>versucht<\/If>, <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> zu beruhigen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>try<Else\/>tries<\/If> to comfort <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tentez d'apaiser <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>tente de vous apaiser<Else\/>tente d'apaiser <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u3092\u306a\u3060\u3081\u305f\u3002"},"LogMessageUntargeted":{"ID":234,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>try<Else\/>tries<\/If> to calm things down.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>versuchst<Else\/>versucht<\/If>, die Lage zu entspannen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>try<Else\/>tries<\/If> to calm things down.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tentez<Else\/>tente<\/If> d'apaiser l'atmosph\u00e8re.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u306a\u3060\u3081\u305f\u3002"},"Name":"Soothe","TextCommand":{"Alias":"","Alias_de":"\/ruhig","Alias_en":"","Alias_fr":"\/apaiser","Alias_ja":"","Command":"\/soothe","Command_de":"\/soothe","Command_en":"\/soothe","Command_fr":"\/soothe","Command_ja":"\/soothe","Description":"USAGE:\n\n\u3000\/soothe [subcommand]\n\n\n\n\u2192Make a comforting gesture.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/ruhig, \/soothe\n\nVERWENDUNG:\n\n\/ruhig [Unterbefehl]\n\n\u2192 Du bes\u00e4nftigst jemanden.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/soothe [subcommand]\n\n\n\n\u2192Make a comforting gesture.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/apaiser, \/soothe\n\nUtilisation: \/apaiser [sous-commande]\n\nApaiser.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/soothe \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u306a\u3060\u3081\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":436,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":135,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stagger<Else\/>staggers<\/If> before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>torkelst<Else\/>torkelt<\/If> auf <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> zu.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stagger<Else\/>staggers<\/If> before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>regardez <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous regarde<Else\/>regarde <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If> et <If(Equal(ObjectParameter(1),ObjectParameter(2)))>chancelez<Else\/>chancelle<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u3088\u308d\u3081\u304d\u304b\u304b\u3063\u305f\u3002"},"LogMessageUntargeted":{"ID":235,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stagger<Else\/>staggers<\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>taumelst<Else\/>taumelt<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stagger<Else\/>staggers<\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>chancelez<Else\/>chancelle<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u3088\u308d\u3081\u3044\u305f\u3002"},"Name":"Stagger","TextCommand":{"Alias":"","Alias_de":"\/taumel","Alias_en":"","Alias_fr":"\/tituber","Alias_ja":"","Command":"\/stagger","Command_de":"\/stagger","Command_en":"\/stagger","Command_fr":"\/stagger","Command_ja":"\/stagger","Description":"USAGE:\n\n\u3000\/stagger [subcommand]\n\n\n\n\u2192Stagger for a moment.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/taumel, \/stagger\n\nVERWENDUNG:\n\n\/taumel [Unterbefehl]\n\n\u2192 Du taumelst einen Augenblick.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/stagger [subcommand]\n\n\n\n\u2192Stagger for a moment.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/tituber, \/stagger\n\nUtilisation: \/tituber [sous-commande]\n\nTituber.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/stagger \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u3088\u308d\u3081\u304f\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":437,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":136,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stretch<Else\/>stretches<\/If> next to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>reckst dich<Else\/>reckt sich<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stretch<Else\/>stretches<\/If> next to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous \u00e9tirez<Else\/>s'\u00e9tire<\/If> devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u4f38\u3073\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":236,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stretch<Else\/>stretches<\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>reckst dich<Else\/>reckt sich<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stretch<Else\/>stretches<\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous \u00e9tirez<Else\/>s'\u00e9tire<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u4f38\u3073\u3092\u3057\u305f\u3002"},"Name":"Stretch","TextCommand":{"Alias":"","Alias_de":"\/streck","Alias_en":"","Alias_fr":"\/\u00e9tirer","Alias_ja":"","Command":"\/stretch","Command_de":"\/stretch","Command_en":"\/stretch","Command_fr":"\/stretch","Command_ja":"\/stretch","Description":"USAGE:\n\n\u3000\/stretch [subcommand]\n\n\n\n\u2192Stretch.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/streck, \/stretch\n\nVERWENDUNG:\n\n\/streck [Unterbefehl]\n\n\u2192 Du streckst dich.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/stretch [subcommand]\n\n\n\n\u2192Stretch.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/\u00e9tirer, \/stretch\n\nUtilisation: \/\u00e9tirer [sous-commande]\n\nS'\u00e9tirer.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/stretch \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u4f38\u3073\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":438,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":137,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>look<Else\/>looks<\/If> away from <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>, sulking.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wendest<Else\/>wendet<\/If> schmollend den Blick von <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> ab.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>look<Else\/>looks<\/If> away from <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>, sulking.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous d\u00e9tournez<Else\/>se d\u00e9tourne<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))>de <Else\/><\/If><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,9,PlayerParameter(8),1,1)\/><Else\/><If(Equal(9,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(9,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,9,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,9,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>, l'air <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>boudeuse<Else\/>boudeur<\/If><Else\/><If(PlayerParameter(5))>boudeuse<Else\/>boudeur<\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u3059\u306d\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":237,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wallow<Else\/>wallows<\/If> in self-pity.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>schmollst<Else\/>schmollt<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wallow<Else\/>wallows<\/If> in self-pity.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>boudez<Else\/>boude<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u3059\u306d\u305f\u3002"},"Name":"Sulk","TextCommand":{"Alias":"","Alias_de":"\/schmoll","Alias_en":"","Alias_fr":"\/bouder","Alias_ja":"","Command":"\/sulk","Command_de":"\/sulk","Command_en":"\/sulk","Command_fr":"\/sulk","Command_ja":"\/sulk","Description":"USAGE:\n\n\u3000\/sulk [subcommand]\n\n\n\n\u2192Wallow in self-pity.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/schmoll, \/sulk\n\nVERWENDUNG:\n\n\/schmoll [Unterbefehl]\n\n\u2192 Du bist beleidigt.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/sulk [subcommand]\n\n\n\n\u2192Wallow in self-pity.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/bouder, \/sulk\n\nUtilisation: \/bouder [sous-commande]\n\nBouder.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/sulk \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u3059\u306d\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":439,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":138,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>gaze<Else\/>gazes<\/If> upon <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> in deep reflection.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>versinkst<Else\/>versinkt<\/If> beim Anblick von <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> in Gedanken.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>gaze<Else\/>gazes<\/If> upon <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> in deep reflection.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>plong\u00e9e<Else\/>plong\u00e9<\/If><Else\/><If(PlayerParameter(5))>plong\u00e9e<Else\/>plong\u00e9<\/If><\/If> dans <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vos<Else\/>ses<\/If> pens\u00e9es devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u8003\u3048\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":238,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>seem<Else\/>seems<\/If> lost in thought.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>denkst<Else\/>denkt<\/If> angestrengt nach.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>seem<Else\/>seems<\/If> lost in thought.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>plong\u00e9e<Else\/>plong\u00e9<\/If><Else\/><If(PlayerParameter(5))>plong\u00e9e<Else\/>plong\u00e9<\/If><\/If> dans <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vos<Else\/>ses<\/If> pens\u00e9es.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u8003\u3048\u305f\u3002"},"Name":"Think","TextCommand":{"Alias":"","Alias_de":"\/denk","Alias_en":"","Alias_fr":"\/penser","Alias_ja":"","Command":"\/think","Command_de":"\/think","Command_en":"\/think","Command_fr":"\/think","Command_ja":"\/think","Description":"USAGE:\n\n\u3000\/think [subcommand]\n\n\n\n\u2192Become lost in thought.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/denk, \/think\n\nVERWENDUNG:\n\n\/denk [Unterbefehl]\n\n\u2192 Du h\u00e4ltst kurz inne und denkst nach.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/think [subcommand]\n\n\n\n\u2192Become lost in thought.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/penser, \/think\n\nUtilisation: \/penser [sous-commande]\n\nR\u00e9fl\u00e9chir.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/think \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u8003\u3048\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":440,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":139,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stare<Else\/>stares<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> in disgust.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bist<Else\/>ist<\/If> schwer entt\u00e4uscht von <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stare<Else\/>stares<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> in disgust.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> tr\u00e8s <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>d\u00e9\u00e7ue<Else\/>d\u00e9\u00e7u<\/If><Else\/><If(PlayerParameter(5))>d\u00e9\u00e7ue<Else\/>d\u00e9\u00e7u<\/If><\/If> par <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u304c\u3063\u304b\u308a\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":239,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>look<Else\/>looks<\/If> disgusted.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bist<Else\/>ist<\/If> zutiefst entt\u00e4uscht.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>look<Else\/>looks<\/If> disgusted.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> tr\u00e8s <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>d\u00e9\u00e7ue<Else\/>d\u00e9\u00e7u<\/If><Else\/><If(PlayerParameter(5))>d\u00e9\u00e7ue<Else\/>d\u00e9\u00e7u<\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u304c\u3063\u304b\u308a\u3057\u305f\u3002"},"Name":"Upset","TextCommand":{"Alias":"","Alias_de":"\/natoll","Alias_en":"","Alias_fr":"\/d\u00e9\u00e7u","Alias_ja":"","Command":"\/upset","Command_de":"\/upset","Command_en":"\/upset","Command_fr":"\/upset","Command_ja":"\/upset","Description":"USAGE:\n\n\u3000\/upset [subcommand]\n\n\n\n\u2192Express disgust.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/natoll, \/upset\n\nVERWENDUNG:\n\n\/natoll [Unterbefehl]\n\n\u2192 Du bist sichtlich entt\u00e4uscht.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/upset [subcommand]\n\n\n\n\u2192Express disgust.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/d\u00e9\u00e7u, \/raslebol, \/upset\n\nUtilisation: \/d\u00e9\u00e7u [sous-commande]\n\n\u00catre tr\u00e8s d\u00e9\u00e7u.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/upset \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u304c\u3063\u304b\u308a\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":441,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/raslebol","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":140,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>welcome<Else\/>welcomes<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> hei\u00dft <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> herzlich willkommen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>welcome<Else\/>welcomes<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>souhaitez la bienvenue <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous souhaite la bienvenue<Else\/>souhaite la bienvenue <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u3092\u6b53\u8fce\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":240,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>motion<Else\/>motions<\/If> in welcome.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> begr\u00fc\u00dft die gesamte Runde.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>motion<Else\/>motions<\/If> in welcome.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>souhaitez<Else\/>souhaite<\/If> la bienvenue.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6b53\u8fce\u3057\u305f\u3002"},"Name":"Welcome","TextCommand":{"Alias":"","Alias_de":"\/willkommen","Alias_en":"","Alias_fr":"\/bienvenue","Alias_ja":"","Command":"\/welcome","Command_de":"\/welcome","Command_en":"\/welcome","Command_fr":"\/welcome","Command_ja":"\/welcome","Description":"USAGE:\n\n\u3000\/welcome [subcommand]\n\n\n\n\u2192Make a welcoming gesture.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/willkommen, \/willk, \/welcome\n\nVERWENDUNG:\n\n\/willkommen [Unterbefehl]\n\n\u2192 Du machst eine einladende Geste.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/welcome [subcommand]\n\n\n\n\u2192Make a welcoming gesture.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/bienvenue, \/accueillir, \/welcome\n\nUtilisation: \/bienvenue [sous-commande]\n\nAccueillir \u00e0 bras ouverts.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/welcome \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6b53\u8fce\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":442,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/willk","ShortAlias_en":"","ShortAlias_fr":"\/accueillir","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":141,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>nod<Else\/>nods<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>nickst<Else\/>nickt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> zu.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>nod<Else\/>nods<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dites oui <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous dit oui<Else\/>dit oui <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u3046\u306a\u305a\u3044\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":241,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>nod<Else\/>nods<\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>nickst<Else\/>nickt<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>nod<Else\/>nods<\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>acquiescez<Else\/>acquiesce<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u3046\u306a\u305a\u3044\u305f\u3002"},"Name":"Yes","TextCommand":{"Alias":"","Alias_de":"\/ja","Alias_en":"","Alias_fr":"\/oui","Alias_ja":"","Command":"\/yes","Command_de":"\/yes","Command_en":"\/yes","Command_fr":"\/yes","Command_ja":"\/yes","Description":"USAGE:\n\n\u3000\/yes [subcommand]\n\n\n\n\u2192Nod in approval.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/ja, \/yes\n\nVERWENDUNG:\n\n\/ja [Unterbefehl]\n\n\u2192 Du nickst zustimmend.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/yes [subcommand]\n\n\n\n\u2192Nod in approval.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/oui, \/acquiescer, \/yes\n\nUtilisation: \/oui [sous-commande]\n\nApprouver d'un signe de t\u00eate.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/yes \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u3046\u306a\u305a\u304f\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":443,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/acquiescer","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":142,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>agree<Else\/>agrees<\/If> wholeheartedly with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stimmst<Else\/>stimmt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> voll und ganz zu.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>agree<Else\/>agrees<\/If> wholeheartedly with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> d'accord avec <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u80af\u5b9a\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":242,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>agree<Else\/>agrees<\/If> wholeheartedly.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stimmst<Else\/>stimmt<\/If> nickend zu.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>agree<Else\/>agrees<\/If> wholeheartedly.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> d'accord.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u80af\u5b9a\u3057\u305f\u3002"},"Name":"Thumbs Up","TextCommand":{"Alias":"","Alias_de":"\/daumen","Alias_en":"","Alias_fr":"\/approuver","Alias_ja":"","Command":"\/thumbsup","Command_de":"\/thumbsup","Command_en":"\/thumbsup","Command_fr":"\/thumbsup","Command_ja":"\/thumbsup","Description":"USAGE:\n\n\u3000\/thumbsup [subcommand]\n\n\n\n\u2192Strongly agree.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/daumen, \/jawohl, \/thumbsup\n\nVERWENDUNG:\n\n\/daumen [Unterbefehl]\n\n\u2192 Du stimmst voll und ganz zu.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/thumbsup [subcommand]\n\n\n\n\u2192Strongly agree.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/approuver, \/pouce, \/thumbsup\n\nUtilisation: \/approuver [sous-commande]\n\nApprouver \u00e9nergiquement.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/thumbsup \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u80af\u5b9a\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":444,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/jawohl","ShortAlias_en":"","ShortAlias_fr":"\/pouce","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":143,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>show yourself<Else\/>shows <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>herself<Else\/>himself<\/If><Else\/><If(PlayerParameter(5))>herself<Else\/>himself<\/If><\/If><\/If> off to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>betrachtest dich<Else\/>betrachtet sich<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>show yourself<Else\/>shows <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>herself<Else\/>himself<\/If><Else\/><If(PlayerParameter(5))>herself<Else\/>himself<\/If><\/If><\/If> off to <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>demandez <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous demande<Else\/>demande <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If> de <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>la<Else\/>le<\/If><Else\/><If(PlayerParameter(5))>la<Else\/>le<\/If><\/If><\/If> regarder.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u81ea\u8eab\u306e\u59ff\u3092\u62ab\u9732\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":243,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>admire yourself<Else\/>admires <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>herself<Else\/>himself<\/If><Else\/><If(PlayerParameter(5))>herself<Else\/>himself<\/If><\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>betrachtest dich<Else\/>betrachtet sich<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>admire yourself<Else\/>admires <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>herself<Else\/>himself<\/If><Else\/><If(PlayerParameter(5))>herself<Else\/>himself<\/If><\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous regardez<Else\/>se regarde<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u81ea\u8eab\u306e\u59ff\u3092\u78ba\u8a8d\u3057\u305f\u3002"},"Name":"Examine Self","TextCommand":{"Alias":"","Alias_de":"\/selbst","Alias_en":"","Alias_fr":"\/seregarder","Alias_ja":"","Command":"\/examineself","Command_de":"\/examineself","Command_en":"\/examineself","Command_fr":"\/examineself","Command_ja":"\/examineself","Description":"USAGE:\n\n\u3000\/examineself [subcommand]\n\n\n\n\u2192Admire yourself.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/selbst, \/examineself\n\nVERWENDUNG:\n\n\/selbst [Unterbefehl]\n\n\u2192 Du blickst dich an und pr\u00e4sentierst dich.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/examineself [subcommand]\n\n\n\n\u2192Admire yourself.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/seregarder, \/examineself\n\nUtilisation: \/seregarder [sous-commande]\n\nSe regarder.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/examineself \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u81ea\u5206\u3092\u898b\u308b\u30fb\u898b\u305b\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":445,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":144,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>strike<Else\/>strikes<\/If> a pose for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>posierst vor<Else\/>posiert vor<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>strike<Else\/>strikes<\/If> a pose for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>posez<Else\/>pose<\/If> pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30dd\u30fc\u30ba\u3092\u3068\u3063\u305f\u3002"},"LogMessageUntargeted":{"ID":244,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>strike<Else\/>strikes<\/If> a pose.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>posierst<Else\/>posiert<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>strike<Else\/>strikes<\/If> a pose.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>prenez<Else\/>prend<\/If> une pose.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30dd\u30fc\u30ba\u3092\u3068\u3063\u305f\u3002"},"Name":"Pose","TextCommand":{"Alias":"","Alias_de":"","Alias_en":"","Alias_fr":"\/poser","Alias_ja":"","Command":"\/pose","Command_de":"\/pose","Command_en":"\/pose","Command_fr":"\/pose","Command_ja":"\/pose","Description":"USAGE:\n\n\u3000\/pose [subcommand]\n\n\n\n\u2192Strike a pose.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/pose\n\nVERWENDUNG:\n\n\/pose [Unterbefehl]\n\n\u2192 Du nimmst eine Pose ein.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl Text angezeigt als auch die Bewegung ausgef\u00fchrt.","Description_en":"USAGE:\n\n\u3000\/pose [subcommand]\n\n\n\n\u2192Strike a pose.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/poser, \/pose\n\nUtilisation: \/poser [sous-commande]\n\nPrendre une pose.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/pose \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30dd\u30fc\u30ba\u3092\u3068\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":446,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":148,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>blow<Else\/>blows<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> a kiss.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wirfst<Else\/>wirft<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> eine Kusshand zu.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>blow<Else\/>blows<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> a kiss.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>envoyez un baiser <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous envoie un baiser<Else\/>envoie un baiser <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6295\u3052\u30ad\u30c3\u30b9\u3092\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":248,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>blow<Else\/>blows<\/If> a kiss.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>machst<Else\/>macht<\/If> eine Kusshand.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>blow<Else\/>blows<\/If> a kiss.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>envoyez<Else\/>envoie<\/If> un baiser.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6295\u3052\u30ad\u30c3\u30b9\u3092\u3057\u305f\u3002"},"Name":"Blow Kiss","TextCommand":{"Alias":"","Alias_de":"\/kusshand","Alias_en":"","Alias_fr":"\/lancerbaiser","Alias_ja":"","Command":"\/blowkiss","Command_de":"\/blowkiss","Command_en":"\/blowkiss","Command_fr":"\/blowkiss","Command_ja":"\/blowkiss","Description":"USAGE:\n\n\u3000\/blowkiss [subcommand]\n\n\n\n\u2192Throw an airborne smooch in someone's general direction.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/kusshand, \/kuss, \/blowkiss\n\nVERWENDUNG:\n\n\/kusshand [Unterbefehl]\n\n\u2192 Du wirfst jemandem einen Kuss zu.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/blowkiss [subcommand]\n\n\n\n\u2192Throw an airborne smooch in someone's general direction.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/lancerbaiser, \/blowkiss\n\nUtilisation: \/lancerbaiser [sous-commande]\n\nEnvoyer un baiser.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/blowkiss \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6295\u3052\u30ad\u30c3\u30b9\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":447,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/kuss","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":150,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>grovel<Else\/>grovels<\/If> shamelessly before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>f\u00e4llst<Else\/>f\u00e4llt<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> ehrerbietig auf die Knie.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>grovel<Else\/>grovels<\/If> shamelessly before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous prosternez<Else\/>se prosterne<\/If> devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u571f\u4e0b\u5ea7\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":250,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>grovel<Else\/>grovels<\/If> shamelessly.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>gehst<Else\/>geht<\/If> ehrerbietig auf die Knie.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>grovel<Else\/>grovels<\/If> shamelessly.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous prosternez<Else\/>se prosterne<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u571f\u4e0b\u5ea7\u3057\u305f\u3002"},"Name":"Grovel","TextCommand":{"Alias":"","Alias_de":"\/demut","Alias_en":"","Alias_fr":"\/prosterner","Alias_ja":"","Command":"\/grovel","Command_de":"\/grovel","Command_en":"\/grovel","Command_fr":"\/grovel","Command_ja":"\/grovel","Description":"USAGE:\n\n\u3000\/grovel [subcommand]\n\n\n\n\u2192Fall to your knees in unworthiness.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/demut, \/grovel\n\nVERWENDUNG:\n\n\/demut [Unterbefehl]\n\n\u2192 Du sinkst dem\u00fctig auf die Knie.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/grovel [subcommand]\n\n\n\n\u2192Fall to your knees in unworthiness.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/prosterner, \/grovel\n\nUtilisation: \/prosterner [sous-commande]\n\nSe prosterner.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/grovel \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u571f\u4e0b\u5ea7\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":448,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":151,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>show<Else\/>shows<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> uncontainable jubilation!","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dr\u00fcckst<Else\/>dr\u00fcckt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> gegen\u00fcber unb\u00e4ndige Freude aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>show<Else\/>shows<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> uncontainable jubilation!","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>jubilez<Else\/>jubile<\/If> devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u3059\u3054\u304f\u559c\u3093\u3067\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":251,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> uncontainably jubilant!","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dr\u00fcckst<Else\/>dr\u00fcckt<\/If> unb\u00e4ndige Freude aus.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> uncontainably jubilant!","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>folle<Else\/>fou<\/If><Else\/><If(PlayerParameter(5))>folle<Else\/>fou<\/If><\/If> de joie.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u3059\u3054\u304f\u559c\u3093\u3060\u3002"},"Name":"Happy","TextCommand":{"Alias":"","Alias_de":"\/juhu","Alias_en":"","Alias_fr":"\/heureux","Alias_ja":"","Command":"\/happy","Command_de":"\/happy","Command_en":"\/happy","Command_fr":"\/happy","Command_ja":"\/happy","Description":"USAGE:\n\n\u3000\/happy [subcommand]\n\n\n\n\u2192Display extreme happiness.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/juhu, \/happy\n\nVERWENDUNG:\n\n\/juhu [Unterbefehl]\n\n\u2192 Du verleihst deiner unb\u00e4ndigen Freude Ausdruck.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/happy [subcommand]\n\n\n\n\u2192Display extreme happiness.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/heureux, \/jubiler, \/happy\n\nUtilisation: \/heureux [sous-commande]\n\nJubiler.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/happy \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u3059\u3054\u304f\u559c\u3076\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":449,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/jubiler","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":152,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>show<Else\/>shows<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> utter disappointment.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst deine<Else\/>zeigt <If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihre<\/Case><Case(2)>seine<\/Case><\/Switch><Else\/>seine<\/If><\/If> unsagbare Entt\u00e4uschung vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>show<Else\/>shows<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> utter disappointment.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>d\u00e9sesp\u00e9r\u00e9e<Else\/>d\u00e9sesp\u00e9r\u00e9<\/If><Else\/><If(PlayerParameter(5))>d\u00e9sesp\u00e9r\u00e9e<Else\/>d\u00e9sesp\u00e9r\u00e9<\/If><\/If> par <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u3059\u3054\u304f\u304c\u3063\u304b\u308a\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":252,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> utterly disappointed.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bist<Else\/>ist<\/If> am Boden zerst\u00f6rt.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> utterly disappointed.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>d\u00e9sesp\u00e9r\u00e9e<Else\/>d\u00e9sesp\u00e9r\u00e9<\/If><Else\/><If(PlayerParameter(5))>d\u00e9sesp\u00e9r\u00e9e<Else\/>d\u00e9sesp\u00e9r\u00e9<\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u3059\u3054\u304f\u304c\u3063\u304b\u308a\u3057\u305f\u3002"},"Name":"Disappointed","TextCommand":{"Alias":"","Alias_de":"\/allesaus","Alias_en":"","Alias_fr":"\/d\u00e9sespoir","Alias_ja":"","Command":"\/disappointed","Command_de":"\/disappointed","Command_en":"\/disappointed","Command_fr":"\/disappointed","Command_ja":"\/disappointed","Description":"USAGE:\n\n\u3000\/disappointed [subcommand]\n\n\n\n\u2192Convey utter disappointment.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/allesaus, \/disappointed\n\nVERWENDUNG:\n\n\/allesaus [Unterbefehl]\n\n\u2192 Du bist am Boden zerst\u00f6rt.\n\n >>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/disappointed [subcommand]\n\n\n\n\u2192Convey utter disappointment.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/d\u00e9sespoir, \/disappointed\n\nUtilisation: \/d\u00e9sespoir [sous-commande]\n\nExprimer son d\u00e9sespoir.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/disappointed \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u3059\u3054\u304f\u304c\u3063\u304b\u308a\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":450,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":null,"LogMessageUntargeted":null,"Name":"Sit","TextCommand":{"Alias":"\/sit","Alias_de":"\/sitz","Alias_en":"\/sit","Alias_fr":"\/asseoir","Alias_ja":"\/sit","Command":"\/lounge","Command_de":"\/lounge","Command_en":"\/lounge","Command_fr":"\/lounge","Command_ja":"\/lounge","Description":"ALIASES:\n\n\u3000\/sit, \/lounge\n\nUSAGE:\n\n\u3000\/sit\n\n\n\n\u2192Assume a sitting position.\n\n\n\nCertain emotes have special sitting equivalents. Also sits your character in a chair if the chair is nearby.","Description_de":"\/sitz, \/sit, \/lounge\n\n\u2192 Wechselt zwischen Sitzen und Stehen. Manche Emotes sind im Sitzen anders als im Stehen. Man kann sich auch auf St\u00fchle setzen.","Description_en":"ALIASES:\n\n\u3000\/sit, \/lounge\n\nUSAGE:\n\n\u3000\/sit\n\n\n\n\u2192Assume a sitting position.\n\n\n\nCertain emotes have special sitting equivalents. Also sits your character in a chair if the chair is nearby.","Description_fr":"\/asseoir, \/sit, \/lounge\n\nAlterner entre la position assise et la position lev\u00e9e. Cette commande peut \u00e9galement \u00eatre utilis\u00e9e \u00e0 proximit\u00e9 d'un si\u00e8ge pour s'y asseoir.\n\nCertaines commandes d'emotes comportent des gestes sp\u00e9ciaux adapt\u00e9s \u00e0 la position assise.","Description_ja":"\/sit(\/lounge)\n\n\u5730\u9762\u306b\u5ea7\u308b\u3002\u81ea\u5206\u306e\u8fd1\u304f\u306b\u8170\u639b\u3051\u308b\u5834\u6240\u304c\u3042\u308c\u3070\u3001\u305d\u3053\u306b\u5ea7\u308b\u3002\u3059\u3067\u306b\u5ea7\u3063\u3066\u3044\u308b\u5834\u5408\u306f\u3001\u7acb\u3061\u4e0a\u304c\u308b\u3002\u5ea7\u3063\u305f\u72b6\u614b\u3067\u3001\u4e00\u90e8\u306e\u611f\u60c5\u8868\u73fe\u3092\u56fa\u6709\u30e2\u30fc\u30b7\u30e7\u30f3\u3067\u5b9f\u884c\u3067\u304d\u308b\u3002","ID":451,"Param":{"ID":37,"Param":"Head","Param_de":"Kopf","Param_en":"Head","Param_fr":"T\u00eate","Param_ja":"\u982d"},"ParamTarget":"TextCommandParam","ParamTargetID":37,"ShortAlias":"\/lounge","ShortAlias_de":"\/lounge","ShortAlias_en":"\/lounge","ShortAlias_fr":"\/lounge","ShortAlias_ja":"\/lounge","ShortCommand":"\/sit","ShortCommand_de":"\/sit","ShortCommand_en":"\/sit","ShortCommand_fr":"\/sit","ShortCommand_ja":"\/sit"}},{"LogMessageTargeted":null,"LogMessageUntargeted":null,"Name":"Stand Up","TextCommand":null},{"LogMessageTargeted":null,"LogMessageUntargeted":null,"Name":"Sit on Ground","TextCommand":{"Alias":"","Alias_de":"\/bodensitz","Alias_en":"","Alias_fr":"\/asseoirparterre","Alias_ja":"","Command":"\/groundsit","Command_de":"\/groundsit","Command_en":"\/groundsit","Command_fr":"\/groundsit","Command_ja":"\/groundsit","Description":"USAGE:\n\n\u3000\/groundsit\n\n\n\n\u2192Assume a sitting position.\n\n\n\nCertain emotes have special sitting equivalents. Does not sit your character in a chair even if the chair is nearby.","Description_de":"\/bodensitz, \/groundsit\n\n\u2192 L\u00e4sst deinen Charakter auf dem Boden Platz nehmen. Wenn er bereits sitzt, steht er auf. Manche Emotes sind beim Sitzen auf dem Boden anders als im Stehen.","Description_en":"USAGE:\n\n\u3000\/groundsit\n\n\n\n\u2192Assume a sitting position.\n\n\n\nCertain emotes have special sitting equivalents. Does not sit your character in a chair even if the chair is nearby.","Description_fr":"\/asseoirparterre, \/groundsit\n\nAlterne entre la position assise par terre et la position lev\u00e9e.\n\nCertaines commandes d'emotes comportent des gestes sp\u00e9ciaux adapt\u00e9s \u00e0 la position assise.","Description_ja":"\/groundsit\n\n\u5730\u9762\u306b\u5ea7\u308b\u3002\u3059\u3067\u306b\u5ea7\u3063\u3066\u3044\u308b\u5834\u5408\u306f\u3001\u7acb\u3061\u4e0a\u304c\u308b\u3002\u5ea7\u3063\u305f\u72b6\u614b\u3067\u3001\u4e00\u90e8\u306e\u611f\u60c5\u8868\u73fe\u3092\u56fa\u6709\u30e2\u30fc\u30b7\u30e7\u30f3\u3067\u5b9f\u884c\u3067\u304d\u308b\u3002","ID":453,"Param":{"ID":37,"Param":"Head","Param_de":"Kopf","Param_en":"Head","Param_fr":"T\u00eate","Param_ja":"\u982d"},"ParamTarget":"TextCommandParam","ParamTargetID":37,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":null,"LogMessageUntargeted":null,"Name":"Stand Up","TextCommand":null},{"LogMessageTargeted":null,"LogMessageUntargeted":null,"Name":"Air Quotes","TextCommand":{"Alias":"","Alias_de":"\/sogenannt","Alias_en":"","Alias_fr":"\/guillemets","Alias_ja":"","Command":"\/airquotes","Command_de":"\/airquotes","Command_en":"\/airquotes","Command_fr":"\/airquotes","Command_ja":"\/airquotes","Description":"USAGE:\n\n\u3000\/airquotes\n\n\n\n\u2192Make air quotes with your fingers for added sarcasm, emphasis, etc. No system message is displayed with this emote.","Description_de":"\/sogenannt, \/sog, \/airquotes\n\n\u2192 Signalisiert mit den Fingern Anf\u00fchrungszeichen, um Ironie, Betonung usw. auszudr\u00fccken. Es wird kein Text zur Bewegung angezeigt.","Description_en":"USAGE:\n\n\u3000\/airquotes\n\n\n\n\u2192Make air quotes with your fingers for added sarcasm, emphasis, etc. No system message is displayed with this emote.","Description_fr":"\/guillemets, \/airquotes\n\nFaire des guillemets avec les doigts pour citer les dires de quelqu'un ou encore marquer l'ironie ou l'importance de certains mots.\n\nSeule une animation est ex\u00e9cut\u00e9e.","Description_ja":"\/airquotes\n\n\u767a\u8a00\u4e2d\u306b\u884c\u3046\u4ed5\u8349\u3002\n\n\u4e21\u624b\u306e\u6307\u3092\u5f15\u7528\u7b26\u306b\u898b\u7acb\u3066\u3001\u767a\u8a00\u3092\u300c\u5f15\u7528\u300d\u3057\u305f\u3053\u3068\u3092\u793a\u3059\u304c\u3001\u591a\u304f\u306e\u5834\u5408\u3001\u76ae\u8089\u3084\u63f6\u63c4\u3068\u3057\u3066\u4f7f\u7528\u3055\u308c\u308b\u3002\n\n\u203b\u3053\u306e\u611f\u60c5\u8868\u73fe\u306f\u3001\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3067\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002","ID":455,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/sog","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":145,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> a Storm salute.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> gr\u00fc\u00dft <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit dem Salut des Mahlstroms.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> a Storm salute.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites le salut du Maelstrom <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous fait le salut du Maelstrom<Else\/>fait le salut du Maelstrom <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u9ed2\u6e26\u56e3\u5f0f\u656c\u793c\u3092\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":245,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> a Storm salute.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> gr\u00fc\u00dft mit dem Salut des Mahlstroms.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> a Storm salute.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> le salut du Maelstrom.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u9ed2\u6e26\u56e3\u5f0f\u656c\u793c\u3092\u3057\u305f\u3002"},"Name":"Storm Salute","TextCommand":{"Alias":"","Alias_de":"\/gsalut","Alias_en":"","Alias_fr":"\/salutgc","Alias_ja":"","Command":"\/gcsalute","Command_de":"\/gcsalute","Command_en":"\/gcsalute","Command_fr":"\/gcsalute","Command_ja":"\/gcsalute","Description":"USAGE:\n\n\u3000\/gcsalute [subcommand]\n\n\n\n\u2192Perform an official Maelstrom salute.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/gsalut, \/gcsalute\n\nVERWENDUNG:\n\n\/gsalut [Unterbefehl]\n\n\u2192 Du f\u00fchrst den typischen Salut des Mahlstroms aus.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/gcsalute [subcommand]\n\n\n\n\u2192Perform an official Maelstrom salute.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/salutgc, \/gcsalute\n\nUtilisation: \/salutgc [sous-commande]\n\nEffectuer le salut du Maelstrom.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/gcsalute \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u9ed2\u6e26\u56e3\u306e\u656c\u793c\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":456,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":146,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> a Serpent salute.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> gr\u00fc\u00dft <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit dem Salut der Bruderschaft.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> a Serpent salute.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites le salut de l'ordre des Deux Vip\u00e8res <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous fait le salut de l'ordre des Deux Vip\u00e8res<Else\/>fait le salut de l'ordre des Deux Vip\u00e8res <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u53cc\u86c7\u515a\u5f0f\u656c\u793c\u3092\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":246,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> a Serpent salute.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> gr\u00fc\u00dft mit dem Salut der Bruderschaft.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> a Serpent salute.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> le salut de l'ordre des Deux Vip\u00e8res.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u53cc\u86c7\u515a\u5f0f\u656c\u793c\u3092\u3057\u305f\u3002"},"Name":"Serpent Salute","TextCommand":{"Alias":"","Alias_de":"\/gsalut","Alias_en":"","Alias_fr":"\/salutgc","Alias_ja":"","Command":"\/gcsalute","Command_de":"\/gcsalute","Command_en":"\/gcsalute","Command_fr":"\/gcsalute","Command_ja":"\/gcsalute","Description":"USAGE:\n\n\u3000\/gcsalute [subcommand]\n\n\n\n\u2192Perform an official Order of the Twin Adder salute.\n\n  \n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/gsalut, \/gcsalute\n\nVERWENDUNG:\n\n\/gsalut [Unterbefehl]\n\n \u2192 Du f\u00fchrst den typischen Salut der Bruderschaft der Morgenviper aus.\n\n >>Unterbefehl:\n\n <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>) F\u00fchrt nur die Bewegung aus. \n\nBei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/gcsalute [subcommand]\n\n\n\n\u2192Perform an official Order of the Twin Adder salute.\n\n  \n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/salutgc, \/gcsalute\n\nUtilisation: \/salutgc [sous-commande]\n\nEffectuer le salut de l'ordre des Deux Vip\u00e8res.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/gcsalute \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u53cc\u86c7\u515a\u306e\u656c\u793c\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":457,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":147,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> a Flame salute.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> gr\u00fc\u00dft <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit dem Salut der Legion.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> a Flame salute.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites le salut des Immortels <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous fait le salut des Immortels<Else\/>fait le salut des Immortels <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u4e0d\u6ec5\u968a\u5f0f\u656c\u793c\u3092\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":247,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> a Flame salute.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> gr\u00fc\u00dft mit dem Salut der Legion.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> a Flame salute.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> le salut des Immortels.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u4e0d\u6ec5\u968a\u5f0f\u656c\u793c\u3092\u3057\u305f\u3002"},"Name":"Flame Salute","TextCommand":{"Alias":"","Alias_de":"\/gsalut","Alias_en":"","Alias_fr":"\/salutgc","Alias_ja":"","Command":"\/gcsalute","Command_de":"\/gcsalute","Command_en":"\/gcsalute","Command_fr":"\/gcsalute","Command_ja":"\/gcsalute","Description":"USAGE:\n\n\u3000\/gcsalute [subcommand]\n\n\n\n\u2192Perform an official Immortal Flames salute.\n\n  \n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/gsalut, \/gcsalute\n\nVERWENDUNG:\n\n\/gsalut [Unterbefehl]\n\n\u2192 Du f\u00fchrst den typischen Salut der Legion der Unsterblichen aus.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/gcsalute [subcommand]\n\n\n\n\u2192Perform an official Immortal Flames salute.\n\n  \n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/salutgc, \/gcsalute\n\nUtilisation: \/salutgc [sous-commande]\n\nEffectuer le salut des Immortels.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/gcsalute \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u4e0d\u6ec5\u968a\u306e\u656c\u793c\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":458,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":178,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>pray<Else\/>prays<\/If> before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>betest<Else\/>betet<\/If> vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>pray<Else\/>prays<\/If> before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>priez<Else\/>prie<\/If> devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u7948\u3063\u305f\u3002"},"LogMessageUntargeted":{"ID":278,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>pray<Else\/>prays<\/If> solemnly.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sprichst<Else\/>spricht<\/If> ein Gebet.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>pray<Else\/>prays<\/If> solemnly.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>priez<Else\/>prie<\/If> avec ferveur.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u7948\u3063\u305f\u3002"},"Name":"Pray","TextCommand":{"Alias":"","Alias_de":"\/beten","Alias_en":"","Alias_fr":"\/prier","Alias_ja":"","Command":"\/pray","Command_de":"\/pray","Command_en":"\/pray","Command_fr":"\/pray","Command_ja":"\/pray","Description":"USAGE:\n\n\u3000\/pray [subcommand]\n\n\n\n\u2192Offer solemn words of prayer to the Twelve or whatever gods it is you keep.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/beten, \/pray\n\nVERWENDUNG:\n\n\/beten [Unterbefehl]\n\n\u2192 Du betest.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/pray [subcommand]\n\n\n\n\u2192Offer solemn words of prayer to the Twelve or whatever gods it is you keep.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/prier, \/pray\n\nUtilisation: \/prier [sous-commande]\n\nOffrir une pri\u00e8re solennelle aux Douze ou tout autre dieu v\u00e9n\u00e9r\u00e9.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/pray \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u7948\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":459,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":179,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> an imperial salute.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> gr\u00fc\u00dft <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit dem Salut der Garlear.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> an imperial salute.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>effectuez<Else\/>effectue<\/If> le salut des Imp\u00e9riaux devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u5e1d\u56fd\u5f0f\u656c\u793c\u3092\u3057\u305f\u3002"},"LogMessageUntargeted":{"ID":279,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> an imperial salute.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> gr\u00fc\u00dft mit dem Salut der Garlear.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>give<Else\/>gives<\/If> an imperial salute.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>faites<Else\/>fait<\/If> le salut des Imp\u00e9riaux.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u5e1d\u56fd\u5f0f\u656c\u793c\u3092\u3057\u305f\u3002"},"Name":"Imperial Salute","TextCommand":{"Alias":"","Alias_de":"\/garsalut","Alias_en":"","Alias_fr":"\/salutimp","Alias_ja":"","Command":"\/imperialsalute","Command_de":"\/imperialsalute","Command_en":"\/imperialsalute","Command_fr":"\/imperialsalute","Command_ja":"\/imperialsalute","Description":"USAGE:\n\n\u3000\/imperialsalute [subcommand]\n\n\n\n\u2192Perform an Imperial Garlean Army salute.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/garsalut, \/imperialsalute\n\nVERWENDUNG:\n\n\/garsalut [Unterbefehl]\n\n\u2192 Du f\u00fchrst den typischen Salut der Soldaten des Garleischen Kaiserreichs aus.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/imperialsalute [subcommand]\n\n\n\n\u2192Perform an Imperial Garlean Army salute.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/salutimp, \/imperialsalute\n\nUtilisation: \/salutimp [sous-commande]\n\nEffectuer le salut des Imp\u00e9riaux.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/imperialsalute \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u5e1d\u56fd\u5f0f\u656c\u793c\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":460,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":null,"LogMessageUntargeted":null,"Name":"Visor","TextCommand":{"Alias":"","Alias_de":"\/visier","Alias_en":"","Alias_fr":"\/visi\u00e8re","Alias_ja":"","Command":"\/visor","Command_de":"\/visor","Command_en":"\/visor","Command_fr":"\/visor","Command_ja":"\/visor","Description":"USAGE:\n\n\u3000\/visor\n\n\n\n\u2192Open\/close helm visor. This function can also be used to toggle on\/off helms that light up.\n\n\n\nNo system message is displayed with this emote.","Description_de":"\/visier, \/visor\n\n\u2192 Du \u00f6ffnest\/schlie\u00dft dein Helmvisier bzw. schaltest Leuchteffekte deiner Ausr\u00fcstung am Kopf an\/aus. Es wird kein Text zur Bewegung angezeigt.","Description_en":"USAGE:\n\n\u3000\/visor\n\n\n\n\u2192Open\/close helm visor. This function can also be used to toggle on\/off helms that light up.\n\n\n\nNo system message is displayed with this emote.","Description_fr":"\/visi\u00e8re, \/visor\n\nBaisse ou remonte la visi\u00e8re d'un couvre-chef pour lequel une telle op\u00e9ration est possible.","Description_ja":"\/visor\n\n\u982d\u88c5\u5099\u306e\u64cd\u4f5c\u3092\u884c\u3046\u3002\n\n\u203b\u88c5\u5099\u306e\u958b\u9589\u3084\u660e\u6ec5\u8868\u73fe\u306a\u3069\u306e\u6a5f\u80fd\u3092\u6301\u3064\u88c5\u5099\u306b\u5bfe\u3057\u3066\u53cd\u6620\u3055\u308c\u308b\u3002","ID":461,"Param":{"ID":301,"Param":"blockrate","Param_de":"blockrate","Param_en":"blockrate","Param_fr":"tauxblocage","Param_ja":"\u30d6\u30ed\u30c3\u30af\u767a\u52d5\u529b"},"ParamTarget":"TextCommandParam","ParamTargetID":301,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":null,"LogMessageUntargeted":null,"Name":"Visor","TextCommand":null},{"LogMessageTargeted":{"ID":8078,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>cast<Else\/>casts<\/If> Megaflare on <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>. Nothing happens.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>schleuderst<Else\/>schleudert<\/If> ein Megaflare auf <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>. Es zeigt keine Wirkung.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>cast<Else\/>casts<\/If> Megaflare on <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>. Nothing happens.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>effectuez<Else\/>effectue<\/If> une d\u00e9monstration pyrotechnique pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u30e1\u30ac\u30d5\u30ec\u30a2\u306e\u5982\u304d\u5149\u3092\u653e\u3063\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8079,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>cast<Else\/>casts<\/If> Megaflare. Nothing happens.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>schleuderst<Else\/>schleudert<\/If> ein Megaflare in die Gegend. Es zeigt keine Wirkung.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>cast<Else\/>casts<\/If> Megaflare. Nothing happens.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>effectuez<Else\/>effectue<\/If> une d\u00e9monstration pyrotechnique.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u30e1\u30ac\u30d5\u30ec\u30a2\u306e\u5982\u304d\u5149\u3092\u653e\u3063\u305f\u3002"},"Name":"Megaflare","TextCommand":{"Alias":"","Alias_de":"\/megaflare","Alias_en":"","Alias_fr":"\/m\u00e9gabrasier","Alias_ja":"","Command":"\/megaflare","Command_de":"\/megaflare","Command_en":"\/megaflare","Command_fr":"\/megaflare","Command_ja":"\/megaflare","Description":"USAGE:\n\n\u3000\/megaflare [subcommand]\n\n\n\n\u2192Cast Megaflare.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/megaflare, \/mega\n\nVERWENDUNG:\n\n\/megaflare [Unterbefehl]\n\n\u2192 Du schleuderst ein Megaflare in die Gegend. Es zeigt keine Wirkung.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/megaflare [subcommand]\n\n\n\n\u2192Cast Megaflare.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/m\u00e9gabrasier, \/megaflare\n\nUtilisation: \/m\u00e9gabrasier [sous-commande]\n\nEffectue une d\u00e9monstration pyrotechnique.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/megaflare \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u30e1\u30ac\u30d5\u30ec\u30a2\u306e\u5982\u304d\u5149\u3092\u653e\u3064\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":463,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/mega","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8080,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the Crimson Lotus for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> die Bewegungen des Purpurlotos.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the Crimson Lotus for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> une chor\u00e9graphie martiale pour <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6f14\u821e\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8081,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the Crimson Lotus.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bist<Else\/>ist<\/If> eins mit dem Purpurlotos.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>perform<Else\/>performs<\/If> the Crimson Lotus.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ex\u00e9cutez<Else\/>ex\u00e9cute<\/If> une chor\u00e9graphie martiale.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6f14\u821e\u3057\u305f\u3002"},"Name":"Crimson Lotus","TextCommand":{"Alias":"","Alias_de":"\/purpurlotos","Alias_en":"","Alias_fr":"\/chor\u00e9martiale","Alias_ja":"","Command":"\/crimsonlotus","Command_de":"\/crimsonlotus","Command_en":"\/crimsonlotus","Command_fr":"\/crimsonlotus","Command_ja":"\/crimsonlotus","Description":"USAGE:\n\n\u3000\/crimsonlotus [subcommand]\n\n\n\n\u2192Practice the art of the crimson lotus.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/purpurlotos, \/purpur\n\nVERWENDUNG:\n\n\/purpurlotos [Unterbefehl]\n\n\u2192 Du f\u00fchrst eine Kampfkunstchoreographie aus dem Fernen Osten auf.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/crimsonlotus [subcommand]\n\n\n\n\u2192Practice the art of the crimson lotus.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/chor\u00e9martiale, \/crimsonlotus\n\nUtilisation: \/chor\u00e9martiale [sous-commande]\n\nEx\u00e9cute une chor\u00e9graphie martiale.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/crimsonlotus \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6f14\u821e\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":464,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/purpur","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8082,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>succumb<Else\/>succumbs<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(3)))>your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>'s<\/If> alluring embrace.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> den bet\u00f6renden Zauber einer lockenden Umarmung.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>succumb<Else\/>succumbs<\/If> to <If(Equal(ObjectParameter(1),ObjectParameter(3)))>your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>'s<\/If> alluring embrace.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tombez sous<Else\/>tombe sous<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>le charme <If(Equal(ObjectParameter(1),ObjectParameter(3)))>de <Else\/><\/If><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,9,PlayerParameter(8),1,1)\/><Else\/><If(Equal(9,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(9,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,9,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,9,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>votre charme<Else\/>le charme <If(Equal(ObjectParameter(1),ObjectParameter(3)))>de <Else\/><\/If><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,9,PlayerParameter(8),1,1)\/><Else\/><If(Equal(9,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(9,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,9,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,9,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u9b45\u60d1\u306e\u62b1\u64c1\u3067\u9b45\u4e86\u3055\u308c\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8083,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> charmed.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bist<Else\/>ist<\/If> einer lockenden Umarmung verfallen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> charmed.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>tombez<Else\/>tombe<\/If> en p\u00e2moison.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u9b45\u60d1\u306e\u62b1\u64c1\u3067\u9b45\u4e86\u3055\u308c\u305f\u3002"},"Name":"Charmed","TextCommand":{"Alias":"","Alias_de":"\/bet\u00f6rt","Alias_en":"","Alias_fr":"\/tombersouslecharme","Alias_ja":"","Command":"\/charmed","Command_de":"\/charmed","Command_en":"\/charmed","Command_fr":"\/charmed","Command_ja":"\/charmed","Description":"USAGE:\n\n\u3000\/charmed [subcommand]\n\n\n\n\u2192Fall into a lovestruck trance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/bet\u00f6rt, \/charmed\n\nVERWENDUNG:\n\n\/bet\u00f6rt [Unterbefehl]\n\n\u2192 Du verf\u00e4llst einer lockenden Umarmung.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/charmed [subcommand]\n\n\n\n\u2192Fall into a lovestruck trance.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/tombersouslecharme, \/charmed\n\nUtilisation: \/tombersouslecharme [sous-commande]\n\nTombe en p\u00e2moison.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/charmed \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u9b45\u60d1\u306e\u62b1\u64c1\u3067\u9b45\u4e86\u3055\u308c\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":465,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8084,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>cheer<Else\/>cheers<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> on.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>feuerst<Else\/>feuert<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deinen<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihren<\/Case><Case(2)>seinen<\/Case><\/Switch><Else\/>seinen<\/If><\/If> Leuchtst\u00e4ben an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>cheer<Else\/>cheers<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> on.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>encouragez<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous encourage<Else\/>encourage<\/If><\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If> avec vos b\u00e2tons lumineux<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>avec ses b\u00e2tons lumineux<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If> avec ses b\u00e2tons lumineux<\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u58f0\u63f4\u3092\u9001\u3063\u305f\u3002"},"LogMessageUntargeted":{"ID":8085,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>cheer<Else\/>cheers<\/If> to the rhythm.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>schwingst<Else\/>schwingt<\/If> begeistert <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deine<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihre<\/Case><Case(2)>seine<\/Case><\/Switch><Else\/>seine<\/If><\/If> Leuchtst\u00e4be.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>cheer<Else\/>cheers<\/If> to the rhythm.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>agitez vos<Else\/>agite ses<\/If> b\u00e2tons lumineux.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u58f0\u63f4\u3092\u9001\u3063\u305f\u3002"},"Name":"Cheer On","TextCommand":{"Alias":"","Alias_de":"\/anfeuernblau","Alias_en":"","Alias_fr":"\/encouragerbleu","Alias_ja":"","Command":"\/cheeron","Command_de":"\/cheeron","Command_en":"\/cheeron","Command_fr":"\/cheeron","Command_ja":"\/cheeron","Description":"USAGE:\n\n\u3000\/cheeron [subcommand]\n\n\n\n\u2192Wave your hands enthusiastically.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/anfeuernblau, \/anblau, \/cheeron\n\nVERWENDUNG:\n\n\/anfeuernblau [Unterbefehl]\n\n\u2192 Du feuerst mit blau schimmernden Leuchtst\u00e4ben an.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/cheeron [subcommand]\n\n\n\n\u2192Wave your hands enthusiastically.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/encouragerbleu, \/cheeron\n\nUtilisation: \/encouragerbleu [sous-commande]\n\nEncourage avec des b\u00e2tons lumineux bleus.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/cheeron \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u58f0\u63f4\uff08\u9752\uff09\u3092\u9001\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":466,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/anblau","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8086,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>cheer<Else\/>cheers<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> on.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>feuerst<Else\/>feuert<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deinen<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihren<\/Case><Case(2)>seinen<\/Case><\/Switch><Else\/>seinen<\/If><\/If> Leuchtst\u00e4ben an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>cheer<Else\/>cheers<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> on.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>encouragez<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous encourage<Else\/>encourage<\/If><\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If> avec vos b\u00e2tons lumineux<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>avec ses b\u00e2tons lumineux<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If> avec ses b\u00e2tons lumineux<\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u58f0\u63f4\u3092\u9001\u3063\u305f\u3002"},"LogMessageUntargeted":{"ID":8087,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>cheer<Else\/>cheers<\/If> to the rhythm.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>schwingst<Else\/>schwingt<\/If> begeistert <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deine<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihre<\/Case><Case(2)>seine<\/Case><\/Switch><Else\/>seine<\/If><\/If> Leuchtst\u00e4be.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>cheer<Else\/>cheers<\/If> to the rhythm.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>agitez vos<Else\/>agite ses<\/If> b\u00e2tons lumineux.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u58f0\u63f4\u3092\u9001\u3063\u305f\u3002"},"Name":"Cheer Wave","TextCommand":{"Alias":"\/cheerwave","Alias_de":"\/anfeuerngelb","Alias_en":"\/cheerwave","Alias_fr":"\/encouragerjaune","Alias_ja":"","Command":"\/cheerwave","Command_de":"\/cheerwave","Command_en":"\/cheerwave","Command_fr":"\/cheerwave","Command_ja":"\/cheerwave","Description":"USAGE:\n\n\u3000\/cheerwave [subcommand]\n\n\n\n\u2192Wave your hand in the air like you just don't care.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/anfeuerngelb, \/angelb, \/cheerwave\n\nVERWENDUNG:\n\n\/anfeuerngelb [Unterbefehl]\n\n\u2192 Du feuerst mit gelb schimmernden Leuchtst\u00e4ben an.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/cheerwave [subcommand]\n\n\n\n\u2192Wave your hand in the air like you just don't care.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/encouragerjaune, \/cheerwave\n\nUtilisation: \/encouragerjaune [sous-commande]\n\nEncourage avec des b\u00e2tons lumineux jaunes.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/cheerwave \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u58f0\u63f4\uff08\u9ec4\uff09\u3092\u9001\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":467,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"\/hiphophurray","ShortAlias_de":"\/angelb","ShortAlias_en":"\/hiphophurray","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8088,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>cheer<Else\/>cheers<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> on.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>feuerst<Else\/>feuert<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deinen<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihren<\/Case><Case(2)>seinen<\/Case><\/Switch><Else\/>seinen<\/If><\/If> Leuchtst\u00e4ben an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>cheer<Else\/>cheers<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> on.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>encouragez<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous encourage<Else\/>encourage<\/If><\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If> avec vos b\u00e2tons lumineux<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>avec ses b\u00e2tons lumineux<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If> avec ses b\u00e2tons lumineux<\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u58f0\u63f4\u3092\u9001\u3063\u305f\u3002"},"LogMessageUntargeted":{"ID":8089,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>cheer<Else\/>cheers<\/If> to the rhythm.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>schwingst<Else\/>schwingt<\/If> begeistert <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deine<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihre<\/Case><Case(2)>seine<\/Case><\/Switch><Else\/>seine<\/If><\/If> Leuchtst\u00e4be.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>cheer<Else\/>cheers<\/If> to the rhythm.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>agitez vos<Else\/>agite ses<\/If> b\u00e2tons lumineux.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u58f0\u63f4\u3092\u9001\u3063\u305f\u3002"},"Name":"Cheer Jump","TextCommand":{"Alias":"\/cheerjump","Alias_de":"\/anfeuernrot","Alias_en":"\/cheerjump","Alias_fr":"\/encouragerrouge","Alias_ja":"","Command":"\/cheerjump","Command_de":"\/cheerjump","Command_en":"\/cheerjump","Command_fr":"\/cheerjump","Command_ja":"\/cheerjump","Description":"USAGE:\n\n\u3000\/cheerjump [subcommand]\n\n\n\n\u2192Jump and cheer enthusiastically.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/anfeuernrot, \/anrot, \/cheerjump\n\nVERWENDUNG:\n\n\/anfeuernrot [Unterbefehl]\n\n\u2192 Du feuerst mit rot schimmernden Leuchtst\u00e4ben an.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/cheerjump [subcommand]\n\n\n\n\u2192Jump and cheer enthusiastically.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/encouragerrouge, \/cheerjump\n\nUtilisation: \/encouragerrouge [sous-commande]\n\nEncourage avec des b\u00e2tons lumineux rouges.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/cheerjump \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u58f0\u63f4\uff08\u8d64\uff09\u3092\u9001\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":468,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"\/jumparound","ShortAlias_de":"\/anrot","ShortAlias_en":"\/jumparound","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":161,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>make<Else\/>makes<\/If> a straight face at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>blickst<Else\/>blickt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> neutral an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>make<Else\/>makes<\/If> a straight face at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>affichez<Else\/>affiche<\/If> une expression normale devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u7d20\u306e\u8868\u60c5\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":261,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>make<Else\/>makes<\/If> a straight face.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>schaust<Else\/>schaut<\/If> neutral.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>make<Else\/>makes<\/If> a straight face.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>affichez<Else\/>affiche<\/If> une expression normale.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u7d20\u306e\u8868\u60c5\u306b\u306a\u3063\u305f\u3002"},"Name":"Straight Face","TextCommand":{"Alias":"","Alias_de":"\/neutral","Alias_en":"","Alias_fr":"\/neutre","Alias_ja":"","Command":"\/straightface","Command_de":"\/straightface","Command_en":"\/straightface","Command_fr":"\/straightface","Command_ja":"\/straightface","Description":"ALIASES:\n\n\u3000\/straightface, \/straight\n\nUSAGE:\n\n\u3000\/straight [subcommand]\n\n\n\n\u2192Restore your facial expression to a neutral state.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified.","Description_de":"\/neutral, \/straightface, \/straight\n\nVERWENDUNG:\n\n\/neutral [Unterbefehl]\n\n\u2192 Du kehrst zu einem normalen Gesichtsausdruck zur\u00fcck.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)   F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"ALIASES:\n\n\u3000\/straightface, \/straight\n\nUSAGE:\n\n\u3000\/straight [subcommand]\n\n\n\n\u2192Restore your facial expression to a neutral state.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified.","Description_fr":"\/neutre, \/straightface, \/straight\n\nUtilisation: \/neutre [sous-commande]\n\nAfficher une expression normale.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/straightface(\/straight) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u7d20\u306e\u8868\u60c5\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":469,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/normal","ShortAlias_ja":"","ShortCommand":"\/straight","ShortCommand_de":"\/straight","ShortCommand_en":"\/straight","ShortCommand_fr":"\/straight","ShortCommand_ja":"\/straight"}},{"LogMessageTargeted":{"ID":162,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>smile<Else\/>smiles<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>l\u00e4chelst<Else\/>l\u00e4chelt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>smile<Else\/>smiles<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>souriez <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous sourit<Else\/>sourit <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u5fae\u7b11\u3093\u3067\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":262,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>smile<Else\/>smiles<\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>l\u00e4chelst<Else\/>l\u00e4chelt<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>smile<Else\/>smiles<\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>souriez<Else\/>sourit<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u5fae\u7b11\u3092\u6d6e\u304b\u3079\u305f\u3002"},"Name":"Smile","TextCommand":{"Alias":"","Alias_de":"\/l\u00e4chel","Alias_en":"","Alias_fr":"\/sourire","Alias_ja":"","Command":"\/smile","Command_de":"\/smile","Command_en":"\/smile","Command_fr":"\/smile","Command_ja":"\/smile","Description":"USAGE:\n\n\u3000\/smile [subcommand]\n\n\n\n\u2192Beam with happiness.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/l\u00e4chel, \/smile\n\nVERWENDUNG:\n\n\/l\u00e4chel [Unterbefehl]\n\n\u2192 Du l\u00e4chelst.\n\n >>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt. Kehrt nach 5 Sekunden zum neutralen Gesichtsausdruck zur\u00fcck.","Description_en":"USAGE:\n\n\u3000\/smile [subcommand]\n\n\n\n\u2192Beam with happiness.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/sourire, \/smile\n\nUtilisation: \/sourire [sous-commande]\n\nSourire.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/smile \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u5fae\u7b11\u3092\u6d6e\u304b\u3079\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":470,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":163,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>beam<Else\/>beams<\/If> with delight at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>grinst<Else\/>grinst<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>beam<Else\/>beams<\/If> with delight at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>radieuse<Else\/>radieux<\/If><Else\/><If(PlayerParameter(5))>radieuse<Else\/>radieux<\/If><\/If> devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u7b11\u9854\u3092\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":263,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>beam<Else\/>beams<\/If> with delight.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>grinst<Else\/>grinst<\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>beam<Else\/>beams<\/If> with delight.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>radieuse<Else\/>radieux<\/If><Else\/><If(PlayerParameter(5))>radieuse<Else\/>radieux<\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u7b11\u9854\u306b\u306a\u3063\u305f\u3002"},"Name":"Grin","TextCommand":{"Alias":"","Alias_de":"\/grins","Alias_en":"","Alias_fr":"\/radieux","Alias_ja":"","Command":"\/grin","Command_de":"\/grin","Command_en":"\/grin","Command_fr":"\/grin","Command_ja":"\/grin","Description":"USAGE:\n\n\u3000\/grin [subcommand]\n\n\n\n\u2192Beam with delight.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/grins, \/grin\n\nVERWENDUNG:\n\n\/grins [Unterbefehl]\n\n\u2192 Du grinst.\n\n >>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt. Kehrt nach 5 Sekunden zum neutralen Gesichtsausdruck zur\u00fcck.","Description_en":"USAGE:\n\n\u3000\/grin [subcommand]\n\n\n\n\u2192Beam with delight.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/radieux, \/grin\n\nUtilisation: \/radieux [sous-commande]\n\nPrendre un air radieux.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/grin \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u7b11\u9854\u306b\u306a\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":471,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":164,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>smirk<Else\/>smirks<\/If> confidently at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>blickst<Else\/>blickt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> voll Zuversicht an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>smirk<Else\/>smirks<\/If> confidently at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>semblez<Else\/>semble<\/If> <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>pleine<Else\/>plein<\/If><Else\/><If(PlayerParameter(5))>pleine<Else\/>plein<\/If><\/If> de confiance <If(Equal(ObjectParameter(1),ObjectParameter(2)))>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>face \u00e0 vous<Else\/>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u81ea\u4fe1\u3042\u3075\u308c\u308b\u8868\u60c5\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":264,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deliver<Else\/>delivers<\/If> a confident smirk.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>schaust<Else\/>schaut<\/If> zuversichtlich.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deliver<Else\/>delivers<\/If> a confident smirk.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>avez<Else\/>a<\/If> l'air <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>s\u00fbre<Else\/>s\u00fbr<\/If><Else\/><If(PlayerParameter(5))>s\u00fbre<Else\/>s\u00fbr<\/If><\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>de vous<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>d'elle<Else\/>de lui<\/If><Else\/><If(PlayerParameter(5))>d'elle<Else\/>de lui<\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u81ea\u4fe1\u3042\u3075\u308c\u308b\u8868\u60c5\u306b\u306a\u3063\u305f\u3002"},"Name":"Smirk","TextCommand":{"Alias":"","Alias_de":"\/zuversicht","Alias_en":"","Alias_fr":"\/confiant","Alias_ja":"","Command":"\/smirk","Command_de":"\/smirk","Command_en":"\/smirk","Command_fr":"\/smirk","Command_ja":"\/smirk","Description":"USAGE:\n\n\u3000\/smirk [subcommand]\n\n\n\n\u2192Smirk wryly.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/zuversicht, \/smirk\n\nVERWENDUNG:\n\n\/zuversicht [Unterbefehl]\n\n\u2192 Du schaust zuversichtlich.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt. Kehrt nach 5 Sekunden zum neutralen Gesichtsausdruck zur\u00fcck.","Description_en":"USAGE:\n\n\u3000\/smirk [subcommand]\n\n\n\n\u2192Smirk wryly.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/confiant, \/smirk\n\nUtilisation: \/confiant [sous-commande]\n\nPrendre un air confiant.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/smirk \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u81ea\u4fe1\u306b\u6ea2\u308c\u308b\u8868\u60c5\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":472,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":165,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>grin<Else\/>grins<\/If> tauntingly at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>funkelst<Else\/>funkelt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> siegessicher an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>grin<Else\/>grins<\/If> tauntingly at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>prenez<Else\/>prend<\/If> un air audacieux <If(Equal(ObjectParameter(1),ObjectParameter(2)))>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>face \u00e0 vous<Else\/>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u4e0d\u6575\u306a\u8868\u60c5\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":265,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>put<Else\/>puts<\/If> on a taunting grin.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bist dir deines<Else\/>ist sich <If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihres<\/Case><Case(2)>seines<\/Case><\/Switch><Else\/>seines<\/If><\/If> Sieges gewiss.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>put<Else\/>puts<\/If> on a taunting grin.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>affichez<Else\/>affiche<\/If> un air audacieux.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u4e0d\u6575\u306a\u8868\u60c5\u306b\u306a\u3063\u305f\u3002"},"Name":"Taunt","TextCommand":{"Alias":"","Alias_de":"\/siegessicher","Alias_en":"","Alias_fr":"\/arrogant","Alias_ja":"","Command":"\/taunt","Command_de":"\/taunt","Command_en":"\/taunt","Command_fr":"\/taunt","Command_ja":"\/taunt","Description":"USAGE:\n\n\u3000\/taunt [subcommand]\n\n\n\n\u2192Put on a taunting grin.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/siegessicher, \/taunt\n\nVERWENDUNG:\n\n\/siegessicher [Unterbefehl]\n\n\u2192 Du schaust siegessicher.\n\n >>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt. Kehrt nach 5 Sekunden zum neutralen Gesichtsausdruck zur\u00fcck.","Description_en":"USAGE:\n\n\u3000\/taunt [subcommand]\n\n\n\n\u2192Put on a taunting grin.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/arrogant, \/taunt\n\nUtilisation: \/arrogant [sous-commande]\n\nAfficher un air arrogant.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/taunt \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u4e0d\u6575\u306a\u8868\u60c5\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":473,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":166,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>close your<Else\/>closes <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> eyes for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> schlie\u00dft die Augen vor <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>close your<Else\/>closes <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> eyes for <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>fermez<Else\/>ferme<\/If> les yeux devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u76ee\u3092\u9589\u3056\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":266,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>close your<Else\/>closes <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> eyes.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> schlie\u00dft <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deine<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihre<\/Case><Case(2)>seine<\/Case><\/Switch><Else\/>seine<\/If><\/If> Augen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>close your<Else\/>closes <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> eyes.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>fermez<Else\/>ferme<\/If> les yeux.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u76ee\u3092\u9589\u3056\u3057\u305f\u3002"},"Name":"Shut Eyes","TextCommand":{"Alias":"","Alias_de":"\/augenzu","Alias_en":"","Alias_fr":"\/yeuxferm\u00e9s","Alias_ja":"","Command":"\/shuteyes","Command_de":"\/shuteyes","Command_en":"\/shuteyes","Command_fr":"\/shuteyes","Command_ja":"\/shuteyes","Description":"ALIASES:\n\n\u3000\/shuteyes, \/shut\n\nUSAGE:\n\n\/shuteyes [subcommand]\n\n\n\n\u2192Shut your eyes.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/augenzu, \/shuteyes, \/shut\n\nVERWENDUNG:\n\n\/augenzu [Unterbefehl]\n\n\u2192 Du schlie\u00dft die Augen.\n\n >>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt. Kehrt nach 5 Sekunden zum neutralen Gesichtsausdruck zur\u00fcck.","Description_en":"ALIASES:\n\n\u3000\/shuteyes, \/shut\n\nUSAGE:\n\n\/shuteyes [subcommand]\n\n\n\n\u2192Shut your eyes.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/yeuxferm\u00e9s, \/shuteyes, \/shut \n\nUtilisation: \/yeuxferm\u00e9s [sous-commande]\n\nFermer les yeux.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/shuteyes(\/shut) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u76ee\u3092\u9589\u3056\u3059\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":474,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"\/shut","ShortCommand_de":"\/shut","ShortCommand_en":"\/shut","ShortCommand_fr":"\/shut","ShortCommand_ja":"\/shut"}},{"LogMessageTargeted":{"ID":167,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>see<Else\/>sees<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> and <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> eyes begin to well up.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>blickst<Else\/>blickt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> traurig an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>see<Else\/>sees<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> and <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> eyes begin to well up.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>fondez<Else\/>fond<\/If> en larmes devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6ce3\u304d\u9854\u3092\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":267,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>'s<\/If>)\/> eyes begin to well up.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bist<Else\/>ist<\/If> den Tr\u00e4nen nahe.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>'s<\/If>)\/> eyes begin to well up.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> en larmes.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6ce3\u304d\u9854\u306b\u306a\u3063\u305f\u3002"},"Name":"Sad","TextCommand":{"Alias":"","Alias_de":"\/traurig","Alias_en":"","Alias_fr":"\/triste","Alias_ja":"","Command":"\/sad","Command_de":"\/sad","Command_en":"\/sad","Command_fr":"\/sad","Command_ja":"\/sad","Description":"USAGE:\n\n\u3000\/sad [subcommand]\n\n\n\n\u2192Frown.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/traurig, \/sad\n\nVERWENDUNG:\n\n\/traurig [Unterbefehl]\n\n\u2192 Du schaust traurig.\n\n >>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt. Kehrt nach 5 Sekunden zum neutralen Gesichtsausdruck zur\u00fcck.","Description_en":"USAGE:\n\n\u3000\/sad [subcommand]\n\n\n\n\u2192Frown.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/triste, \/sad\n\nUtilisation: \/triste [sous-commande]\n\nPrendre un air triste.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/sad \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6ce3\u9854\u306b\u306a\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":475,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":168,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stare<Else\/>stares<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> in fear.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>starrst<Else\/>starrt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> angsterf\u00fcllt an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stare<Else\/>stares<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> in fear.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>semblez<Else\/>semble<\/If> <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>terroris\u00e9e<Else\/>terroris\u00e9<\/If><Else\/><If(PlayerParameter(5))>terroris\u00e9e<Else\/>terroris\u00e9<\/If><\/If> devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u6050\u6016\u3092\u611f\u3058\u305f\u8868\u60c5\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":268,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stare<Else\/>stares<\/If> in fear.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>starrst<Else\/>starrt<\/If> angsterf\u00fcllt vor <If(Equal(ObjectParameter(1),ObjectParameter(2)))>dich<Else\/>sich<\/If> hin.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>stare<Else\/>stares<\/If> in fear.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>avez<Else\/>a<\/If> peur.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u6050\u6016\u3092\u611f\u3058\u305f\u8868\u60c5\u306b\u306a\u3063\u305f\u3002"},"Name":"Scared","TextCommand":{"Alias":"","Alias_de":"\/\u00e4ngst","Alias_en":"","Alias_fr":"\/peur","Alias_ja":"","Command":"\/scared","Command_de":"\/scared","Command_en":"\/scared","Command_fr":"\/scared","Command_ja":"\/scared","Description":"ALIASES:\n\n\u3000\/scared, \/fear\n\nUSAGE:\n\n\u3000\/scared [subcommand]\n\n\n\n\u2192Stare in fear.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/\u00e4ngst, \/fear\n\nVERWENDUNG:\n\n\/\u00e4ngst [Unterbefehl]\n\n\u2192 Du schaust \u00e4ngstlich.\n\n >>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt. Kehrt nach 5 Sekunden zum neutralen Gesichtsausdruck zur\u00fcck.","Description_en":"ALIASES:\n\n\u3000\/scared, \/fear\n\nUSAGE:\n\n\u3000\/scared [subcommand]\n\n\n\n\u2192Stare in fear.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/peur, \/scared, \/fear\n\nUtilisation: \/peur [sous-commande]\n\nPrendre un air effray\u00e9.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/scared(\/fear) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6050\u6016\u3092\u611f\u3058\u305f\u8868\u60c5\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":476,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/effray\u00e9","ShortAlias_ja":"","ShortCommand":"\/fear","ShortCommand_de":"\/fear","ShortCommand_en":"\/fear","ShortCommand_fr":"\/fear","ShortCommand_ja":"\/fear"}},{"LogMessageTargeted":{"ID":169,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>'s<\/If>)\/> eyes grow wide with awe upon seeing <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>blickst<Else\/>blickt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> sprachlos an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>'s<\/If>)\/> eyes grow wide with awe upon seeing <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>montrez votre stup\u00e9faction <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous montre sa stup\u00e9faction<Else\/>montre sa stup\u00e9faction <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u5446\u7136\u3068\u3057\u305f\u8868\u60c5\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":269,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>'s<\/If>)\/> eyes grow wide with awe.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>bist<Else\/>ist<\/If> sprachlos.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>'s<\/If>)\/> eyes grow wide with awe.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>stup\u00e9faite<Else\/>stup\u00e9fait<\/If><Else\/><If(PlayerParameter(5))>stup\u00e9faite<Else\/>stup\u00e9fait<\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u5446\u7136\u3068\u3057\u305f\u8868\u60c5\u306b\u306a\u3063\u305f\u3002"},"Name":"Amazed","TextCommand":{"Alias":"","Alias_de":"\/sprachlos","Alias_en":"","Alias_fr":"\/stup\u00e9fait","Alias_ja":"","Command":"\/amazed","Command_de":"\/amazed","Command_en":"\/amazed","Command_fr":"\/amazed","Command_ja":"\/amazed","Description":"ALIASES:\n\n\u3000\/amazed, \/awe\n\nUSAGE:\n\n\u3000\/amazed [subcommand]\n\n\n\n\u2192Stare in awe.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/sprachlos, \/amazed, \/awe\n\nVERWENDUNG:\n\n\/sprachlos [Unterbefehl]\n\n\u2192 Du bist sprachlos.\n\n >>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt. Kehrt nach 5 Sekunden zum neutralen Gesichtsausdruck zur\u00fcck.","Description_en":"ALIASES:\n\n\u3000\/amazed, \/awe\n\nUSAGE:\n\n\u3000\/amazed [subcommand]\n\n\n\n\u2192Stare in awe.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/stup\u00e9fait, \/amazed, \/awe\n\nUtilisation: \/stup\u00e9fait [sous-commande]\n\nPrendre un air stup\u00e9fait.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/amazed(\/awe) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u5446\u7136\u3068\u3057\u305f\u8868\u60c5\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":477,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"\/awe","ShortCommand_de":"\/awe","ShortCommand_en":"\/awe","ShortCommand_fr":"\/awe","ShortCommand_ja":"\/awe"}},{"LogMessageTargeted":{"ID":170,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>cringe<Else\/>cringes<\/If> with pain before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>blickst<Else\/>blickt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> schmerzerf\u00fcllt an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>cringe<Else\/>cringes<\/If> with pain before <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>montrez votre douleur <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous montre sa douleur<Else\/>montre sa douleur <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u75db\u305d\u3046\u306a\u8868\u60c5\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":270,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>clench your<Else\/>clenches <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> teeth in pain.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>unterdr\u00fcckst<Else\/>unterdr\u00fcckt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deine<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihre<\/Case><Case(2)>seine<\/Case><\/Switch><Else\/>seine<\/If><\/If> Schmerzen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>clench your<Else\/>clenches <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> teeth in pain.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>souffrez<Else\/>souffre<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u75db\u305d\u3046\u306a\u8868\u60c5\u306b\u306a\u3063\u305f\u3002"},"Name":"Ouch","TextCommand":{"Alias":"","Alias_de":"\/schmerz","Alias_en":"","Alias_fr":"\/douleur","Alias_ja":"","Command":"\/ouch","Command_de":"\/ouch","Command_en":"\/ouch","Command_fr":"\/ouch","Command_ja":"\/ouch","Description":"ALIASES:\n\n\u3000\/ouch, \/ow\n\nUSAGE:\n\n\u3000\/ouch [subcommand]\n\n\n\n\u2192Cringe in pain.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/schmerz, \/ouch, \/ow\n\nVERWENDUNG:\n\n\/schmerz [Unterbefehl]\n\n\u2192 Du schaust schmerzerf\u00fcllt.\n\n >>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt. Kehrt nach 5 Sekunden zum neutralen Gesichtsausdruck zur\u00fcck.","Description_en":"ALIASES:\n\n\u3000\/ouch, \/ow\n\nUSAGE:\n\n\u3000\/ouch [subcommand]\n\n\n\n\u2192Cringe in pain.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/douleur, \/ouch, \/ow\n\nUtilisation: \/douleur [sous-commande]\n\nSouffrir.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/ouch(\/ow) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u75db\u305d\u3046\u306a\u8868\u60c5\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":478,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"\/a\u00efe","ShortAlias_ja":"","ShortCommand":"\/ow","ShortCommand_de":"\/ow","ShortCommand_en":"\/ow","ShortCommand_fr":"\/ow","ShortCommand_ja":"\/ow"}},{"LogMessageTargeted":{"ID":171,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> annoyed with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>schaust<Else\/>schaut<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> genervt an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> annoyed with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>montrez votre mauvaise humeur <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous montre sa mauvaise humeur<Else\/>montre sa mauvaise humeur <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u4e0d\u6a5f\u5acc\u305d\u3046\u306a\u8868\u60c5\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":271,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>furrow your<Else\/>furrows <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> brow.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>schaust<Else\/>schaut<\/If> genervt.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>furrow your<Else\/>furrows <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> brow.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> maussade.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u4e0d\u6a5f\u5acc\u305d\u3046\u306a\u8868\u60c5\u306b\u306a\u3063\u305f\u3002"},"Name":"Annoyed","TextCommand":{"Alias":"","Alias_de":"\/genervt","Alias_en":"","Alias_fr":"\/grognon","Alias_ja":"","Command":"\/annoyed","Command_de":"\/annoyed","Command_en":"\/annoyed","Command_fr":"\/annoyed","Command_ja":"\/annoyed","Description":"ALIASES:\n\n\u3000\/annoyed, \/annoy\n\nUSAGE:\n\n\u3000\/annoyed [subcommand]\n\n\n\n\u2192Furrow your brow.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/genervt, \/nerv, \/annoyed\n\nVERWENDUNG:\n\n\/nerv [Unterbefehl]\n\n\u2192 Du schaust genervt.\n\n >>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt. Kehrt nach 5 Sekunden zum neutralen Gesichtsausdruck zur\u00fcck.","Description_en":"ALIASES:\n\n\u3000\/annoyed, \/annoy\n\nUSAGE:\n\n\u3000\/annoyed [subcommand]\n\n\n\n\u2192Furrow your brow.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/grognon, \/annoyed, \/annoy\n\nUtilisation: \/grognon [sous-commande]\n\nPrendre un air maussade.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/annoyed(\/annoy) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u4e0d\u6a5f\u5acc\u305d\u3046\u306a\u8868\u60c5\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":479,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/nerv","ShortAlias_en":"","ShortAlias_fr":"\/maussade","ShortAlias_ja":"","ShortCommand":"\/annoy","ShortCommand_de":"\/annoy","ShortCommand_en":"\/annoy","ShortCommand_fr":"\/annoy","ShortCommand_ja":"\/annoy"}},{"LogMessageTargeted":{"ID":172,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sense<Else\/>senses<\/If> something amiss with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wirfst<Else\/>wirft<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> einen alarmierten Blick zu.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sense<Else\/>senses<\/If> something amiss with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>semblez<Else\/>semble<\/If> <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>interloqu\u00e9e<Else\/>interloqu\u00e9<\/If><Else\/><If(PlayerParameter(5))>interloqu\u00e9e<Else\/>interloqu\u00e9<\/If><\/If> devant <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u4f55\u304b\u306b\u6c17\u3065\u3044\u305f\u8868\u60c5\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":272,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sense<Else\/>senses<\/If> something amiss.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>blickst<Else\/>blickt<\/If> alarmiert auf.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>sense<Else\/>senses<\/If> something amiss.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>\u00eates<Else\/>est<\/If> <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>interloqu\u00e9e<Else\/>interloqu\u00e9<\/If><Else\/><If(PlayerParameter(5))>interloqu\u00e9e<Else\/>interloqu\u00e9<\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u4f55\u304b\u306b\u6c17\u3065\u3044\u305f\u8868\u60c5\u306b\u306a\u3063\u305f\u3002"},"Name":"Alert","TextCommand":{"Alias":"","Alias_de":"\/alarmiert","Alias_en":"","Alias_fr":"\/interloqu\u00e9","Alias_ja":"","Command":"\/alert","Command_de":"\/alert","Command_en":"\/alert","Command_fr":"\/alert","Command_ja":"\/alert","Description":"USAGE:\n\n\u3000\/alert [subcommand]\n\n\n\n\u2192Sense something amiss.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/alarmiert, \/alert\n\nVERWENDUNG:\n\n\/alarmiert [Unterbefehl]\n\n\u2192 Du blickst alarmiert auf.\n\n >>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt. Kehrt nach 5 Sekunden zum neutralen Gesichtsausdruck zur\u00fcck.","Description_en":"USAGE:\n\n\u3000\/alert [subcommand]\n\n\n\n\u2192Sense something amiss.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/interloqu\u00e9, \/alert\n\nUtilisation: \/interloqu\u00e9 [sous-commande]\n\nPrendre un air interloqu\u00e9.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/alert \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u4f55\u304b\u306b\u6c17\u3065\u3044\u305f\u8868\u60c5\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":480,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":173,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>express your<Else\/>expresses <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> worry with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wirfst<Else\/>wirft<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> einen besorgten Blick zu.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>express your<Else\/>expresses <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> worry with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>montrez votre inqui\u00e9tude <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous montre son inqui\u00e9tude<Else\/>montre son inqui\u00e9tude <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u5fc3\u914d\u305d\u3046\u306a\u8868\u60c5\u3092\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":273,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> overcome with worry.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>blickst<Else\/>blickt<\/If> sorgenvoll.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>are<Else\/>is<\/If> overcome with worry.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>semblez<Else\/>semble<\/If> <If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>inqui\u00e8te<Else\/>inquiet<\/If><Else\/><If(PlayerParameter(5))>inqui\u00e8te<Else\/>inquiet<\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u5fc3\u914d\u305d\u3046\u306a\u8868\u60c5\u306b\u306a\u3063\u305f\u3002"},"Name":"Worried","TextCommand":{"Alias":"","Alias_de":"\/besorgt","Alias_en":"","Alias_fr":"\/inquiet","Alias_ja":"","Command":"\/worried","Command_de":"\/worried","Command_en":"\/worried","Command_fr":"\/worried","Command_ja":"\/worried","Description":"ALIASES:\n\n\u3000\/worried, \/worry\n\nUSAGE:\n\n\u3000\/worried [subcommand]\n\n\n\n\u2192Appear worried.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/besorgt, \/worried, \/worry\n\nVERWENDUNG:\n\n\/besorgt [Unterbefehl]\n\n\u2192 Du blickst besorgt.\n\n >>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt. Kehrt nach 5 Sekunden zum neutralen Gesichtsausdruck zur\u00fcck.","Description_en":"ALIASES:\n\n\u3000\/worried, \/worry\n\nUSAGE:\n\n\u3000\/worried [subcommand]\n\n\n\n\u2192Appear worried.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/inquiet, \/worried, \/worry\n\nUtilisation: \/inquiet [sous-commande]\n\nPrendre un air inquiet.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/worried(\/worry) \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u5fc3\u914d\u305d\u3046\u306a\u8868\u60c5\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":481,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"\/worry","ShortCommand_de":"\/worry","ShortCommand_en":"\/worry","ShortCommand_fr":"\/worry","ShortCommand_ja":"\/worry"}},{"LogMessageTargeted":{"ID":8090,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>grin<Else\/>grins<\/If> madly at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(3)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,3,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> ein feistes Grinsen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>grin<Else\/>grins<\/If> madly at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>affichez<Else\/>affiche<\/If> un large sourire <If(Equal(ObjectParameter(1),ObjectParameter(2)))>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>face \u00e0 vous<Else\/>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u7834\u9854\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8091,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>grin<Else\/>grins<\/If> madly.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>zeigst<Else\/>zeigt<\/If> der Welt ein feistes Grinsen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>grin<Else\/>grins<\/If> madly.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>affichez<Else\/>affiche<\/If> un large sourire.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u7834\u9854\u3057\u305f\u3002"},"Name":"Big Grin","TextCommand":{"Alias":"","Alias_de":"\/feistgrinsen","Alias_en":"","Alias_fr":"\/rieur","Alias_ja":"","Command":"\/biggrin","Command_de":"\/biggrin","Command_en":"\/biggrin","Command_fr":"\/biggrin","Command_ja":"\/biggrin","Description":"USAGE:\n\n\u3000\/biggrin [subcommand]\n\n\n\n\u2192Break into a broad smile.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/feistgrinsen, \/feist \/biggrin\n\nVERWENDUNG:\n\n\/feistgrinsen [Unterbefehl]\n\n\u2192 Du zeigst der Welt ein feistes Grinsen.\n\n >>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt. Kehrt nach 5 Sekunden zum neutralen Gesichtsausdruck zur\u00fcck.","Description_en":"USAGE:\n\n\u3000\/biggrin [subcommand]\n\n\n\n\u2192Break into a broad smile.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/rieur, \/biggrin\n\nUtilisation: \/rieur [sous-commande]\n\nAffiche un large sourire.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/biggrin \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u7834\u9854\u3059\u308b\u8868\u60c5\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":482,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/feist","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8092,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>take<Else\/>takes<\/If> a moment to reflect on <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> time with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>denkst<Else\/>denkt<\/If> in sich gekehrt an <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>take<Else\/>takes<\/If> a moment to reflect on <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> time with <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>prenez<Else\/>prend<\/If> un air m\u00e9ditatif <If(Equal(ObjectParameter(1),ObjectParameter(2)))>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>face \u00e0 vous<Else\/>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u719f\u8003\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8093,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>take<Else\/>takes<\/If> a moment of silence.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>kehrst dich<Else\/>kehrt sich<\/If> f\u00fcr einen Moment <If(Equal(ObjectParameter(1),ObjectParameter(2)))>deinem<Else\/><If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihrem<\/Case><Case(2)>seinem<\/Case><\/Switch><Else\/>seinem<\/If><\/If> Inneren zu.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>take<Else\/>takes<\/If> a moment of silence.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>prenez<Else\/>prend<\/If> un air m\u00e9ditatif.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u719f\u8003\u3057\u305f\u3002"},"Name":"Reflect","TextCommand":{"Alias":"","Alias_de":"\/einkehr","Alias_en":"","Alias_fr":"\/m\u00e9ditatif","Alias_ja":"","Command":"\/reflect","Command_de":"\/reflect","Command_en":"\/reflect","Command_fr":"\/reflect","Command_ja":"\/reflect","Description":"USAGE:\n\n\u3000\/reflect [subcommand]\n\n\n\n\u2192Close your eyes and gather your thoughts.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/einkehr, \/reflect\n\nVERWENDUNG:\n\n\/einkehr [Unterbefehl]\n\n\u2192 Du kehrst dich f\u00fcr einen Moment deinem Inneren zu.\n\n >>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt. Kehrt nach 5 Sekunden zum neutralen Gesichtsausdruck zur\u00fcck.","Description_en":"USAGE:\n\n\u3000\/reflect [subcommand]\n\n\n\n\u2192Close your eyes and gather your thoughts.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/m\u00e9ditatif, \/reflect\n\nUtilisation: \/m\u00e9ditatif [sous-commande]\n\nPrend un air m\u00e9ditatif.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/reflect \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u719f\u8003\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":483,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8094,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>furrow<Else\/>furrows<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> brow at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>blickst<Else\/>blickt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> mit zusammengezogenen Augenbrauen an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>furrow<Else\/>furrows<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> brow at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>froncez<Else\/>fronce<\/If> les sourcils <If(Equal(ObjectParameter(1),ObjectParameter(2)))>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>face \u00e0 vous<Else\/>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u7709\u3092\u3072\u305d\u3081\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8095,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>furrow<Else\/>furrows<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> brow.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>ziehst deine<Else\/>zieht <If(PlayerParameter(5))><Switch(PlayerParameter(5))><Case(1)>ihre<\/Case><Case(2)>seine<\/Case><\/Switch><Else\/>seine<\/If><\/If> Augenbrauen zusammen.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>furrow<Else\/>furrows<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>your<Else\/><If(PlayerParameter(7))><If(<Sheet(BNpcName,PlayerParameter(7),6)\/>)>her<Else\/>his<\/If><Else\/><If(PlayerParameter(5))>her<Else\/>his<\/If><\/If><\/If> brow.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>froncez<Else\/>fronce<\/If> les sourcils.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u7709\u3092\u3072\u305d\u3081\u305f\u3002"},"Name":"Furrow","TextCommand":{"Alias":"","Alias_de":"\/augenbrauen","Alias_en":"","Alias_fr":"\/froncersourcils","Alias_ja":"","Command":"\/furrow","Command_de":"\/furrow","Command_en":"\/furrow","Command_fr":"\/furrow","Command_ja":"\/furrow","Description":"USAGE:\n\n\u3000\/furrow [subcommand]\n\n\n\n\u2192Furrow your eyebrows.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/augenbrauen, \/brauen, \/furrow\n\nVERWENDUNG:\n\n\/augenbrauen [Unterbefehl]\n\n\u2192 Du ziehst deine Augenbrauen zusammen.\n\n >>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt. Kehrt nach 5 Sekunden zum neutralen Gesichtsausdruck zur\u00fcck.","Description_en":"USAGE:\n\n\u3000\/furrow [subcommand]\n\n\n\n\u2192Furrow your eyebrows.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/froncersourcils, \/sourcilsfronc\u00e9s, \/furrow\n\nUtilisation: \/froncersourcils [sous-commande]\n\nFronce les sourcils.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/furrow \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u7709\u3092\u3072\u305d\u3081\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":484,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"\/brauen","ShortAlias_en":"","ShortAlias_fr":"\/sourcilsfronc\u00e9s","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":8096,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>scoff<Else\/>scoffs<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>l\u00e4chelst<Else\/>l\u00e4chelt<\/If> <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If> \u00fcberheblich an.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>scoff<Else\/>scoffs<\/If> at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>affichez<Else\/>affiche<\/If> un sourire navr\u00e9 <If(Equal(ObjectParameter(1),ObjectParameter(2)))>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>face \u00e0 vous<Else\/>face <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u82e6\u7b11\u3044\u3057\u3066\u307f\u305b\u305f\u3002"},"LogMessageUntargeted":{"ID":8097,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>scoff<Else\/>scoffs<\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>l\u00e4chelst<Else\/>l\u00e4chelt<\/If> \u00fcberheblich.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>scoff<Else\/>scoffs<\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>affichez<Else\/>affiche<\/If> un sourire navr\u00e9.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u82e6\u7b11\u3044\u3057\u305f\u3002"},"Name":"Scoff","TextCommand":{"Alias":"","Alias_de":"\/\u00fcberheblich","Alias_en":"","Alias_fr":"\/sourirenavr\u00e9","Alias_ja":"","Command":"\/scoff","Command_de":"\/scoff","Command_en":"\/scoff","Command_fr":"\/scoff","Command_ja":"\/scoff","Description":"USAGE:\n\n\u3000\/scoff [subcommand]\n\n\n\n\u2192Smile wryly.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_de":"\/\u00fcberheblich, \/scoff\n\nVERWENDUNG:\n\n\/\u00fcberheblich [Unterbefehl]\n\n\u2192 Du l\u00e4chelst \u00fcberheblich.\n\n >>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt. Kehrt nach 5 Sekunden zum neutralen Gesichtsausdruck zur\u00fcck.","Description_en":"USAGE:\n\n\u3000\/scoff [subcommand]\n\n\n\n\u2192Smile wryly.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>\n\n\u3000\u3000Display expression only.\n\n\n\nBoth text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command \/straightface.","Description_fr":"\/sourirenavr\u00e9, \/scoff\n\nUtilisation: \/sourirenavr\u00e9 [sous-commande]\n\nAffiche un sourire navr\u00e9.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/scoff \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u82e6\u7b11\u3044\u3092\u3059\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":485,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":180,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hurl<Else\/>hurls<\/If> something at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wirfst<Else\/>wirft<\/If> etwas auf <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hurl<Else\/>hurls<\/If> something at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>lancez quelque chose <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous lance quelque chose<Else\/>lance quelque chose <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,7,PlayerParameter(8),1,1)\/><Else\/><If(Equal(7,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(7,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,7,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,7,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u4f55\u304b\u3092\u6295\u3052\u305f\u3002"},"LogMessageUntargeted":{"ID":280,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hurl<Else\/>hurls<\/If> something.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wirfst<Else\/>wirft<\/If> etwas.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hurl<Else\/>hurls<\/If> something.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>lancez quelque chose<Else\/>lance quelque chose<\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u4f55\u304b\u3092\u6295\u3052\u305f\u3002"},"Name":"Throw","TextCommand":{"Alias":"","Alias_de":"\/werfen","Alias_en":"","Alias_fr":"\/lancer","Alias_ja":"","Command":"\/throw","Command_de":"\/throw","Command_en":"\/throw","Command_fr":"\/throw","Command_ja":"\/throw","Description":"USAGE:\n\n\u3000\/throw\n\n\n\n\u2192Throw an object.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_de":"\/werfen, \/throw\n\nVERWENDUNG:\n\n\/werfen [Unterbefehl]\n\n\u2192 Du wirfst ein Objekt.\n\n>>Unterbefehl:\n\n  <UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>bw<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground> (<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>)  F\u00fchrt nur die Bewegung aus. Bei fehlendem Unterbefehl wird sowohl die Bewegung ausgef\u00fchrt als auch der Text angezeigt.","Description_en":"USAGE:\n\n\u3000\/throw\n\n\n\n\u2192Throw an object.\n\n\n\n>>Subcommands:\n\n\u3000<UIForeground>F201FA<\/UIForeground><UIGlow>F201FB<\/UIGlow>motion<UIGlow>01<\/UIGlow><UIForeground>01<\/UIForeground>    Perform motion only.\n\n\n\nBoth text and motion will be displayed when no subcommand is specified.","Description_fr":"\/lancer, \/throw\n\nUtilisation: \/lancer [sous-commande]\n\nLance un objet.\n\n>> Sous-commande:\n\nanimation (motion)   Ex\u00e9cute uniquement l'animation.\n\nSi aucune sous-commande n'est sp\u00e9cifi\u00e9e, le message appara\u00eet en m\u00eame temps que l'animation.","Description_ja":"\/throw \u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\n\u6295\u3052\u308b\u3002\n\n>>\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\n\nmotion\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u306e\u307f\u3001\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u306f\u8868\u793a\u3057\u306a\u3044\u3002\n\n\u203b\u30b5\u30d6\u30b3\u30de\u30f3\u30c9\u7701\u7565\n\n\u3000\u2026\u30e2\u30fc\u30b7\u30e7\u30f3\u3068\u611f\u60c5\u8868\u73fe\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3059\u308b\u3002","ID":486,"Param":{"ID":293,"Param":"pdamage","Param_de":"pschaden","Param_en":"pdamage","Param_fr":"d\u00e9g\u00e2tsphysiques","Param_ja":"\u7269\u7406\u57fa\u672c\u6027\u80fd"},"ParamTarget":"TextCommandParam","ParamTargetID":293,"ShortAlias":"","ShortAlias_de":"","ShortAlias_en":"","ShortAlias_fr":"","ShortAlias_ja":"","ShortCommand":"","ShortCommand_de":"","ShortCommand_en":"","ShortCommand_fr":"","ShortCommand_ja":""}},{"LogMessageTargeted":{"ID":149,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hurl<Else\/>hurls<\/If> a snowball at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wirfst<Else\/>wirft<\/If> einen Schneeball auf <If(Equal(ObjectParameter(1),ObjectParameter(3)))><Switch(4)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(8))><SheetDe(ObjStr,2,PlayerParameter(8),1,4,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hurl<Else\/>hurls<\/If> a snowball at <If(Equal(ObjectParameter(1),ObjectParameter(3)))><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>you<\/If><Else\/><If(PlayerParameter(8))><SheetEn(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/>ObjectParameter(3)<\/If><\/If>.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>lancez une boule de neige sur <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><Else\/><If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous lance une boule de neige<Else\/>lance une boule de neige sur <If(Equal(ObjectParameter(1),ObjectParameter(3)))>vous<Else\/><If(PlayerParameter(8))><SheetFr(ObjStr,2,PlayerParameter(8),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(Equal(2,8))><If(PlayerParameter(67))>d'<Else\/>de<\/If><Highlight>ObjectParameter(3)<\/Highlight><Else\/><If(PlayerParameter(6))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(3)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(3)<\/Highlight><\/If><\/If><\/If><\/If><\/If><\/If><\/If>.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f<If(PlayerParameter(8))><Sheet(ObjStr,PlayerParameter(8),0)\/><Else\/>ObjectParameter(3)<\/If>\u306b\u96ea\u7389\u3092\u6295\u3052\u305f\u3002"},"LogMessageUntargeted":{"ID":249,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hurl<Else\/>hurls<\/If> a snowball.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wirfst<Else\/>wirft<\/If> einen Schneeball.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hurl<Else\/>hurls<\/If> a snowball.","Text_fr":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>vous<Else\/><If(PlayerParameter(7))><SheetFr(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/><If(Equal(2,9))><If(PlayerParameter(66))>d'<Else\/>de<\/If><Highlight>ObjectParameter(2)<\/Highlight><Else\/><If(PlayerParameter(5))><Sheet(Attributive,2,36)\/><Highlight>ObjectParameter(2)<\/Highlight><Else\/><Sheet(Attributive,2,28)\/><Highlight>ObjectParameter(2)<\/Highlight><\/If><\/If><\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>lancez<Else\/>lance<\/If> une boule de neige.","Text_ja":"<If(PlayerParameter(7))><Sheet(ObjStr,PlayerParameter(7),0)\/><Else\/>ObjectParameter(2)<\/If>\u306f\u96ea\u7389\u3092\u6295\u3052\u305f\u3002"},"Name":"Snowball","TextCommand":null},{"LogMessageTargeted":{"ID":149,"LogKind":29,"Text":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hurl<Else\/>hurls<\/If> a snowball at 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<If(Equal(ObjectParameter(1),ObjectParameter(2)))>hurl<Else\/>hurls<\/If> a snowball.","Text_de":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))><Switch(1)><Case(1)>du<\/Case><Case(2)>deiner<\/Case><Case(3)>dir<\/Case><Case(4)>dich<\/Case><\/Switch><Else\/><If(PlayerParameter(7))><SheetDe(ObjStr,2,PlayerParameter(7),1,1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>wirfst<Else\/>wirft<\/If> einen Schneeball.","Text_en":"<Clickable(<If(Equal(ObjectParameter(1),ObjectParameter(2)))>you<Else\/><If(PlayerParameter(7))><SheetEn(ObjStr,2,PlayerParameter(7),1,1)\/><Else\/>ObjectParameter(2)<\/If><\/If>)\/> <If(Equal(ObjectParameter(1),ObjectParameter(2)))>hurl<Else\/>hurls<\/If> a 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