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//! Overlay prepare passes: labels, rects, polylines, scalar bars, rulers,
//! loading bars, and SDF overlay shapes.
use super::*;
/// Upload `verts` into a fresh vertex buffer without mapping at creation.
///
/// `create_buffer_init` maps the buffer at creation and copies through
/// `get_mapped_range`, which panics outright ("Buffer is invalid") when the GPU
/// has rejected the allocation, e.g. after a device loss. Creating an unmapped
/// buffer and uploading via the queue turns such a failure into a logged error
/// and a degraded frame rather than a hard crash that takes the process down.
fn upload_overlay_vbuf<T: bytemuck::Pod>(
device: &wgpu::Device,
queue: &wgpu::Queue,
label: &str,
verts: &[T],
) -> wgpu::Buffer {
let buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some(label),
size: std::mem::size_of_val(verts) as u64,
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
queue.write_buffer(&buffer, 0, bytemuck::cast_slice(verts));
buffer
}
impl ViewportRenderer {
pub(super) fn prepare_overlay_labels(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
frame: &FrameData,
) {
// ---------------------------------------------------------------
// Overlay labels
// ---------------------------------------------------------------
// Rects and labels are merged into a single z_order-sorted vertex buffer so
// that rects and labels at the same z_order interleave correctly (e.g. a
// console background rect at i32::MAX sits below console text at i32::MAX
// but above HUD labels at 0).
self.label_gpu_data = None;
self.overlay_rect_gpu_data = None;
let has_overlay = !frame.overlays.labels.is_empty()
|| !frame.overlays.rects.is_empty()
|| !frame.overlays.polylines.is_empty();
if has_overlay {
self.resources.ensure_overlay_text_pipeline(device);
let vp_w = frame.camera.viewport_size[0];
let vp_h = frame.camera.viewport_size[1];
if vp_w > 0.0 && vp_h > 0.0 {
let view = &frame.camera.render_camera.view;
let proj = &frame.camera.render_camera.projection;
// Each item (label or rect) contributes a (z_order, verts) batch.
// Rects are pushed before labels so that after a stable sort, items at
// equal z_order always draw rect (background) before label (text).
let mut batches: Vec<(i32, Vec<crate::resources::OverlayTextVertex>)> = Vec::new();
// --- Rects (processed first so equal-z_order rects draw before labels) ---
for rect in &frame.overlays.rects {
if rect.opacity <= 0.0 {
continue;
}
let x0 = rect.position[0];
let y0 = rect.position[1];
let x1 = x0 + rect.size[0];
let y1 = y0 + rect.size[1];
let mut batch: Vec<crate::resources::OverlayTextVertex> = Vec::new();
if rect.border_width > 0.0 {
let bw = rect.border_width;
let mut bc = rect.border_colour;
bc[3] *= rect.opacity;
emit_rounded_quad(
&mut batch,
x0 - bw,
y0 - bw,
x1 + bw,
y1 + bw,
rect.corner_radius + bw,
bc,
vp_w,
vp_h,
);
}
let mut fc = rect.colour;
fc[3] *= rect.opacity;
emit_rounded_quad(
&mut batch,
x0,
y0,
x1,
y1,
rect.corner_radius,
fc,
vp_w,
vp_h,
);
batches.push((rect.z_order, batch));
}
// --- Polylines (between rects and labels in z order) ---
for poly in &frame.overlays.polylines {
if poly.points.len() < 2 || poly.opacity <= 0.0 {
continue;
}
let mut batch: Vec<crate::resources::OverlayTextVertex> = Vec::new();
if poly.closed && poly.texture.is_none() {
if let Some(fill) = &poly.fill {
emit_filled_polyline(
&mut batch,
&poly.points,
fill,
poly.opacity,
vp_w,
vp_h,
);
}
}
if poly.thickness > 0.0 {
let mut colour = poly.colour;
colour[3] *= poly.opacity;
batch.extend(tessellate_polyline(
&poly.points,
poly.thickness,
poly.closed,
poly.join,
poly.mitre_limit,
colour,
vp_w,
vp_h,
));
}
if !batch.is_empty() {
batches.push((poly.z_order, batch));
}
}
// --- Labels ---
for label in &frame.overlays.labels {
if label.text.is_empty() || label.opacity <= 0.0 {
continue;
}
let screen_pos = if let Some(sa) = label.screen_anchor {
Some(sa)
} else if let Some(wa) = label.world_anchor {
project_to_screen(wa, view, proj, vp_w, vp_h)
} else {
continue;
};
let Some(anchor_px) = screen_pos else {
continue;
};
let opacity = label.opacity.clamp(0.0, 1.0);
let layout = if let Some(max_w) = label.max_width {
self.resources.content.glyph_atlas.layout_text_wrapped(
&label.text,
label.font_size,
label.font,
max_w,
device,
)
} else {
self.resources.content.glyph_atlas.layout_text(
&label.text,
label.font_size,
label.font,
device,
)
};
let font_index = label.font.map_or(0, |h| h.0);
let ascent = self
.resources
.content
.glyph_atlas
.font_ascent(font_index, label.font_size);
let align_offset = match label.anchor_align {
crate::renderer::types::LabelAnchor::Leading => 6.0,
crate::renderer::types::LabelAnchor::Center => -layout.total_width * 0.5,
crate::renderer::types::LabelAnchor::Trailing => -layout.total_width - 6.0,
};
let text_x = anchor_px[0] + align_offset + label.offset[0];
let text_y = anchor_px[1] - layout.height * 0.5 + label.offset[1];
let mut batch: Vec<crate::resources::OverlayTextVertex> = Vec::new();
if label.background {
let pad = label.padding;
let bx0 = text_x - pad;
let by0 = text_y - pad;
let bx1 = text_x + layout.total_width + pad;
let by1 = text_y + layout.height + pad;
let bg_colour = apply_opacity(label.background_colour, opacity);
if label.border_radius > 0.0 {
emit_rounded_quad(
&mut batch,
bx0,
by0,
bx1,
by1,
label.border_radius,
bg_colour,
vp_w,
vp_h,
);
} else {
emit_solid_quad(&mut batch, bx0, by0, bx1, by1, bg_colour, vp_w, vp_h);
}
}
if label.leader_line {
if let Some(wa) = label.world_anchor {
let world_px = project_to_screen(wa, view, proj, vp_w, vp_h);
if let Some(wp) = world_px {
emit_line_quad(
&mut batch,
wp[0],
wp[1],
text_x,
text_y + layout.height * 0.5,
1.5,
apply_opacity(label.leader_colour, opacity),
vp_w,
vp_h,
);
}
}
}
let text_colour = apply_opacity(label.colour, opacity);
for gq in &layout.quads {
let gx = text_x + gq.pos[0];
let gy = text_y + ascent + gq.pos[1];
emit_textured_quad(
&mut batch,
gx,
gy,
gx + gq.size[0],
gy + gq.size[1],
gq.uv_min,
gq.uv_max,
text_colour,
vp_w,
vp_h,
);
}
batches.push((label.z_order, batch));
}
// Upload atlas if new glyphs were rasterized.
self.resources.content.glyph_atlas.upload_if_dirty(queue);
// Stable sort preserves rect-before-label order for equal z_order values.
batches.sort_by_key(|(z, _)| *z);
let verts: Vec<crate::resources::OverlayTextVertex> =
batches.into_iter().flat_map(|(_, v)| v).collect();
if !verts.is_empty() {
let vertex_buf =
upload_overlay_vbuf(device, queue, "overlay_label_vbuf", &verts);
let bgl = self.resources.overlay_text.bgl.as_ref().unwrap();
let sampler = self.resources.overlay_text.sampler.as_ref().unwrap();
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("overlay_label_bg"),
layout: bgl,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(
&self.resources.content.glyph_atlas.view,
),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(sampler),
},
],
});
self.label_gpu_data = Some(crate::resources::LabelGpuData {
vertex_buf,
vertex_count: verts.len() as u32,
bind_group,
});
}
}
}
}
pub(super) fn prepare_scalar_bars(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
frame: &FrameData,
) {
// ---------------------------------------------------------------
// Scalar bars
// ---------------------------------------------------------------
self.scalar_bar_gpu_data = None;
if !frame.overlays.scalar_bars.is_empty() {
self.resources.ensure_overlay_text_pipeline(device);
let vp_w = frame.camera.viewport_size[0];
let vp_h = frame.camera.viewport_size[1];
if vp_w > 0.0 && vp_h > 0.0 {
let mut verts: Vec<crate::resources::OverlayTextVertex> = Vec::new();
for bar in &frame.overlays.scalar_bars {
// Clone the LUT immediately so the immutable borrow on self.resources
// is released before the mutable glyph_atlas borrow below.
let Some(lut) = self
.resources
.get_colourmap_rgba(bar.colourmap_id)
.map(|l| l.to_vec())
else {
continue;
};
let is_vertical = matches!(
bar.orientation,
crate::renderer::types::ScalarBarOrientation::Vertical
);
let reversed = bar.ticks_reversed;
// Effective font sizes.
let tick_fs = bar.font_size;
let title_fs = bar.title_font_size.unwrap_or(bar.font_size);
let font_index = bar.font.map_or(0, |h| h.0);
// Actual pixel dimensions of the gradient strip.
let (strip_w, strip_h) = if is_vertical {
(bar.bar_width_px, bar.bar_length_px)
} else {
(bar.bar_length_px, bar.bar_width_px)
};
// Pre-compute tick texts and their widths so the background box
// can be sized to cover the tick labels.
let tick_count = bar.tick_count.max(2);
let mut tick_data: Vec<(String, f32, f32)> = Vec::new(); // (text, total_w, height)
let mut max_tick_w = 0.0f32;
let mut tick_h = 0.0f32;
for i in 0..tick_count {
let t = i as f32 / (tick_count - 1) as f32;
let value = bar.scalar_min + t * (bar.scalar_max - bar.scalar_min);
let text = format!("{value:.2}");
let layout = self
.resources
.content
.glyph_atlas
.layout_text(&text, tick_fs, bar.font, device);
max_tick_w = max_tick_w.max(layout.total_width);
tick_h = layout.height;
tick_data.push((text, layout.total_width, layout.height));
}
// Vertical space reserved above the gradient strip.
// In vertical mode the top/bottom tick labels are centred on the strip
// endpoints, so they each overhang by tick_h/2. title_h must absorb the
// top overhang AND leave a gap so the title text does not touch the tick.
let half_tick = tick_h / 2.0;
let title_h = if bar.title.is_some() {
// title text height + small gap + top-tick overhang
title_fs + 4.0 + half_tick
} else {
// no title, but still need room for the top-tick overhang
half_tick
};
// Pre-compute title width before bar_x/bar_y so the overhang can
// be used to push the strip inward and prevent clipping.
let title_w = if let Some(ref t) = bar.title {
self.resources
.content
.glyph_atlas
.layout_text(t, title_fs, bar.font, device)
.total_width
} else {
0.0
};
// How far title / tick labels spill beyond the strip on each side.
// Vertical: title centred on the narrow strip, ticks to the right.
// left side: title overhang only.
// right side: ticks dominate (strip_w + 4 + max_tick_w).
// Horizontal: both title and tick labels can overhang left/right equally.
let bg_pad = 4.0;
let (inset_left, inset_right) = if is_vertical {
let title_oh = ((title_w - strip_w) / 2.0).max(0.0);
let right_extent = 4.0 + max_tick_w + bg_pad; // relative to strip right edge
(title_oh + bg_pad, right_extent)
} else {
let title_oh = ((title_w - strip_w) / 2.0).max(0.0);
let tick_oh = max_tick_w / 2.0;
let side = title_oh.max(tick_oh) + bg_pad;
(side, side)
};
// How far content hangs below the strip bottom (used to keep the
// background box flush with margin_px on the bottom-anchored side).
// Vertical: bottom tick label is centred on the strip endpoint -> half_tick.
// Horizontal: tick labels sit fully below the strip -> 3 + tick_h.
let bottom_overhang = if is_vertical { half_tick } else { 3.0 + tick_h };
// Top-left of the gradient strip.
// bg_pad is added/subtracted here so that the background box edge lands
// exactly at margin_px from the viewport edge on the anchored side.
// Top anchor: bg_y0 = bar_y - title_h - bg_pad => set bar_y = margin_px + title_h + bg_pad
// Bottom anchor: bg_y1 = bar_y + strip_h + bottom_overhang + bg_pad => bar_y = vp_h - margin_px - strip_h - bottom_overhang - bg_pad
let (bar_x, bar_y) = match bar.anchor {
crate::renderer::types::ScalarBarAnchor::TopLeft => {
(bar.margin_px + inset_left, bar.margin_px + title_h + bg_pad)
}
crate::renderer::types::ScalarBarAnchor::TopRight => (
vp_w - bar.margin_px - strip_w - inset_right,
bar.margin_px + title_h + bg_pad,
),
crate::renderer::types::ScalarBarAnchor::BottomLeft => (
bar.margin_px + inset_left,
vp_h - bar.margin_px - strip_h - bottom_overhang - bg_pad,
),
crate::renderer::types::ScalarBarAnchor::BottomRight => (
vp_w - bar.margin_px - strip_w - inset_right,
vp_h - bar.margin_px - strip_h - bottom_overhang - bg_pad,
),
};
// Background box: now that bar_x/bar_y are inset, the box stays on screen.
let (bg_x0, bg_y0, bg_x1, bg_y1) = if is_vertical {
let title_right = bar_x + (strip_w + title_w) / 2.0;
let ticks_right = bar_x + strip_w + 4.0 + max_tick_w;
(
bar_x - bg_pad - ((title_w - strip_w) / 2.0).max(0.0),
bar_y - title_h - bg_pad,
ticks_right.max(title_right) + bg_pad,
bar_y + strip_h + half_tick + bg_pad,
)
} else {
let title_overhang = ((title_w - strip_w) / 2.0).max(0.0);
let tick_overhang = max_tick_w / 2.0;
let side_pad = title_overhang.max(tick_overhang);
let bottom = bar_y + strip_h + 3.0 + tick_h + bg_pad;
(
bar_x - bg_pad - side_pad,
bar_y - title_h - bg_pad,
bar_x + strip_w + bg_pad + side_pad,
bottom,
)
};
emit_rounded_quad(
&mut verts,
bg_x0,
bg_y0,
bg_x1,
bg_y1,
3.0,
bar.background_colour,
vp_w,
vp_h,
);
// Gradient strip: 64 solid quads sampled from the colourmap LUT.
let steps: usize = 64;
for s in 0..steps {
let (qx0, qy0, qx1, qy1, t) = if is_vertical {
// Default: top = max (t=1). Reversed: top = min (t=0).
let t = if reversed {
s as f32 / (steps - 1) as f32
} else {
1.0 - s as f32 / (steps - 1) as f32
};
let step_h = strip_h / steps as f32;
let sy = bar_y + s as f32 * step_h;
(bar_x, sy, bar_x + strip_w, sy + step_h + 0.5, t)
} else {
// Default: left = min (t=0). Reversed: left = max (t=1).
let t = if reversed {
1.0 - s as f32 / (steps - 1) as f32
} else {
s as f32 / (steps - 1) as f32
};
let step_w = strip_w / steps as f32;
let sx = bar_x + s as f32 * step_w;
(sx, bar_y, sx + step_w + 0.5, bar_y + strip_h, t)
};
let lut_idx = (t * 255.0).clamp(0.0, 255.0) as usize;
let [r, g, b, a] = lut[lut_idx];
let colour = [
r as f32 / 255.0,
g as f32 / 255.0,
b as f32 / 255.0,
a as f32 / 255.0,
];
emit_solid_quad(&mut verts, qx0, qy0, qx1, qy1, colour, vp_w, vp_h);
}
// Tick labels.
let ascent = self
.resources
.content
.glyph_atlas
.font_ascent(font_index, tick_fs);
for (i, (text, tw, th)) in tick_data.iter().enumerate() {
let t = i as f32 / (tick_count - 1) as f32;
let layout = self
.resources
.content
.glyph_atlas
.layout_text(text, tick_fs, bar.font, device);
let (lx, ly) = if is_vertical {
// Place text to the right of the strip, vertically centered
// on its tick position.
// Default: top=max -> progress = 1.0-t puts max at top.
// Reversed: top=min -> progress = t puts min at top.
let progress = if reversed { t } else { 1.0 - t };
let tick_y = bar_y + progress * strip_h;
(bar_x + strip_w + 4.0, tick_y - th * 0.5)
} else {
// Place text below the strip, horizontally centered on its tick.
// Default: left=min -> tick at t*strip_w.
// Reversed: left=max -> tick at (1-t)*strip_w.
let frac = if reversed { 1.0 - t } else { t };
let tick_x = bar_x + frac * strip_w;
(tick_x - tw * 0.5, bar_y + strip_h + 3.0)
};
let _ = (tw, th); // used above
for gq in &layout.quads {
let gx = lx + gq.pos[0];
let gy = ly + ascent + gq.pos[1];
emit_textured_quad(
&mut verts,
gx,
gy,
gx + gq.size[0],
gy + gq.size[1],
gq.uv_min,
gq.uv_max,
bar.label_colour,
vp_w,
vp_h,
);
}
}
// Optional title above the gradient strip.
if let Some(ref title_text) = bar.title {
let layout = self
.resources
.content
.glyph_atlas
.layout_text(title_text, title_fs, bar.font, device);
let title_ascent = self
.resources
.content
.glyph_atlas
.font_ascent(font_index, title_fs);
// Centre the title over the gradient strip.
let tx = bar_x + (strip_w - layout.total_width) * 0.5;
let ty = bar_y - title_h;
for gq in &layout.quads {
let gx = tx + gq.pos[0];
let gy = ty + title_ascent + gq.pos[1];
emit_textured_quad(
&mut verts,
gx,
gy,
gx + gq.size[0],
gy + gq.size[1],
gq.uv_min,
gq.uv_max,
bar.label_colour,
vp_w,
vp_h,
);
}
}
}
// Upload any newly rasterized glyphs (may overlap with label upload above).
self.resources.content.glyph_atlas.upload_if_dirty(queue);
if !verts.is_empty() {
let vertex_buf =
upload_overlay_vbuf(device, queue, "overlay_scalar_bar_vbuf", &verts);
let bgl = self.resources.overlay_text.bgl.as_ref().unwrap();
let sampler = self.resources.overlay_text.sampler.as_ref().unwrap();
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("overlay_scalar_bar_bg"),
layout: bgl,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(
&self.resources.content.glyph_atlas.view,
),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(sampler),
},
],
});
self.scalar_bar_gpu_data = Some(crate::resources::LabelGpuData {
vertex_buf,
vertex_count: verts.len() as u32,
bind_group,
});
}
}
}
}
pub(super) fn prepare_rulers(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
frame: &FrameData,
) {
// ---------------------------------------------------------------
// Rulers
// ---------------------------------------------------------------
self.ruler_gpu_data = None;
if !frame.overlays.rulers.is_empty() {
self.resources.ensure_overlay_text_pipeline(device);
let vp_w = frame.camera.viewport_size[0];
let vp_h = frame.camera.viewport_size[1];
if vp_w > 0.0 && vp_h > 0.0 {
let view = &frame.camera.render_camera.view;
let proj = &frame.camera.render_camera.projection;
let mut verts: Vec<crate::resources::OverlayTextVertex> = Vec::new();
for ruler in &frame.overlays.rulers {
// Project both endpoints to NDC (returns None only if behind camera).
let start_ndc = project_to_ndc(ruler.start, view, proj);
let end_ndc = project_to_ndc(ruler.end, view, proj);
// Cull entirely when either endpoint is behind the camera.
let (Some(sndc), Some(endc)) = (start_ndc, end_ndc) else {
continue;
};
// Clip the segment to the viewport NDC box [-1,1]^2.
// This keeps the line visible when only one end is off-screen sideways.
let Some((csndc, cendc)) = clip_line_ndc(sndc, endc) else {
continue;
};
let [sx, sy] = ndc_to_screen_px(csndc, vp_w, vp_h);
let [ex, ey] = ndc_to_screen_px(cendc, vp_w, vp_h);
// Track which original endpoints are within the viewport (for end caps).
let start_on_screen = ndc_in_viewport(sndc);
let end_on_screen = ndc_in_viewport(endc);
// Main ruler line.
emit_line_quad(
&mut verts,
sx,
sy,
ex,
ey,
ruler.line_width_px,
ruler.colour,
vp_w,
vp_h,
);
// End caps only at endpoints that are actually on screen.
if ruler.end_caps {
let dx = ex - sx;
let dy = ey - sy;
let len = (dx * dx + dy * dy).sqrt().max(0.001);
let cap_half = 5.0;
let px = -dy / len * cap_half;
let py = dx / len * cap_half;
if start_on_screen {
emit_line_quad(
&mut verts,
sx - px,
sy - py,
sx + px,
sy + py,
ruler.line_width_px,
ruler.colour,
vp_w,
vp_h,
);
}
if end_on_screen {
emit_line_quad(
&mut verts,
ex - px,
ey - py,
ex + px,
ey + py,
ruler.line_width_px,
ruler.colour,
vp_w,
vp_h,
);
}
}
// Distance label: always shows true 3D distance.
// Place it at the midpoint of the visible (clipped) segment.
let start_world = glam::Vec3::from(ruler.start);
let end_world = glam::Vec3::from(ruler.end);
let distance = (end_world - start_world).length();
let text = format_ruler_distance(distance, ruler.label_format.as_deref());
let mid_x = (sx + ex) * 0.5;
let mid_y = (sy + ey) * 0.5;
let layout = self.resources.content.glyph_atlas.layout_text(
&text,
ruler.font_size,
ruler.font,
device,
);
let font_index = ruler.font.map_or(0, |h| h.0);
let ascent = self
.resources
.content
.glyph_atlas
.font_ascent(font_index, ruler.font_size);
// Center the label above the midpoint with a small gap.
let lx = mid_x - layout.total_width * 0.5;
let ly = mid_y - layout.height - 6.0;
// Semi-transparent background box.
let pad = 3.0;
emit_solid_quad(
&mut verts,
lx - pad,
ly - pad,
lx + layout.total_width + pad,
ly + layout.height + pad,
[0.0, 0.0, 0.0, 0.55],
vp_w,
vp_h,
);
// Glyph quads.
for gq in &layout.quads {
let gx = lx + gq.pos[0];
let gy = ly + ascent + gq.pos[1];
emit_textured_quad(
&mut verts,
gx,
gy,
gx + gq.size[0],
gy + gq.size[1],
gq.uv_min,
gq.uv_max,
ruler.label_colour,
vp_w,
vp_h,
);
}
}
// Upload any newly rasterized glyphs.
self.resources.content.glyph_atlas.upload_if_dirty(queue);
if !verts.is_empty() {
let vertex_buf =
upload_overlay_vbuf(device, queue, "overlay_ruler_vbuf", &verts);
let bgl = self.resources.overlay_text.bgl.as_ref().unwrap();
let sampler = self.resources.overlay_text.sampler.as_ref().unwrap();
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("overlay_ruler_bg"),
layout: bgl,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(
&self.resources.content.glyph_atlas.view,
),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(sampler),
},
],
});
self.ruler_gpu_data = Some(crate::resources::LabelGpuData {
vertex_buf,
vertex_count: verts.len() as u32,
bind_group,
});
}
}
}
}
pub(super) fn prepare_loading_bars(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
frame: &FrameData,
) {
// ---------------------------------------------------------------
// Loading bars
// ---------------------------------------------------------------
self.loading_bar_gpu_data = None;
if !frame.overlays.loading_bars.is_empty() {
self.resources.ensure_overlay_text_pipeline(device);
let vp_w = frame.camera.viewport_size[0];
let vp_h = frame.camera.viewport_size[1];
if vp_w > 0.0 && vp_h > 0.0 {
let mut verts: Vec<crate::resources::OverlayTextVertex> = Vec::new();
for bar in &frame.overlays.loading_bars {
// Bar top-left corner based on anchor.
let bar_x = vp_w * 0.5 - bar.width_px * 0.5;
let bar_y = match bar.anchor {
crate::renderer::types::LoadingBarAnchor::TopCenter => bar.margin_px,
crate::renderer::types::LoadingBarAnchor::Center => {
vp_h * 0.5 - bar.height_px * 0.5
}
crate::renderer::types::LoadingBarAnchor::BottomCenter => {
vp_h - bar.margin_px - bar.height_px
}
};
// Label above (TopCenter: below) the bar.
if let Some(ref text) = bar.label {
let layout = self.resources.content.glyph_atlas.layout_text(
text,
bar.font_size,
bar.font,
device,
);
let font_index = bar.font.map_or(0, |h| h.0);
let ascent = self
.resources
.content
.glyph_atlas
.font_ascent(font_index, bar.font_size);
let label_gap = 5.0;
let lx = bar_x + bar.width_px * 0.5 - layout.total_width * 0.5;
let ly = match bar.anchor {
crate::renderer::types::LoadingBarAnchor::TopCenter => {
bar_y + bar.height_px + label_gap
}
_ => bar_y - layout.height - label_gap,
};
for gq in &layout.quads {
let gx = lx + gq.pos[0];
let gy = ly + ascent + gq.pos[1];
emit_textured_quad(
&mut verts,
gx,
gy,
gx + gq.size[0],
gy + gq.size[1],
gq.uv_min,
gq.uv_max,
bar.label_colour,
vp_w,
vp_h,
);
}
}
// Background rectangle.
emit_rounded_quad(
&mut verts,
bar_x,
bar_y,
bar_x + bar.width_px,
bar_y + bar.height_px,
bar.corner_radius,
bar.background_colour,
vp_w,
vp_h,
);
// Fill rectangle clipped to progress fraction.
let fill_w = bar.width_px * bar.progress.clamp(0.0, 1.0);
if fill_w > 0.5 {
emit_rounded_quad(
&mut verts,
bar_x,
bar_y,
bar_x + fill_w,
bar_y + bar.height_px,
bar.corner_radius,
bar.fill_colour,
vp_w,
vp_h,
);
}
}
self.resources.content.glyph_atlas.upload_if_dirty(queue);
if !verts.is_empty() {
let vertex_buf = upload_overlay_vbuf(device, queue, "loading_bar_vbuf", &verts);
let bgl = self.resources.overlay_text.bgl.as_ref().unwrap();
let sampler = self.resources.overlay_text.sampler.as_ref().unwrap();
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("loading_bar_bg"),
layout: bgl,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(
&self.resources.content.glyph_atlas.view,
),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(sampler),
},
],
});
self.loading_bar_gpu_data = Some(crate::resources::LabelGpuData {
vertex_buf,
vertex_count: verts.len() as u32,
bind_group,
});
}
}
}
}
pub(super) fn prepare_overlay_shapes(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
frame: &FrameData,
) {
// ------------------------------------------------------------------
// SDF overlay shapes
// ------------------------------------------------------------------
self.overlay_shape_gpu_data = None;
let has_textured_polyline_fill = frame
.overlays
.polylines
.iter()
.any(|p| p.closed && p.texture.is_some() && p.opacity > 0.0 && p.points.len() >= 3);
if !frame.overlays.shapes.is_empty() || has_textured_polyline_fill {
let vp_w = frame.camera.viewport_size[0];
let vp_h = frame.camera.viewport_size[1];
if vp_w > 0.0 && vp_h > 0.0 {
let mut sorted: Vec<&crate::renderer::types::OverlayShapeItem> =
frame.overlays.shapes.iter().collect();
sorted.sort_by_key(|s| s.z_order);
let has_solid = sorted
.iter()
.any(|s| s.texture.is_none() && s.backdrop_blur <= 0.0);
let has_tex =
sorted.iter().any(|s| s.texture.is_some()) || has_textured_polyline_fill;
let has_blur = sorted
.iter()
.any(|s| s.backdrop_blur > 0.0 && s.texture.is_none());
if has_solid {
self.resources.ensure_overlay_shape_pipeline(device);
}
if has_tex || has_blur {
self.resources.ensure_overlay_shape_tex_pipeline(device);
}
if has_blur {
self.resources.ensure_backdrop_blur_pipeline(device);
self.resources.ensure_dyn_res_pipeline(device);
}
let mut solid_verts: Vec<crate::resources::OverlayShapeVertex> = Vec::new();
// One vertex list per unique texture ID, in order of first appearance.
let mut tex_groups: Vec<(u64, Vec<crate::resources::OverlayShapeTexVertex>)> =
Vec::new();
// Blur backdrop vertices (share the tex vertex layout with screen UVs).
let mut blur_verts: Vec<crate::resources::OverlayShapeTexVertex> = Vec::new();
let mut max_blur_radius: f32 = 0.0;
let overlay_time = frame.overlays.time;
// First pass: collect clip-mask bounding rects keyed by
// clip_mask_id. Shape positions are logical pixels; the
// fragment shader's `clip_position.xy` reports framebuffer
// (physical) pixels, so the rect is scaled by ppp here.
let ppp = frame.camera.pixels_per_point;
let mut clip_rects: std::collections::HashMap<u32, [f32; 4]> =
std::collections::HashMap::new();
for shape in &sorted {
if let Some(id) = shape.clip_mask_id {
let x0 = shape.position[0] * ppp;
let y0 = shape.position[1] * ppp;
let x1 = (shape.position[0] + shape.size[0]) * ppp;
let y1 = (shape.position[1] + shape.size[1]) * ppp;
clip_rects.insert(id, [x0, y0, x1, y1]);
}
}
for shape_orig in &sorted {
// Mask-only shapes contribute a clip rectangle but are
// not drawn themselves.
if shape_orig.clip_mask_id.is_some() {
continue;
}
// Clone so per-frame animation overrides are local and
// the input frame data stays untouched.
let mut owned: crate::renderer::types::OverlayShapeItem = (*shape_orig).clone();
if let Some(track) = owned.animations.opacity {
// Multi-channel opacity track takes precedence over
// the legacy `animation` field.
owned.opacity = track.sample(overlay_time);
owned.animation = crate::renderer::types::OverlayAnimation::None;
}
if let Some(track) = owned.animations.position {
owned.position = track.sample(overlay_time);
}
if let Some(track) = owned.animations.size {
owned.size = track.sample(overlay_time);
}
if let Some(track) = owned.animations.fill {
if let crate::renderer::types::OverlayFill::Solid(_) = owned.fill {
owned.fill = crate::renderer::types::OverlayFill::Solid(
track.sample(overlay_time),
);
}
}
if let Some(track) = owned.animations.border {
owned.border_colour = track.sample(overlay_time);
}
if let Some(track) = owned.animations.rotation {
owned.rotation = track.sample(overlay_time);
}
// Path tracks override the matching linear track when
// both are set. `opacity_path` also takes precedence
// over the legacy `animation` field.
if let Some(track) = owned.animations.opacity_path.clone() {
owned.opacity = track.sample(overlay_time);
owned.animation = crate::renderer::types::OverlayAnimation::None;
}
if let Some(track) = owned.animations.position_path.clone() {
owned.position = track.sample(overlay_time);
}
if let Some(track) = owned.animations.size_path.clone() {
owned.size = track.sample(overlay_time);
}
if let Some(track) = owned.animations.fill_path.clone() {
if let crate::renderer::types::OverlayFill::Solid(_) = owned.fill {
owned.fill = crate::renderer::types::OverlayFill::Solid(
track.sample(overlay_time),
);
}
}
if let Some(track) = owned.animations.border_path.clone() {
owned.border_colour = track.sample(overlay_time);
}
if let Some(track) = owned.animations.rotation_path.clone() {
owned.rotation = track.sample(overlay_time);
}
let shape = &owned;
// Resolve animation to final opacity.
let resolved_opacity = match shape.animation {
crate::renderer::types::OverlayAnimation::None => shape.opacity,
crate::renderer::types::OverlayAnimation::FadeIn {
start_time,
duration,
} => {
let t = ((overlay_time - start_time) as f32 / duration.max(1e-6))
.clamp(0.0, 1.0);
shape.opacity * t
}
crate::renderer::types::OverlayAnimation::FadeOut {
start_time,
duration,
} => {
let t = ((overlay_time - start_time) as f32 / duration.max(1e-6))
.clamp(0.0, 1.0);
shape.opacity * (1.0 - t)
}
crate::renderer::types::OverlayAnimation::Pulse { start_time, period } => {
let t = ((overlay_time - start_time) as f32) / period.max(1e-6);
let wave = (t * std::f32::consts::TAU).sin() * 0.5 + 0.5;
shape.opacity * wave
}
};
if resolved_opacity <= 0.0 {
continue;
}
let hw = shape.size[0] * 0.5;
let hh = shape.size[1] * 0.5;
let cx = shape.position[0] + hw;
let cy = shape.position[1] + hh;
// Expand the bounding quad by border width, shadow extent,
// and AA so nothing gets clipped at the edges.
let shadow_pad = if shape.shadow_radius > 0.0 {
shape.shadow_radius
+ shape.shadow_offset[0]
.abs()
.max(shape.shadow_offset[1].abs())
} else {
0.0
};
let pad = shape.border_width + shadow_pad + 1.0; // +1 for AA
// Extra quad expansion for shapes whose stroke extends
// beyond the item's position/size bounding box.
let extra_expand = match shape.shape {
crate::renderer::types::OverlayShape::Line { thickness, .. } => {
thickness * 0.5
}
_ => 0.0,
};
let ex = hw + pad + extra_expand;
let ey = hh + pad + extra_expand;
// Encode shape type and radii.
let (shape_type, radii) = match shape.shape {
crate::renderer::types::OverlayShape::Rect { corner_radius } => {
let r = corner_radius.min(hw).min(hh).max(0.0);
(0.0, [r, r, r, r])
}
crate::renderer::types::OverlayShape::RoundedRect { radii: r } => {
// Input: [tl, tr, br, bl].
// Shader expects iq convention: [tr, br, bl, tl].
let clamped = [
r[1].min(hw).min(hh).max(0.0), // top-right
r[2].min(hw).min(hh).max(0.0), // bottom-right
r[3].min(hw).min(hh).max(0.0), // bottom-left
r[0].min(hw).min(hh).max(0.0), // top-left
];
(0.0, clamped)
}
crate::renderer::types::OverlayShape::Circle => (1.0, [0.0; 4]),
crate::renderer::types::OverlayShape::Ellipse => (2.0, [0.0; 4]),
crate::renderer::types::OverlayShape::Capsule => (3.0, [0.0; 4]),
crate::renderer::types::OverlayShape::Ring { inner_radius_frac } => {
(4.0, [inner_radius_frac.clamp(0.0, 1.0), 0.0, 0.0, 0.0])
}
crate::renderer::types::OverlayShape::Arc {
inner_radius_frac,
start_angle,
end_angle,
} => (
5.0,
[
inner_radius_frac.clamp(0.0, 1.0),
start_angle,
end_angle,
0.0,
],
),
crate::renderer::types::OverlayShape::Triangle { direction } => {
let dir_f = match direction {
crate::renderer::types::TriangleDirection::Up => 0.0,
crate::renderer::types::TriangleDirection::Down => 1.0,
crate::renderer::types::TriangleDirection::Left => 2.0,
crate::renderer::types::TriangleDirection::Right => 3.0,
};
(6.0, [dir_f, 0.0, 0.0, 0.0])
}
crate::renderer::types::OverlayShape::Line { thickness, cap } => {
let cap_f = match cap {
crate::renderer::types::LineCap::Round => 0.0,
crate::renderer::types::LineCap::Square => 1.0,
};
(7.0, [thickness * 0.5, cap_f, 0.0, 0.0])
}
crate::renderer::types::OverlayShape::Star {
points,
inner_radius_frac,
} => {
let n = points.max(3) as f32;
(8.0, [n, inner_radius_frac.clamp(0.0, 1.0), 0.0, 0.0])
}
crate::renderer::types::OverlayShape::RegularPolygon { sides } => {
let n = sides.max(3) as f32;
(9.0, [n, 0.0, 0.0, 0.0])
}
crate::renderer::types::OverlayShape::Cross { arm_width_frac } => {
(10.0, [arm_width_frac.clamp(0.0, 1.0), 0.0, 0.0, 0.0])
}
};
// Resolve the fill into four colour stops + positions +
// a gradient type. Solid and 2-stop variants set
// count = 2 and use only stops[0..2]; multi-stop fills
// pack up to OVERLAY_MAX_GRADIENT_STOPS stops.
let mut stop_colours = [[0.0f32; 4]; 4];
let mut stop_positions = [0.0_f32, 1.0, 1.0, 1.0];
let stop_count: f32;
let gradient_params = match &shape.fill {
crate::renderer::types::OverlayFill::Solid(c) => {
stop_colours[0] = *c;
stop_colours[1] = *c;
stop_count = 0.0;
[0.0_f32, 0.0]
}
crate::renderer::types::OverlayFill::LinearGradient {
start_colour,
end_colour,
angle,
} => {
stop_colours[0] = *start_colour;
stop_colours[1] = *end_colour;
stop_count = 2.0;
[1.0_f32, *angle]
}
crate::renderer::types::OverlayFill::RadialGradient {
centre_colour,
edge_colour,
} => {
stop_colours[0] = *centre_colour;
stop_colours[1] = *edge_colour;
stop_count = 2.0;
[2.0_f32, 0.0]
}
crate::renderer::types::OverlayFill::ConicalGradient {
start_colour,
end_colour,
offset_angle,
} => {
stop_colours[0] = *start_colour;
stop_colours[1] = *end_colour;
stop_count = 2.0;
[3.0_f32, *offset_angle]
}
crate::renderer::types::OverlayFill::LinearGradientMulti {
stops,
angle,
} => {
stop_count = pack_stops(stops, &mut stop_colours, &mut stop_positions);
[1.0_f32, *angle]
}
crate::renderer::types::OverlayFill::RadialGradientMulti { stops } => {
stop_count = pack_stops(stops, &mut stop_colours, &mut stop_positions);
[2.0_f32, 0.0]
}
crate::renderer::types::OverlayFill::ConicalGradientMulti {
stops,
offset_angle,
} => {
stop_count = pack_stops(stops, &mut stop_colours, &mut stop_positions);
[3.0_f32, *offset_angle]
}
};
let start_colour = stop_colours[0];
let end_colour = stop_colours[1];
// Apply opacity to every stop (stops[0..4]) so multi-stop
// gradients fade as a whole when the item's opacity changes.
for colour in &mut stop_colours {
colour[3] *= resolved_opacity;
}
let fc = stop_colours[0];
let fc2 = stop_colours[1];
let _ = (start_colour, end_colour);
let mut bc = shape.border_colour;
bc[3] *= resolved_opacity;
let half_size = [hw, hh];
let mut sc = shape.shadow_colour;
sc[3] *= resolved_opacity;
let border_mode_f = match shape.border_mode {
crate::renderer::types::BorderMode::Inset => 0.0,
crate::renderer::types::BorderMode::Outer => 1.0,
crate::renderer::types::BorderMode::Center => 2.0,
};
// Pack the inset-shadow flag alongside border_mode in
// shadow_params.w. The shader decodes via (combined % 3)
// for border_mode and (combined >= 3) for inset.
let inset_flag = if shape.shadow_inset { 3.0 } else { 0.0 };
let shadow_params = [
shape.shadow_radius,
shape.shadow_offset[0],
shape.shadow_offset[1],
border_mode_f + inset_flag,
];
// Emit 6 vertices (two triangles) for the bounding quad.
let corners_px = [
(cx - ex, cy - ey, -ex, -ey),
(cx + ex, cy - ey, ex, -ey),
(cx + ex, cy + ey, ex, ey),
(cx - ex, cy - ey, -ex, -ey),
(cx + ex, cy + ey, ex, ey),
(cx - ex, cy + ey, -ex, ey),
];
if let Some(crate::renderer::types::OverlayTextureId(tid)) = shape.texture {
// Find or create a group for this texture ID.
let group_idx = tex_groups
.iter()
.position(|(id, _)| *id == tid)
.unwrap_or_else(|| {
tex_groups.push((tid, Vec::new()));
tex_groups.len() - 1
});
let group_verts = &mut tex_groups[group_idx].1;
// UV maps local_pos to [0,1] over the shape content area.
// hw/hh safe-guarded so we never divide by zero.
let hw_s = if hw > 0.0 { hw } else { 1.0 };
let hh_s = if hh > 0.0 { hh } else { 1.0 };
// 9-slice: convert pixel insets to texture UV ratios
// (using the bound texture's size) and to shape-fraction
// ratios for the shader's piecewise UV remap.
let (nine_uv, nine_frac, nine_extras_yzw) =
if let Some(ns) = shape.nine_slice {
let tex_size = self
.resources
.content
.overlay_textures
.get(tid as usize)
.map(|t| t._texture.size())
.map(|s| (s.width as f32, s.height as f32))
.unwrap_or((1.0, 1.0));
let tw = tex_size.0.max(1.0);
let th = tex_size.1.max(1.0);
let shape_w = (shape.size[0]).max(1.0);
let shape_h = (shape.size[1]).max(1.0);
let inset_uv = [
(ns.insets_px[0] / th).clamp(0.0, 0.5),
(ns.insets_px[1] / tw).clamp(0.0, 0.5),
(ns.insets_px[2] / th).clamp(0.0, 0.5),
(ns.insets_px[3] / tw).clamp(0.0, 0.5),
];
let inset_frac = [
(ns.insets_px[0] / shape_h).clamp(0.0, 0.5),
(ns.insets_px[1] / shape_w).clamp(0.0, 0.5),
(ns.insets_px[2] / shape_h).clamp(0.0, 0.5),
(ns.insets_px[3] / shape_w).clamp(0.0, 0.5),
];
let centre = tile_mode_to_f(ns.centre_mode);
let edge = tile_mode_to_f(ns.edge_mode);
(inset_uv, inset_frac, [centre, edge, 1.0])
} else {
([0.0; 4], [0.0; 4], [0.0, 0.0, 0.0])
};
let tt = shape.texture_transform;
let tt_a = [tt.offset[0], tt.offset[1], tt.scale[0], tt.scale[1]];
let tt_b = [
tt.rotation,
tile_mode_to_f(tt.tile_mode),
if tt.flip_x { 1.0 } else { 0.0 },
if tt.flip_y { 1.0 } else { 0.0 },
];
for (px, py, lx, ly) in corners_px {
group_verts.push(crate::resources::OverlayShapeTexVertex {
position: px_to_ndc(px, py, vp_w, vp_h),
local_pos: [lx, ly],
fill_colour: fc,
border_colour: bc,
half_size,
radii,
border_width: shape.border_width,
shape_type,
uv: [(lx + hw_s) / (2.0 * hw_s), (ly + hh_s) / (2.0 * hh_s)],
shadow_colour: sc,
shadow_params,
extras: [
0.0,
nine_extras_yzw[0],
nine_extras_yzw[1],
nine_extras_yzw[2],
],
nine_slice_uv: nine_uv,
nine_slice_frac: nine_frac,
texture_transform_a: tt_a,
texture_transform_b: tt_b,
});
}
} else if shape.backdrop_blur > 0.0 {
max_blur_radius = max_blur_radius.max(shape.backdrop_blur);
// Blur backdrop: same tex vertex layout but UV is screen-space.
for (px, py, lx, ly) in corners_px {
blur_verts.push(crate::resources::OverlayShapeTexVertex {
position: px_to_ndc(px, py, vp_w, vp_h),
local_pos: [lx, ly],
fill_colour: fc,
border_colour: bc,
half_size,
radii,
border_width: shape.border_width,
shape_type,
uv: [px / vp_w, py / vp_h],
shadow_colour: sc,
shadow_params,
extras: [1.0, 0.0, 0.0, 0.0],
nine_slice_uv: [0.0; 4],
nine_slice_frac: [0.0; 4],
texture_transform_a: [0.0, 0.0, 1.0, 1.0],
texture_transform_b: [0.0, 0.0, 0.0, 0.0],
});
}
} else {
// Look up the clip rect for this shape (if it has a
// clip_id). Missing or unmatched ids fall through to
// an all-zero rect, which the shader treats as no
// clipping.
let clip_rect = shape
.clip_id
.and_then(|id| clip_rects.get(&id).copied())
.unwrap_or([0.0, 0.0, 0.0, 0.0]);
// gradient_params is now vec4: [type, angle, stop_count, _pad]
let gp4 = [gradient_params[0], gradient_params[1], stop_count, 0.0];
for (px, py, lx, ly) in corners_px {
solid_verts.push(crate::resources::OverlayShapeVertex {
position: px_to_ndc(px, py, vp_w, vp_h),
local_pos: [lx, ly],
fill_colour: fc,
border_colour: bc,
half_size,
radii,
border_width: shape.border_width,
shape_type,
fill_colour2: fc2,
gradient_params: gp4,
shadow_colour: sc,
shadow_params,
clip_rect,
rotation: shape.rotation,
stop_colour_c: stop_colours[2],
stop_colour_d: stop_colours[3],
stop_positions,
});
}
}
}
for poly in &frame.overlays.polylines {
let Some(crate::renderer::types::OverlayTextureId(tid)) = poly.texture else {
continue;
};
if !poly.closed || poly.opacity <= 0.0 || poly.points.len() < 3 {
continue;
}
let Some((min, max)) = polyline_bounds(&poly.points) else {
continue;
};
let tris = triangulate_polygon(&poly.points);
if tris.is_empty() {
continue;
}
let group_idx = tex_groups
.iter()
.position(|(id, _)| *id == tid)
.unwrap_or_else(|| {
tex_groups.push((tid, Vec::new()));
tex_groups.len() - 1
});
let group_verts = &mut tex_groups[group_idx].1;
let size = [(max[0] - min[0]).max(1e-6), (max[1] - min[1]).max(1e-6)];
let centre = [min[0] + size[0] * 0.5, min[1] + size[1] * 0.5];
let half_size = [size[0] * 0.5, size[1] * 0.5];
let mut tint = match &poly.fill {
Some(crate::renderer::types::OverlayFill::Solid(c)) => *c,
_ => [1.0, 1.0, 1.0, 1.0],
};
tint[3] *= poly.opacity;
let explicit_uvs = poly
.uvs
.as_ref()
.filter(|uvs| uvs.len() == poly.points.len());
let tt = poly.texture_transform;
let tt_a = [tt.offset[0], tt.offset[1], tt.scale[0], tt.scale[1]];
let tt_b = [
tt.rotation,
tile_mode_to_f(tt.tile_mode),
if tt.flip_x { 1.0 } else { 0.0 },
if tt.flip_y { 1.0 } else { 0.0 },
];
for tri in tris {
for idx in tri {
let p = poly.points[idx];
let local = [p[0] - centre[0], p[1] - centre[1]];
let uv = explicit_uvs.map_or(
[(p[0] - min[0]) / size[0], (p[1] - min[1]) / size[1]],
|uvs| uvs[idx],
);
group_verts.push(crate::resources::OverlayShapeTexVertex {
position: px_to_ndc(p[0], p[1], vp_w, vp_h),
local_pos: local,
fill_colour: tint,
border_colour: [0.0; 4],
half_size,
radii: [0.0; 4],
border_width: 0.0,
shape_type: 0.0,
uv,
shadow_colour: [0.0; 4],
shadow_params: [0.0; 4],
extras: [0.0; 4],
nine_slice_uv: [0.0; 4],
nine_slice_frac: [0.0; 4],
texture_transform_a: tt_a,
texture_transform_b: tt_b,
});
}
}
}
let solid_vbuf = if !solid_verts.is_empty() {
Some(upload_overlay_vbuf(
device,
queue,
"overlay_shape_vbuf",
&solid_verts,
))
} else {
None
};
let mut tex_batches = Vec::new();
if has_tex {
if let (Some(bgl), Some(sampler)) = (
self.resources.overlay_shape.tex_bgl.as_ref(),
self.resources.overlay_shape.tex_sampler.as_ref(),
) {
for (tid, verts) in &tex_groups {
if verts.is_empty() {
continue;
}
let tidx = *tid as usize;
let Some(entry) = self.resources.content.overlay_textures.get(tidx)
else {
continue;
};
let view = &entry.view;
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("overlay_shape_tex_bg"),
layout: bgl,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(sampler),
},
],
});
let vertex_buf =
upload_overlay_vbuf(device, queue, "overlay_shape_tex_vbuf", verts);
tex_batches.push(crate::resources::OverlayShapeTexBatch {
vertex_buf,
vertex_count: verts.len() as u32,
bind_group,
});
}
}
}
let blur_vbuf = if !blur_verts.is_empty() {
Some(upload_overlay_vbuf(
device,
queue,
"overlay_shape_blur_vbuf",
&blur_verts,
))
} else {
None
};
if solid_vbuf.is_some() || !tex_batches.is_empty() || blur_vbuf.is_some() {
self.overlay_shape_gpu_data = Some(crate::resources::OverlayShapeGpuData {
vertex_buf: solid_vbuf,
vertex_count: solid_verts.len() as u32,
tex_batches,
blur_vertex_buf: blur_vbuf,
blur_vertex_count: blur_verts.len() as u32,
max_blur_radius,
});
}
}
}
}
}