## wgpu-rs
[](https://travis-ci.org/gfx-rs/wgpu-rs)
[](https://crates.io/crates/wgpu)
[](https://gitter.im/gfx-rs/webgpu)
This is an idiomatic Rust wrapper over [wgpu-native](https://github.com/gfx-rs/wgpu). It's designed to be suitable for general purpose graphics and computation needs of Rust community. It currently only works for the native platform, in the future aims to support WASM/Emscripten platforms as well.
## Gallery
  
  
## Usage
The library requires one of the following features enabled in order to run any of the examples:
- Vulkan
- Metal
- DirectX 12 (Dx12)
- DirectX 11 (Dx11)
- OpenGL (Gl)
These examples assume that necessary dependencies for the graphics backend are already installed.
### Running an example
All examples are located under the [examples](examples) directory. We are using the default syntax for running examples, as found in the [Cargo](https://doc.rust-lang.org/cargo/reference/manifest.html#examples) documentation.
#### Cube
```bash
cargo run --example cube --features metal
cargo run --example cube --features vulkan
cargo run --example cube --features dx12
cargo run --example cube --features dx11
cargo run --example cube --features gl
```
#### Hello Compute
The "1", "2", "3", and "4" are arguments passed into the program. These arguments are used for the compute pipeline.
```bash
cargo run --example hello-compute --features metal 1 2 3 4
cargo run --example hello-compute --features vulkan 1 2 3 4
cargo run --example hello-compute --features dx12 1 2 3 4
cargo run --example hello-compute --features dx11 1 2 3 4
cargo run --example hello-compute --features gl 1 2 3 4
```
More examples can be found under the [examples](examples) directory.
## Friends
Shout out to the following projects that work best with wgpu-rs:
- [wgpu_glyph](https://github.com/hecrj/wgpu_glyph) - for your text-y rendering needs
- [coffee](https://github.com/hecrj/coffee) - a whole 2D engine
- [imgui-wgpu](https://github.com/unconed/imgui-wgpu-rs) - Dear ImGui interfacing
## Development
If you need to test local fixes to gfx-rs or other dependencies, the simplest way is to add a Cargo patch. For example, when working on DX12 backend on Windows, you can check out the "hal-0.2" branch of gfx-rs repo and add this to the end of "Cargo.toml":
```toml
[patch.crates-io]
gfx-backend-dx12 = { path = "../gfx/src/backend/dx12" }
gfx-hal = { path = "../gfx/src/hal" }
```
If a version needs to be changed, you need to to do `cargo update -p gfx-backend-dx12`.