use super::{Id, NSString};
#[link(name = "MetalKit", kind = "framework")]
extern "C" {
pub static MTKTextureLoaderOptionTextureUsage: NSString;
pub static MTKTextureLoaderOptionTextureStorageMode: NSString;
fn MTKModelIOVertexDescriptorFromMetal(vertex_descriptor: Id) -> Id;
}
pub fn model_io_vertex_descriptor_from_metal(vertex_descriptor: Id) -> Id {
unsafe { MTKModelIOVertexDescriptorFromMetal(vertex_descriptor) }
}