---
source: wgsl_bindgen/src/generate/entry.rs
---
impl VertexInput0 {
pub const VERTEX_ATTRIBUTES: [wgpu::VertexAttribute; 4] = [
wgpu::VertexAttribute {
format: wgpu::VertexFormat::Uint32,
offset: std::mem::offset_of!(Self, a) as u64,
shader_location: 0,
},
wgpu::VertexAttribute {
format: wgpu::VertexFormat::Uint32x2,
offset: std::mem::offset_of!(Self, b) as u64,
shader_location: 1,
},
wgpu::VertexAttribute {
format: wgpu::VertexFormat::Uint32x3,
offset: std::mem::offset_of!(Self, c) as u64,
shader_location: 2,
},
wgpu::VertexAttribute {
format: wgpu::VertexFormat::Uint32x4,
offset: std::mem::offset_of!(Self, d) as u64,
shader_location: 3,
},
];
pub const fn vertex_buffer_layout(
step_mode: wgpu::VertexStepMode,
) -> wgpu::VertexBufferLayout<'static> {
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<Self>() as u64,
step_mode,
attributes: &Self::VERTEX_ATTRIBUTES,
}
}
}