Struct winapi::d3d10shader::ID3D10ShaderReflection
[−]
[src]
#[repr(C)]pub struct ID3D10ShaderReflection { pub lpVtbl: *const ID3D10ShaderReflectionVtbl, }
Fields
lpVtbl: *const ID3D10ShaderReflectionVtbl
Methods
impl ID3D10ShaderReflection
[src]
unsafe fn GetDesc(&mut self, pDesc: *mut D3D10_SHADER_DESC) -> HRESULT
unsafe fn GetConstantBufferByIndex(
&mut self,
Index: UINT
) -> *mut ID3D10ShaderReflectionConstantBuffer
&mut self,
Index: UINT
) -> *mut ID3D10ShaderReflectionConstantBuffer
unsafe fn GetConstantBufferByName(
&mut self,
Name: LPCSTR
) -> *mut ID3D10ShaderReflectionConstantBuffer
&mut self,
Name: LPCSTR
) -> *mut ID3D10ShaderReflectionConstantBuffer
unsafe fn GetResourceBindingDesc(
&mut self,
ResourceIndex: UINT,
pDesc: *mut D3D10_SHADER_INPUT_BIND_DESC
) -> HRESULT
&mut self,
ResourceIndex: UINT,
pDesc: *mut D3D10_SHADER_INPUT_BIND_DESC
) -> HRESULT
unsafe fn GetInputParameterDesc(
&mut self,
ParameterIndex: UINT,
pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC
) -> HRESULT
&mut self,
ParameterIndex: UINT,
pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC
) -> HRESULT
unsafe fn GetOutputParameterDesc(
&mut self,
ParameterIndex: UINT,
pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC
) -> HRESULT
&mut self,
ParameterIndex: UINT,
pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC
) -> HRESULT
Methods from Deref<Target = IUnknown>
unsafe fn QueryInterface(
&mut self,
riid: REFIID,
ppvObject: *mut *mut c_void
) -> HRESULT
&mut self,
riid: REFIID,
ppvObject: *mut *mut c_void
) -> HRESULT
unsafe fn AddRef(&mut self) -> ULONG
unsafe fn Release(&mut self) -> ULONG
Trait Implementations
impl Debug for ID3D10ShaderReflection
[src]
impl Deref for ID3D10ShaderReflection
[src]
type Target = IUnknown
The resulting type after dereferencing
fn deref(&self) -> &IUnknown
The method called to dereference a value