[−][src]Struct winapi::um::d2d1_3::ID2D1Ink
Fields
lpVtbl: *const ID2D1InkVtbl
Methods
impl ID2D1Ink
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pub unsafe fn SetStartPoint(&self, startPoint: *const D2D1_INK_POINT)
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pub unsafe fn GetStartPoint(&self) -> D2D1_INK_POINT
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pub unsafe fn AddSegments(
&self,
segments: *const D2D1_INK_BEZIER_SEGMENT,
segmentsCount: UINT32
) -> HRESULT
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&self,
segments: *const D2D1_INK_BEZIER_SEGMENT,
segmentsCount: UINT32
) -> HRESULT
pub unsafe fn RemoveSegmentsAtEnd(&self, segmentsCount: UINT32) -> HRESULT
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pub unsafe fn SetSegments(
&self,
startSegment: UINT32,
segments: *const D2D1_INK_BEZIER_SEGMENT,
segmentsCount: UINT32
) -> HRESULT
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&self,
startSegment: UINT32,
segments: *const D2D1_INK_BEZIER_SEGMENT,
segmentsCount: UINT32
) -> HRESULT
pub unsafe fn SetSegmentAtEnd(
&self,
segment: *const D2D1_INK_BEZIER_SEGMENT
) -> HRESULT
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&self,
segment: *const D2D1_INK_BEZIER_SEGMENT
) -> HRESULT
pub unsafe fn GetSegmentCount(&self) -> UINT32
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pub unsafe fn GetSegments(
&self,
startSegment: UINT32,
segments: *mut D2D1_INK_BEZIER_SEGMENT,
segmentsCount: UINT32
) -> HRESULT
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&self,
startSegment: UINT32,
segments: *mut D2D1_INK_BEZIER_SEGMENT,
segmentsCount: UINT32
) -> HRESULT
pub unsafe fn StreamAsGeometry(
&self,
inkStyle: *mut ID2D1InkStyle,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
geometrySink: *mut ID2D1SimplifiedGeometrySink
) -> HRESULT
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&self,
inkStyle: *mut ID2D1InkStyle,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
geometrySink: *mut ID2D1SimplifiedGeometrySink
) -> HRESULT
pub unsafe fn GetBounds(
&self,
inkStyle: *mut ID2D1InkStyle,
worldTransform: *const D2D1_MATRIX_3X2_F,
bounds: *mut D2D1_RECT_F
) -> HRESULT
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&self,
inkStyle: *mut ID2D1InkStyle,
worldTransform: *const D2D1_MATRIX_3X2_F,
bounds: *mut D2D1_RECT_F
) -> HRESULT
Methods from Deref<Target = ID2D1Resource>
pub unsafe fn GetFactory(&self, factory: *mut *mut ID2D1Factory)
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Trait Implementations
impl Interface for ID2D1Ink
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impl Deref for ID2D1Ink
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type Target = ID2D1Resource
The resulting type after dereferencing.
fn deref(&self) -> &ID2D1Resource
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Auto Trait Implementations
Blanket Implementations
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,