use scroll::{self, Pread};
#[derive(Debug)]
pub struct MotionState {
motion_x: i16,
motion_y: i16,
motion_z: i16,
gyro_x: i16,
gyro_y: i16,
gyro_z: i16,
}
impl MotionState {
pub(crate) fn from_buf(buf: &[u8; 64]) -> Self {
let motion_x = buf.pread_with::<i16>(0x0d, scroll::BE).unwrap();
let motion_y = buf.pread_with::<i16>(0x0f, scroll::BE).unwrap();
let motion_z = buf.pread_with::<i16>(0x11, scroll::BE).unwrap();
let gyro_x = buf.pread_with::<i16>(0x13, scroll::BE).unwrap();
let gyro_y = buf.pread_with::<i16>(0x15, scroll::BE).unwrap();
let gyro_z = buf.pread_with::<i16>(0x17, scroll::BE).unwrap();
Self {
motion_x, motion_y, motion_z,
gyro_x, gyro_y, gyro_z
}
}
}