Please check the build logs for more information.
See Builds for ideas on how to fix a failed build, or Metadata for how to configure docs.rs builds.
If you believe this is docs.rs' fault, open an issue.
Vox(el) Engine
why a custom engine?
tl;dr: over-ambitious and kinda dumb + otc game engines cant do what i want for same effort.
well i wanted to create a voxel based rogue-lite game, and i wanted to use
proper voxel rendering techniques. initially i used traditional rendering techniques to achieve this,
but since implementing vulkan, i have moved to using a raymarcher to render my voxels. initially my
reasoning behind starting this project was that i wanted to learn the ins and outs of "over-the-counter"
game engines like unity or unreal, but at this stage it might genuinely be more difficult to implement
the rendering style i want in a game engine like unity.
binaries
binaries for windows and linux are under releases
for in progress builds check the actions tab -> top run is the latest (click on it) -> look at the artifacts(these are inprogress builds)
build
make sure you have the latest version of rust installed
clone the project and use cargo build --release to build.
the build will output @ ./target/release/
dev logs
check out voxEngine devlogs
i also do devstreams occasionally on twitch
test correct branch?