[−][src]Struct wgpu::Device
Methods
impl Device
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impl Device
pub fn create_shader_module(&self, spv: &[u8]) -> ShaderModule | [src] |
pub fn get_queue(&self) -> Queue | [src] |
pub fn create_command_buffer( | [src] |
pub fn create_bind_group_layout( | [src] |
pub fn create_pipeline_layout( | [src] |
pub fn create_blend_state(&self, desc: &BlendStateDescriptor) -> BlendState | [src] |
pub fn create_depth_stencil_state( | [src] |
pub fn create_render_pipeline( | [src] |
pub fn create_buffer(&self, desc: &BufferDescriptor) -> Buffer | [src] |
pub fn create_texture(&self, desc: &TextureDescriptor) -> Texture | [src] |
pub fn create_swap_chain( | [src] |
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try_from
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error> | [src] |
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impl<T> Borrow for T where
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type Error = <U as TryFrom<T>>::Error
🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error> | [src] |
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fn get_type_id(&self) -> TypeId | [src] |
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