vrchatapi 1.20.8-nightly.11

VRChat API Client for Rust
Documentation
use crate::models;
use serde::{Deserialize, Serialize};

/// FavoriteGroup :
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct FavoriteGroup {
    #[serde(rename = "displayName")]
    pub display_name: String,
    #[serde(rename = "id")]
    pub id: String,
    #[serde(rename = "name")]
    pub name: String,
    #[serde(rename = "ownerDisplayName")]
    pub owner_display_name: String,
    /// A users unique ID, usually in the form of `usr_c1644b5b-3ca4-45b4-97c6-a2a0de70d469`. Legacy players can have old IDs in the form of `8JoV9XEdpo`. The ID can never be changed.
    #[serde(rename = "ownerId")]
    pub owner_id: String,
    #[serde(rename = "tags")]
    pub tags: Vec<String>,
    #[serde(rename = "type")]
    pub r#type: models::FavoriteType,
    #[serde(rename = "visibility")]
    pub visibility: models::FavoriteGroupVisibility,
}

impl FavoriteGroup {
    pub fn new(
        display_name: String,
        id: String,
        name: String,
        owner_display_name: String,
        owner_id: String,
        tags: Vec<String>,
        r#type: models::FavoriteType,
        visibility: models::FavoriteGroupVisibility,
    ) -> FavoriteGroup {
        FavoriteGroup {
            display_name,
            id,
            name,
            owner_display_name,
            owner_id,
            tags,
            r#type,
            visibility,
        }
    }
}