Struct winapi::d3d10shader::D3D10_SHADER_INPUT_BIND_DESC [] [src]

#[repr(C)]
pub struct D3D10_SHADER_INPUT_BIND_DESC { pub Name: LPCSTR, pub Type: D3D_SHADER_INPUT_TYPE, pub BindPoint: UINT, pub BindCount: UINT, pub uFlags: UINT, pub ReturnType: D3D_RESOURCE_RETURN_TYPE, pub Dimension: D3D_SRV_DIMENSION, pub NumSamples: UINT, }

Fields

Trait Implementations

impl Debug for D3D10_SHADER_INPUT_BIND_DESC
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Formats the value using the given formatter.

impl Copy for D3D10_SHADER_INPUT_BIND_DESC
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impl Clone for D3D10_SHADER_INPUT_BIND_DESC
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more