Struct winapi::d3d11shader::ID3D11ShaderReflectionVariable [] [src]

pub struct ID3D11ShaderReflectionVariable {
    pub lpVtbl: *const ID3D11ShaderReflectionVariableVtbl,
}

Fields

lpVtbl: *const ID3D11ShaderReflectionVariableVtbl

Methods

impl ID3D11ShaderReflectionVariable
[src]

unsafe fn GetDesc(&mut self, pDesc: *mut D3D11_SHADER_VARIABLE_DESC) -> HRESULT

unsafe fn GetType(&mut self) -> *mut ID3D11ShaderReflectionType

unsafe fn GetBuffer(&mut self) -> *mut ID3D11ShaderReflectionConstantBuffer

unsafe fn GetInterfaceSlot(&mut self, uArrayIndex: UINT) -> UINT

Trait Implementations

impl Debug for ID3D11ShaderReflectionVariable
[src]

fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.