vox_engine 0.3.0

voxel game engine
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Vox(el) Engine

why a custom engine?

tl;dr: over-ambitious and kinda dumb + otc game engines cant do what i want for same effort.

well i wanted to create a voxel based rogue-lite game, and i wanted to use
proper voxel rendering techniques. initially i used traditional rendering techniques to achieve this,
but since implementing vulkan, i have moved to using a raymarcher to render my voxels. initially my
reasoning behind starting this project was that i wanted to learn the ins and outs of "over-the-counter"
game engines like unity or unreal, but at this stage it might genuinely be more difficult to implement
the rendering style i want in a game engine like unity.

binaries

binaries for windows and linux are under releases

for in progress builds check the actions tab -> top run is the latest (click on it) -> look at the artifacts(these are inprogress builds)

build

make sure you have the latest version of rust installed

clone the project and use cargo build --release to build.

the build will output @ ./target/release/

dev logs

check out voxEngine devlogs

i also do devstreams occasionally on twitch

test correct branch?