win-loop
GPU pixel buffer (using pixels
), windowing (using winit
), nice input handling and frame-rate-independent game loop all wrapped up in a neat little package.
The game loop is based on https://gafferongames.com/post/fix_your_timestep.
Originally part of pix-win-loop
, now moved to a separate crate.
The crate features rwh_04
, rwh_05
and rwh_06
enable corresponding winit
features.
By default winit
has all its default features enabled except rwh_06
, so you have to specify one of the rwh
s in case you need them.