use std::{
env,
path::{Path, PathBuf},
};
pub fn get_steam_library_folders_file() -> PathBuf {
let binding = env::var("PROGRAMFILES(X86)").unwrap();
let program_files = Path::new(binding.as_str());
let config_dir = program_files.join("Steam").join("config");
return config_dir.join("libraryfolders.vdf");
}