use core::ffi::{c_double, c_float};
use crate::V5_DeviceT;
#[repr(C, packed)]
#[derive(Default, Debug, Copy, Clone, PartialEq)]
pub struct V5_DeviceAiVisionColor {
pub id: u8,
pub red: u8,
pub grn: u8,
pub blu: u8,
pub hangle: c_float,
pub hdsat: c_float,
pub reserved: u32,
}
#[repr(C, packed)]
#[derive(Copy, Clone)]
pub struct V5_DeviceAiVisionObject {
pub id: u8,
pub r#type: u8,
pub object: V5_DeviceAiVisionObjectData,
}
#[repr(C)]
#[derive(Copy, Clone)]
pub union V5_DeviceAiVisionObjectData {
pub color: V5_DeviceAiVisionColorData,
pub tag: V5_DeviceAiVisionTagData,
pub model: V5_DeviceAiVisionModelData,
}
#[repr(C)]
#[derive(Default, Debug, Copy, Clone, PartialEq)]
pub struct V5_DeviceAiVisionColorData {
pub xoffset: u16,
pub yoffset: u16,
pub width: u16,
pub height: u16,
pub angle: u16,
}
#[repr(C)]
#[derive(Default, Debug, Copy, Clone, PartialEq)]
pub struct V5_DeviceAiVisionTagData {
pub x0: i16,
pub y0: i16,
pub x1: i16,
pub y1: i16,
pub x2: i16,
pub y2: i16,
pub x3: i16,
pub y3: i16,
}
#[repr(C)]
#[derive(Default, Debug, Copy, Clone, PartialEq)]
pub struct V5_DeviceAiVisionModelData {
pub xoffset: u16,
pub yoffset: u16,
pub width: u16,
pub height: u16,
pub score: u16,
}
#[repr(C, packed)]
#[derive(Default, Debug, Copy, Clone, PartialEq)]
pub struct V5_DeviceAiVisionCode {
pub id: u8,
pub len: u8,
pub c1: i16,
pub c2: i16,
pub c3: i16,
pub c4: i16,
pub c5: i16,
pub c6: i16,
pub c7: i16,
}
unsafe extern "system" {
pub fn vexDeviceAiVisionClassNameGet(device: V5_DeviceT, id: i32, pName: *mut u8) -> i32;
pub fn vexDeviceAiVisionCodeGet(
device: V5_DeviceT,
id: u32,
pCode: *mut V5_DeviceAiVisionCode,
) -> bool;
pub fn vexDeviceAiVisionCodeSet(device: V5_DeviceT, pCode: *mut V5_DeviceAiVisionCode);
pub fn vexDeviceAiVisionColorGet(
device: V5_DeviceT,
id: u32,
pColor: *mut V5_DeviceAiVisionColor,
) -> bool;
pub fn vexDeviceAiVisionColorSet(device: V5_DeviceT, pColor: *mut V5_DeviceAiVisionColor);
pub fn vexDeviceAiVisionModeGet(device: V5_DeviceT) -> u32;
pub fn vexDeviceAiVisionModeSet(device: V5_DeviceT, mode: u32);
pub fn vexDeviceAiVisionObjectCountGet(device: V5_DeviceT) -> i32;
pub fn vexDeviceAiVisionObjectGet(
device: V5_DeviceT,
indexObj: u32,
pObject: *mut V5_DeviceAiVisionObject,
) -> i32;
pub fn vexDeviceAiVisionSensorSet(device: V5_DeviceT, brightness: c_double, contrast: c_double);
pub fn vexDeviceAiVisionStatusGet(device: V5_DeviceT) -> u32;
pub fn vexDeviceAiVisionTemperatureGet(device: V5_DeviceT) -> c_double;
}