use crate::platforms::{
DeviceInfo, EyeTrackingData, HandTrackingData, PlatformCapabilities, PlatformIntegration,
PlatformTrackingData, PoseData, TrackingConfig, TrackingQuality, TrackingState,
};
use crate::position::{PlatformData, PlatformType};
use crate::types::Position3D;
use crate::{Error, Result};
use async_trait::async_trait;
use std::collections::HashMap;
use tokio::time::Instant;
pub struct GenericPlatform {
device_info: DeviceInfo,
capabilities: PlatformCapabilities,
tracking_active: bool,
config: TrackingConfig,
simulation_mode: SimulationMode,
motion_pattern: MotionPattern,
quality_degradation: f32,
start_time: Option<Instant>,
last_update: Option<Instant>,
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum SimulationMode {
Static,
Circular,
RandomWalk,
Figure8,
Realistic,
}
#[derive(Debug, Clone)]
pub struct MotionPattern {
pub speed: f32,
pub amplitude: f32,
pub base_position: Position3D,
pub rotation_speed: f32,
pub add_noise: bool,
}
impl Default for MotionPattern {
fn default() -> Self {
Self {
speed: 1.0,
amplitude: 1.0,
base_position: Position3D::new(0.0, 1.7, 0.0),
rotation_speed: 1.0,
add_noise: true,
}
}
}
impl GenericPlatform {
pub fn new() -> Self {
Self {
device_info: DeviceInfo {
name: "Generic Platform".to_string(),
manufacturer: "VoiRS".to_string(),
model: "Generic VR/AR Device".to_string(),
serial_number: "SIM-000001".to_string(),
firmware_version: "1.0.0".to_string(),
platform_version: "Generic 1.0".to_string(),
},
capabilities: PlatformCapabilities {
head_tracking_6dof: true,
hand_tracking: false,
eye_tracking: false,
controller_tracking: false,
room_scale: false,
passthrough: false,
refresh_rates: vec![60.0],
tracking_range: 5.0,
},
tracking_active: false,
config: TrackingConfig::default(),
simulation_mode: SimulationMode::Realistic,
motion_pattern: MotionPattern::default(),
quality_degradation: 0.0,
start_time: None,
last_update: None,
}
}
pub fn with_simulation_mode(simulation_mode: SimulationMode) -> Self {
let mut platform = Self::new();
platform.simulation_mode = simulation_mode;
platform
}
pub fn configure_motion(&mut self, pattern: MotionPattern) {
self.motion_pattern = pattern;
}
pub fn set_quality_degradation(&mut self, degradation: f32) {
self.quality_degradation = degradation.clamp(0.0, 1.0);
}
fn generate_tracking_data(&self) -> PlatformTrackingData {
let now = Instant::now();
let elapsed = if let Some(start_time) = self.start_time {
now.duration_since(start_time).as_secs_f32()
} else {
0.0
};
let head_pose = self.calculate_head_pose(elapsed);
let quality = self.calculate_tracking_quality(elapsed);
PlatformTrackingData {
head_pose,
left_controller: None, right_controller: None,
quality: quality.clone(),
timestamp: now,
raw_data: PlatformData {
device_id: "Generic".to_string(),
pose_data: vec![],
tracking_confidence: quality.overall_quality,
platform_timestamp: (elapsed * 1000.0) as u64,
properties: {
let mut props = HashMap::new();
props.insert(
"simulation_mode".to_string(),
format!("{:?}", self.simulation_mode),
);
props.insert("elapsed_time".to_string(), elapsed.to_string());
props.insert(
"quality_degradation".to_string(),
self.quality_degradation.to_string(),
);
props
},
},
}
}
fn calculate_head_pose(&self, time: f32) -> PoseData {
let position = match self.simulation_mode {
SimulationMode::Static => self.motion_pattern.base_position,
SimulationMode::Circular => self.calculate_circular_motion(time),
SimulationMode::RandomWalk => self.calculate_random_walk(time),
SimulationMode::Figure8 => self.calculate_figure8_motion(time),
SimulationMode::Realistic => self.calculate_realistic_motion(time),
};
let orientation = self.calculate_orientation(time);
let (linear_velocity, angular_velocity) = self.calculate_velocities(time);
PoseData {
position,
orientation,
linear_velocity,
angular_velocity,
confidence: 1.0 - self.quality_degradation,
}
}
fn calculate_circular_motion(&self, time: f32) -> Position3D {
let t = time * self.motion_pattern.speed;
let radius = self.motion_pattern.amplitude;
Position3D::new(
self.motion_pattern.base_position.x + radius * t.cos(),
self.motion_pattern.base_position.y,
self.motion_pattern.base_position.z + radius * t.sin(),
)
}
fn calculate_random_walk(&self, time: f32) -> Position3D {
let seed = (time * 100.0) as u32;
let noise_x = ((seed * 1299827) % 1000) as f32 / 1000.0 - 0.5;
let noise_z = ((seed * 1399831) % 1000) as f32 / 1000.0 - 0.5;
Position3D::new(
self.motion_pattern.base_position.x + noise_x * self.motion_pattern.amplitude * 0.1,
self.motion_pattern.base_position.y,
self.motion_pattern.base_position.z + noise_z * self.motion_pattern.amplitude * 0.1,
)
}
fn calculate_figure8_motion(&self, time: f32) -> Position3D {
let t = time * self.motion_pattern.speed * 0.5;
let scale = self.motion_pattern.amplitude;
Position3D::new(
self.motion_pattern.base_position.x + scale * (2.0 * t).sin(),
self.motion_pattern.base_position.y,
self.motion_pattern.base_position.z + scale * t.sin() * t.cos(),
)
}
fn calculate_realistic_motion(&self, time: f32) -> Position3D {
let slow_wave = (time * 0.1 * self.motion_pattern.speed).sin() * 0.05;
let medium_wave = (time * 0.3 * self.motion_pattern.speed).sin() * 0.02;
let fast_wave = (time * 0.8 * self.motion_pattern.speed).sin() * 0.01;
let x_offset = (slow_wave + medium_wave) * self.motion_pattern.amplitude;
let y_offset = (medium_wave + fast_wave) * self.motion_pattern.amplitude * 0.5;
let z_offset = slow_wave * self.motion_pattern.amplitude * 0.3;
let (noise_x, noise_y, noise_z) = if self.motion_pattern.add_noise {
let seed = (time * 1000.0) as u32;
(
((seed * 1299827) % 1000) as f32 / 10000.0 - 0.05,
((seed * 1399831) % 1000) as f32 / 10000.0 - 0.05,
((seed * 1499833) % 1000) as f32 / 10000.0 - 0.05,
)
} else {
(0.0, 0.0, 0.0)
};
Position3D::new(
self.motion_pattern.base_position.x + x_offset + noise_x,
self.motion_pattern.base_position.y + y_offset + noise_y,
self.motion_pattern.base_position.z + z_offset + noise_z,
)
}
fn calculate_orientation(&self, time: f32) -> (f32, f32, f32, f32) {
let t = time * self.motion_pattern.rotation_speed;
let yaw = match self.simulation_mode {
SimulationMode::Static => 0.0,
SimulationMode::Circular => t * 0.5, SimulationMode::RandomWalk => (t * 0.1).sin() * 0.3,
SimulationMode::Figure8 => (t * 0.3).sin() * 0.4,
SimulationMode::Realistic => (t * 0.05).sin() * 0.2 + (t * 0.15).sin() * 0.1,
};
let pitch = match self.simulation_mode {
SimulationMode::Static => 0.0,
_ => (t * 0.07).sin() * 0.1, };
let roll = match self.simulation_mode {
SimulationMode::Static => 0.0,
_ => (t * 0.12).sin() * 0.05, };
let half_yaw = yaw * 0.5;
let half_pitch = pitch * 0.5;
let half_roll = roll * 0.5;
let cos_yaw = half_yaw.cos();
let sin_yaw = half_yaw.sin();
let cos_pitch = half_pitch.cos();
let sin_pitch = half_pitch.sin();
let cos_roll = half_roll.cos();
let sin_roll = half_roll.sin();
(
sin_roll * cos_pitch * cos_yaw - cos_roll * sin_pitch * sin_yaw,
cos_roll * sin_pitch * cos_yaw + sin_roll * cos_pitch * sin_yaw,
cos_roll * cos_pitch * sin_yaw - sin_roll * sin_pitch * cos_yaw,
cos_roll * cos_pitch * cos_yaw + sin_roll * sin_pitch * sin_yaw,
)
}
fn calculate_velocities(&self, time: f32) -> (Position3D, Position3D) {
let linear_speed = match self.simulation_mode {
SimulationMode::Static => 0.0,
SimulationMode::Circular => self.motion_pattern.speed * self.motion_pattern.amplitude,
SimulationMode::RandomWalk => 0.1,
SimulationMode::Figure8 => {
self.motion_pattern.speed * self.motion_pattern.amplitude * 0.8
}
SimulationMode::Realistic => 0.05,
};
let angular_speed = self.motion_pattern.rotation_speed * 0.1;
(
Position3D::new(linear_speed * 0.1, 0.0, linear_speed * 0.1),
Position3D::new(angular_speed * 0.05, angular_speed, angular_speed * 0.02),
)
}
fn calculate_tracking_quality(&self, time: f32) -> TrackingQuality {
let base_quality = 0.75;
let time_degradation = if self.quality_degradation > 0.0 {
(time * 0.01).sin() * 0.1 * self.quality_degradation
} else {
0.0
};
let quality_variation = (time * 0.2).sin() * 0.05; let final_quality = (base_quality - time_degradation + quality_variation).clamp(0.1, 1.0);
let state = if final_quality > 0.8 {
TrackingState::Full
} else if final_quality > 0.5 {
TrackingState::Limited
} else if final_quality > 0.2 {
TrackingState::Lost
} else {
TrackingState::NotTracking
};
TrackingQuality {
overall_quality: final_quality,
position_quality: final_quality * 0.98,
orientation_quality: final_quality * 1.02,
feature_count: ((final_quality * 50.0) as u32).max(5),
state,
}
}
}
#[async_trait]
impl PlatformIntegration for GenericPlatform {
async fn initialize(&mut self) -> Result<()> {
self.start_time = Some(Instant::now());
self.last_update = Some(Instant::now());
tracing::info!(
"Generic platform initialized with simulation mode: {:?}",
self.simulation_mode
);
Ok(())
}
async fn get_tracking_data(&self) -> Result<PlatformTrackingData> {
if !self.tracking_active {
return Err(Error::LegacyProcessing(
"Generic tracking not active".to_string(),
));
}
Ok(self.generate_tracking_data())
}
async fn is_available(&self) -> bool {
true }
fn get_capabilities(&self) -> PlatformCapabilities {
self.capabilities.clone()
}
async fn configure_tracking(&mut self, config: TrackingConfig) -> Result<()> {
self.config = config;
tracing::info!("Configured generic tracking with config: {:?}", self.config);
Ok(())
}
fn get_device_info(&self) -> DeviceInfo {
self.device_info.clone()
}
async fn start_tracking(&mut self) -> Result<()> {
if self.start_time.is_none() {
return Err(Error::LegacyProcessing(
"Generic platform not initialized".to_string(),
));
}
self.tracking_active = true;
self.last_update = Some(Instant::now());
tracing::info!("Started generic tracking");
Ok(())
}
async fn stop_tracking(&mut self) -> Result<()> {
self.tracking_active = false;
tracing::info!("Stopped generic tracking");
Ok(())
}
async fn get_hand_tracking(&self) -> Result<Option<HandTrackingData>> {
Ok(None)
}
async fn get_eye_tracking(&self) -> Result<Option<EyeTrackingData>> {
Ok(None)
}
}
impl Default for GenericPlatform {
fn default() -> Self {
Self::new()
}
}
#[cfg(test)]
mod tests {
use super::*;
#[tokio::test]
async fn test_generic_platform_creation() {
let platform = GenericPlatform::new();
assert!(!platform.tracking_active);
assert_eq!(platform.simulation_mode, SimulationMode::Realistic);
assert_eq!(platform.device_info.manufacturer, "VoiRS");
}
#[tokio::test]
async fn test_generic_platform_always_available() {
let platform = GenericPlatform::new();
assert!(platform.is_available().await);
}
#[tokio::test]
async fn test_generic_platform_initialization() {
let mut platform = GenericPlatform::new();
assert!(platform.initialize().await.is_ok());
assert!(platform.start_time.is_some());
assert!(platform.last_update.is_some());
}
#[tokio::test]
async fn test_simulation_modes() {
for mode in [
SimulationMode::Static,
SimulationMode::Circular,
SimulationMode::RandomWalk,
SimulationMode::Figure8,
SimulationMode::Realistic,
] {
let mut platform = GenericPlatform::with_simulation_mode(mode);
assert!(platform.initialize().await.is_ok());
assert!(platform.start_tracking().await.is_ok());
let tracking_data = platform.get_tracking_data().await;
assert!(tracking_data.is_ok());
let data = tracking_data.unwrap();
assert!(data.quality.overall_quality > 0.0);
if mode == SimulationMode::Static {
assert_eq!(
data.head_pose.position,
platform.motion_pattern.base_position
);
}
}
}
#[tokio::test]
async fn test_motion_pattern_configuration() {
let mut platform = GenericPlatform::new();
let custom_pattern = MotionPattern {
speed: 2.0,
amplitude: 0.5,
base_position: Position3D::new(1.0, 2.0, 3.0),
rotation_speed: 0.5,
add_noise: false,
};
platform.configure_motion(custom_pattern.clone());
assert_eq!(platform.motion_pattern.speed, 2.0);
assert_eq!(platform.motion_pattern.amplitude, 0.5);
assert_eq!(platform.motion_pattern.base_position.x, 1.0);
}
#[tokio::test]
async fn test_quality_degradation() {
let mut platform = GenericPlatform::new();
assert!(platform.initialize().await.is_ok());
assert!(platform.start_tracking().await.is_ok());
let normal_data = platform.get_tracking_data().await.unwrap();
let normal_quality = normal_data.quality.overall_quality;
platform.set_quality_degradation(0.5);
let degraded_data = platform.get_tracking_data().await.unwrap();
let degraded_quality = degraded_data.quality.overall_quality;
assert!(platform.quality_degradation > 0.0);
assert!(degraded_quality <= normal_quality + 0.1); }
#[tokio::test]
async fn test_tracking_properties() {
let mut platform = GenericPlatform::with_simulation_mode(SimulationMode::Figure8);
platform.set_quality_degradation(0.2);
assert!(platform.initialize().await.is_ok());
assert!(platform.start_tracking().await.is_ok());
let tracking_data = platform.get_tracking_data().await.unwrap();
let props = &tracking_data.raw_data.properties;
assert_eq!(props.get("simulation_mode").unwrap(), "Figure8");
assert_eq!(props.get("quality_degradation").unwrap(), "0.2");
assert!(props.contains_key("elapsed_time"));
}
#[tokio::test]
async fn test_pose_calculation_deterministic() {
let platform = GenericPlatform::with_simulation_mode(SimulationMode::Circular);
let pose1 = platform.calculate_head_pose(5.0);
let pose2 = platform.calculate_head_pose(5.0);
assert_eq!(pose1.position.x, pose2.position.x);
assert_eq!(pose1.position.y, pose2.position.y);
assert_eq!(pose1.position.z, pose2.position.z);
}
#[tokio::test]
async fn test_capabilities() {
let platform = GenericPlatform::new();
let capabilities = platform.get_capabilities();
assert!(capabilities.head_tracking_6dof);
assert!(!capabilities.hand_tracking);
assert!(!capabilities.eye_tracking);
assert!(!capabilities.controller_tracking);
assert_eq!(capabilities.refresh_rates, vec![60.0]);
}
}