Struct winapi::d3d10shader::D3D10_SHADER_DESC [] [src]

#[repr(C)]
pub struct D3D10_SHADER_DESC { pub Version: UINT, pub Creator: LPCSTR, pub Flags: UINT, pub ConstantBuffers: UINT, pub BoundResources: UINT, pub InputParameters: UINT, pub OutputParameters: UINT, pub InstructionCount: UINT, pub TempRegisterCount: UINT, pub TempArrayCount: UINT, pub DefCount: UINT, pub DclCount: UINT, pub TextureNormalInstructions: UINT, pub TextureLoadInstructions: UINT, pub TextureCompInstructions: UINT, pub TextureBiasInstructions: UINT, pub TextureGradientInstructions: UINT, pub FloatInstructionCount: UINT, pub IntInstructionCount: UINT, pub UintInstructionCount: UINT, pub StaticFlowControlCount: UINT, pub DynamicFlowControlCount: UINT, pub MacroInstructionCount: UINT, pub ArrayInstructionCount: UINT, pub CutInstructionCount: UINT, pub EmitInstructionCount: UINT, pub GSOutputTopology: D3D_PRIMITIVE_TOPOLOGY, pub GSMaxOutputVertexCount: UINT, }

Fields

Trait Implementations

impl Debug for D3D10_SHADER_DESC
[src]

Formats the value using the given formatter.

impl Copy for D3D10_SHADER_DESC
[src]

impl Clone for D3D10_SHADER_DESC
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more