wgpu 0.3.0

Rusty WebGPU API wrapper
Documentation
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#version 450

layout(location = 0) in vec2 v_TexCoord;
layout(location = 0) out vec4 o_Target;
layout(set = 0, binding = 1) uniform texture2D t_Color;
layout(set = 0, binding = 2) uniform sampler s_Color;

void main() {
    vec4 tex = texture(sampler2D(t_Color, s_Color), v_TexCoord);
    float mag = length(v_TexCoord-vec2(0.5));
    o_Target = mix(tex, vec4(0.0), mag*mag);
}