[][src]Struct wgpu::Device

pub struct Device { /* fields omitted */ }

Methods

impl Device
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pub fn create_shader_module(&self, spv: &[u8]) -> ShaderModule
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pub fn get_queue(&self) -> Queue
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pub fn create_command_buffer(
    &self,
    desc: &CommandBufferDescriptor
) -> CommandBuffer
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pub fn create_bind_group_layout(
    &self,
    desc: &BindGroupLayoutDescriptor
) -> BindGroupLayout
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pub fn create_pipeline_layout(
    &self,
    desc: &PipelineLayoutDescriptor
) -> PipelineLayout
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pub fn create_blend_state(&self, desc: &BlendStateDescriptor) -> BlendState
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pub fn create_depth_stencil_state(
    &self,
    desc: &DepthStencilStateDescriptor
) -> DepthStencilState
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pub fn create_render_pipeline(
    &self,
    desc: &RenderPipelineDescriptor
) -> RenderPipeline
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pub fn create_buffer(&self, desc: &BufferDescriptor) -> Buffer
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pub fn create_texture(&self, desc: &TextureDescriptor) -> Texture
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pub fn create_swap_chain(
    &self,
    surface: &Surface,
    desc: &SwapChainDescriptor
) -> SwapChain
[src]

Auto Trait Implementations

impl !Send for Device

impl !Sync for Device

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Supports for T

impl<T> Erased for T