windui 0.7.0

轻量跨平台桌面 GUI:tiny-skia 渲染 + 平台原生窗口/文字(Windows: Win32+DirectWrite;macOS: Cocoa+CoreText)
Documentation
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//! 导航原语:`NavRow`(带 chevron 的钻入行)+ `CollapsibleHeader`(可折叠分组头)。
//!
//! 两者是"设置/导航界面"的常见构件:NavRow 是点击钻入子页的行(右侧 `>`),
//! CollapsibleHeader 是点击展开/收起子区的分组标题(右侧三角随状态翻转)。
//! 二者共享 [`NavTheme`](crate::theme::NavTheme)(文字/悬停底/箭头色)。
//!
//! 设计取舍:侧栏中"选中态高亮"的导航项请直接复用 [`Element::list`](crate::ui::Element::list)
//! (ListRow 已有选中高亮 + 左强调条 + 图标);NavRow 专注"动作/钻入"语义(无持久选中态),
//! Collapsible 专注"展开/收起",三者组合即可拼出侧栏分组与内容区钻入,互不重复。

use std::cell::Cell;

use crate::anim::{Easing, Transition};
use crate::core::{ClickFn, EventCtx, Widget};
use crate::event::{CursorShape, Event, Key, PointerKind};
use crate::geometry::{Rect, Size};
use crate::render::{Canvas, Paint};
use crate::signal::Signal;
use crate::spec::Align;
use crate::style::Style;
use crate::text::TextEngine;

/// 行高(逻辑 px),NavRow 与 CollapsibleHeader 共用。
pub const NAV_ROW_H: i32 = 40;
const PAD_X: i32 = 12;
/// 右侧箭头区宽度。
const CHEVRON_W: i32 = 20;

/// 可点击控件三态(与 Link/Button 同构:press 态支持拖出取消)。
#[derive(PartialEq, Eq, Clone, Copy)]
enum State {
    Normal,
    Hover,
    Press,
}

/// 在 `(cx, cy)` 处画一个朝右的箭头 `>`(NavRow 钻入 / 折叠收起态)。
fn chevron_right(canvas: &mut dyn Canvas, cx: f32, cy: f32, color: crate::geometry::Color) {
    let p = Paint::fill(color);
    canvas.draw_line(cx - 2.0, cy - 4.0, cx + 2.0, cy, 1.6, &p);
    canvas.draw_line(cx + 2.0, cy, cx - 2.0, cy + 4.0, 1.6, &p);
}

/// 在 `(cx, cy)` 处画一个朝下的箭头 `v`(折叠展开态,与 Dropdown 一致)。
fn chevron_down(canvas: &mut dyn Canvas, cx: f32, cy: f32, color: crate::geometry::Color) {
    let p = Paint::fill(color);
    canvas.draw_line(cx - 4.0, cy - 2.0, cx, cy + 3.0, 1.6, &p);
    canvas.draw_line(cx, cy + 3.0, cx + 4.0, cy - 2.0, 1.6, &p);
}

/// 折叠/手风琴面板头的共用绘制:可选 hover 底色 + 左标题 + 右侧三角(展开 `v` / 收起 `>`)。
/// `CollapsibleHeader` 与 `AccordionHeader` 共用,避免重复(NavTheme 提供文字/箭头/hover 色)。
fn paint_panel_header(
    canvas: &mut dyn Canvas,
    bounds: Rect,
    title: &str,
    expanded: bool,
    hover_amount: f32,
    enabled: bool,
    style: &Style,
) {
    let th = crate::theme::current();
    let (pal, nav) = (&th.palette, &th.nav);
    let (x, y, w, h) = (
        bounds.x as f32,
        bounds.y as f32,
        bounds.w as f32,
        bounds.h as f32,
    );
    // hover 底色按补间量淡入:缩放其 alpha(hover_amount 0..1)。
    if enabled && hover_amount > 0.0 {
        canvas.fill_rect(
            x,
            y,
            w,
            h,
            &Paint::fill(nav.hover_bg(pal).scale_alpha(hover_amount)),
        );
    }
    let text_color = if enabled {
        nav.text(pal)
    } else {
        pal.text_disabled
    };
    let chevron = if enabled {
        nav.chevron(pal)
    } else {
        pal.text_disabled
    };
    let tr = Rect::new(
        bounds.x + PAD_X,
        bounds.y,
        bounds.w - 2 * PAD_X - CHEVRON_W,
        bounds.h,
    );
    canvas.draw_text(
        title,
        tr,
        text_color,
        Align::Start,
        style.font_family.as_deref(),
        style.font_size,
    );
    let cx = bounds.x as f32 + bounds.w as f32 - PAD_X as f32 - CHEVRON_W as f32 / 2.0;
    let cy = bounds.y as f32 + bounds.h as f32 / 2.0;
    if expanded {
        chevron_down(canvas, cx, cy, chevron);
    } else {
        chevron_right(canvas, cx, cy, chevron);
    }
}

/// 据 hover 状态推进 hover 淡入补间,返回当前淡入量(0..1)。retarget-in-paint,
/// CollapsibleHeader / AccordionHeader 共用。仍活跃时自动请求续帧。
fn hover_amount(anim: &Cell<Transition<f32>>, hover: bool) -> f32 {
    let mut tr = anim.get();
    let target = if hover { 1.0 } else { 0.0 };
    if tr.target() != target {
        tr.retarget(target, crate::theme::current().anim.fast(), Easing::EaseOut);
    }
    let v = tr.animate();
    anim.set(tr);
    v
}

// ---------------- NavRow ----------------

/// 导航行:左标签 + 右侧 `>`,悬停高亮,点击/回车触发回调(钻入子页)。
/// 无持久选中态——选中高亮的导航请用 `Element::list`。
pub struct NavRow {
    label: String,
    state: State,
    on_click: Option<ClickFn>,
}

impl NavRow {
    pub fn new(label: String) -> Self {
        Self {
            label,
            state: State::Normal,
            on_click: None,
        }
    }
    fn activate(&mut self, ctx: &mut EventCtx) {
        if let Some(cb) = self.on_click.as_mut() {
            cb(ctx);
        }
    }
}

impl Widget for NavRow {
    fn measure(&self, avail: Size, _style: &Style, _text: &mut dyn TextEngine) -> Size {
        Size::new(avail.w.max(0), NAV_ROW_H)
    }

    fn paint(
        &self,
        bounds: Rect,
        _content: Rect,
        _focused: bool,
        enabled: bool,
        canvas: &mut dyn Canvas,
        style: &Style,
    ) {
        let th = crate::theme::current();
        let (pal, nav) = (&th.palette, &th.nav);
        let (x, y, w, h) = (
            bounds.x as f32,
            bounds.y as f32,
            bounds.w as f32,
            bounds.h as f32,
        );
        // 悬停/按下底色(禁用不画)。
        if enabled && self.state != State::Normal {
            canvas.fill_rect(x, y, w, h, &Paint::fill(nav.hover_bg(pal)));
        }
        let text_color = if enabled {
            nav.text(pal)
        } else {
            pal.text_disabled
        };
        let chevron = if enabled {
            nav.chevron(pal)
        } else {
            pal.text_disabled
        };
        // 标签(左,留出右侧箭头区)。
        let tr = Rect::new(
            bounds.x + PAD_X,
            bounds.y,
            bounds.w - 2 * PAD_X - CHEVRON_W,
            bounds.h,
        );
        canvas.draw_text(
            &self.label,
            tr,
            text_color,
            Align::Start,
            style.font_family.as_deref(),
            style.font_size,
        );
        // 右侧钻入箭头。
        let cx = bounds.x as f32 + bounds.w as f32 - PAD_X as f32 - CHEVRON_W as f32 / 2.0;
        let cy = bounds.y as f32 + bounds.h as f32 / 2.0;
        chevron_right(canvas, cx, cy, chevron);
    }

    fn on_event(&mut self, ctx: &mut EventCtx, ev: &Event) -> bool {
        match ev {
            Event::Pointer(p) => match p.kind {
                PointerKind::Enter => {
                    if self.state == State::Normal {
                        self.state = State::Hover;
                        ctx.mark_dirty();
                    }
                    true
                }
                PointerKind::Leave => {
                    if self.state != State::Press {
                        self.state = State::Normal;
                        ctx.mark_dirty();
                    }
                    true
                }
                PointerKind::Down => {
                    self.state = State::Press;
                    ctx.capture();
                    ctx.request_focus();
                    ctx.mark_dirty();
                    true
                }
                PointerKind::Up => {
                    let was_press = self.state == State::Press;
                    let inside = ctx.bounds().contains(p.pos);
                    self.state = if inside { State::Hover } else { State::Normal };
                    ctx.release_capture();
                    ctx.mark_dirty();
                    if was_press && inside {
                        self.activate(ctx);
                    }
                    true
                }
                _ => false,
            },
            Event::Key(k) if k.pressed && (k.key == Key::Enter || k.key == Key::Space) => {
                self.activate(ctx);
                ctx.mark_dirty();
                true
            }
            _ => false,
        }
    }

    fn focusable(&self) -> bool {
        true
    }
    fn cursor(&self) -> CursorShape {
        CursorShape::Hand
    }
    fn take_click(&mut self, f: ClickFn) {
        self.on_click = Some(f);
    }
    fn as_any_mut(&mut self) -> Option<&mut dyn std::any::Any> {
        Some(self)
    }
}

// ---------------- CollapsibleHeader ----------------

/// 可折叠分组头:左标题 + 右侧三角(展开 `v` / 收起 `>`),点击/回车切换 `expanded`。
/// 配套 body 由 `Element::collapsible` 用 `visible_when(expanded)` 显隐。
///
/// 不同于 NavRow:折叠头用 `hover: bool` 而非三态、按下不 `capture()`——toggle
/// 语义无需"拖出取消",也无独立按压色,故不引入 Press 态。
pub struct CollapsibleHeader {
    title: String,
    expanded: Signal<bool>,
    hover: bool,
    hover_anim: Cell<Transition<f32>>,
}

impl CollapsibleHeader {
    pub fn new(title: String, expanded: Signal<bool>) -> Self {
        Self {
            title,
            expanded,
            hover: false,
            hover_anim: Cell::new(Transition::new(0.0)),
        }
    }
    fn toggle(&self, ctx: &mut EventCtx) {
        self.expanded.set(!self.expanded.get());
        // body 经 visible_when(expanded) 显隐:展开/收起改变其布局与可见性(非局部)→ 重排。
        ctx.mark_layout_dirty();
    }
}

impl Widget for CollapsibleHeader {
    fn measure(&self, avail: Size, _style: &Style, _text: &mut dyn TextEngine) -> Size {
        Size::new(avail.w.max(0), NAV_ROW_H)
    }

    fn paint(
        &self,
        bounds: Rect,
        _content: Rect,
        _focused: bool,
        enabled: bool,
        canvas: &mut dyn Canvas,
        style: &Style,
    ) {
        let amt = hover_amount(&self.hover_anim, self.hover);
        paint_panel_header(
            canvas,
            bounds,
            &self.title,
            self.expanded.get(),
            amt,
            enabled,
            style,
        );
    }

    fn on_event(&mut self, ctx: &mut EventCtx, ev: &Event) -> bool {
        match ev {
            Event::Pointer(p) => match p.kind {
                PointerKind::Enter => {
                    self.hover = true;
                    ctx.mark_dirty();
                    true
                }
                PointerKind::Leave => {
                    self.hover = false;
                    ctx.mark_dirty();
                    true
                }
                PointerKind::Down => {
                    ctx.request_focus();
                    true
                }
                PointerKind::Up => {
                    if ctx.bounds().contains(p.pos) {
                        self.toggle(ctx);
                    }
                    true
                }
                _ => false,
            },
            Event::Key(k) if k.pressed && (k.key == Key::Enter || k.key == Key::Space) => {
                self.toggle(ctx);
                true
            }
            _ => false,
        }
    }

    fn focusable(&self) -> bool {
        true
    }
    fn cursor(&self) -> CursorShape {
        CursorShape::Hand
    }
}

// ---------------- Accordion ----------------

/// 手风琴面板的展开状态模型:单开共享索引 / 多开独立布尔。
#[derive(Clone)]
pub enum ExpandState {
    /// 单开互斥:共享选中索引,`-1` = 全收起。本面板展开 ⟺ `sel == index`。
    /// 点击展开本面板会把 `sel` 置为本索引,其它面板因 `sel != 其索引` 自动收起。
    Single { sel: Signal<i32>, index: usize },
    /// 多开独立:本面板自己的展开布尔,互不影响。
    Multi(Signal<bool>),
}

impl ExpandState {
    pub fn is_expanded(&self) -> bool {
        match self {
            ExpandState::Single { sel, index } => sel.get() == *index as i32,
            ExpandState::Multi(f) => f.get(),
        }
    }
    fn toggle(&self) {
        match self {
            ExpandState::Single { sel, index } => {
                let i = *index as i32;
                // 已展开 → 收起(置 -1);否则展开本面板(互斥收起其它)。
                sel.set(if sel.get() == i { -1 } else { i });
            }
            ExpandState::Multi(f) => f.set(!f.get()),
        }
    }
}

/// 手风琴面板头:标题 + chevron 绘制与 `CollapsibleHeader` 共用 `paint_panel_header`,
/// 但展开状态走 [`ExpandState`],支持单开互斥 / 多开独立两种模式。
/// 卡片分层用的 header 背景由 `Element::accordion` 在 Element 层 `.bg()` 注入(折叠头没有),
/// 不在本 widget 内绘制——故两者头部背景不同是有意为之。
pub struct AccordionHeader {
    title: String,
    state: ExpandState,
    hover: bool,
    hover_anim: Cell<Transition<f32>>,
}

impl AccordionHeader {
    pub fn new(title: String, state: ExpandState) -> Self {
        Self {
            title,
            state,
            hover: false,
            hover_anim: Cell::new(Transition::new(0.0)),
        }
    }
    fn toggle(&self, ctx: &mut EventCtx) {
        self.state.toggle();
        // 折叠面板 body 经 visible_when 显隐(非局部 + 布局变化)→ 重排整窗。
        ctx.mark_layout_dirty();
    }
}

impl Widget for AccordionHeader {
    fn measure(&self, avail: Size, _style: &Style, _text: &mut dyn TextEngine) -> Size {
        Size::new(avail.w.max(0), NAV_ROW_H)
    }

    fn paint(
        &self,
        bounds: Rect,
        _content: Rect,
        _focused: bool,
        enabled: bool,
        canvas: &mut dyn Canvas,
        style: &Style,
    ) {
        let amt = hover_amount(&self.hover_anim, self.hover);
        paint_panel_header(
            canvas,
            bounds,
            &self.title,
            self.state.is_expanded(),
            amt,
            enabled,
            style,
        );
    }

    fn on_event(&mut self, ctx: &mut EventCtx, ev: &Event) -> bool {
        match ev {
            Event::Pointer(p) => match p.kind {
                PointerKind::Enter => {
                    self.hover = true;
                    ctx.mark_dirty();
                    true
                }
                PointerKind::Leave => {
                    self.hover = false;
                    ctx.mark_dirty();
                    true
                }
                PointerKind::Down => {
                    ctx.request_focus();
                    true
                }
                PointerKind::Up => {
                    if ctx.bounds().contains(p.pos) {
                        self.toggle(ctx);
                    }
                    true
                }
                _ => false,
            },
            Event::Key(k) if k.pressed && (k.key == Key::Enter || k.key == Key::Space) => {
                self.toggle(ctx);
                true
            }
            _ => false,
        }
    }

    fn focusable(&self) -> bool {
        true
    }
    fn cursor(&self) -> CursorShape {
        CursorShape::Hand
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use crate::core::{NodeId, Tree};
    use crate::event::{KeyEvent, MouseButton, PointerEvent};
    use crate::geometry::Point;
    use crate::signal::signal;
    use crate::ui::Element;

    fn build(el: Element) -> (Tree, NodeId) {
        let mut tree = Tree::new();
        let root = el.build(&mut tree);
        tree.root = Some(root);
        tree.layout_root(Size::new(200, 200), &mut crate::text::NullTextEngine);
        (tree, root)
    }

    fn click(tree: &mut Tree, at: Point) {
        let mut hover = None;
        let mut capture = None;
        tree.dispatch_pointer(
            PointerEvent::single(PointerKind::Down, at, MouseButton::Left),
            &mut hover,
            &mut capture,
        );
        tree.dispatch_pointer(
            PointerEvent::single(PointerKind::Up, at, MouseButton::Left),
            &mut hover,
            &mut capture,
        );
    }

    #[test]
    fn nav_row_click_fires_callback_and_hand_cursor() {
        let hit = signal(0);
        let h2 = hit;
        let (mut tree, root) = build(
            Element::nav_row("双拼方案设定")
                .width(180)
                .height(40)
                .on_click(move |_| h2.set(h2.get() + 1)),
        );
        click(&mut tree, Point::new(40, 20));
        assert_eq!(hit.get(), 1, "点击导航行应触发回调");
        assert_eq!(
            tree.cursor_at(root),
            CursorShape::Hand,
            "导航行应报告手型光标"
        );
    }

    #[test]
    fn collapsible_header_toggles_expanded() {
        // 走公开构建器:header 在顶部 0..40,点击切换 expanded。
        let expanded = signal(false);
        let (mut tree, _root) = build(
            Element::collapsible("属性设置", expanded, Element::label("子项").height(30))
                .width(180),
        );
        click(&mut tree, Point::new(40, 20));
        assert!(expanded.get(), "首次点击 header 应展开");
        click(&mut tree, Point::new(40, 20));
        assert!(!expanded.get(), "再次点击应收起");
    }

    #[test]
    fn collapsible_body_hidden_when_collapsed() {
        // collapsible 构建器:body 用 visible_when(expanded) 显隐。收起时 body 不可见。
        let expanded = signal(false);
        let (tree, root) = build(
            Element::collapsible(
                "分组",
                expanded,
                Element::label("子项").width_match().height(30),
            )
            .width(180),
        );
        // 根是 col,含 header + body 两个子节点;收起时 body 节点不可见。
        let kids = tree.get(root).unwrap().children.clone();
        assert_eq!(kids.len(), 2, "collapsible 应有 header + body 两个子节点");
        let body_visible = |t: &Tree| t.get(kids[1]).unwrap().effective_visible();
        assert!(!body_visible(&tree), "收起时 body 应不可见");
        expanded.set(true);
        assert!(body_visible(&tree), "展开后 body 应可见");
    }

    #[test]
    fn nav_key_enter_activates() {
        let hit = signal(0);
        let h2 = hit;
        let (mut tree, root) = build(
            Element::nav_row("钻入")
                .width(180)
                .height(40)
                .on_click(move |_| h2.set(h2.get() + 1)),
        );
        tree.dispatch_key(
            KeyEvent {
                key: Key::Enter,
                pressed: true,
                shift: false,
                ctrl: false,
            },
            Some(root),
        );
        assert_eq!(hit.get(), 1, "回车应激活导航行");
    }

    /// 构造一个三面板手风琴(标题 A/B/C)。初始全收起时各面板头依次纵向排布
    /// (header 40 高 + 面板间 1px 分隔线),body 收起不占位。
    fn three_panel_accordion(sel: Signal<i32>) -> Element {
        Element::accordion(
            sel,
            vec![
                ("A", Element::label("a").width_match().height(30)),
                ("B", Element::label("b").width_match().height(30)),
                ("C", Element::label("c").width_match().height(30)),
            ],
        )
        .width(200)
    }

    #[test]
    fn accordion_single_open_is_mutually_exclusive() {
        // 全收起时布局:header0 0..40, 分隔 40..41, header1 41..81, 分隔 81..82, header2 82..122。
        let sel = signal(-1);
        let (mut tree, _root) = build(three_panel_accordion(sel));
        click(&mut tree, Point::new(40, 20)); // 点 A 头
        assert_eq!(sel.get(), 0, "点击 A 应展开(selected=0)");
        click(&mut tree, Point::new(40, 60)); // 点 B 头(互斥切换)
        assert_eq!(sel.get(), 1, "单开互斥:展开 B 后 selected 应为 1");
        click(&mut tree, Point::new(40, 60)); // 再点 B 头
        assert_eq!(sel.get(), -1, "再次点击已展开面板应收起为 -1");
    }

    #[test]
    fn accordion_default_open_shows_initial_panel() {
        // 初值 1 → 面板 B 展开:root 子节点 [h0,b0,div,h1,b1,div,h2,b2],b1 可见、b0 不可见。
        let sel = signal(1);
        let (tree, root) = build(three_panel_accordion(sel));
        let kids = tree.get(root).unwrap().children.clone();
        let vis = |t: &Tree, n: NodeId| t.get(n).unwrap().effective_visible();
        assert!(vis(&tree, kids[4]), "default_open=1 时 body B 应可见");
        assert!(!vis(&tree, kids[1]), "body A 应不可见");
    }

    #[test]
    fn accordion_multi_open_panels_independent() {
        let (mut tree, root) = build(
            Element::accordion_multi(vec![
                ("A", Element::label("a").width_match().height(30)),
                ("B", Element::label("b").width_match().height(30)),
            ])
            .width(200),
        );
        // 子节点:[h0, b0, divider, h1, b1]。
        let kids = tree.get(root).unwrap().children.clone();
        let vis = |t: &Tree, n: NodeId| t.get(n).unwrap().effective_visible();
        click(&mut tree, Point::new(40, 20)); // 点 A 头
        assert!(vis(&tree, kids[1]), "多开:点击 A 应展开 body A");
        assert!(!vis(&tree, kids[4]), "多开:B 应独立保持收起");
    }

    #[test]
    fn accordion_key_enter_toggles() {
        let sel = signal(-1);
        let (mut tree, root) = build(three_panel_accordion(sel));
        let header0 = tree.get(root).unwrap().children[0];
        tree.dispatch_key(
            KeyEvent {
                key: Key::Enter,
                pressed: true,
                shift: false,
                ctrl: false,
            },
            Some(header0),
        );
        assert_eq!(sel.get(), 0, "回车应展开聚焦的面板头");
    }
}