---
source: wgsl_bindgen/src/generate/entry.rs
---
#[derive(Debug)]
pub struct VertexEntry<const N: usize> {
pub entry_point: &'static str,
pub buffers: [wgpu::VertexBufferLayout<'static>; N],
pub constants: Vec<(&'static str, f64)>,
}
pub fn vertex_state<'a, const N: usize>(
module: &'a wgpu::ShaderModule,
entry: &'a VertexEntry<N>,
) -> wgpu::VertexState<'a> {
wgpu::VertexState {
module,
entry_point: Some(entry.entry_point),
buffers: &entry.buffers,
compilation_options: wgpu::PipelineCompilationOptions {
constants: &entry.constants,
..Default::default()
},
}
}
pub fn vs_main_entry() -> VertexEntry<0> {
VertexEntry {
entry_point: ENTRY_VS_MAIN,
buffers: [],
constants: Default::default(),
}
}