[−][src]Struct visual_odometry_rs::core::camera::Camera
A camera has intrinsic and extrinsic parameters. Warning: extrinsics here is the pose of the camera, not directly the projection matrix parameters.
As it stands, it is currently limited to the pinhole camera model.
Fields
intrinsics: Intrinsics
Intrinsic parameters of the camera.
extrinsics: Extrinsics
Extrinsic parameters of the camera pose.
Methods
impl Camera
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pub fn new(intrinsics: Intrinsics, extrinsics: Extrinsics) -> Self
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Initialize a camera from intrinsic and extrinsic parameters.
pub fn project(&self, point: Point3) -> Vec3
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Project a 3D point into its corresponding pixel in the image generated by the camera.
Result is still in homogeneous coordinates (thus Vec3
).
pub fn back_project(&self, point: Point2, depth: Float) -> Point3
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From a 2D pixel position and a depth info, back project this point into the 3D world.
pub fn multi_res(self, n: usize) -> Vec<Self>
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Generate a multi-resolution camera. Extrinsics are left intact, but intrinsics are scaled at each level.
pub fn half_res(&self) -> Self
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Generate a camera corresponding to an image with half resolution. Extrinsics are left intact, but intrinsics are scaled.
Trait Implementations
impl PartialEq<Camera> for Camera
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impl Clone for Camera
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fn clone(&self) -> Camera
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for Camera
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Auto Trait Implementations
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
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The type returned in the event of a conversion error.
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
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T: 'static + ?Sized,
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T: 'static + ?Sized,
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T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Same for T
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Should always be Self
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