1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
// SPDX-License-Identifier: BSD-3-Clause
// Copyright (c) 2026 Fernando Sahmkow
/**
* @file anim.h
* @brief Animation system structures — sequences, tracks, groups, and states
*
* Defines the M3 animation hierarchy: Sequence (SEQS) holds frame ranges and
* playback metadata; SubTrackContainer (STC_) binds animation IDs to 13 typed
* AnimBlock arrays; AnimationGroup (STG_) groups sub-tracks; AnimationState
* (STS_) provides top-level state management. Event (EVNT) and
* BoneAnimationSet (BSET) round out the animation chunk types.
*
* @see M3_FILE_FORMAT_SPECIFICATION.md §7 Animation System
*/
namespace whiteout // namespace whiteout