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// SPDX-License-Identifier: BSD-3-Clause
// Copyright (c) 2026 Fernando Sahmkow
/**
* @file scene.h
* @brief Scene structures — lights and cameras
*
* Defines the M3 light (LITE) and camera (CAM_) chunk types with animated
* color, intensity, attenuation, field of view, depth of field, and
* version-dependent bokeh parameters.
*
* @see M3_FILE_FORMAT_SPECIFICATION.md §14.1 Lights, §14.2 Cameras
*/
namespace whiteout // namespace whiteout