use super::{SpriteDefinition, SpriteWindowDefinition, WindowType};
pub fn volume_sprites() -> Vec<SpriteDefinition> {
vec![
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 0,
width: 68,
height: 420,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_0".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 0,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_1".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 15,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_2".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 30,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_3".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 45,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_4".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 60,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_5".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 75,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_6".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 90,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_7".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 105,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_8".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 120,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_9".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 135,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_10".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 150,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_11".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 165,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_12".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 180,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_13".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 195,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_14".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 210,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_15".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 225,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_16".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 240,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_17".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 255,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_18".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 270,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_19".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 285,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_20".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 300,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_21".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 315,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_22".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 330,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_23".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 345,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_24".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 360,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_25".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 375,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_26".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 390,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_BACKGROUND_27".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 405,
width: 68,
height: 13,
},
SpriteDefinition {
name: "MAIN_VOLUME_THUMB".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 15,
y: 422,
width: 14,
height: 11,
},
SpriteDefinition {
name: "MAIN_VOLUME_THUMB_SELECTED".to_string(),
sprite_sheet: "VOLUME.BMP".to_string(),
x: 0,
y: 422,
width: 14,
height: 11,
},
]
}
pub fn volume_window_sprites() -> Vec<SpriteWindowDefinition> {
vec![
SpriteWindowDefinition {
name: "MAIN_VOLUME_BACKGROUND".to_string(),
sprite_name: "MAIN_VOLUME_BACKGROUND_21".to_string(),
window_type: WindowType::Main,
layer: 1,
x: 107,
y: 57,
width: 68,
height: 13,
},
SpriteWindowDefinition {
name: "MAIN_VOLUME_THUMB".to_string(),
sprite_name: "MAIN_VOLUME_THUMB".to_string(),
window_type: WindowType::Main,
layer: 2,
x: 148,
y: 58,
width: 14,
height: 11,
},
]
}