use std::{
env,
path::{Path, PathBuf},
};
pub fn get_steam_library_folders_file() -> PathBuf {
let binding = env::var("HOME").unwrap();
let home_dir = Path::new(binding.as_str());
let config_dir = home_dir.join(".steam").join("root").join("config");
return config_dir.join("libraryfolders.vdf");
}