// std/random - Random generation with proper abstraction
// Implementation: rand (hidden from users)
// PUBLIC API - Users interact with these functions only
// Basic Random Generation
fn random<T>() -> T {
// Implementation wraps: rand::random::<T>()
// Type inference determines what to generate
// For now, placeholder
}
fn range(min: int, max: int) -> int {
// Implementation wraps: rand::thread_rng().gen_range(min..max)
min
}
fn range_inclusive(min: int, max: int) -> int {
// Implementation wraps: rand::thread_rng().gen_range(min..=max)
min
}
fn float() -> float {
// Implementation wraps: rand::random::<f64>()
0.0
}
fn float_range(min: float, max: float) -> float {
// Implementation wraps: rand::thread_rng().gen_range(min..max)
min
}
fn bool() -> bool {
// Implementation wraps: rand::random::<bool>()
false
}
fn bool_with_probability(probability: float) -> bool {
// Implementation wraps: rand::thread_rng().gen_bool(probability)
// probability should be 0.0 to 1.0
false
}
// Collection Operations
fn shuffle<T>(list: Vec<T>) -> Vec<T> {
// Implementation wraps: use rand::seq::SliceRandom; list.shuffle(&mut thread_rng())
list
}
fn choice<T>(list: Vec<T>) -> Option<T> {
// Implementation wraps: use rand::seq::SliceRandom; list.choose(&mut thread_rng())
None
}
fn sample<T>(list: Vec<T>, count: int) -> Vec<T> {
// Implementation wraps: use rand::seq::SliceRandom; list.choose_multiple(&mut thread_rng(), count)
vec![]
}
// String Generation
fn alphanumeric(length: int) -> string {
// Implementation wraps: use rand::distributions::Alphanumeric;
// thread_rng().sample_iter(&Alphanumeric).take(length).collect()
""
}
fn ascii(length: int) -> string {
// Implementation wraps: Generate random ASCII string
""
}
// Bytes
fn bytes(length: int) -> Vec<u8> {
// Implementation wraps: let mut bytes = vec![0u8; length]; thread_rng().fill(&mut bytes[..])
vec![]
}
// Seeding (for reproducible randomness)
struct Rng {
// Private: Wraps rand::rngs::StdRng or similar
}
fn seeded(seed: u64) -> Rng {
// Implementation wraps: use rand::SeedableRng; StdRng::seed_from_u64(seed)
Rng {}
}
impl Rng {
fn range(self, min: int, max: int) -> int {
// Wraps: self.gen_range(min..max)
min
}
fn float(self) -> float {
// Wraps: self.gen::<f64>()
0.0
}
fn bool(self) -> bool {
// Wraps: self.gen::<bool>()
false
}
fn shuffle<T>(self, list: Vec<T>) -> Vec<T> {
// Wraps: list.shuffle(&mut self)
list
}
}
// USAGE EXAMPLES (what users should write):
//
// use std::random
//
// fn main() {
// // Basic random - Windjammer API! ✅
// let num = random.range(1, 100)
// println!("Random number: {}", num)
//
// let coin = random.bool()
// println!("Coin flip: {}", coin)
//
// let prob = random.bool_with_probability(0.7)
// println!("70% chance: {}", prob)
//
// // Float
// let f = random.float()
// println!("Random float: {}", f)
//
// let f_range = random.float_range(0.0, 1.0)
// println!("Float in range: {}", f_range)
//
// // Collections
// let items = vec![1, 2, 3, 4, 5]
// let shuffled = random.shuffle(items.clone())
// println!("Shuffled: {:?}", shuffled)
//
// let picked = random.choice(items.clone())
// println!("Random choice: {:?}", picked)
//
// // String generation
// let token = random.alphanumeric(32)
// println!("Token: {}", token)
//
// // Seeded (reproducible)
// let mut rng = random.seeded(42)
// let n1 = rng.range(1, 100)
// let n2 = rng.range(1, 100)
// println!("Seeded: {} {}", n1, n2)
// }
//
// NOT THIS (rand exposed): ❌
// use rand::Rng
// let num = rand::thread_rng().gen_range(1..100)
// let shuffled = items.shuffle(&mut rand::thread_rng())
// NOTE: Full implementation coming in v0.14.0
// rand is auto-added as a dependency