vpin 0.6.0

Rust library for the virtual pinball ecosystem
Documentation
use crate::vpx::biff::{BiffRead, BiffReader, BiffWrite, BiffWriter};

#[derive(Debug, PartialEq)]
pub struct Vertex2D {
    x: f32,
    y: f32,
}
impl Vertex2D {
    pub fn new(x: f32, y: f32) -> Vertex2D {
        Vertex2D { x, y }
    }
}

impl std::fmt::Display for Vertex2D {
    fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
        write!(f, "{},{}", self.x, self.y)
    }
}

impl Default for Vertex2D {
    fn default() -> Self {
        Self { x: 0.0, y: 0.0 }
    }
}

impl BiffRead for Vertex2D {
    fn biff_read(reader: &mut BiffReader<'_>) -> Self {
        let x = reader.get_f32();
        let y = reader.get_f32();
        Vertex2D { x, y }
    }
}
impl BiffWrite for Vertex2D {
    fn biff_write(&self, writer: &mut BiffWriter) {
        writer.write_f32(self.x);
        writer.write_f32(self.y);
    }
}

// TODO enable and fix this test

// #[cfg(test)]
// mod tests {
//     use crate::vpx::biff::BiffWriter;

//     use super::*;
//     use pretty_assertions::assert_eq;

//     #[test]
//     fn test_write_read() {
//         // values not equal to the defaults
//         let vertex = Vertex2D { x: 1.0, y: 2.0 };
//         let mut writer = BiffWriter::new();
//         Vertex2D::biff_write(&vertex, &mut writer);
//         let vertex_read = Vertex2D::biff_read(&mut BiffReader::new(writer.get_data()));
//         assert_eq!(vertex, vertex_read);
//     }
// }