vrchatapi 1.20.8-nightly.15

VRChat API Client for Rust
Documentation
use crate::models;
use serde::{Deserialize, Serialize};

#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct UpdatePropRequest {
    #[serde(rename = "assetUrl", skip_serializing_if = "Option::is_none")]
    pub asset_url: Option<String>,
    #[serde(rename = "assetVersion", skip_serializing_if = "Option::is_none")]
    pub asset_version: Option<i32>,
    #[serde(rename = "description", skip_serializing_if = "Option::is_none")]
    pub description: Option<String>,
    #[serde(rename = "imageUrl", skip_serializing_if = "Option::is_none")]
    pub image_url: Option<String>,
    #[serde(rename = "name", skip_serializing_if = "Option::is_none")]
    pub name: Option<String>,
    /// This is normally `android`, `ios`, `standalonewindows`, `web`, or the empty value ``, but also supposedly can be any random Unity version such as `2019.2.4-801-Release` or `2019.2.2-772-Release` or even `unknownplatform`.
    #[serde(rename = "platform", skip_serializing_if = "Option::is_none")]
    pub platform: Option<String>,
    #[serde(rename = "propSignature", skip_serializing_if = "Option::is_none")]
    pub prop_signature: Option<String>,
    /// How a prop is summoned and interacted with. 0: the prop fixed to some surface in the world 1: the prop is a pickup and may be held by users 2: ???
    #[serde(rename = "spawnType", skip_serializing_if = "Option::is_none")]
    pub spawn_type: Option<i32>,
    #[serde(rename = "tags", skip_serializing_if = "Option::is_none")]
    pub tags: Option<Vec<String>>,
    #[serde(rename = "unityVersion", skip_serializing_if = "Option::is_none")]
    pub unity_version: Option<String>,
    /// Bitmask for restrictions on what world surfaces a prop may be summoned. 0: no restrictions 1: floors 2: walls 4: ceilings
    #[serde(rename = "worldPlacementMask", skip_serializing_if = "Option::is_none")]
    pub world_placement_mask: Option<i32>,
}

impl UpdatePropRequest {
    pub fn new() -> UpdatePropRequest {
        UpdatePropRequest {
            asset_url: None,
            asset_version: None,
            description: None,
            image_url: None,
            name: None,
            platform: None,
            prop_signature: None,
            spawn_type: None,
            tags: None,
            unity_version: None,
            world_placement_mask: None,
        }
    }
}