Struct winapi::d3d11shader::D3D11_SHADER_VARIABLE_DESC [] [src]

pub struct D3D11_SHADER_VARIABLE_DESC {
    pub Name: LPCSTR,
    pub StartOffset: UINT,
    pub Size: UINT,
    pub uFlags: UINT,
    pub DefaultValue: LPVOID,
    pub StartTexture: UINT,
    pub TextureSize: UINT,
    pub StartSampler: UINT,
    pub SamplerSize: UINT,
}

Fields

Name: LPCSTR StartOffset: UINT Size: UINT uFlags: UINT DefaultValue: LPVOID StartTexture: UINT TextureSize: UINT StartSampler: UINT SamplerSize: UINT

Trait Implementations

impl Debug for D3D11_SHADER_VARIABLE_DESC
[src]

fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D11_SHADER_VARIABLE_DESC
[src]

impl Clone for D3D11_SHADER_VARIABLE_DESC
[src]

fn clone(&self) -> D3D11_SHADER_VARIABLE_DESC

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more