use super::{SpriteDefinition, SpriteWindowDefinition, WindowType};
pub fn posbar_sprites() -> Vec<SpriteDefinition> {
vec![
SpriteDefinition {
name: "MAIN_POSITION_SLIDER_BACKGROUND".to_string(),
sprite_sheet: "POSBAR.BMP".to_string(),
x: 0,
y: 0,
width: 248,
height: 10,
},
SpriteDefinition {
name: "MAIN_POSITION_SLIDER_THUMB".to_string(),
sprite_sheet: "POSBAR.BMP".to_string(),
x: 248,
y: 0,
width: 29,
height: 10,
},
SpriteDefinition {
name: "MAIN_POSITION_SLIDER_THUMB_SELECTED".to_string(),
sprite_sheet: "POSBAR.BMP".to_string(),
x: 278,
y: 0,
width: 29,
height: 10,
},
]
}
pub fn posbar_window_sprites() -> Vec<SpriteWindowDefinition> {
vec![
SpriteWindowDefinition {
name: "MAIN_POSITION_SLIDER_BACKGROUND".to_string(),
sprite_name: "MAIN_POSITION_SLIDER_BACKGROUND".to_string(),
window_type: WindowType::Main,
layer: 1,
x: 17,
y: 72,
width: 248,
height: 10,
},
SpriteWindowDefinition {
name: "MAIN_POSITION_SLIDER_THUMB".to_string(),
sprite_name: "MAIN_POSITION_SLIDER_THUMB".to_string(),
window_type: WindowType::Main,
layer: 2,
x: 17,
y: 72,
width: 29,
height: 10,
},
]
}