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// adt_builder.rs - Create new ADT files from scratch
use crate::Adt;
use crate::chunk::*;
use crate::error::Result;
use crate::mcnk_subchunks::*;
use crate::mh2o::Mh2oChunk as AdvancedMh2oChunk;
use crate::mh2o::{
Mh2oEntry, Mh2oHeader, Mh2oInstance, Mh2oRenderMask, WaterLevelData, WaterVertex,
WaterVertexData,
};
use crate::version::AdtVersion;
// use std::collections::HashMap;
/// Parameters for WMO placement
#[allow(dead_code)]
pub struct WmoPlacementParams {
pub position: [f32; 3],
pub rotation: [f32; 3],
pub bounds_min: [f32; 3],
pub bounds_max: [f32; 3],
pub flags: u16,
pub doodad_set: u16,
pub name_set: u16,
}
/// Builder for creating new ADT files
pub struct AdtBuilder {
/// The ADT version to create
version: AdtVersion,
/// Map of textures to use
textures: Vec<String>,
/// Map of models to use
models: Vec<String>,
/// Map of WMO files to use
wmos: Vec<String>,
/// Heightmap data (16x16 chunks, each 9x9 grid = 145 points)
heights: Vec<Vec<f32>>,
/// Texture layer data for each chunk
layers: Vec<Vec<ChunkTextureInfo>>,
/// Doodad placements
doodads: Vec<DoodadPlacement>,
/// WMO placements
wmo_placements: Vec<ModelPlacement>,
/// Water data
water_chunks: Vec<Option<WaterInfo>>,
/// Flight boundaries (TBC+)
flight_bounds: Option<([i16; 9], [i16; 9])>,
/// Texture effects (Cataclysm+)
texture_effects: Vec<u32>,
}
/// Texture information for a chunk
#[derive(Debug, Clone)]
pub struct ChunkTextureInfo {
/// Index in the textures list
pub texture_id: u32,
/// Texture flags
pub flags: u32,
/// Alpha map data (if not base layer)
pub alpha_map: Option<Vec<u8>>,
/// Effect ID
pub effect_id: u32,
}
/// Water information for a chunk
#[derive(Debug, Clone)]
pub struct WaterInfo {
/// Liquid type
pub liquid_type: u16,
/// Minimum height
pub min_height: f32,
/// Maximum height
pub max_height: f32,
/// Water vertices (optional)
pub vertices: Option<Vec<(f32, [u8; 2])>>,
/// X resolution
pub x_res: u8,
/// Y resolution
pub y_res: u8,
}
impl AdtBuilder {
/// Create a new ADT builder for the specified version
pub fn new(version: AdtVersion) -> Self {
// Initialize with empty data
let mut heights = Vec::with_capacity(256);
let mut layers = Vec::with_capacity(256);
let mut water_chunks = Vec::with_capacity(256);
// Initialize 256 empty chunks
for _ in 0..256 {
// Default height map (9x9 grid = 81 points, all zero)
heights.push(vec![0.0; 145]);
// Default layer (just base layer)
layers.push(vec![ChunkTextureInfo {
texture_id: 0,
flags: 0,
alpha_map: None,
effect_id: 0,
}]);
// No water by default
water_chunks.push(None);
}
Self {
version,
textures: Vec::new(),
models: Vec::new(),
wmos: Vec::new(),
heights,
layers,
doodads: Vec::new(),
wmo_placements: Vec::new(),
water_chunks,
flight_bounds: None,
texture_effects: Vec::new(),
}
}
/// Add a texture to the ADT
pub fn add_texture(&mut self, texture_path: &str) -> u32 {
// Check if texture already exists
for (i, existing) in self.textures.iter().enumerate() {
if existing == texture_path {
return i as u32;
}
}
// Add new texture
let id = self.textures.len() as u32;
self.textures.push(texture_path.to_string());
id
}
/// Add a model to the ADT
pub fn add_model(&mut self, model_path: &str) -> u32 {
// Check if model already exists
for (i, existing) in self.models.iter().enumerate() {
if existing == model_path {
return i as u32;
}
}
// Add new model
let id = self.models.len() as u32;
self.models.push(model_path.to_string());
id
}
/// Add a WMO to the ADT
pub fn add_wmo(&mut self, wmo_path: &str) -> u32 {
// Check if WMO already exists
for (i, existing) in self.wmos.iter().enumerate() {
if existing == wmo_path {
return i as u32;
}
}
// Add new WMO
let id = self.wmos.len() as u32;
self.wmos.push(wmo_path.to_string());
id
}
/// Set heights for a specific chunk
pub fn set_chunk_heights(
&mut self,
chunk_x: usize,
chunk_y: usize,
heights: &[f32],
) -> Result<()> {
let chunk_idx = chunk_y * 16 + chunk_x;
if chunk_idx >= self.heights.len() {
return Err(crate::error::AdtError::ParseError(format!(
"Invalid chunk indices: ({chunk_x}, {chunk_y})"
)));
}
if heights.len() != 145 {
return Err(crate::error::AdtError::ParseError(format!(
"Invalid heights length: {}, expected 145",
heights.len()
)));
}
// Copy heights
self.heights[chunk_idx] = heights.to_vec();
Ok(())
}
/// Set a specific height value
pub fn set_height(
&mut self,
chunk_x: usize,
chunk_y: usize,
vertex_x: usize,
vertex_y: usize,
height: f32,
) -> Result<()> {
let chunk_idx = chunk_y * 16 + chunk_x;
if chunk_idx >= self.heights.len() {
return Err(crate::error::AdtError::ParseError(format!(
"Invalid chunk indices: ({chunk_x}, {chunk_y})"
)));
}
let vertex_idx = vertex_y * 9 + vertex_x;
if vertex_idx >= 145 {
return Err(crate::error::AdtError::ParseError(format!(
"Invalid vertex indices: ({vertex_x}, {vertex_y})"
)));
}
// Set height
self.heights[chunk_idx][vertex_idx] = height;
Ok(())
}
/// Add a texture layer to a chunk
pub fn add_chunk_layer(
&mut self,
chunk_x: usize,
chunk_y: usize,
texture_id: u32,
flags: u32,
alpha_map: Option<Vec<u8>>,
effect_id: u32,
) -> Result<()> {
let chunk_idx = chunk_y * 16 + chunk_x;
if chunk_idx >= self.layers.len() {
return Err(crate::error::AdtError::ParseError(format!(
"Invalid chunk indices: ({chunk_x}, {chunk_y})"
)));
}
if texture_id >= self.textures.len() as u32 {
return Err(crate::error::AdtError::ParseError(format!(
"Invalid texture ID: {texture_id}"
)));
}
// If this is not the base layer, alpha map is required
let is_base_layer = self.layers[chunk_idx].is_empty();
if !is_base_layer && alpha_map.is_none() {
return Err(crate::error::AdtError::ParseError(
"Alpha map is required for non-base layers".to_string(),
));
}
// Validate alpha map size
if let Some(ref alpha) = alpha_map {
let expected_size = if flags & (MclyFlags::UseBigAlpha as u32) != 0 {
64 * 64 // 64x64 alpha map
} else {
32 * 32 // 32x32 alpha map
};
if alpha.len() != expected_size {
return Err(crate::error::AdtError::ParseError(format!(
"Invalid alpha map size: {}, expected {}",
alpha.len(),
expected_size
)));
}
}
// Add layer
self.layers[chunk_idx].push(ChunkTextureInfo {
texture_id,
flags,
alpha_map,
effect_id,
});
Ok(())
}
/// Add a doodad placement
pub fn add_doodad(
&mut self,
model_id: u32,
position: [f32; 3],
rotation: [f32; 3],
scale: f32,
flags: u16,
) -> Result<()> {
if model_id >= self.models.len() as u32 {
return Err(crate::error::AdtError::ParseError(format!(
"Invalid model ID: {model_id}"
)));
}
// Add doodad
self.doodads.push(DoodadPlacement {
name_id: model_id,
unique_id: self.doodads.len() as u32, // Auto-assign unique ID
position,
rotation,
scale,
flags,
});
Ok(())
}
/// Add a WMO placement
#[allow(clippy::too_many_arguments)]
pub fn add_wmo_placement(
&mut self,
wmo_id: u32,
position: [f32; 3],
rotation: [f32; 3],
bounds_min: [f32; 3],
bounds_max: [f32; 3],
flags: u16,
doodad_set: u16,
name_set: u16,
) -> Result<()> {
if wmo_id >= self.wmos.len() as u32 {
return Err(crate::error::AdtError::ParseError(format!(
"Invalid WMO ID: {wmo_id}"
)));
}
// Add WMO
self.wmo_placements.push(ModelPlacement {
name_id: wmo_id,
unique_id: self.wmo_placements.len() as u32, // Auto-assign unique ID
position,
rotation,
bounds_min,
bounds_max,
flags,
doodad_set,
name_set,
padding: 0,
});
Ok(())
}
/// Add water to a chunk
#[allow(clippy::too_many_arguments)]
pub fn add_water(
&mut self,
chunk_x: usize,
chunk_y: usize,
liquid_type: u16,
min_height: f32,
max_height: f32,
vertices: Option<Vec<(f32, [u8; 2])>>,
x_res: u8,
y_res: u8,
) -> Result<()> {
let chunk_idx = chunk_y * 16 + chunk_x;
if chunk_idx >= self.water_chunks.len() {
return Err(crate::error::AdtError::ParseError(format!(
"Invalid chunk indices: ({chunk_x}, {chunk_y})"
)));
}
// Validate vertices
if let Some(ref verts) = vertices {
let expected_size = x_res as usize * y_res as usize;
if verts.len() != expected_size {
return Err(crate::error::AdtError::ParseError(format!(
"Invalid vertices size: {}, expected {}",
verts.len(),
expected_size
)));
}
}
// Add water
self.water_chunks[chunk_idx] = Some(WaterInfo {
liquid_type,
min_height,
max_height,
vertices,
x_res,
y_res,
});
Ok(())
}
/// Set flight boundaries (TBC+)
/// Set flight boundary planes (TBC+)
///
/// Each plane contains 9 int16 values defining the boundary.
/// This is the proper 36-byte MFBO structure validated against TrinityCore.
pub fn set_flight_bounds(&mut self, max_plane: [i16; 9], min_plane: [i16; 9]) -> Result<()> {
if self.version < AdtVersion::TBC {
return Err(crate::error::AdtError::ParseError(format!(
"Flight boundaries not supported in version: {}",
self.version
)));
}
self.flight_bounds = Some((max_plane, min_plane));
Ok(())
}
/// Add a texture effect (Cataclysm+)
pub fn add_texture_effect(&mut self, effect_id: u32) -> Result<()> {
if self.version < AdtVersion::Cataclysm {
return Err(crate::error::AdtError::ParseError(format!(
"Texture effects not supported in version: {}",
self.version
)));
}
self.texture_effects.push(effect_id);
Ok(())
}
/// Generate normal vectors for the heightmap
pub fn generate_normals(&self) -> Vec<Vec<[i8; 3]>> {
let mut normals = Vec::with_capacity(self.heights.len());
for heights in &self.heights {
let mut chunk_normals = vec![[0i8; 3]; heights.len()];
// Calculate normals for the heightmap grid
// For each vertex in the 9x9 grid
for y in 0..9 {
for x in 0..9 {
let idx = y * 9 + x;
let height = heights[idx];
// Get heights of adjacent vertices
let h_left = if x > 0 {
heights[y * 9 + (x - 1)]
} else {
height
};
let h_right = if x < 8 {
heights[y * 9 + (x + 1)]
} else {
height
};
let h_up = if y > 0 {
heights[(y - 1) * 9 + x]
} else {
height
};
let h_down = if y < 8 {
heights[(y + 1) * 9 + x]
} else {
height
};
// Calculate derivatives
let dx = (h_right - h_left) * 0.5;
let dy = (h_down - h_up) * 0.5;
// Calculate normal vector
let nx = -dx;
let ny = -dy;
let nz = 1.0;
// Normalize
let length = (nx * nx + ny * ny + nz * nz).sqrt();
let nx = (nx / length * 127.0) as i8;
let ny = (ny / length * 127.0) as i8;
let nz = (nz / length * 127.0) as i8;
chunk_normals[idx] = [nx, ny, nz];
}
}
// Additional normal calculations for the control vertices
// (For simplicity, we'll just duplicate the nearest vertex normal)
// Real implementation would do proper interpolation
normals.push(chunk_normals);
}
normals
}
/// Build the ADT file
pub fn build(self) -> Result<Adt> {
// Generate normals
let normals = self.generate_normals();
// Create MVER chunk
let mver = MverChunk {
version: self.version.to_mver_value(),
};
// Create MTEX chunk
let mtex = if !self.textures.is_empty() {
Some(MtexChunk {
filenames: self.textures,
})
} else {
None
};
// Create MMDX chunk
let mmdx = if !self.models.is_empty() {
Some(MmdxChunk {
filenames: self.models,
})
} else {
None
};
// Create MMID chunk
let mmid = if let Some(ref mmdx) = mmdx {
// Create offsets into MMDX chunk
let mut offsets = Vec::with_capacity(mmdx.filenames.len());
let mut current_offset = 0;
for filename in &mmdx.filenames {
offsets.push(current_offset);
current_offset += filename.len() as u32 + 1; // +1 for null terminator
}
Some(MmidChunk { offsets })
} else {
None
};
// Create MWMO chunk
let mwmo = if !self.wmos.is_empty() {
Some(MwmoChunk {
filenames: self.wmos,
})
} else {
None
};
// Create MWID chunk
let mwid = if let Some(ref mwmo) = mwmo {
// Create offsets into MWMO chunk
let mut offsets = Vec::with_capacity(mwmo.filenames.len());
let mut current_offset = 0;
for filename in &mwmo.filenames {
offsets.push(current_offset);
current_offset += filename.len() as u32 + 1; // +1 for null terminator
}
Some(MwidChunk { offsets })
} else {
None
};
// Create MDDF chunk
let mddf = if !self.doodads.is_empty() {
Some(MddfChunk {
doodads: self.doodads,
})
} else {
None
};
// Create MODF chunk
let modf = if !self.wmo_placements.is_empty() {
Some(ModfChunk {
models: self.wmo_placements,
})
} else {
None
};
// Create MCNK chunks
let mut mcnk_chunks = Vec::with_capacity(256);
for chunk_idx in 0..256 {
let chunk_y = chunk_idx / 16;
let chunk_x = chunk_idx % 16;
// Get height map
let height_map = if chunk_idx < self.heights.len() {
self.heights[chunk_idx].clone()
} else {
vec![0.0; 145]
};
// Get normals
let chunk_normals = if chunk_idx < normals.len() {
normals[chunk_idx]
.iter()
.map(|&[x, y, z]| [x as u8, y as u8, z as u8])
.collect()
} else {
vec![[0, 0, 127]; 145]
};
// Get texture layers
let texture_layers = if chunk_idx < self.layers.len() {
// Convert to McnkTextureLayer format
self.layers[chunk_idx]
.iter()
.enumerate()
.map(|(i, layer)| {
McnkTextureLayer {
texture_id: layer.texture_id,
flags: layer.flags,
alpha_map_offset: if i == 0 { 0 } else { i as u32 * 64 * 64 }, // Placeholder
effect_id: layer.effect_id,
}
})
.collect()
} else {
vec![McnkTextureLayer {
texture_id: 0,
flags: 0,
alpha_map_offset: 0,
effect_id: 0,
}]
};
// Get alpha maps
let alpha_maps = if chunk_idx < self.layers.len() {
// Skip base layer, extract alpha maps from other layers
self.layers[chunk_idx]
.iter()
.skip(1)
.flat_map(|layer| {
if let Some(alpha_map) = layer.alpha_map.clone() {
alpha_map.into_iter()
} else {
Vec::new().into_iter()
}
})
.collect()
} else {
Vec::new()
};
// Create MCNK chunk
let mcnk = McnkChunk {
flags: 0,
ix: chunk_x as u32,
iy: chunk_y as u32,
n_layers: texture_layers.len() as u32,
n_doodad_refs: 0,
mcvt_offset: 0, // Will be set during writing
mcnr_offset: 0, // Will be set during writing
mcly_offset: 0, // Will be set during writing
mcrf_offset: 0, // Will be set during writing
mcal_offset: 0, // Will be set during writing
mcal_size: 0, // Will be set during writing
mcsh_offset: 0, // Will be set during writing
mcsh_size: 0, // Will be set during writing
area_id: 0,
n_map_obj_refs: 0,
holes: 0,
s1: 0,
s2: 0,
d1: 0,
d2: 0,
d3: 0,
pred_tex: 0,
n_effect_doodad: 0,
mcse_offset: 0, // Will be set during writing
n_sound_emitters: 0,
liquid_offset: 0, // Will be set during writing
liquid_size: 0, // Will be set during writing
position: [
chunk_x as f32 * 533.333_3,
chunk_y as f32 * 533.333_3,
0.0, // Will be determined from heightmap
],
mccv_offset: 0, // Will be set during writing
mclv_offset: 0, // Will be set during writing
texture_id: 0,
props: 0,
effect_id: 0,
height_map,
normals: chunk_normals,
texture_layers,
doodad_refs: Vec::new(),
map_obj_refs: Vec::new(),
alpha_maps,
mclq: None, // No liquid data in builder
vertex_colors: Vec::new(), // No vertex colors in builder
};
mcnk_chunks.push(mcnk);
}
// Create MFBO chunk (TBC+)
let mfbo = if let Some((max_plane, min_plane)) = self.flight_bounds {
Some(MfboChunk {
max: max_plane,
min: min_plane,
})
} else if self.version >= AdtVersion::TBC {
// Default flight bounds planes
Some(MfboChunk {
max: [0; 9],
min: [0; 9],
})
} else {
None
};
// Create MH2O chunk (WotLK+)
let _mh2o = if self.version >= AdtVersion::WotLK {
// Create water data
let mut chunks = Vec::with_capacity(256);
for chunk_idx in 0..256 {
let water_info = if chunk_idx < self.water_chunks.len() {
self.water_chunks[chunk_idx].clone()
} else {
None
};
if let Some(info) = water_info {
// Create water instance
let instance = Mh2oInstance {
liquid_type: info.liquid_type,
liquid_object: 0,
x_offset: 0,
y_offset: 0,
width: 8, // Full chunk coverage (8 cells = 9 vertices)
height: 8, // Full chunk coverage (8 cells = 9 vertices)
level_data: if info.vertices.is_some() {
WaterLevelData::Variable {
min_height: info.min_height,
max_height: info.max_height,
offset_height_map: 0, // Will be set during writing
heights: None, // Will be generated during writing
}
} else {
WaterLevelData::Uniform {
min_height: info.min_height,
max_height: info.max_height,
}
},
vertex_data: if let Some(vertices) = info.vertices {
Some(WaterVertexData {
offset_vertex_data: 0, // Will be set during writing
x_vertices: info.x_res,
y_vertices: info.y_res,
vertices: Some(
vertices
.iter()
.map(|(depth, flow)| WaterVertex {
depth: *depth,
flow: *flow,
})
.collect(),
),
})
} else {
None
},
attributes: Vec::new(),
};
// Create render mask (all cells have water)
let render_mask = Some(Mh2oRenderMask { mask: [0xFF; 8] });
chunks.push(Mh2oEntry {
header: Mh2oHeader {
offset_instances: 0, // Will be set during writing
layer_count: 1,
offset_attributes: 0, // Will be set during writing
},
instances: vec![instance],
attributes: None,
render_mask,
});
} else {
// No water
chunks.push(Mh2oEntry {
header: Mh2oHeader {
offset_instances: 0,
layer_count: 0,
offset_attributes: 0,
},
instances: Vec::new(),
attributes: None,
render_mask: None,
});
}
}
Some(AdvancedMh2oChunk { chunks })
} else {
None
};
// Create MTFX chunk (Cataclysm+)
let mtfx = if self.version >= AdtVersion::Cataclysm && !self.texture_effects.is_empty() {
Some(MtfxChunk {
effects: self
.texture_effects
.iter()
.map(|&id| TextureEffect {
use_cubemap: (id & 0x1) != 0,
texture_scale: ((id >> 4) & 0xF) as u8,
raw_flags: id,
})
.collect(),
})
} else {
None
};
// Create MHDR chunk
let mhdr = Some(MhdrChunk {
flags: 0,
mcin_offset: 0, // Will be set during writing
mtex_offset: 0, // Will be set during writing
mmdx_offset: 0, // Will be set during writing
mmid_offset: 0, // Will be set during writing
mwmo_offset: 0, // Will be set during writing
mwid_offset: 0, // Will be set during writing
mddf_offset: 0, // Will be set during writing
modf_offset: 0, // Will be set during writing
mfbo_offset: if self.version >= AdtVersion::TBC {
Some(0)
} else {
None
}, // Will be set during writing
mh2o_offset: if self.version >= AdtVersion::WotLK {
Some(0)
} else {
None
}, // Will be set during writing
mtfx_offset: if self.version >= AdtVersion::Cataclysm {
Some(0)
} else {
None
}, // Will be set during writing
});
// Create MCIN chunk
let mcin = Some(McinChunk {
entries: vec![
McnkEntry {
offset: 0, // Will be set during writing
size: 0, // Will be set during writing
flags: 0,
async_id: 0,
};
256
],
});
// Create the ADT
let adt = Adt {
version: self.version,
mver,
mhdr,
mcnk_chunks,
mcin,
mtex,
mmdx,
mmid,
mwmo,
mwid,
mddf,
modf,
mfbo,
mh2o: None, // TODO: Convert from mh20::Mh2oChunk to chunk::Mh2oChunk
mtfx,
mamp: None, // MAMP not supported in builder yet
mtxp: None, // MTXP not supported in builder yet
};
Ok(adt)
}
}
/// Helper function to create a flat terrain
pub fn create_flat_terrain(version: AdtVersion, base_height: f32) -> Result<Adt> {
let mut builder = AdtBuilder::new(version);
// Set all heights to the base height
for chunk_y in 0..16 {
for chunk_x in 0..16 {
let heights = vec![base_height; 145];
builder.set_chunk_heights(chunk_x, chunk_y, &heights)?;
}
}
// Add a default texture
let texture_id = builder.add_texture("textures/terrain/generic/grass_01.blp");
// Set base layer for all chunks
for chunk_y in 0..16 {
for chunk_x in 0..16 {
builder.add_chunk_layer(chunk_x, chunk_y, texture_id, 0, None, 0)?;
}
}
// Build the ADT
builder.build()
}
/// Helper function to create a terrain from a heightmap image
#[cfg(feature = "image")]
#[allow(dead_code)]
pub fn create_terrain_from_heightmap<P: AsRef<std::path::Path>>(
version: AdtVersion,
heightmap_path: P,
min_height: f32,
max_height: f32,
) -> Result<Adt> {
use image::{GenericImageView, Pixel, open};
// Open the heightmap image
let img = open(heightmap_path).map_err(|e| {
crate::error::AdtError::ParseError(format!("Failed to open heightmap image: {e}"))
})?;
// Resize to 145x145 if needed
let img = if img.width() != 145 || img.height() != 145 {
img.resize_exact(145, 145, image::imageops::FilterType::Lanczos3)
} else {
img
};
// Create builder
let mut builder = AdtBuilder::new(version);
// Add a default texture
let texture_id = builder.add_texture("textures/terrain/generic/grass_01.blp");
// Process heightmap
for chunk_y in 0..16 {
for chunk_x in 0..16 {
// Extract height values for this chunk
let mut heights = Vec::with_capacity(145);
// Get 9x9 grid starting at the chunk's corner
for local_y in 0..9 {
for local_x in 0..9 {
let img_x = chunk_x * 9 + local_x;
let img_y = chunk_y * 9 + local_y;
// Get heightmap value (0-255 for grayscale)
let pixel = img.get_pixel(img_x as u32, img_y as u32);
let height_value = pixel.to_luma().0[0] as f32 / 255.0;
// Map to height range
let height = min_height + height_value * (max_height - min_height);
heights.push(height);
}
}
// Add inner control points (for a 9x9 grid with 8x8 inner points = 64 additional points)
// For simplicity, we'll use interpolated values
// Real implementation would need proper interpolation
// Set heights for this chunk
builder.set_chunk_heights(chunk_x, chunk_y, &heights)?;
// Add base texture layer
builder.add_chunk_layer(chunk_x, chunk_y, texture_id, 0, None, 0)?;
}
}
// Build the ADT
builder.build()
}