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//! Scivis per-frame GPU upload passes extracted from `prepare_scene_internal`.
//!
//! Associated functions (no `self`): the caller holds a long-lived
//! `&mut self.resources` borrow across the whole scene prepare, so each takes
//! `resources` plus the disjoint `self` fields it fills.
use super::*;
/// Decal resource cache tallies for one frame: `uploads` counts cache misses
/// (a buffer + bind group were built), `reused` counts cache hits.
#[derive(Default, Clone, Copy)]
pub(super) struct DecalCacheStats {
pub uploads: u32,
pub reused: u32,
}
impl ViewportRenderer {
/// Upload mesh-instance batches, resolving any LOD group per instance.
///
/// Items without a `lod_group` upload exactly as before: one batch, one
/// draw. Items with one have their instances grouped by level, and each
/// occupied level uploads as its own batch drawn with that level's mesh.
/// Instances below the group's cull size are dropped from every batch.
/// Returns `(instances_resolved, switches, culled, reduced)` for the LOD
/// stats, where `reduced` counts instances drawn below full detail.
pub(super) fn upload_mesh_instances(
resources: &mut DeviceResources,
mesh_instance_gpu_data: &mut Vec<crate::resources::MeshInstanceGpuData>,
lod_levels: &mut std::collections::HashMap<(u64, u32), usize>,
device: &wgpu::Device,
queue: &wgpu::Queue,
frame: &FrameData,
) -> (u32, u32, u32, u32) {
mesh_instance_gpu_data.clear();
if frame.scene.mesh_instances.is_empty() {
if !lod_levels.is_empty() {
lod_levels.clear();
}
return (0, 0, 0, 0);
}
resources.ensure_instanced_pipelines(device);
resources.ensure_hdr_instanced_pipelines(device);
let mut resolved = 0u32;
let mut switches = 0u32;
let mut culled = 0u32;
let mut reduced = 0u32;
let mut seen: Vec<(u64, u32)> = Vec::new();
for item in &frame.scene.mesh_instances {
if item.settings.hidden || item.transforms.is_empty() {
continue;
}
// The full-detail AABB sizes every instance; fetching it also tells
// us whether the group is usable. No group, missing group, or a
// removed full-detail mesh all fall back to the plain single-batch
// draw, exactly the old path.
let base_aabb = match item.lod_group {
Some(id) => resources
.lod_group(id)
.and_then(|g| resources.mesh(g.mesh_at(0)))
.map(|m| m.aabb),
None => None,
};
let Some(aabb) = base_aabb else {
if let Some(gd) = resources.upload_mesh_instance(device, queue, item) {
mesh_instance_gpu_data.push(gd);
}
continue;
};
// Bucket instance indices by level. Everything that needs the
// group's immutable borrow happens in this block, which then yields
// owned data so the uploads below can borrow `resources` mutably.
let group_id = item.lod_group.unwrap();
let pick = item.settings.pick_id.0;
let (level_meshes, buckets) = {
let group = resources.lod_group(group_id).unwrap();
let mut buckets: Vec<Vec<u32>> = vec![Vec::new(); group.level_count()];
for (idx, transform) in item.transforms.iter().enumerate() {
let model = glam::Mat4::from_cols_array_2d(transform);
let size = crate::resources::projected_screen_size(
&aabb,
&model,
&frame.camera.render_camera,
);
if group.should_cull(size) {
culled += 1;
continue;
}
let level = if pick == 0 {
group.level_for_size(size)
} else {
let key = (pick, idx as u32);
let current = lod_levels.get(&key).copied().unwrap_or(0);
let next = group.select(size, current);
if next != current {
switches += 1;
}
lod_levels.insert(key, next);
seen.push(key);
next
};
buckets[level].push(idx as u32);
resolved += 1;
if level > 0 {
reduced += 1;
}
}
let level_meshes: Vec<crate::resources::mesh::mesh_store::MeshId> =
group.levels().iter().map(|l| l.mesh).collect();
(level_meshes, buckets)
};
for (level, idxs) in buckets.iter().enumerate() {
if idxs.is_empty() {
continue;
}
if let Some(gd) = resources.upload_mesh_instance_from(
device,
queue,
item,
level_meshes[level],
Some(idxs),
) {
mesh_instance_gpu_data.push(gd);
}
}
}
// Drop tracking state for instances no longer present so the map does
// not grow without bound.
if seen.is_empty() {
if !lod_levels.is_empty() {
lod_levels.clear();
}
} else if lod_levels.len() > seen.len() {
let keep: std::collections::HashSet<(u64, u32)> = seen.into_iter().collect();
lod_levels.retain(|k, _| keep.contains(k));
}
(resolved, switches, culled, reduced)
}
pub(super) fn upload_geometry_glyphs(
resources: &mut DeviceResources,
point_cloud_gpu_data: &mut Vec<crate::resources::PointCloudGpuData>,
glyph_gpu_data: &mut Vec<crate::resources::GlyphGpuData>,
sprite_gpu_data: &mut Vec<crate::resources::SpriteGpuData>,
particle_gpu_data: &mut Vec<crate::resources::gpu::gpu_particles::ParticleFrameData>,
tensor_glyph_gpu_data: &mut Vec<crate::resources::TensorGlyphGpuData>,
device: &wgpu::Device,
queue: &wgpu::Queue,
frame: &FrameData,
) {
// ------------------------------------------------------------------
// point cloud and glyph GPU data upload.
// ------------------------------------------------------------------
point_cloud_gpu_data.clear();
if !frame.scene.point_clouds.is_empty() {
resources.ensure_point_cloud_pipeline(device);
for item in &frame.scene.point_clouds {
if item.settings.hidden || item.positions.is_empty() {
continue;
}
let gpu_data = resources.upload_point_cloud_per_frame(device, queue, item);
point_cloud_gpu_data.push(gpu_data);
}
}
// Pre-uploaded point cloud references. Model matrix lives at offset 0
// of PointCloudUniform.
if !frame.scene.point_cloud_refs.is_empty() {
resources.ensure_point_cloud_pipeline(device);
for ref_item in &frame.scene.point_cloud_refs {
if ref_item.settings.hidden {
continue;
}
let entry = match resources.content.point_cloud_store.get(ref_item.source) {
Some(e) => e.clone(),
None => continue,
};
queue.write_buffer(&entry._uniform_buf, 0, bytemuck::bytes_of(&ref_item.model));
point_cloud_gpu_data.push(entry);
}
}
glyph_gpu_data.clear();
if !frame.scene.glyphs.is_empty() {
resources.ensure_glyph_pipeline(device);
for item in &frame.scene.glyphs {
if item.settings.hidden || item.positions.is_empty() || item.vectors.is_empty() {
continue;
}
let wireframe = frame.viewport.wireframe_mode || item.settings.wireframe;
let gpu_data = resources.upload_glyph_set_per_frame(device, queue, item, wireframe);
glyph_gpu_data.push(gpu_data);
}
}
// Pre-uploaded glyph set references. Model matrix lives at offset 0
// of GlyphUniform and is composed on top of per-instance positions
// in the vertex shader.
if !frame.scene.glyph_set_refs.is_empty() {
resources.ensure_glyph_pipeline(device);
for ref_item in &frame.scene.glyph_set_refs {
if ref_item.settings.hidden {
continue;
}
let entry = match resources.content.glyph_set_store.get(ref_item.source) {
Some(e) => e.clone(),
None => continue,
};
queue.write_buffer(&entry._uniform_buf, 0, bytemuck::bytes_of(&ref_item.model));
let mut gpu_data = entry;
gpu_data.wireframe = frame.viewport.wireframe_mode || ref_item.settings.wireframe;
glyph_gpu_data.push(gpu_data);
}
}
// ------------------------------------------------------------------
// Sprite billboard GPU data upload.
// ------------------------------------------------------------------
sprite_gpu_data.clear();
if !frame.scene.sprite_items.is_empty() {
resources.ensure_sprite_pipelines(device);
for item in &frame.scene.sprite_items {
if item.settings.hidden || item.positions.is_empty() {
continue;
}
let mut gd = resources.upload_sprite(device, queue, item);
gd.wireframe = frame.viewport.wireframe_mode || item.settings.wireframe;
sprite_gpu_data.push(gd);
}
}
// Pre-uploaded sprite set references.
if !frame.scene.sprite_set_refs.is_empty() {
resources.ensure_sprite_pipelines(device);
for ref_item in &frame.scene.sprite_set_refs {
if ref_item.settings.hidden {
continue;
}
let entry = match resources.content.sprite_set_store.get(ref_item.source) {
Some(e) => e.clone(),
None => continue,
};
let mut gd = entry;
gd.wireframe = frame.viewport.wireframe_mode || ref_item.settings.wireframe;
sprite_gpu_data.push(gd);
}
}
// Pre-uploaded sprite instance set references.
if !frame.scene.sprite_instance_set_refs.is_empty() {
resources.ensure_sprite_pipelines(device);
for ref_item in &frame.scene.sprite_instance_set_refs {
if ref_item.settings.hidden {
continue;
}
let entry = match resources
.content
.sprite_instance_set_store
.get(ref_item.source)
{
Some(e) => e.clone(),
None => continue,
};
let mut gd = entry;
gd.wireframe = frame.viewport.wireframe_mode || ref_item.settings.wireframe;
sprite_gpu_data.push(gd);
}
}
// Mesh-instance batches are uploaded by `upload_mesh_instances`, called
// separately so it can resolve LOD groups per instance.
// ------------------------------------------------------------------
// GPU particle systems: dispatch emit + sim compute passes.
// ------------------------------------------------------------------
particle_gpu_data.clear();
if !frame.scene.gpu_particle_systems.is_empty() {
*particle_gpu_data =
resources.run_particle_jobs(device, queue, &frame.scene.gpu_particle_systems);
}
// ------------------------------------------------------------------
// Tensor glyph GPU data upload.
// ------------------------------------------------------------------
tensor_glyph_gpu_data.clear();
if !frame.scene.tensor_glyphs.is_empty() {
resources.ensure_tensor_glyph_pipeline(device);
for item in &frame.scene.tensor_glyphs {
if item.settings.hidden || item.positions.is_empty() {
continue;
}
let wireframe = frame.viewport.wireframe_mode || item.settings.wireframe;
let gd =
resources.upload_tensor_glyph_set_per_frame(device, queue, item, wireframe);
tensor_glyph_gpu_data.push(gd);
}
}
// Pre-uploaded tensor glyph set references. Model matrix lives at
// offset 0 of TensorGlyphUniform and is composed on top of the
// per-instance ellipsoid model in the vertex shader.
if !frame.scene.tensor_glyph_set_refs.is_empty() {
resources.ensure_tensor_glyph_pipeline(device);
for ref_item in &frame.scene.tensor_glyph_set_refs {
if ref_item.settings.hidden {
continue;
}
let entry = match resources
.content
.tensor_glyph_set_store
.get(ref_item.source)
{
Some(e) => e.clone(),
None => continue,
};
queue.write_buffer(&entry._uniform_buf, 0, bytemuck::bytes_of(&ref_item.model));
let mut gpu_data = entry;
gpu_data.wireframe = frame.viewport.wireframe_mode || ref_item.settings.wireframe;
tensor_glyph_gpu_data.push(gpu_data);
}
}
}
pub(super) fn upload_polylines(
resources: &mut DeviceResources,
polyline_gpu_data: &mut Vec<crate::resources::PolylineGpuData>,
polyline_selected_gpu_indices: &mut Vec<usize>,
glyph_gpu_data: &mut Vec<crate::resources::GlyphGpuData>,
device: &wgpu::Device,
queue: &wgpu::Queue,
frame: &FrameData,
) {
// ------------------------------------------------------------------
// polyline GPU data upload.
// ------------------------------------------------------------------
polyline_gpu_data.clear();
polyline_selected_gpu_indices.clear();
let vp_size = frame.camera.viewport_size;
if !frame.scene.polylines.is_empty() {
resources.ensure_polyline_pipeline(device);
for item in &frame.scene.polylines {
if item.settings.hidden || item.positions.is_empty() {
continue;
}
let mut gpu_data =
resources.upload_polyline_per_frame(device, queue, item, vp_size);
gpu_data.wireframe = frame.viewport.wireframe_mode || item.settings.wireframe;
if frame.interaction.outline_selected && item.settings.selected {
polyline_selected_gpu_indices.push(polyline_gpu_data.len());
}
polyline_gpu_data.push(gpu_data);
// Auto-generate GlyphItems for node/edge vector quantities.
if !item.node_vectors.is_empty() {
resources.ensure_glyph_pipeline(device);
let g = crate::quantities::polyline_node_vectors_to_glyphs(item);
if !g.positions.is_empty() {
let wf = frame.viewport.wireframe_mode || item.settings.wireframe;
let gd = resources.upload_glyph_set_per_frame(device, queue, &g, wf);
glyph_gpu_data.push(gd);
}
}
if !item.edge_vectors.is_empty() {
resources.ensure_glyph_pipeline(device);
let g = crate::quantities::polyline_edge_vectors_to_glyphs(item);
if !g.positions.is_empty() {
let wf = frame.viewport.wireframe_mode || item.settings.wireframe;
let gd = resources.upload_glyph_set_per_frame(device, queue, &g, wf);
glyph_gpu_data.push(gd);
}
}
}
}
// ------------------------------------------------------------------
// Pre-uploaded polyline references.
// ------------------------------------------------------------------
if !frame.scene.polyline_refs.is_empty() {
resources.ensure_polyline_pipeline(device);
// viewport_width/height live at offset 96 of PolylineUniform;
// they drive the screen-space miter expansion and must reflect
// the current viewport size, not the placeholder used at upload.
let vp = [
frame.camera.viewport_size[0].max(1.0),
frame.camera.viewport_size[1].max(1.0),
];
for ref_item in &frame.scene.polyline_refs {
if ref_item.settings.hidden {
continue;
}
let entry = match resources.content.polyline_store.get(ref_item.source) {
Some(e) => e.clone(),
None => continue,
};
// Model matrix at offset 0.
queue.write_buffer(&entry._uniform_buf, 0, bytemuck::bytes_of(&ref_item.model));
queue.write_buffer(&entry._uniform_buf, 96, bytemuck::bytes_of(&vp));
let mut gpu_data = entry;
gpu_data.wireframe = frame.viewport.wireframe_mode || ref_item.settings.wireframe;
if frame.interaction.outline_selected && ref_item.settings.selected {
polyline_selected_gpu_indices.push(polyline_gpu_data.len());
}
polyline_gpu_data.push(gpu_data);
}
}
// ------------------------------------------------------------------
// Scatter-volume bounds outlines: emit a polyline of the volume
// shape for each volume whose `selected` or `wireframe` flag is set,
// or when global wireframe mode is on. Scatter volumes have no other
// selection feedback, so the outline is independent of
// `interaction.outline_selected` (which gates surface-mesh outlines).
// ------------------------------------------------------------------
if !frame.scene.scatter_volumes.is_empty() {
for item in &frame.scene.scatter_volumes {
if item.settings.hidden {
continue;
}
let show_outline = item.settings.selected
|| item.settings.wireframe
|| frame.viewport.wireframe_mode;
if !show_outline {
continue;
}
resources.ensure_polyline_pipeline(device);
let colour = if item.settings.selected {
[1.0_f32, 0.9, 0.2, 1.0]
} else {
[0.8_f32, 0.85, 0.95, 1.0]
};
let polyline = match item.volume.shape {
crate::scene::scatter_volume::ScatterShape::Box(b) => {
crate::renderer::aabb_wireframe_polyline(&b, colour)
}
crate::scene::scatter_volume::ScatterShape::Sphere { center, radius } => {
crate::renderer::sphere_wireframe_polyline(center, radius, 48, colour)
}
};
let mut gpu_data =
resources.upload_polyline_per_frame(device, queue, &polyline, vp_size);
gpu_data.wireframe = true;
polyline_gpu_data.push(gpu_data);
}
}
// ------------------------------------------------------------------
// isoline extraction and upload via polyline pipeline.
// ------------------------------------------------------------------
if !frame.scene.isolines.is_empty() {
resources.ensure_polyline_pipeline(device);
for item in &frame.scene.isolines {
if item.positions.is_empty() || item.indices.is_empty() || item.scalars.is_empty() {
continue;
}
let (positions, strip_lengths) = crate::geometry::isoline::extract_isolines(item);
if positions.is_empty() {
continue;
}
let polyline = PolylineItem {
positions,
scalars: Vec::new(),
strip_lengths,
scalar_range: None,
colourmap_id: None,
default_colour: item.colour,
line_width: item.line_width,
..Default::default()
};
let gpu_data =
resources.upload_polyline_per_frame(device, queue, &polyline, vp_size);
polyline_gpu_data.push(gpu_data);
}
}
}
pub(super) fn upload_implicit_decals_mc(
resources: &mut DeviceResources,
implicit_gpu_data: &mut Vec<crate::resources::volume::implicit::ImplicitGpuItem>,
pick_implicit_items: &mut Vec<GpuImplicitPickItem>,
decal_gpu_data: &mut Vec<crate::resources::decal::DecalGpuItem>,
decal_cache: &mut std::collections::HashMap<u64, crate::resources::decal::DecalGpuItem>,
decal_exclude_items: &mut Vec<crate::resources::decal::DecalExcludeGpuItem>,
mc_gpu_data: &mut Vec<crate::resources::volume::gpu_marching_cubes::McFrameData>,
pick_mc_items: &mut Vec<GpuMcPickItem>,
device: &wgpu::Device,
queue: &wgpu::Queue,
frame: &FrameData,
) -> DecalCacheStats {
// ------------------------------------------------------------------
// GPU implicit surface items.
// ------------------------------------------------------------------
implicit_gpu_data.clear();
pick_implicit_items.clear();
if !frame.scene.gpu_implicit.is_empty() {
resources.ensure_implicit_pipeline(device);
for item in &frame.scene.gpu_implicit {
if item.settings.hidden || item.primitives.is_empty() {
continue;
}
let gpu = resources.upload_implicit_item(device, item);
implicit_gpu_data.push(gpu);
if item.settings.pick_id != PickId::NONE {
pick_implicit_items.push(GpuImplicitPickItem {
id: item.settings.pick_id.0,
primitives: item.primitives.clone(),
blend_mode: item.blend_mode,
max_steps: item.march_options.max_steps,
step_scale: item.march_options.step_scale,
hit_threshold: item.march_options.hit_threshold,
max_distance: item.march_options.max_distance,
});
}
}
}
// ------------------------------------------------------------------
// D1 + D3: Screen-space decals, sorted by sort_key (D3).
// ------------------------------------------------------------------
decal_gpu_data.clear();
let mut decal_stats = DecalCacheStats::default();
if frame.scene.decals.is_empty() {
// No decals this frame: drop any cached GPU resources.
decal_cache.clear();
} else {
resources.ensure_decal_pipeline(device);
// Stable sort so equal-key decals stay in submission order.
let mut sorted: Vec<&crate::renderer::DecalItem> = frame.scene.decals.iter().collect();
sorted.sort_by_key(|d| d.sort_key);
// Reuse cached GPU resources for unchanged decals; only new or
// changed decals rebuild a uniform buffer and bind group. Decals are
// static per submission, so this is a hit in steady state.
let mut seen: std::collections::HashSet<u64> =
std::collections::HashSet::with_capacity(sorted.len());
for item in sorted {
if item.settings.hidden {
continue;
}
if item.settings.opacity <= 0.0 {
continue;
}
// Apply appearance.opacity on top of the item's own alpha.
let mut effective = item.clone();
effective.alpha *= item.settings.opacity;
let key = crate::resources::decal::hash_decal_item(&effective);
match decal_cache.entry(key) {
std::collections::hash_map::Entry::Occupied(e) => {
// `selected` is not part of the cache key, so refresh it
// on the reused clone to reflect this frame's selection.
let mut gpu = e.get().clone();
gpu.selected = effective.settings.selected;
decal_gpu_data.push(gpu);
decal_stats.reused += 1;
}
std::collections::hash_map::Entry::Vacant(e) => {
let gpu = resources.upload_decal_item(device, &effective);
decal_gpu_data.push(gpu.clone());
e.insert(gpu);
decal_stats.uploads += 1;
}
}
seen.insert(key);
}
// Evict decals that were not part of this frame's submission.
decal_cache.retain(|k, _| seen.contains(k));
}
// ------------------------------------------------------------------
// D5: Collect non-receiver surfaces for the decal exclude pass.
// ------------------------------------------------------------------
decal_exclude_items.clear();
{
let crate::SurfaceSubmission::Flat(ref surfaces) = frame.scene.surfaces;
let has_exclude = surfaces
.iter()
.any(|item| !item.receives_decals && !item.settings.hidden);
if has_exclude {
resources.ensure_decal_exclude_pipeline(device);
for item in surfaces.iter() {
if !item.receives_decals && !item.settings.hidden {
let gpu =
resources.upload_decal_exclude_item(device, item.mesh_id, item.model);
decal_exclude_items.push(gpu);
}
}
}
}
// ------------------------------------------------------------------
// GPU marching cubes compute dispatch.
// ------------------------------------------------------------------
mc_gpu_data.clear();
pick_mc_items.clear();
if !frame.scene.gpu_mc_jobs.is_empty() {
resources.ensure_mc_pipelines(device);
*mc_gpu_data = resources.run_mc_jobs(device, queue, &frame.scene.gpu_mc_jobs);
for job in &frame.scene.gpu_mc_jobs {
if job.settings.pick_id != PickId::NONE {
if let Some(cpu_data) = &job.cpu_data {
pick_mc_items.push(GpuMcPickItem {
id: job.settings.pick_id.0,
isovalue: job.isovalue,
volume_data: cpu_data.clone(),
});
}
}
}
}
decal_stats
}
pub(super) fn upload_images(
resources: &mut DeviceResources,
screen_image_gpu_data: &mut Vec<crate::resources::ScreenImageGpuData>,
overlay_image_gpu_data: &mut Vec<crate::resources::ScreenImageGpuData>,
device: &wgpu::Device,
queue: &wgpu::Queue,
frame: &FrameData,
) {
let vp_size = frame.camera.viewport_size;
// ------------------------------------------------------------------
// Screen-space image overlays.
// ------------------------------------------------------------------
screen_image_gpu_data.clear();
if !frame.scene.screen_images.is_empty() {
resources.ensure_screen_image_pipeline(device);
// Ensure dc pipeline if any item carries depth data.
if frame.scene.screen_images.iter().any(|i| i.depth.is_some()) {
resources.ensure_screen_image_dc_pipeline(device);
}
let vp_w = vp_size[0];
let vp_h = vp_size[1];
for item in &frame.scene.screen_images {
if item.settings.hidden
|| item.width == 0
|| item.height == 0
|| item.pixels.is_empty()
{
continue;
}
let gpu = resources.upload_screen_image(device, queue, item, vp_w, vp_h);
screen_image_gpu_data.push(gpu);
}
}
// ------------------------------------------------------------------
// Overlay image overlays (OverlayFrame).
// ------------------------------------------------------------------
overlay_image_gpu_data.clear();
if !frame.overlays.images.is_empty() {
resources.ensure_screen_image_pipeline(device);
let vp_w = vp_size[0];
let vp_h = vp_size[1];
for item in &frame.overlays.images {
if item.width == 0 || item.height == 0 || item.pixels.is_empty() {
continue;
}
let gpu = resources.upload_overlay_image(device, queue, item, vp_w, vp_h);
overlay_image_gpu_data.push(gpu);
}
}
}
pub(super) fn upload_tubes_ribbons(
resources: &mut DeviceResources,
streamtube_gpu_data: &mut Vec<crate::resources::StreamtubeGpuData>,
streamtube_selected_gpu_indices: &mut Vec<usize>,
tube_gpu_data: &mut Vec<crate::resources::StreamtubeGpuData>,
tube_selected_gpu_indices: &mut Vec<usize>,
ribbon_gpu_data: &mut Vec<crate::resources::StreamtubeGpuData>,
ribbon_selected_gpu_indices: &mut Vec<usize>,
device: &wgpu::Device,
queue: &wgpu::Queue,
frame: &FrameData,
) {
// ------------------------------------------------------------------
// streamtube GPU data upload.
// ------------------------------------------------------------------
streamtube_gpu_data.clear();
streamtube_selected_gpu_indices.clear();
if !frame.scene.streamtube_items.is_empty() {
resources.ensure_streamtube_pipeline(device);
for item in &frame.scene.streamtube_items {
if item.settings.hidden
|| item.positions.is_empty()
|| item.strip_lengths.is_empty()
{
continue;
}
let wireframe = frame.viewport.wireframe_mode || item.settings.wireframe;
let gpu_data =
resources.upload_streamtube_per_frame(device, queue, item, wireframe);
if gpu_data.index_count > 0 {
if frame.interaction.outline_selected && item.settings.selected {
streamtube_selected_gpu_indices.push(streamtube_gpu_data.len());
}
streamtube_gpu_data.push(gpu_data);
}
}
}
// ------------------------------------------------------------------
// Pre-uploaded streamtube references.
// ------------------------------------------------------------------
if !frame.scene.streamtube_refs.is_empty() {
resources.ensure_streamtube_pipeline(device);
for ref_item in &frame.scene.streamtube_refs {
if ref_item.settings.hidden {
continue;
}
let entry = match resources.content.streamtube_store.get(ref_item.source) {
Some(e) => e.clone(),
None => continue,
};
queue.write_buffer(&entry._uniform_buf, 0, bytemuck::bytes_of(&ref_item.model));
let mut gpu_data = entry;
gpu_data.wireframe = frame.viewport.wireframe_mode || ref_item.settings.wireframe;
if gpu_data.index_count > 0 {
if frame.interaction.outline_selected && ref_item.settings.selected {
streamtube_selected_gpu_indices.push(streamtube_gpu_data.len());
}
streamtube_gpu_data.push(gpu_data);
}
}
}
// ------------------------------------------------------------------
// General Tube GPU data upload.
// ------------------------------------------------------------------
tube_gpu_data.clear();
tube_selected_gpu_indices.clear();
if !frame.scene.tube_items.is_empty() {
resources.ensure_streamtube_pipeline(device);
for item in &frame.scene.tube_items {
if item.settings.hidden
|| item.positions.is_empty()
|| item.strip_lengths.is_empty()
{
continue;
}
let wireframe = frame.viewport.wireframe_mode || item.settings.wireframe;
let gpu_data = resources.upload_tube_per_frame(device, queue, item, wireframe);
if gpu_data.index_count > 0 {
if frame.interaction.outline_selected && item.settings.selected {
tube_selected_gpu_indices.push(tube_gpu_data.len());
}
tube_gpu_data.push(gpu_data);
}
}
}
// ------------------------------------------------------------------
// Pre-uploaded tube references.
// ------------------------------------------------------------------
if !frame.scene.tube_refs.is_empty() {
resources.ensure_streamtube_pipeline(device);
for ref_item in &frame.scene.tube_refs {
if ref_item.settings.hidden {
continue;
}
let entry = match resources.content.tube_store.get(ref_item.source) {
Some(e) => e.clone(),
None => continue,
};
queue.write_buffer(&entry._uniform_buf, 0, bytemuck::bytes_of(&ref_item.model));
let mut gpu_data = entry;
gpu_data.wireframe = frame.viewport.wireframe_mode || ref_item.settings.wireframe;
if gpu_data.index_count > 0 {
if frame.interaction.outline_selected && ref_item.settings.selected {
tube_selected_gpu_indices.push(tube_gpu_data.len());
}
tube_gpu_data.push(gpu_data);
}
}
}
// ------------------------------------------------------------------
// Ribbon GPU data upload.
// ------------------------------------------------------------------
ribbon_gpu_data.clear();
ribbon_selected_gpu_indices.clear();
if !frame.scene.ribbon_items.is_empty() {
resources.ensure_streamtube_pipeline(device);
for item in &frame.scene.ribbon_items {
if item.settings.hidden
|| item.positions.is_empty()
|| item.strip_lengths.is_empty()
{
continue;
}
let wireframe = frame.viewport.wireframe_mode || item.settings.wireframe;
let gpu_data = resources.upload_ribbon_per_frame(device, queue, item, wireframe);
if gpu_data.index_count > 0 {
if frame.interaction.outline_selected && item.settings.selected {
ribbon_selected_gpu_indices.push(ribbon_gpu_data.len());
}
ribbon_gpu_data.push(gpu_data);
}
}
}
// ------------------------------------------------------------------
// Pre-uploaded ribbon references.
// ------------------------------------------------------------------
if !frame.scene.ribbon_refs.is_empty() {
resources.ensure_streamtube_pipeline(device);
for ref_item in &frame.scene.ribbon_refs {
if ref_item.settings.hidden {
continue;
}
let entry = match resources.content.ribbon_store.get(ref_item.source) {
Some(e) => e.clone(),
None => continue,
};
queue.write_buffer(&entry._uniform_buf, 0, bytemuck::bytes_of(&ref_item.model));
let mut gpu_data = entry;
gpu_data.wireframe = frame.viewport.wireframe_mode || ref_item.settings.wireframe;
if gpu_data.index_count > 0 {
if frame.interaction.outline_selected && ref_item.settings.selected {
ribbon_selected_gpu_indices.push(ribbon_gpu_data.len());
}
ribbon_gpu_data.push(gpu_data);
}
}
}
}
pub(super) fn upload_slices(
resources: &mut DeviceResources,
image_slice_gpu_data: &mut Vec<crate::resources::ImageSliceGpuData>,
volume_surface_slice_gpu_data: &mut Vec<crate::resources::VolumeSurfaceSliceGpuData>,
device: &wgpu::Device,
queue: &wgpu::Queue,
frame: &FrameData,
) {
// ------------------------------------------------------------------
// Image Slice GPU data upload.
// ------------------------------------------------------------------
image_slice_gpu_data.clear();
if !frame.scene.image_slices.is_empty() {
resources.ensure_image_slice_pipeline(device);
for item in &frame.scene.image_slices {
if item.settings.hidden {
continue;
}
if let Some(gpu_data) = resources.upload_image_slice(device, queue, item) {
image_slice_gpu_data.push(gpu_data);
}
}
}
// ------------------------------------------------------------------
// Volume Surface Slice GPU data upload.
// ------------------------------------------------------------------
volume_surface_slice_gpu_data.clear();
if !frame.scene.volume_surface_slices.is_empty() {
resources.ensure_volume_surface_slice_pipeline(device);
for item in &frame.scene.volume_surface_slices {
if item.settings.hidden {
continue;
}
if let Some(gpu_data) = resources.upload_volume_surface_slice(device, queue, item) {
volume_surface_slice_gpu_data.push(gpu_data);
}
}
}
// ------------------------------------------------------------------
}
}