use crate::models;
use serde::{Deserialize, Serialize};
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct CreatePropRequest {
#[serde(rename = "assetUrl")]
pub asset_url: String,
#[serde(rename = "assetVersion")]
pub asset_version: i32,
#[serde(rename = "description")]
pub description: String,
#[serde(rename = "id")]
pub id: String,
#[serde(rename = "imageUrl")]
pub image_url: String,
#[serde(rename = "name")]
pub name: String,
#[serde(rename = "platform")]
pub platform: String,
#[serde(rename = "propSignature", skip_serializing_if = "Option::is_none")]
pub prop_signature: Option<String>,
#[serde(rename = "spawnType")]
pub spawn_type: i32,
#[serde(rename = "tags")]
pub tags: Vec<String>,
#[serde(rename = "unityVersion")]
pub unity_version: String,
#[serde(rename = "worldPlacementMask")]
pub world_placement_mask: i32,
}
impl CreatePropRequest {
pub fn new(
asset_url: String,
asset_version: i32,
description: String,
id: String,
image_url: String,
name: String,
platform: String,
spawn_type: i32,
tags: Vec<String>,
unity_version: String,
world_placement_mask: i32,
) -> CreatePropRequest {
CreatePropRequest {
asset_url,
asset_version,
description,
id,
image_url,
name,
platform,
prop_signature: None,
spawn_type,
tags,
unity_version,
world_placement_mask,
}
}
}