[][src]Struct winapi::um::d2d1_3::ID2D1InkVtbl

#[repr(C)]
pub struct ID2D1InkVtbl {
    pub parent: ID2D1ResourceVtbl,
    pub SetStartPoint: unsafe extern "system" fn(This: *mut ID2D1Ink, startPoint: *const D2D1_INK_POINT),
    pub GetStartPoint: unsafe extern "system" fn(This: *mut ID2D1Ink) -> D2D1_INK_POINT,
    pub AddSegments: unsafe extern "system" fn(This: *mut ID2D1Ink, segments: *const D2D1_INK_BEZIER_SEGMENT, segmentsCount: UINT32) -> HRESULT,
    pub RemoveSegmentsAtEnd: unsafe extern "system" fn(This: *mut ID2D1Ink, segmentsCount: UINT32) -> HRESULT,
    pub SetSegments: unsafe extern "system" fn(This: *mut ID2D1Ink, startSegment: UINT32, segments: *const D2D1_INK_BEZIER_SEGMENT, segmentsCount: UINT32) -> HRESULT,
    pub SetSegmentAtEnd: unsafe extern "system" fn(This: *mut ID2D1Ink, segment: *const D2D1_INK_BEZIER_SEGMENT) -> HRESULT,
    pub GetSegmentCount: unsafe extern "system" fn(This: *mut ID2D1Ink) -> UINT32,
    pub GetSegments: unsafe extern "system" fn(This: *mut ID2D1Ink, startSegment: UINT32, segments: *mut D2D1_INK_BEZIER_SEGMENT, segmentsCount: UINT32) -> HRESULT,
    pub StreamAsGeometry: unsafe extern "system" fn(This: *mut ID2D1Ink, inkStyle: *mut ID2D1InkStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT,
    pub GetBounds: unsafe extern "system" fn(This: *mut ID2D1Ink, inkStyle: *mut ID2D1InkStyle, worldTransform: *const D2D1_MATRIX_3X2_F, bounds: *mut D2D1_RECT_F) -> HRESULT,
}

Fields

parent: ID2D1ResourceVtblSetStartPoint: unsafe extern "system" fn(This: *mut ID2D1Ink, startPoint: *const D2D1_INK_POINT)GetStartPoint: unsafe extern "system" fn(This: *mut ID2D1Ink) -> D2D1_INK_POINTAddSegments: unsafe extern "system" fn(This: *mut ID2D1Ink, segments: *const D2D1_INK_BEZIER_SEGMENT, segmentsCount: UINT32) -> HRESULTRemoveSegmentsAtEnd: unsafe extern "system" fn(This: *mut ID2D1Ink, segmentsCount: UINT32) -> HRESULTSetSegments: unsafe extern "system" fn(This: *mut ID2D1Ink, startSegment: UINT32, segments: *const D2D1_INK_BEZIER_SEGMENT, segmentsCount: UINT32) -> HRESULTSetSegmentAtEnd: unsafe extern "system" fn(This: *mut ID2D1Ink, segment: *const D2D1_INK_BEZIER_SEGMENT) -> HRESULTGetSegmentCount: unsafe extern "system" fn(This: *mut ID2D1Ink) -> UINT32GetSegments: unsafe extern "system" fn(This: *mut ID2D1Ink, startSegment: UINT32, segments: *mut D2D1_INK_BEZIER_SEGMENT, segmentsCount: UINT32) -> HRESULTStreamAsGeometry: unsafe extern "system" fn(This: *mut ID2D1Ink, inkStyle: *mut ID2D1InkStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULTGetBounds: unsafe extern "system" fn(This: *mut ID2D1Ink, inkStyle: *mut ID2D1InkStyle, worldTransform: *const D2D1_MATRIX_3X2_F, bounds: *mut D2D1_RECT_F) -> HRESULT

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