pub struct Camera {
pub intrinsics: Intrinsics,
pub extrinsics: Extrinsics,
}Expand description
A camera has intrinsic and extrinsic parameters. Warning: extrinsics here is the pose of the camera, not directly the projection matrix parameters.
As it stands, it is currently limited to the pinhole camera model.
Fields§
§intrinsics: IntrinsicsIntrinsic parameters of the camera.
extrinsics: ExtrinsicsExtrinsic parameters of the camera pose.
Implementations§
Source§impl Camera
impl Camera
Sourcepub fn new(intrinsics: Intrinsics, extrinsics: Extrinsics) -> Self
pub fn new(intrinsics: Intrinsics, extrinsics: Extrinsics) -> Self
Initialize a camera from intrinsic and extrinsic parameters.
Sourcepub fn project(&self, point: Point3) -> Vec3
pub fn project(&self, point: Point3) -> Vec3
Project a 3D point into its corresponding pixel in the image generated by the camera.
Result is still in homogeneous coordinates (thus Vec3).
Sourcepub fn back_project(&self, point: Point2, depth: Float) -> Point3
pub fn back_project(&self, point: Point2, depth: Float) -> Point3
From a 2D pixel position and a depth info, back project this point into the 3D world.
Trait Implementations§
impl StructuralPartialEq for Camera
Auto Trait Implementations§
impl Freeze for Camera
impl RefUnwindSafe for Camera
impl Send for Camera
impl Sync for Camera
impl Unpin for Camera
impl UnwindSafe for Camera
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Converts
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Converts
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if into_left(&self) returns true.
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impl<T> Pointable for T
Source§impl<T> SetParameter for T
impl<T> SetParameter for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
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Checks if
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
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