use super::audio::GamingAudioManager;
use super::config::GamingConfig;
use crate::memory::MemoryManager;
use crate::performance::PerformanceMetrics;
use crate::types::Position3D;
use crate::{Error, ProcessingError, Result, ValidationError};
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use std::sync::{Arc, RwLock};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum ConsolePlatform {
PlayStation4,
PlayStation5,
XboxOne,
XboxSeriesX,
XboxSeriesS,
NintendoSwitchDocked,
NintendoSwitchHandheld,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ConsoleConfig {
pub platform: ConsolePlatform,
pub platform_optimizations: PlatformOptimizations,
pub memory_constraints: ConsoleMemoryConstraints,
pub audio_hardware: ConsoleAudioHardware,
pub performance_targets: ConsolePerformanceTargets,
pub development_settings: ConsoleDevelopmentSettings,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PlatformOptimizations {
pub use_native_audio_apis: bool,
pub cpu_architecture_optimizations: bool,
pub gpu_acceleration: bool,
pub hardware_audio_acceleration: bool,
pub custom_memory_allocation: bool,
pub threading_optimizations: bool,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ConsoleMemoryConstraints {
pub total_system_memory_mb: u32,
pub audio_memory_budget_mb: u32,
pub max_audio_sources_in_memory: usize,
pub streaming_buffer_size: usize,
pub enable_memory_pooling: bool,
pub gc_settings: GarbageCollectionSettings,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct GarbageCollectionSettings {
pub auto_gc: bool,
pub gc_threshold_mb: u32,
pub max_gc_pause_ms: f32,
pub prefer_throughput: bool,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ConsoleAudioHardware {
pub hardware_channels: u32,
pub hardware_sample_rate: u32,
pub hardware_bit_depth: u16,
pub hardware_mixer: HardwareMixerCapabilities,
pub output_configuration: AudioOutputConfiguration,
pub hardware_effects: HardwareEffectsSupport,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct HardwareMixerCapabilities {
pub mixer_channels: u32,
pub hardware_volume_control: bool,
pub hardware_3d_positioning: bool,
pub hardware_reverb: bool,
pub hardware_eq: bool,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AudioOutputConfiguration {
pub output_format: AudioOutputFormat,
pub spatial_audio_support: SpatialAudioSupport,
pub hdmi_audio: HdmiAudioCapabilities,
pub headphone_support: HeadphoneSupport,
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
pub enum AudioOutputFormat {
Stereo,
Surround51,
Surround71,
DolbyAtmos,
DtsX,
Custom(u32),
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SpatialAudioSupport {
pub dolby_atmos: bool,
pub dts_x: bool,
pub sony_360_audio: bool,
pub windows_sonic: bool,
pub custom_formats: Vec<String>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct HdmiAudioCapabilities {
pub arc_support: bool,
pub earc_support: bool,
pub supported_sample_rates: Vec<u32>,
pub supported_bit_depths: Vec<u16>,
pub passthrough_support: bool,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct HeadphoneSupport {
pub builtin_spatial_processing: bool,
pub custom_hrtf_support: bool,
pub headphone_eq: bool,
pub virtual_surround: bool,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct HardwareEffectsSupport {
pub reverb_engines: u32,
pub chorus_delay_effects: bool,
pub distortion_effects: bool,
pub custom_effect_slots: u32,
pub realtime_parameter_control: bool,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ConsolePerformanceTargets {
pub audio_frame_rate: u32,
pub max_audio_latency_ms: f32,
pub cpu_budget_percent: f32,
pub memory_budget_mb: u32,
pub target_source_count: u32,
pub quality_vs_performance: f32,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ConsoleDevelopmentSettings {
pub enable_profiling: bool,
pub debug_audio_visualization: bool,
pub performance_warnings: bool,
pub log_level: LogLevel,
pub dev_tools_integration: bool,
pub hot_reload_support: bool,
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
pub enum LogLevel {
None,
Error,
Warning,
Info,
Debug,
Verbose,
}
pub struct ConsoleAudioManager {
base_manager: GamingAudioManager,
console_config: ConsoleConfig,
platform_state: Arc<RwLock<PlatformState>>,
memory_manager: Arc<RwLock<MemoryManager>>,
hardware_interface: Box<dyn ConsoleHardwareInterface + Send + Sync>,
performance_monitor: ConsolePerformanceMonitor,
}
#[derive(Debug, Default)]
pub struct PlatformState {
pub hardware_channels_used: HashMap<u32, bool>,
pub current_memory_usage_mb: f32,
pub active_hardware_effects: Vec<u32>,
pub platform_resources: HashMap<String, Vec<u8>>,
pub thermal_state: ThermalState,
}
#[derive(Debug, Clone, Copy, Default)]
pub enum ThermalState {
#[default]
Normal,
Warm,
Hot,
Critical,
}
pub trait ConsoleHardwareInterface {
fn initialize(&mut self) -> Result<()>;
fn allocate_channel(&mut self) -> Result<u32>;
fn release_channel(&mut self, channel_id: u32) -> Result<()>;
fn set_mixer_parameters(&mut self, channel_id: u32, params: &HardwareMixerParams)
-> Result<()>;
fn process_audio(&mut self, input: &[f32], output: &mut [f32]) -> Result<()>;
fn get_capabilities(&self) -> HardwareCapabilities;
fn get_resource_usage(&self) -> HardwareResourceUsage;
fn set_hardware_effects(&mut self, effects: &[HardwareEffect]) -> Result<()>;
}
#[derive(Debug, Clone)]
pub struct HardwareMixerParams {
pub volume: f32,
pub pan: f32,
pub position_3d: Option<Position3D>,
pub reverb_send: f32,
pub eq_params: EqualizerParams,
}
#[derive(Debug, Clone)]
pub struct EqualizerParams {
pub low_gain: f32,
pub mid_gain: f32,
pub high_gain: f32,
pub low_freq: f32,
pub high_freq: f32,
}
#[derive(Debug, Clone)]
pub struct HardwareCapabilities {
pub max_hardware_channels: u32,
pub supported_sample_rates: Vec<u32>,
pub available_effects: Vec<HardwareEffect>,
pub hardware_3d_support: bool,
pub hardware_mixing: bool,
}
#[derive(Debug, Clone, Default)]
pub struct HardwareResourceUsage {
pub cpu_usage_percent: f32,
pub memory_usage_mb: f32,
pub active_channels: u32,
pub processing_latency_ms: f32,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum HardwareEffect {
Reverb,
Chorus,
Delay,
Distortion,
Compressor,
Equalizer,
Custom(u32),
}
pub struct ConsolePerformanceMonitor {
platform_metrics: Arc<RwLock<PlatformMetrics>>,
performance_history: Arc<RwLock<Vec<PerformanceSnapshot>>>,
thermal_monitor: ThermalMonitor,
}
#[derive(Debug, Clone, Default)]
pub struct PlatformMetrics {
pub hardware_processing_time_ms: f32,
pub hardware_memory_usage_mb: f32,
pub hardware_channel_utilization: f32,
pub console_cpu_usage: f32,
pub console_gpu_usage: f32,
pub platform_api_overhead_ms: f32,
}
#[derive(Debug, Clone)]
pub struct PerformanceSnapshot {
pub timestamp: std::time::Instant,
pub metrics: PlatformMetrics,
pub system_state: SystemState,
}
#[derive(Debug, Clone)]
pub struct SystemState {
pub thermal_state: ThermalState,
pub memory_pressure: f32,
pub game_state: GameState,
pub network_activity: f32,
}
#[derive(Debug, Clone, Copy)]
pub enum GameState {
MainMenu,
Loading,
InGameLow,
InGameMedium,
InGameHigh,
Cutscene,
Paused,
}
pub struct ThermalMonitor {
temperature_sensors: HashMap<String, f32>,
thermal_history: Vec<ThermalReading>,
thermal_thresholds: ThermalThresholds,
}
#[derive(Debug, Clone)]
pub struct ThermalReading {
pub timestamp: std::time::Instant,
pub readings: HashMap<String, f32>,
pub thermal_state: ThermalState,
}
#[derive(Debug, Clone)]
pub struct ThermalThresholds {
pub normal_to_warm: f32,
pub warm_to_hot: f32,
pub hot_to_critical: f32,
}
impl ConsoleConfig {
pub fn playstation4() -> Self {
Self {
platform: ConsolePlatform::PlayStation4,
platform_optimizations: PlatformOptimizations {
use_native_audio_apis: true,
cpu_architecture_optimizations: true,
gpu_acceleration: true,
hardware_audio_acceleration: true,
custom_memory_allocation: true,
threading_optimizations: true,
},
memory_constraints: ConsoleMemoryConstraints {
total_system_memory_mb: 8192, audio_memory_budget_mb: 512, max_audio_sources_in_memory: 256,
streaming_buffer_size: 4096,
enable_memory_pooling: true,
gc_settings: GarbageCollectionSettings {
auto_gc: true,
gc_threshold_mb: 64,
max_gc_pause_ms: 5.0,
prefer_throughput: false,
},
},
audio_hardware: ConsoleAudioHardware {
hardware_channels: 32,
hardware_sample_rate: 48000,
hardware_bit_depth: 16,
hardware_mixer: HardwareMixerCapabilities {
mixer_channels: 32,
hardware_volume_control: true,
hardware_3d_positioning: true,
hardware_reverb: true,
hardware_eq: true,
},
output_configuration: AudioOutputConfiguration {
output_format: AudioOutputFormat::Surround71,
spatial_audio_support: SpatialAudioSupport {
dolby_atmos: false,
dts_x: false,
sony_360_audio: true,
windows_sonic: false,
custom_formats: vec!["PlayStation3D".to_string()],
},
hdmi_audio: HdmiAudioCapabilities {
arc_support: true,
earc_support: false,
supported_sample_rates: vec![44100, 48000, 96000],
supported_bit_depths: vec![16, 24],
passthrough_support: true,
},
headphone_support: HeadphoneSupport {
builtin_spatial_processing: true,
custom_hrtf_support: true,
headphone_eq: true,
virtual_surround: true,
},
},
hardware_effects: HardwareEffectsSupport {
reverb_engines: 4,
chorus_delay_effects: true,
distortion_effects: true,
custom_effect_slots: 8,
realtime_parameter_control: true,
},
},
performance_targets: ConsolePerformanceTargets {
audio_frame_rate: 60,
max_audio_latency_ms: 33.0,
cpu_budget_percent: 15.0,
memory_budget_mb: 512,
target_source_count: 64,
quality_vs_performance: 0.8,
},
development_settings: ConsoleDevelopmentSettings {
enable_profiling: false,
debug_audio_visualization: false,
performance_warnings: true,
log_level: LogLevel::Warning,
dev_tools_integration: false,
hot_reload_support: false,
},
}
}
pub fn playstation5() -> Self {
let mut config = Self::playstation4();
config.platform = ConsolePlatform::PlayStation5;
config.memory_constraints.total_system_memory_mb = 16384; config.memory_constraints.audio_memory_budget_mb = 1024; config
.audio_hardware
.output_configuration
.spatial_audio_support
.dolby_atmos = true;
config
.audio_hardware
.output_configuration
.hdmi_audio
.earc_support = true;
config.performance_targets.audio_frame_rate = 120;
config.performance_targets.max_audio_latency_ms = 16.0;
config.performance_targets.target_source_count = 128;
config
}
pub fn xbox_series_x() -> Self {
Self {
platform: ConsolePlatform::XboxSeriesX,
platform_optimizations: PlatformOptimizations {
use_native_audio_apis: true,
cpu_architecture_optimizations: true,
gpu_acceleration: true,
hardware_audio_acceleration: true,
custom_memory_allocation: true,
threading_optimizations: true,
},
memory_constraints: ConsoleMemoryConstraints {
total_system_memory_mb: 16384, audio_memory_budget_mb: 1024, max_audio_sources_in_memory: 512,
streaming_buffer_size: 4096,
enable_memory_pooling: true,
gc_settings: GarbageCollectionSettings {
auto_gc: true,
gc_threshold_mb: 128,
max_gc_pause_ms: 3.0,
prefer_throughput: true,
},
},
audio_hardware: ConsoleAudioHardware {
hardware_channels: 64,
hardware_sample_rate: 48000,
hardware_bit_depth: 24,
hardware_mixer: HardwareMixerCapabilities {
mixer_channels: 64,
hardware_volume_control: true,
hardware_3d_positioning: true,
hardware_reverb: true,
hardware_eq: true,
},
output_configuration: AudioOutputConfiguration {
output_format: AudioOutputFormat::DolbyAtmos,
spatial_audio_support: SpatialAudioSupport {
dolby_atmos: true,
dts_x: true,
sony_360_audio: false,
windows_sonic: true,
custom_formats: vec!["XboxSpatial".to_string()],
},
hdmi_audio: HdmiAudioCapabilities {
arc_support: true,
earc_support: true,
supported_sample_rates: vec![44100, 48000, 96000, 192000],
supported_bit_depths: vec![16, 24, 32],
passthrough_support: true,
},
headphone_support: HeadphoneSupport {
builtin_spatial_processing: true,
custom_hrtf_support: true,
headphone_eq: true,
virtual_surround: true,
},
},
hardware_effects: HardwareEffectsSupport {
reverb_engines: 8,
chorus_delay_effects: true,
distortion_effects: true,
custom_effect_slots: 16,
realtime_parameter_control: true,
},
},
performance_targets: ConsolePerformanceTargets {
audio_frame_rate: 120,
max_audio_latency_ms: 16.0,
cpu_budget_percent: 10.0,
memory_budget_mb: 1024,
target_source_count: 128,
quality_vs_performance: 0.9,
},
development_settings: ConsoleDevelopmentSettings {
enable_profiling: false,
debug_audio_visualization: false,
performance_warnings: true,
log_level: LogLevel::Warning,
dev_tools_integration: true,
hot_reload_support: true,
},
}
}
pub fn nintendo_switch_docked() -> Self {
Self {
platform: ConsolePlatform::NintendoSwitchDocked,
platform_optimizations: PlatformOptimizations {
use_native_audio_apis: true,
cpu_architecture_optimizations: true,
gpu_acceleration: false, hardware_audio_acceleration: false,
custom_memory_allocation: true,
threading_optimizations: true,
},
memory_constraints: ConsoleMemoryConstraints {
total_system_memory_mb: 4096, audio_memory_budget_mb: 256, max_audio_sources_in_memory: 64,
streaming_buffer_size: 2048,
enable_memory_pooling: true,
gc_settings: GarbageCollectionSettings {
auto_gc: true,
gc_threshold_mb: 32,
max_gc_pause_ms: 10.0,
prefer_throughput: false,
},
},
audio_hardware: ConsoleAudioHardware {
hardware_channels: 16,
hardware_sample_rate: 48000,
hardware_bit_depth: 16,
hardware_mixer: HardwareMixerCapabilities {
mixer_channels: 16,
hardware_volume_control: true,
hardware_3d_positioning: false,
hardware_reverb: false,
hardware_eq: false,
},
output_configuration: AudioOutputConfiguration {
output_format: AudioOutputFormat::Stereo,
spatial_audio_support: SpatialAudioSupport {
dolby_atmos: false,
dts_x: false,
sony_360_audio: false,
windows_sonic: false,
custom_formats: vec!["NintendoSpatial".to_string()],
},
hdmi_audio: HdmiAudioCapabilities {
arc_support: false,
earc_support: false,
supported_sample_rates: vec![48000],
supported_bit_depths: vec![16],
passthrough_support: false,
},
headphone_support: HeadphoneSupport {
builtin_spatial_processing: true,
custom_hrtf_support: false,
headphone_eq: false,
virtual_surround: false,
},
},
hardware_effects: HardwareEffectsSupport {
reverb_engines: 0,
chorus_delay_effects: false,
distortion_effects: false,
custom_effect_slots: 0,
realtime_parameter_control: false,
},
},
performance_targets: ConsolePerformanceTargets {
audio_frame_rate: 60,
max_audio_latency_ms: 50.0,
cpu_budget_percent: 20.0,
memory_budget_mb: 256,
target_source_count: 32,
quality_vs_performance: 0.6,
},
development_settings: ConsoleDevelopmentSettings {
enable_profiling: false,
debug_audio_visualization: false,
performance_warnings: true,
log_level: LogLevel::Error,
dev_tools_integration: false,
hot_reload_support: false,
},
}
}
}
impl ConsoleAudioManager {
pub async fn new_with_console_config(
base_config: GamingConfig,
console_config: ConsoleConfig,
) -> Result<Self> {
let base_manager = GamingAudioManager::new(base_config).await?;
let memory_manager = Arc::new(RwLock::new(MemoryManager::default()));
let hardware_interface = Self::create_hardware_interface(&console_config)?;
let performance_monitor = ConsolePerformanceMonitor::new(&console_config);
Ok(Self {
base_manager,
console_config,
platform_state: Arc::new(RwLock::new(PlatformState::default())),
memory_manager,
hardware_interface,
performance_monitor,
})
}
fn create_hardware_interface(
config: &ConsoleConfig,
) -> Result<Box<dyn ConsoleHardwareInterface + Send + Sync>> {
match config.platform {
ConsolePlatform::PlayStation4 | ConsolePlatform::PlayStation5 => {
Ok(Box::new(PlayStationHardwareInterface::new(config)?))
}
ConsolePlatform::XboxOne
| ConsolePlatform::XboxSeriesX
| ConsolePlatform::XboxSeriesS => Ok(Box::new(XboxHardwareInterface::new(config)?)),
ConsolePlatform::NintendoSwitchDocked | ConsolePlatform::NintendoSwitchHandheld => {
Ok(Box::new(NintendoSwitchHardwareInterface::new(config)?))
}
}
}
pub fn get_console_metrics(&self) -> Result<PlatformMetrics> {
let metrics = self
.performance_monitor
.platform_metrics
.read()
.map_err(|_| Error::LegacyAudio("Platform metrics lock poisoned".to_string()))?;
Ok(metrics.clone())
}
pub fn update_thermal_state(&mut self, thermal_state: ThermalState) -> Result<()> {
{
let mut state = self
.platform_state
.write()
.map_err(|_| Error::LegacyAudio("Platform state lock poisoned".to_string()))?;
state.thermal_state = thermal_state;
}
match thermal_state {
ThermalState::Normal => {
}
ThermalState::Warm => {
self.console_config
.performance_targets
.quality_vs_performance *= 0.95;
}
ThermalState::Hot => {
self.console_config
.performance_targets
.quality_vs_performance *= 0.85;
self.console_config.performance_targets.target_source_count =
(self.console_config.performance_targets.target_source_count as f32 * 0.8)
as u32;
}
ThermalState::Critical => {
self.console_config
.performance_targets
.quality_vs_performance *= 0.7;
self.console_config.performance_targets.target_source_count =
(self.console_config.performance_targets.target_source_count as f32 * 0.5)
as u32;
}
}
Ok(())
}
}
impl ConsolePerformanceMonitor {
pub fn new(config: &ConsoleConfig) -> Self {
Self {
platform_metrics: Arc::new(RwLock::new(PlatformMetrics::default())),
performance_history: Arc::new(RwLock::new(Vec::new())),
thermal_monitor: ThermalMonitor::new(config),
}
}
}
impl ThermalMonitor {
pub fn new(_config: &ConsoleConfig) -> Self {
Self {
temperature_sensors: HashMap::new(),
thermal_history: Vec::new(),
thermal_thresholds: ThermalThresholds {
normal_to_warm: 60.0,
warm_to_hot: 75.0,
hot_to_critical: 85.0,
},
}
}
}
pub struct PlayStationHardwareInterface {
config: ConsoleConfig,
hardware_channels: HashMap<u32, bool>,
next_channel_id: u32,
}
impl PlayStationHardwareInterface {
pub fn new(config: &ConsoleConfig) -> Result<Self> {
Ok(Self {
config: config.clone(),
hardware_channels: HashMap::new(),
next_channel_id: 0,
})
}
}
impl ConsoleHardwareInterface for PlayStationHardwareInterface {
fn initialize(&mut self) -> Result<()> {
println!("Initializing PlayStation audio hardware...");
self.hardware_channels.clear();
self.next_channel_id = 0;
self.hardware_channels.insert(0, true); self.next_channel_id = 1;
println!(
"PlayStation audio system initialized with {} initial channels",
self.hardware_channels.len()
);
Ok(())
}
fn allocate_channel(&mut self) -> Result<u32> {
let channel_id = self.next_channel_id;
self.hardware_channels.insert(channel_id, true);
self.next_channel_id += 1;
Ok(channel_id)
}
fn release_channel(&mut self, channel_id: u32) -> Result<()> {
self.hardware_channels.remove(&channel_id);
Ok(())
}
fn set_mixer_parameters(
&mut self,
channel_id: u32,
params: &HardwareMixerParams,
) -> Result<()> {
if !self.hardware_channels.contains_key(&channel_id) {
return Err(Error::Validation(ValidationError::SchemaFailed {
field: "channel_id".to_string(),
message: format!("Channel {channel_id} not allocated"),
}));
}
println!("Setting PlayStation mixer parameters for channel {channel_id}");
println!(" Volume: {:.2}", params.volume);
println!(" Pan: {:.2}", params.pan);
println!(" Reverb: {:.2}", params.reverb_send);
println!(" Low-pass frequency: {:.1} Hz", params.eq_params.low_freq);
println!(
" High-pass frequency: {:.1} Hz",
params.eq_params.high_freq
);
if params.volume > 1.0 {
println!("Warning: PlayStation hardware may clip at volume > 1.0");
}
if params.pan.abs() > 1.0 {
println!("Warning: PlayStation pan range is -1.0 to 1.0");
}
println!("PlayStation mixer parameters applied successfully");
Ok(())
}
fn process_audio(&mut self, input: &[f32], output: &mut [f32]) -> Result<()> {
if input.len() != output.len() {
return Err(Error::Processing(ProcessingError::BufferSizeMismatch {
expected: output.len(),
actual: input.len(),
}));
}
for (i, &sample) in input.iter().enumerate() {
if i >= output.len() {
break;
}
let compressed = if sample.abs() > 0.8 {
sample.signum() * (0.8 + (sample.abs() - 0.8) * 0.5)
} else {
sample
};
let warmed = compressed * 0.98;
output[i] = warmed.clamp(-1.0, 1.0);
}
if !input.is_empty() {
let max_input = input.iter().map(|x| x.abs()).fold(0.0, f32::max);
let max_output = output.iter().map(|x| x.abs()).fold(0.0, f32::max);
if max_input > 0.95 || max_output > 0.95 {
println!(
"PlayStation audio processing: high level detected (in: {max_input:.3}, out: {max_output:.3})"
);
}
}
Ok(())
}
fn get_capabilities(&self) -> HardwareCapabilities {
HardwareCapabilities {
max_hardware_channels: self.config.audio_hardware.hardware_channels,
supported_sample_rates: vec![44100, 48000, 96000],
available_effects: vec![HardwareEffect::Reverb, HardwareEffect::Equalizer],
hardware_3d_support: true,
hardware_mixing: true,
}
}
fn get_resource_usage(&self) -> HardwareResourceUsage {
HardwareResourceUsage {
cpu_usage_percent: 5.0,
memory_usage_mb: 32.0,
active_channels: self.hardware_channels.len() as u32,
processing_latency_ms: 2.0,
}
}
fn set_hardware_effects(&mut self, effects: &[HardwareEffect]) -> Result<()> {
println!(
"Applying {} hardware effects to PlayStation audio system",
effects.len()
);
for (i, effect) in effects.iter().enumerate() {
match effect {
HardwareEffect::Reverb => {
println!(" Effect {i}: Reverb (hardware reverb)");
println!(" PlayStation hardware reverb enabled");
}
HardwareEffect::Delay => {
println!(" Effect {i}: Delay (hardware delay)");
println!(" PlayStation hardware delay enabled (max 1000ms)");
}
HardwareEffect::Chorus => {
println!(" Effect {i}: Chorus (hardware chorus)");
}
HardwareEffect::Distortion => {
println!(" Effect {i}: Distortion (hardware distortion)");
println!(" Note: PlayStation distortion processed in software");
}
HardwareEffect::Equalizer => {
println!(" Effect {i}: EQ (hardware equalizer)");
}
HardwareEffect::Compressor => {
println!(" Effect {i}: Compressor (hardware compressor)");
}
HardwareEffect::Custom(id) => {
println!(" Effect {i}: Custom effect ID {id}");
}
}
}
println!("PlayStation hardware effects configured successfully");
Ok(())
}
}
pub struct XboxHardwareInterface {
config: ConsoleConfig,
hardware_channels: HashMap<u32, bool>,
next_channel_id: u32,
}
impl XboxHardwareInterface {
pub fn new(config: &ConsoleConfig) -> Result<Self> {
Ok(Self {
config: config.clone(),
hardware_channels: HashMap::new(),
next_channel_id: 0,
})
}
}
impl ConsoleHardwareInterface for XboxHardwareInterface {
fn initialize(&mut self) -> Result<()> {
println!("Initializing Xbox audio hardware...");
self.hardware_channels.clear();
self.next_channel_id = 0;
for i in 0..8 {
self.hardware_channels.insert(i, false); }
self.next_channel_id = 8;
println!(
"Xbox audio system initialized with {} hardware channels",
self.hardware_channels.len()
);
println!("Xbox Spatial Audio and Project Acoustics support enabled");
Ok(())
}
fn allocate_channel(&mut self) -> Result<u32> {
let channel_id = self.next_channel_id;
self.hardware_channels.insert(channel_id, true);
self.next_channel_id += 1;
Ok(channel_id)
}
fn release_channel(&mut self, channel_id: u32) -> Result<()> {
self.hardware_channels.remove(&channel_id);
Ok(())
}
fn set_mixer_parameters(
&mut self,
channel_id: u32,
params: &HardwareMixerParams,
) -> Result<()> {
if !self.hardware_channels.contains_key(&channel_id) {
return Err(Error::Validation(ValidationError::SchemaFailed {
field: "channel_id".to_string(),
message: format!("Channel {channel_id} not allocated"),
}));
}
println!("Setting Xbox mixer parameters for channel {channel_id}");
println!(" Volume: {:.2}", params.volume);
println!(" Pan: {:.2}", params.pan);
println!(" Reverb: {:.2}", params.reverb_send);
println!(" Low-pass frequency: {:.1} Hz", params.eq_params.low_freq);
println!(
" High-pass frequency: {:.1} Hz",
params.eq_params.high_freq
);
if params.volume > 2.0 {
println!("Warning: Xbox hardware supports volume boost up to 2.0");
}
if params.eq_params.low_freq > 20000.0 {
println!("Xbox hardware supports extended frequency response up to 20kHz");
}
if params.reverb_send > 0.5 {
println!("Xbox Spatial Audio reverb processing enabled");
}
println!("Xbox mixer parameters applied with Spatial Audio support");
Ok(())
}
fn process_audio(&mut self, input: &[f32], output: &mut [f32]) -> Result<()> {
if input.len() != output.len() {
return Err(Error::Processing(ProcessingError::BufferSizeMismatch {
expected: output.len(),
actual: input.len(),
}));
}
for (i, &sample) in input.iter().enumerate() {
if i >= output.len() {
break;
}
let mut processed = sample;
processed *= 1.02;
if processed.abs() < 0.001 {
processed = 0.0; }
let final_sample = processed.clamp(-1.2, 1.2).clamp(-1.0, 1.0);
output[i] = final_sample;
}
if !input.is_empty() {
let rms = (input.iter().map(|x| x * x).sum::<f32>() / input.len() as f32).sqrt();
let peak = input.iter().map(|x| x.abs()).fold(0.0, f32::max);
if peak > 0.98 {
println!("Xbox audio processing: near-peak signal detected (RMS: {rms:.3}, Peak: {peak:.3})");
}
}
Ok(())
}
fn get_capabilities(&self) -> HardwareCapabilities {
HardwareCapabilities {
max_hardware_channels: self.config.audio_hardware.hardware_channels,
supported_sample_rates: vec![44100, 48000, 96000, 192000],
available_effects: vec![
HardwareEffect::Reverb,
HardwareEffect::Chorus,
HardwareEffect::Delay,
HardwareEffect::Equalizer,
],
hardware_3d_support: true,
hardware_mixing: true,
}
}
fn get_resource_usage(&self) -> HardwareResourceUsage {
HardwareResourceUsage {
cpu_usage_percent: 3.0,
memory_usage_mb: 64.0,
active_channels: self.hardware_channels.len() as u32,
processing_latency_ms: 1.5,
}
}
fn set_hardware_effects(&mut self, effects: &[HardwareEffect]) -> Result<()> {
println!(
"Applying {} hardware effects to Xbox audio system",
effects.len()
);
for (i, effect) in effects.iter().enumerate() {
match effect {
HardwareEffect::Reverb => {
println!(" Effect {i}: Xbox Spatial Audio Reverb");
println!(" Xbox Spatial Audio reverb engine engaged");
println!(" Xbox supports large room reverb simulation");
}
HardwareEffect::Delay => {
println!(" Effect {i}: Hardware Delay");
println!(" Xbox hardware supports up to 2000ms delay");
}
HardwareEffect::Chorus => {
println!(" Effect {i}: Hardware Chorus");
println!(" Xbox hardware chorus processor engaged");
}
HardwareEffect::Distortion => {
println!(" Effect {i}: Distortion");
println!(" Xbox hardware distortion unit activated");
}
HardwareEffect::Equalizer => {
println!(" Effect {i}: Hardware EQ (equalizer)");
println!(" Xbox hardware EQ with extended frequency response");
}
HardwareEffect::Compressor => {
println!(" Effect {i}: Hardware Compressor");
println!(" Xbox hardware compressor with lookahead");
}
HardwareEffect::Custom(id) => {
println!(" Effect {i}: Custom Xbox effect ID {id}");
}
}
}
println!("Xbox hardware effects configured with Spatial Audio integration");
println!("Project Acoustics ready for environmental audio processing");
Ok(())
}
}
pub struct NintendoSwitchHardwareInterface {
config: ConsoleConfig,
hardware_channels: HashMap<u32, bool>,
next_channel_id: u32,
}
impl NintendoSwitchHardwareInterface {
pub fn new(config: &ConsoleConfig) -> Result<Self> {
Ok(Self {
config: config.clone(),
hardware_channels: HashMap::new(),
next_channel_id: 0,
})
}
}
impl ConsoleHardwareInterface for NintendoSwitchHardwareInterface {
fn initialize(&mut self) -> Result<()> {
println!("Initializing Nintendo Switch audio hardware...");
self.hardware_channels.clear();
self.next_channel_id = 0;
for i in 0..4 {
self.hardware_channels.insert(i, false); }
self.next_channel_id = 4;
println!(
"Nintendo Switch audio system initialized with {} hardware channels",
self.hardware_channels.len()
);
println!("Nintendo Switch portable/docked audio routing configured");
Ok(())
}
fn allocate_channel(&mut self) -> Result<u32> {
let channel_id = self.next_channel_id;
self.hardware_channels.insert(channel_id, true);
self.next_channel_id += 1;
Ok(channel_id)
}
fn release_channel(&mut self, channel_id: u32) -> Result<()> {
self.hardware_channels.remove(&channel_id);
Ok(())
}
fn set_mixer_parameters(
&mut self,
channel_id: u32,
params: &HardwareMixerParams,
) -> Result<()> {
if !self.hardware_channels.contains_key(&channel_id) {
return Err(Error::Validation(ValidationError::SchemaFailed {
field: "channel_id".to_string(),
message: format!("Channel {channel_id} not allocated"),
}));
}
println!("Setting Nintendo Switch mixer parameters for channel {channel_id}");
println!(
" Volume: {:.2} (optimized for portable/docked modes)",
params.volume
);
println!(" Pan: {:.2}", params.pan);
println!(
" Reverb: {:.2} (limited hardware reverb)",
params.reverb_send
);
if params.volume > 1.5 {
println!("Warning: Nintendo Switch optimized for volume <= 1.5 to preserve battery");
}
println!("Nintendo Switch mixer parameters applied with power optimization");
Ok(())
}
fn process_audio(&mut self, input: &[f32], output: &mut [f32]) -> Result<()> {
if input.len() != output.len() {
return Err(Error::Processing(ProcessingError::BufferSizeMismatch {
expected: output.len(),
actual: input.len(),
}));
}
for (i, &sample) in input.iter().enumerate() {
if i >= output.len() {
break;
}
let mut processed = sample;
if processed.abs() > 0.7 {
processed = processed.signum() * (0.7 + (processed.abs() - 0.7) * 0.6);
}
processed *= 0.96;
output[i] = processed.clamp(-1.0, 1.0);
}
Ok(())
}
fn get_capabilities(&self) -> HardwareCapabilities {
HardwareCapabilities {
max_hardware_channels: self.config.audio_hardware.hardware_channels,
supported_sample_rates: vec![48000],
available_effects: vec![], hardware_3d_support: false,
hardware_mixing: true,
}
}
fn get_resource_usage(&self) -> HardwareResourceUsage {
HardwareResourceUsage {
cpu_usage_percent: 8.0,
memory_usage_mb: 16.0,
active_channels: self.hardware_channels.len() as u32,
processing_latency_ms: 4.0,
}
}
fn set_hardware_effects(&mut self, _effects: &[HardwareEffect]) -> Result<()> {
Ok(())
}
}