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use std::io::{Read, Write};
use crate::Guid;
use crate::shared::level_vanilla_tbc_wrath::Level;
use crate::tbc::{
Area, CharacterGear, Class, CreatureFamily, Gender, InventoryType, Map, Race,
Vector3d,
};
/// Auto generated from the original `wowm` in file [`wow_message_parser/wowm/world/character_screen/smsg_char_enum_2_4_3.wowm:8`](https://github.com/gtker/wow_messages/tree/main/wow_message_parser/wowm/world/character_screen/smsg_char_enum_2_4_3.wowm#L8):
/// ```text
/// struct Character {
/// Guid guid;
/// CString name;
/// Race race;
/// Class class;
/// Gender gender;
/// u8 skin;
/// u8 face;
/// u8 hair_style;
/// u8 hair_color;
/// u8 facial_hair;
/// Level level;
/// Area area;
/// Map map;
/// Vector3d position;
/// u32 guild_id;
/// u32 flags;
/// Bool first_login;
/// u32 pet_display_id;
/// Level32 pet_level;
/// (u32)CreatureFamily pet_family;
/// CharacterGear[20] equipment;
/// }
/// ```
#[derive(Debug, Clone, PartialEq, PartialOrd, Default)]
pub struct Character {
pub guid: Guid,
pub name: String,
pub race: Race,
pub class: Class,
pub gender: Gender,
pub skin: u8,
pub face: u8,
pub hair_style: u8,
pub hair_color: u8,
pub facial_hair: u8,
pub level: Level,
pub area: Area,
pub map: Map,
pub position: Vector3d,
pub guild_id: u32,
pub flags: u32,
pub first_login: bool,
pub pet_display_id: u32,
pub pet_level: Level,
pub pet_family: CreatureFamily,
pub equipment: [CharacterGear; 20],
}
impl Character {
pub(crate) fn write_into_vec(&self, mut w: impl Write) -> Result<(), std::io::Error> {
// guid: Guid
w.write_all(&self.guid.guid().to_le_bytes())?;
// name: CString
// TODO: Guard against strings that are already null-terminated
assert_ne!(self.name.as_bytes().iter().next_back(), Some(&0_u8), "String `name` must not be null-terminated.");
w.write_all(self.name.as_bytes())?;
// Null terminator
w.write_all(&[0])?;
// race: Race
w.write_all(&(self.race.as_int().to_le_bytes()))?;
// class: Class
w.write_all(&(self.class.as_int().to_le_bytes()))?;
// gender: Gender
w.write_all(&(self.gender.as_int().to_le_bytes()))?;
// skin: u8
w.write_all(&self.skin.to_le_bytes())?;
// face: u8
w.write_all(&self.face.to_le_bytes())?;
// hair_style: u8
w.write_all(&self.hair_style.to_le_bytes())?;
// hair_color: u8
w.write_all(&self.hair_color.to_le_bytes())?;
// facial_hair: u8
w.write_all(&self.facial_hair.to_le_bytes())?;
// level: Level
w.write_all(&self.level.as_int().to_le_bytes())?;
// area: Area
w.write_all(&(self.area.as_int().to_le_bytes()))?;
// map: Map
w.write_all(&(self.map.as_int().to_le_bytes()))?;
// position: Vector3d
crate::util::vanilla_tbc_wrath_vector3d_write_into_vec(&self.position, &mut w)?;
// guild_id: u32
w.write_all(&self.guild_id.to_le_bytes())?;
// flags: u32
w.write_all(&self.flags.to_le_bytes())?;
// first_login: Bool
w.write_all(u8::from(self.first_login).to_le_bytes().as_slice())?;
// pet_display_id: u32
w.write_all(&self.pet_display_id.to_le_bytes())?;
// pet_level: Level32
w.write_all(&u32::from(self.pet_level.as_int()).to_le_bytes())?;
// pet_family: CreatureFamily
w.write_all(&u32::from(self.pet_family.as_int()).to_le_bytes())?;
// equipment: CharacterGear[20]
for i in self.equipment.iter() {
i.write_into_vec(&mut w)?;
}
Ok(())
}
}
impl Character {
pub(crate) fn read<R: std::io::Read>(mut r: R) -> Result<Self, crate::errors::ParseErrorKind> {
// guid: Guid
let guid = crate::util::read_guid(&mut r)?;
// name: CString
let name = {
let name = crate::util::read_c_string_to_vec(&mut r)?;
String::from_utf8(name)?
};
// race: Race
let race = crate::util::read_u8_le(&mut r)?.try_into()?;
// class: Class
let class = crate::util::read_u8_le(&mut r)?.try_into()?;
// gender: Gender
let gender = crate::util::read_u8_le(&mut r)?.try_into()?;
// skin: u8
let skin = crate::util::read_u8_le(&mut r)?;
// face: u8
let face = crate::util::read_u8_le(&mut r)?;
// hair_style: u8
let hair_style = crate::util::read_u8_le(&mut r)?;
// hair_color: u8
let hair_color = crate::util::read_u8_le(&mut r)?;
// facial_hair: u8
let facial_hair = crate::util::read_u8_le(&mut r)?;
// level: Level
let level = Level::new(crate::util::read_u8_le(&mut r)?);
// area: Area
let area = crate::util::read_u32_le(&mut r)?.try_into()?;
// map: Map
let map = crate::util::read_u32_le(&mut r)?.try_into()?;
// position: Vector3d
let position = crate::util::vanilla_tbc_wrath_vector3d_read(&mut r)?;
// guild_id: u32
let guild_id = crate::util::read_u32_le(&mut r)?;
// flags: u32
let flags = crate::util::read_u32_le(&mut r)?;
// first_login: Bool
let first_login = crate::util::read_bool_u8(&mut r)?;
// pet_display_id: u32
let pet_display_id = crate::util::read_u32_le(&mut r)?;
// pet_level: Level32
let pet_level = Level::new(crate::util::read_u32_le(&mut r)? as u8);
// pet_family: CreatureFamily
let pet_family = (crate::util::read_u32_le(&mut r)? as u8).try_into()?;
// equipment: CharacterGear[20]
let equipment = {
let mut equipment = [CharacterGear::default(); 20];
for i in equipment.iter_mut() {
*i = CharacterGear::read(&mut r)?;
}
equipment
};
Ok(Self {
guid,
name,
race,
class,
gender,
skin,
face,
hair_style,
hair_color,
facial_hair,
level,
area,
map,
position,
guild_id,
flags,
first_login,
pet_display_id,
pet_level,
pet_family,
equipment,
})
}
}
impl Character {
pub(crate) fn size(&self) -> usize {
8 // guid: Guid
+ self.name.len() + 1 // name: CString
+ 1 // race: Race
+ 1 // class: Class
+ 1 // gender: Gender
+ 1 // skin: u8
+ 1 // face: u8
+ 1 // hair_style: u8
+ 1 // hair_color: u8
+ 1 // facial_hair: u8
+ 1 // level: Level
+ 4 // area: Area
+ 4 // map: Map
+ 12 // position: Vector3d
+ 4 // guild_id: u32
+ 4 // flags: u32
+ 1 // first_login: Bool
+ 4 // pet_display_id: u32
+ 4 // pet_level: Level32
+ 4 // pet_family: CreatureFamily
+ 20 * 9 // equipment: CharacterGear[20]
}
}