win-loop 0.2.0

Windowing (using `winit`), nice input handling and frame-rate-independent game loop all wrapped up in a neat little package.
Documentation

win-loop

GPU pixel buffer (using pixels), windowing (using winit), nice input handling and frame-rate-independent game loop all wrapped up in a neat little package. The game loop is based on https://gafferongames.com/post/fix_your_timestep.

Originally part of pix-win-loop, now moved to a separate crate.

The crate features rwh_04, rwh_05 and rwh_06 enable corresponding winit features. By default winit has all its default features enabled except rwh_06, so you have to specify one of the rwhs in case you need them.